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- // Copyright 2021 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <string_view>
- #include "shader_recompiler/backend/glsl/emit_context.h"
- #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
- #include "shader_recompiler/frontend/ir/modifiers.h"
- #include "shader_recompiler/frontend/ir/value.h"
- namespace Shader::Backend::GLSL {
- namespace {
- std::string Texture(EmitContext& ctx, const IR::TextureInstInfo& info,
- [[maybe_unused]] const IR::Value& index) {
- if (info.type == TextureType::Buffer) {
- throw NotImplementedException("TextureType::Buffer");
- } else {
- return fmt::format("tex{}", ctx.texture_bindings.at(info.descriptor_index));
- }
- }
- std::string CastToIntVec(std::string_view value, const IR::TextureInstInfo& info) {
- switch (info.type) {
- case TextureType::Color1D:
- return fmt::format("int({})", value);
- case TextureType::ColorArray1D:
- case TextureType::Color2D:
- case TextureType::ColorArray2D:
- return fmt::format("ivec2({})", value);
- case TextureType::Color3D:
- case TextureType::ColorCube:
- return fmt::format("ivec3({})", value);
- case TextureType::ColorArrayCube:
- return fmt::format("ivec4({})", value);
- default:
- throw NotImplementedException("Offset type {}", info.type.Value());
- }
- }
- std::string TexelFetchCastToInt(std::string_view value, const IR::TextureInstInfo& info) {
- switch (info.type) {
- case TextureType::Color1D:
- return fmt::format("int({})", value);
- case TextureType::ColorArray1D:
- case TextureType::Color2D:
- return fmt::format("ivec2({})", value);
- case TextureType::ColorArray2D:
- case TextureType::Color3D:
- case TextureType::ColorCube:
- return fmt::format("ivec3({})", value);
- case TextureType::ColorArrayCube:
- return fmt::format("ivec4({})", value);
- default:
- throw NotImplementedException("Offset type {}", info.type.Value());
- }
- }
- std::string ShadowSamplerVecCast(TextureType type) {
- switch (type) {
- case TextureType::ColorArray2D:
- case TextureType::ColorCube:
- case TextureType::ColorArrayCube:
- return "vec4";
- default:
- return "vec3";
- }
- }
- IR::Inst* PrepareSparse(IR::Inst& inst) {
- const auto sparse_inst{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp)};
- if (sparse_inst) {
- sparse_inst->Invalidate();
- }
- return sparse_inst;
- }
- } // namespace
- void EmitImageSampleImplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
- [[maybe_unused]] const IR::Value& index,
- [[maybe_unused]] std::string_view coords,
- [[maybe_unused]] std::string_view bias_lc,
- [[maybe_unused]] const IR::Value& offset) {
- const auto info{inst.Flags<IR::TextureInstInfo>()};
- if (info.has_lod_clamp) {
- throw NotImplementedException("Lod clamp samples");
- }
- const auto texture{Texture(ctx, info, index)};
- const auto bias{info.has_bias ? fmt::format(",{}", bias_lc) : ""};
- const auto texel{ctx.reg_alloc.Define(inst, Type::F32x4)};
- const auto sparse_inst{PrepareSparse(inst)};
- if (!sparse_inst) {
- if (!offset.IsEmpty()) {
- ctx.Add("{}=textureOffset({},{},{}{});", texel, texture, coords,
- CastToIntVec(ctx.reg_alloc.Consume(offset), info), bias);
- } else {
- if (ctx.stage == Stage::Fragment) {
- ctx.Add("{}=texture({},{}{});", texel, texture, coords, bias);
- } else {
- ctx.Add("{}=textureLod({},{},0.0);", texel, texture, coords);
- }
- }
- return;
- }
- // TODO: Query sparseTexels extension support
- if (!offset.IsEmpty()) {
- ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureOffsetARB({},{},{},{}{}));",
- *sparse_inst, texture, coords, CastToIntVec(ctx.reg_alloc.Consume(offset), info),
- texel, bias);
- } else {
- ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureARB({},{},{}{}));", *sparse_inst,
- texture, coords, texel, bias);
- }
- }
- void EmitImageSampleExplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
- [[maybe_unused]] const IR::Value& index,
- [[maybe_unused]] std::string_view coords,
- [[maybe_unused]] std::string_view lod_lc,
- [[maybe_unused]] const IR::Value& offset) {
