| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179 |
- // Copyright 2020 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <atomic>
- #include <chrono>
- #include <functional>
- #include <memory>
- #include <mutex>
- #include <optional>
- #include <string>
- #include <thread>
- #include <vector>
- #include "common/common_types.h"
- #include "common/spin_lock.h"
- #include "common/thread.h"
- #include "common/wall_clock.h"
- namespace Core::Timing {
- /// A callback that may be scheduled for a particular core timing event.
- using TimedCallback =
- std::function<void(std::uintptr_t user_data, std::chrono::nanoseconds ns_late)>;
- /// Contains the characteristics of a particular event.
- struct EventType {
- explicit EventType(TimedCallback&& callback_, std::string&& name_)
- : callback{std::move(callback_)}, name{std::move(name_)} {}
- /// The event's callback function.
- TimedCallback callback;
- /// A pointer to the name of the event.
- const std::string name;
- };
- /**
- * This is a system to schedule events into the emulated machine's future. Time is measured
- * in main CPU clock cycles.
- *
- * To schedule an event, you first have to register its type. This is where you pass in the
- * callback. You then schedule events using the type ID you get back.
- *
- * The s64 ns_late that the callbacks get is how many ns late it was.
- * So to schedule a new event on a regular basis:
- * inside callback:
- * ScheduleEvent(period_in_ns - ns_late, callback, "whatever")
- */
- class CoreTiming {
- public:
- CoreTiming();
- ~CoreTiming();
- CoreTiming(const CoreTiming&) = delete;
- CoreTiming(CoreTiming&&) = delete;
- CoreTiming& operator=(const CoreTiming&) = delete;
- CoreTiming& operator=(CoreTiming&&) = delete;
- /// CoreTiming begins at the boundary of timing slice -1. An initial call to Advance() is
- /// required to end slice - 1 and start slice 0 before the first cycle of code is executed.
- void Initialize(std::function<void()>&& on_thread_init_);
- /// Tears down all timing related functionality.
- void Shutdown();
- /// Sets if emulation is multicore or single core, must be set before Initialize
- void SetMulticore(bool is_multicore_) {
- is_multicore = is_multicore_;
- }
- /// Check if it's using host timing.
- bool IsHostTiming() const {
- return is_multicore;
- }
- /// Pauses/Unpauses the execution of the timer thread.
- void Pause(bool is_paused);
- /// Pauses/Unpauses the execution of the timer thread and waits until paused.
- void SyncPause(bool is_paused);
- /// Checks if core timing is running.
- bool IsRunning() const;
- /// Checks if the timer thread has started.
- bool HasStarted() const {
- return has_started;
- }
- /// Checks if there are any pending time events.
- bool HasPendingEvents() const;
- /// Schedules an event in core timing
- void ScheduleEvent(std::chrono::nanoseconds ns_into_future,
- const std::shared_ptr<EventType>& event_type, std::uintptr_t user_data = 0);
- void UnscheduleEvent(const std::shared_ptr<EventType>& event_type, std::uintptr_t user_data);
- /// We only permit one event of each type in the queue at a time.
- void RemoveEvent(const std::shared_ptr<EventType>& event_type);
- void AddTicks(u64 ticks_to_add);
- void ResetTicks();
- void Idle();
- s64 GetDowncount() const {
- return downcount;
- }
- /// Returns current time in emulated CPU cycles
- u64 GetCPUTicks() const;
- /// Returns current time in emulated in Clock cycles
- u64 GetClockTicks() const;
- /// Returns current time in microseconds.
- std::chrono::microseconds GetGlobalTimeUs() const;
- /// Returns current time in nanoseconds.
- std::chrono::nanoseconds GetGlobalTimeNs() const;
- /// Checks for events manually and returns time in nanoseconds for next event, threadsafe.
- std::optional<s64> Advance();
- private:
- struct Event;
- /// Clear all pending events. This should ONLY be done on exit.
- void ClearPendingEvents();
- static void ThreadEntry(CoreTiming& instance);
- void ThreadLoop();
- std::unique_ptr<Common::WallClock> clock;
- u64 global_timer = 0;
- // The queue is a min-heap using std::make_heap/push_heap/pop_heap.
- // We don't use std::priority_queue because we need to be able to serialize, unserialize and
- // erase arbitrary events (RemoveEvent()) regardless of the queue order. These aren't
- // accomodated by the standard adaptor class.
- std::vector<Event> event_queue;
- u64 event_fifo_id = 0;
- std::shared_ptr<EventType> ev_lost;
- Common::Event event{};
- Common::Event pause_event{};
- Common::SpinLock basic_lock{};
- Common::SpinLock advance_lock{};
- std::unique_ptr<std::thread> timer_thread;
- std::atomic<bool> paused{};
- std::atomic<bool> paused_set{};
- std::atomic<bool> wait_set{};
- std::atomic<bool> shutting_down{};
- std::atomic<bool> has_started{};
- std::function<void()> on_thread_init{};
- bool is_multicore{};
- /// Cycle timing
- u64 ticks{};
- s64 downcount{};
- };
- /// Creates a core timing event with the given name and callback.
- ///
- /// @param name The name of the core timing event to create.
- /// @param callback The callback to execute for the event.
- ///
- /// @returns An EventType instance representing the created event.
- ///
- std::shared_ptr<EventType> CreateEvent(std::string name, TimedCallback&& callback);
- } // namespace Core::Timing
|