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- // Copyright 2018 yuzu emulator team
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <memory>
- #include "common/common_types.h"
- #include "common/logging/log.h"
- #include "core/core.h"
- #include "core/file_sys/disk_filesystem.h"
- #include "core/file_sys/savedata_factory.h"
- #include "core/hle/kernel/process.h"
- namespace FileSys {
- std::string SaveDataDescriptor::DebugInfo() {
- return fmt::format("[type={:02X}, title_id={:016X}, user_id={:016X}{:016X}, save_id={:016X}]",
- static_cast<u8>(type), title_id, user_id[1], user_id[0], save_id);
- }
- SaveDataFactory::SaveDataFactory(std::string nand_directory)
- : nand_directory(std::move(nand_directory)) {}
- ResultVal<std::unique_ptr<FileSystemBackend>> SaveDataFactory::Open(SaveDataSpaceId space,
- SaveDataDescriptor meta) {
- if (meta.type == SaveDataType::SystemSaveData || meta.type == SaveDataType::SaveData) {
- if (meta.zero_1 != 0) {
- LOG_WARNING(Service_FS,
- "Possibly incorrect SaveDataDescriptor, type is "
- "SystemSaveData||SaveData but offset 0x28 is non-zero ({:016X}).",
- meta.zero_1);
- }
- if (meta.zero_2 != 0) {
- LOG_WARNING(Service_FS,
- "Possibly incorrect SaveDataDescriptor, type is "
- "SystemSaveData||SaveData but offset 0x30 is non-zero ({:016X}).",
- meta.zero_2);
- }
- if (meta.zero_3 != 0) {
- LOG_WARNING(Service_FS,
- "Possibly incorrect SaveDataDescriptor, type is "
- "SystemSaveData||SaveData but offset 0x38 is non-zero ({:016X}).",
- meta.zero_3);
- }
- }
- if (meta.type == SaveDataType::SystemSaveData && meta.title_id != 0) {
- LOG_WARNING(Service_FS,
- "Possibly incorrect SaveDataDescriptor, type is SystemSaveData but title_id is "
- "non-zero ({:016X}).",
- meta.title_id);
- }
- std::string save_directory =
- GetFullPath(space, meta.type, meta.title_id, meta.user_id, meta.save_id);
- // TODO(DarkLordZach): Try to not create when opening, there are dedicated create save methods.
- // But, user_ids don't match so this works for now.
- if (!FileUtil::Exists(save_directory)) {
- // TODO(bunnei): This is a work-around to always create a save data directory if it does not
- // already exist. This is a hack, as we do not understand yet how this works on hardware.
- // Without a save data directory, many games will assert on boot. This should not have any
- // bad side-effects.
- FileUtil::CreateFullPath(save_directory);
- }
- // TODO(DarkLordZach): For some reason, CreateFullPath doesn't create the last bit. Should be
- // fixed with VFS.
- if (!FileUtil::IsDirectory(save_directory)) {
- FileUtil::CreateDir(save_directory);
- }
- // Return an error if the save data doesn't actually exist.
- if (!FileUtil::IsDirectory(save_directory)) {
- // TODO(Subv): Find out correct error code.
- return ResultCode(-1);
- }
- auto archive = std::make_unique<Disk_FileSystem>(save_directory);
- return MakeResult<std::unique_ptr<FileSystemBackend>>(std::move(archive));
- }
- std::string SaveDataFactory::GetFullPath(SaveDataSpaceId space, SaveDataType type, u64 title_id,
- u128 user_id, u64 save_id) const {
- // According to switchbrew, if a save is of type SaveData and the title id field is 0, it should
- // be interpreted as the title id of the current process.
- if (type == SaveDataType::SaveData && title_id == 0)
- title_id = Core::CurrentProcess()->program_id;
- std::string prefix;
- switch (space) {
- case SaveDataSpaceId::NandSystem:
- prefix = nand_directory + "system/save/";
- break;
- case SaveDataSpaceId::NandUser:
- prefix = nand_directory + "user/save/";
- break;
- default:
- ASSERT_MSG(false, "Unrecognized SaveDataSpaceId: {:02X}", static_cast<u8>(space));
- }
- switch (type) {
- case SaveDataType::SystemSaveData:
- return fmt::format("{}{:016X}/{:016X}{:016X}", prefix, save_id, user_id[1], user_id[0]);
- case SaveDataType::SaveData:
- return fmt::format("{}{:016X}/{:016X}{:016X}/{:016X}", prefix, 0, user_id[1], user_id[0],
- title_id);
- default:
- ASSERT_MSG(false, "Unrecognized SaveDataType: {:02X}", static_cast<u8>(type));
- }
- }
- } // namespace FileSys
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