config.cpp 3.3 KB

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  1. // Copyright 2014 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <inih/cpp/INIReader.h>
  5. #include <SDL.h>
  6. #include "citra/default_ini.h"
  7. #include "common/file_util.h"
  8. #include "common/logging/log.h"
  9. #include "common/make_unique.h"
  10. #include "core/settings.h"
  11. #include "config.h"
  12. Config::Config() {
  13. // TODO: Don't hardcode the path; let the frontend decide where to put the config files.
  14. sdl2_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "sdl2-config.ini";
  15. sdl2_config = Common::make_unique<INIReader>(sdl2_config_loc);
  16. Reload();
  17. }
  18. bool Config::LoadINI(const std::string& default_contents, bool retry) {
  19. const char* location = this->sdl2_config_loc.c_str();
  20. if (sdl2_config->ParseError() < 0) {
  21. if (retry) {
  22. LOG_WARNING(Config, "Failed to load %s. Creating file from defaults...", location);
  23. FileUtil::CreateFullPath(location);
  24. FileUtil::WriteStringToFile(true, default_contents, location);
  25. sdl2_config = Common::make_unique<INIReader>(location); // Reopen file
  26. return LoadINI(default_contents, false);
  27. }
  28. LOG_ERROR(Config, "Failed.");
  29. return false;
  30. }
  31. LOG_INFO(Config, "Successfully loaded %s", location);
  32. return true;
  33. }
  34. static const std::array<int, Settings::NativeInput::NUM_INPUTS> defaults = {
  35. SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X,
  36. SDL_SCANCODE_Q, SDL_SCANCODE_W, SDL_SCANCODE_1, SDL_SCANCODE_2,
  37. SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_B,
  38. SDL_SCANCODE_T, SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H,
  39. SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_LEFT, SDL_SCANCODE_RIGHT,
  40. SDL_SCANCODE_I, SDL_SCANCODE_K, SDL_SCANCODE_J, SDL_SCANCODE_L
  41. };
  42. void Config::ReadValues() {
  43. // Controls
  44. for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
  45. Settings::values.input_mappings[Settings::NativeInput::All[i]] =
  46. sdl2_config->GetInteger("Controls", Settings::NativeInput::Mapping[i], defaults[i]);
  47. }
  48. // Core
  49. Settings::values.frame_skip = sdl2_config->GetInteger("Core", "frame_skip", 0);
  50. // Renderer
  51. Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", false);
  52. Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true);
  53. Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 1.0);
  54. Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 1.0);
  55. Settings::values.bg_blue = (float)sdl2_config->GetReal("Renderer", "bg_blue", 1.0);
  56. // Data Storage
  57. Settings::values.use_virtual_sd = sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true);
  58. // System Region
  59. Settings::values.region_value = sdl2_config->GetInteger("System Region", "region_value", 1);
  60. // Miscellaneous
  61. Settings::values.log_filter = sdl2_config->Get("Miscellaneous", "log_filter", "*:Info");
  62. // Debugging
  63. Settings::values.use_gdbstub = sdl2_config->GetBoolean("Debugging", "use_gdbstub", false);
  64. Settings::values.gdbstub_port = sdl2_config->GetInteger("Debugging", "gdbstub_port", 24689);
  65. }
  66. void Config::Reload() {
  67. LoadINI(DefaultINI::sdl2_config_file);
  68. ReadValues();
  69. }