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- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <inih/cpp/INIReader.h>
- #include <SDL.h>
- #include "citra/default_ini.h"
- #include "common/file_util.h"
- #include "common/logging/log.h"
- #include "common/make_unique.h"
- #include "core/settings.h"
- #include "config.h"
- Config::Config() {
- // TODO: Don't hardcode the path; let the frontend decide where to put the config files.
- sdl2_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "sdl2-config.ini";
- sdl2_config = Common::make_unique<INIReader>(sdl2_config_loc);
- Reload();
- }
- bool Config::LoadINI(const std::string& default_contents, bool retry) {
- const char* location = this->sdl2_config_loc.c_str();
- if (sdl2_config->ParseError() < 0) {
- if (retry) {
- LOG_WARNING(Config, "Failed to load %s. Creating file from defaults...", location);
- FileUtil::CreateFullPath(location);
- FileUtil::WriteStringToFile(true, default_contents, location);
- sdl2_config = Common::make_unique<INIReader>(location); // Reopen file
- return LoadINI(default_contents, false);
- }
- LOG_ERROR(Config, "Failed.");
- return false;
- }
- LOG_INFO(Config, "Successfully loaded %s", location);
- return true;
- }
- static const std::array<int, Settings::NativeInput::NUM_INPUTS> defaults = {
- SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X,
- SDL_SCANCODE_Q, SDL_SCANCODE_W, SDL_SCANCODE_1, SDL_SCANCODE_2,
- SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_B,
- SDL_SCANCODE_T, SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H,
- SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_LEFT, SDL_SCANCODE_RIGHT,
- SDL_SCANCODE_I, SDL_SCANCODE_K, SDL_SCANCODE_J, SDL_SCANCODE_L
- };
- void Config::ReadValues() {
- // Controls
- for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
- Settings::values.input_mappings[Settings::NativeInput::All[i]] =
- sdl2_config->GetInteger("Controls", Settings::NativeInput::Mapping[i], defaults[i]);
- }
- // Core
- Settings::values.frame_skip = sdl2_config->GetInteger("Core", "frame_skip", 0);
- // Renderer
- Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", false);
- Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true);
- Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 1.0);
- Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 1.0);
- Settings::values.bg_blue = (float)sdl2_config->GetReal("Renderer", "bg_blue", 1.0);
- // Data Storage
- Settings::values.use_virtual_sd = sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true);
- // System Region
- Settings::values.region_value = sdl2_config->GetInteger("System Region", "region_value", 1);
- // Miscellaneous
- Settings::values.log_filter = sdl2_config->Get("Miscellaneous", "log_filter", "*:Info");
- // Debugging
- Settings::values.use_gdbstub = sdl2_config->GetBoolean("Debugging", "use_gdbstub", false);
- Settings::values.gdbstub_port = sdl2_config->GetInteger("Debugging", "gdbstub_port", 24689);
- }
- void Config::Reload() {
- LoadINI(DefaultINI::sdl2_config_file);
- ReadValues();
- }
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