hardware_interrupt_manager.cpp 1.2 KB

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  1. // Copyright 2019 Yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include "core/core.h"
  5. #include "core/core_timing.h"
  6. #include "core/hardware_interrupt_manager.h"
  7. #include "core/hle/service/nvdrv/nvdrv_interface.h"
  8. #include "core/hle/service/sm/sm.h"
  9. namespace Core::Hardware {
  10. InterruptManager::InterruptManager(Core::System& system_in) : system(system_in) {
  11. gpu_interrupt_event = Core::Timing::CreateEvent(
  12. "GPUInterrupt", [this](std::uintptr_t message, std::chrono::nanoseconds) {
  13. auto nvdrv = system.ServiceManager().GetService<Service::Nvidia::NVDRV>("nvdrv");
  14. const u32 syncpt = static_cast<u32>(message >> 32);
  15. const u32 value = static_cast<u32>(message);
  16. nvdrv->SignalGPUInterruptSyncpt(syncpt, value);
  17. });
  18. }
  19. InterruptManager::~InterruptManager() = default;
  20. void InterruptManager::GPUInterruptSyncpt(const u32 syncpoint_id, const u32 value) {
  21. const u64 msg = (static_cast<u64>(syncpoint_id) << 32ULL) | value;
  22. system.CoreTiming().ScheduleEvent(std::chrono::nanoseconds{10}, gpu_interrupt_event, msg);
  23. }
  24. } // namespace Core::Hardware