- const auto info{inst.Flags<IR::TextureInstInfo>()};
- if (info.has_bias) {
- throw NotImplementedException("Bias texture samples");
- }
- if (info.has_lod_clamp) {
- throw NotImplementedException("Lod clamp samples");
- }
- const auto texture{Texture(ctx, info, index)};
- const auto texel{ctx.reg_alloc.Define(inst, Type::F32x4)};
- const auto sparse_inst{PrepareSparse(inst)};
- if (!sparse_inst) {
- if (!offset.IsEmpty()) {
- ctx.Add("{}=textureLodOffset({},{},{},{});", texel, texture, coords, lod_lc,
- CastToIntVec(ctx.reg_alloc.Consume(offset), info));
- } else {
- ctx.Add("{}=textureLod({},{},{});", texel, texture, coords, lod_lc);
- }
- return;
- }
- // TODO: Query sparseTexels extension support
- if (!offset.IsEmpty()) {
- ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));",
- *sparse_inst, texture, CastToIntVec(coords, info), lod_lc,
- CastToIntVec(ctx.reg_alloc.Consume(offset), info), texel);
- } else {
- ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureLodARB({},{},{},{}));", *sparse_inst,
- texture, coords, lod_lc, texel);
- }
- }
- void EmitImageSampleDrefImplicitLod([[maybe_unused]] EmitContext& ctx,
- [[maybe_unused]] IR::Inst& inst,
- [[maybe_unused]] const IR::Value& index,
- [[maybe_unused]] std::string_view coords,
- [[maybe_unused]] std::string_view dref,
- [[maybe_unused]] std::string_view bias_lc,
- [[maybe_unused]] const IR::Value& offset) {
- const auto info{inst.Flags<IR::TextureInstInfo>()};
- const auto sparse_inst{PrepareSparse(inst)};
- if (sparse_inst) {
- throw NotImplementedException("Sparse texture samples");
- }
- if (info.has_bias) {
- throw NotImplementedException("Bias texture samples");
- }
- if (info.has_lod_clamp) {
- throw NotImplementedException("Lod clamp samples");
- }
- if (!offset.IsEmpty()) {
- throw NotImplementedException("textureLodOffset");
- }
- const auto texture{Texture(ctx, info, index)};
- const auto bias{info.has_bias ? fmt::format(",{}", bias_lc) : ""};
- const auto cast{ShadowSamplerVecCast(info.type)};
- if (ctx.stage == Stage::Fragment) {
- ctx.AddF32("{}=texture({},{}({},{}){});", inst, texture, cast, coords, dref, bias);
- } else {
- ctx.AddF32("{}=textureLod({},{}({},{}),0.0);", inst, texture, cast, coords, dref);
- }
- }
- void EmitImageSampleDrefExplicitLod([[maybe_unused]] EmitContext& ctx,
- [[maybe_unused]] IR::Inst& inst,
- [[maybe_unused]] const IR::Value& index,
- [[maybe_unused]] std::string_view coords,
- [[maybe_unused]] std::string_view dref,
- [[maybe_unused]] std::string_view lod_lc,
- [[maybe_unused]] const IR::Value& offset) {
- const auto info{inst.Flags<IR::TextureInstInfo>()};
- const auto sparse_inst{PrepareSparse(inst)};
- if (sparse_inst) {
- throw NotImplementedException("Sparse texture samples");
- }
- if (info.has_bias) {
- throw NotImplementedException("Bias texture samples");
- }
- if (info.has_lod_clamp) {
- throw NotImplementedException("Lod clamp samples");
- }
- if (!offset.IsEmpty()) {
- throw NotImplementedException("textureLodOffset");
- }
- const auto texture{Texture(ctx, info, index)};
- if (info.type == TextureType::ColorArrayCube) {
- ctx.AddF32("{}=textureLod({},{},{},{});", inst, texture, coords, dref, lod_lc);
- } else {
- ctx.AddF32("{}=textureLod({},vec3({},{}),{});", inst, texture, coords, dref, lod_lc);
- }
- }
- void EmitImageGather([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
- [[maybe_unused]] const IR::Value& index,
- [[maybe_unused]] std::string_view coords,
- [[maybe_unused]] const IR::Value& offset,
- [[maybe_unused]] const IR::Value& offset2) {
- throw NotImplementedException("GLSL Instruction");
- }
- void EmitImageGatherDref([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
- [[maybe_unused]] const IR::Value& index,
- [[maybe_unused]] std::string_view coords,
- [[maybe_unused]] const IR::Value& offset,
- [[maybe_unused]] const IR::Value& offset2,
- [[maybe_unused]] std::string_view dref) {
- throw NotImplementedException("GLSL Instruction");
- }
- void EmitImageFetch([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
- [[maybe_unused]] const IR::Value& index,
