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- // Copyright 2019 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <vector>
- #include "common/common_types.h"
- namespace Compression {
- // Compresses a source memory region with LZ4 and returns the compressed data in an vector. If
- // use_LZ4_high_compression is true, the LZ4 subalgortihmn LZ4HC is used with the highst possible
- // compression level. This results in a smaller compressed size, but requires more CPU time for
- // compression. Data compressed with LZ4HC can also be decompressed with the default LZ4
- // decompression function.
- std::vector<u8> CompressDataLZ4(const u8* source, std::size_t source_size,
- bool use_LZ4_high_compression);
- std::vector<u8> DecompressDataLZ4(const std::vector<u8>& compressed, std::size_t uncompressed_size);
- } // namespace Compression
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