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- // Copyright 2016 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <algorithm>
- #include <cstdlib>
- #include <string>
- #define SDL_MAIN_HANDLED
- #include <SDL.h>
- #include "common/key_map.h"
- #include "common/logging/log.h"
- #include "common/scm_rev.h"
- #include "common/string_util.h"
- #include "core/settings.h"
- #include "core/hle/service/hid/hid.h"
- #include "citra/emu_window/emu_window_sdl2.h"
- #include "video_core/video_core.h"
- void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
- TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
- }
- void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
- if (button != SDL_BUTTON_LEFT)
- return;
- if (state == SDL_PRESSED) {
- TouchPressed((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
- } else {
- TouchReleased();
- }
- }
- void EmuWindow_SDL2::OnKeyEvent(int key, u8 state) {
- if (state == SDL_PRESSED) {
- KeyPressed({ key, keyboard_id });
- } else if (state == SDL_RELEASED) {
- KeyReleased({ key, keyboard_id });
- }
- }
- bool EmuWindow_SDL2::IsOpen() const {
- return is_open;
- }
- void EmuWindow_SDL2::OnResize() {
- int width, height;
- SDL_GetWindowSize(render_window, &width, &height);
- NotifyFramebufferLayoutChanged(EmuWindow::FramebufferLayout::DefaultScreenLayout(width, height));
- }
- EmuWindow_SDL2::EmuWindow_SDL2() {
- keyboard_id = KeyMap::NewDeviceId();
- ReloadSetKeymaps();
- SDL_SetMainReady();
- // Initialize the window
- if (SDL_Init(SDL_INIT_VIDEO) < 0) {
- LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
- exit(1);
- }
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
- SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
- SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
- std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
- render_window = SDL_CreateWindow(window_title.c_str(),
- SDL_WINDOWPOS_UNDEFINED, // x position
- SDL_WINDOWPOS_UNDEFINED, // y position
- VideoCore::kScreenTopWidth,
- VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight,
- SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
- if (render_window == nullptr) {
- LOG_CRITICAL(Frontend, "Failed to create SDL2 window! Exiting...");
- exit(1);
- }
- gl_context = SDL_GL_CreateContext(render_window);
- if (gl_context == nullptr) {
- LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context! Exiting...");
- exit(1);
- }
- OnResize();
- OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
- SDL_PumpEvents();
- DoneCurrent();
- }
- EmuWindow_SDL2::~EmuWindow_SDL2() {
- SDL_GL_DeleteContext(gl_context);
- SDL_Quit();
- }
- void EmuWindow_SDL2::SwapBuffers() {
- SDL_GL_SwapWindow(render_window);
- }
- void EmuWindow_SDL2::PollEvents() {
- SDL_Event event;
- // SDL_PollEvent returns 0 when there are no more events in the event queue
- while (SDL_PollEvent(&event)) {
- switch (event.type) {
- case SDL_WINDOWEVENT:
- switch (event.window.event) {
- case SDL_WINDOWEVENT_SIZE_CHANGED:
- case SDL_WINDOWEVENT_RESIZED:
- case SDL_WINDOWEVENT_MAXIMIZED:
- case SDL_WINDOWEVENT_RESTORED:
- case SDL_WINDOWEVENT_MINIMIZED:
- OnResize();
- break;
- case SDL_WINDOWEVENT_CLOSE:
- is_open = false;
- break;
- }
- break;
- case SDL_KEYDOWN:
- case SDL_KEYUP:
- OnKeyEvent(static_cast<int>(event.key.keysym.scancode), event.key.state);
- break;
- case SDL_MOUSEMOTION:
- OnMouseMotion(event.motion.x, event.motion.y);
- break;
- case SDL_MOUSEBUTTONDOWN:
- case SDL_MOUSEBUTTONUP:
- OnMouseButton(event.button.button, event.button.state, event.button.x, event.button.y);
- break;
- case SDL_QUIT:
- is_open = false;
- break;
- }
- }
- }
- void EmuWindow_SDL2::MakeCurrent() {
- SDL_GL_MakeCurrent(render_window, gl_context);
- }
- void EmuWindow_SDL2::DoneCurrent() {
- SDL_GL_MakeCurrent(render_window, nullptr);
- }
- void EmuWindow_SDL2::ReloadSetKeymaps() {
- for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
- KeyMap::SetKeyMapping({ Settings::values.input_mappings[Settings::NativeInput::All[i]], keyboard_id }, Service::HID::pad_mapping[i]);
- }
- }
- void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest(const std::pair<unsigned, unsigned>& minimal_size) {
- SDL_SetWindowMinimumSize(render_window, minimal_size.first, minimal_size.second);
- }
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