- [[maybe_unused]] std::string_view coords,
- [[maybe_unused]] std::string_view offset, [[maybe_unused]] std::string_view lod,
- [[maybe_unused]] std::string_view ms) {
- const auto info{inst.Flags<IR::TextureInstInfo>()};
- if (info.has_bias) {
- throw NotImplementedException("Bias texture samples");
- }
- if (info.has_lod_clamp) {
- throw NotImplementedException("Lod clamp samples");
- }
- const auto texture{Texture(ctx, info, index)};
- const auto sparse_inst{PrepareSparse(inst)};
- const auto texel{ctx.reg_alloc.Define(inst, Type::F32x4)};
- if (!sparse_inst) {
- if (!offset.empty()) {
- ctx.Add("{}=texelFetchOffset({},{},int({}),{});", texel, texture,
- TexelFetchCastToInt(coords, info), lod, TexelFetchCastToInt(offset, info));
- } else {
- ctx.Add("{}=texelFetch({},{},int({}));", texel, texture,
- TexelFetchCastToInt(coords, info), lod);
- }
- return;
- }
- // TODO: Query sparseTexels extension support
- if (!offset.empty()) {
- ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));",
- *sparse_inst, texture, CastToIntVec(coords, info), lod,
- CastToIntVec(offset, info), texel);
- } else {
- ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchARB({},{},{},{}));", *sparse_inst,
- texture, CastToIntVec(coords, info), lod, texel);
- }
- }
- void EmitImageQueryDimensions([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
- [[maybe_unused]] const IR::Value& index,
- [[maybe_unused]] std::string_view lod) {
- throw NotImplementedException("GLSL Instruction");
- }
- void EmitImageQueryLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
- [[maybe_unused]] const IR::Value& index,
- [[maybe_unused]] std::string_view coords) {
- throw NotImplementedException("GLSL Instruction");
- }
- void EmitImageGradient([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
- [[maybe_unused]] const IR::Value& index,
- [[maybe_unused]] std::string_view coords,
- [[maybe_unused]] std::string_view derivates,
- [[maybe_unused]] std::string_view offset,
- [[maybe_unused]] std::string_view lod_clamp) {
- throw NotImplementedException("GLSL Instruction");
- }
- void EmitImageRead([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
- [[maybe_unused]] const IR::Value& index,
- [[maybe_unused]] std::string_view coords) {
- throw NotImplementedException("GLSL Instruction");
- }
- void EmitImageWrite([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
- [[maybe_unused]] const IR::Value& index,
- [[maybe_unused]] std::string_view coords,
- [[maybe_unused]] std::string_view color) {
- throw NotImplementedException("GLSL Instruction");
- }
- void EmitBindlessImageSampleImplicitLod(EmitContext&) {
- throw NotImplementedException("GLSL Instruction");
- }
- void EmitBindlessImageSampleExplicitLod(EmitContext&) {
- throw NotImplementedException("GLSL Instruction");
- }
- void EmitBindlessImageSampleDrefImplicitLod(EmitContext&) {
- throw NotImplementedException("GLSL Instruction");
- }
- void EmitBindlessImageSampleDrefExplicitLod(EmitContext&) {
- throw NotImplementedException("GLSL Instruction");
- }
- void EmitBindlessImageGather(EmitContext&) {
- throw NotImplementedException("GLSL Instruction");
- }
- void EmitBindlessImageGatherDref(EmitContext&) {
- throw NotImplementedException("GLSL Instruction");
- }
- void EmitBindlessImageFetch(EmitContext&) {
- throw NotImplementedException("GLSL Instruction");
- }
- void EmitBindlessImageQueryDimensions(EmitContext&) {
- throw NotImplementedException("GLSL Instruction");
- }
- void EmitBindlessImageQueryLod(EmitContext&) {
- throw NotImplementedException("GLSL Instruction");
- }
- void EmitBindlessImageGradient(EmitContext&) {
- throw NotImplementedException("GLSL Instruction");
- }
- void EmitBindlessImageRead(EmitContext&) {
- throw NotImplementedException("GLSL Instruction");
- }
- void EmitBindlessImageWrite(EmitContext&) {
- throw NotImplementedException("GLSL Instruction");
- }
- void EmitBoundImageSampleImplicitLod(EmitContext&) {
- throw NotImplementedException("GLSL Instruction");
- }
- void EmitBoundImageSampleExplicitLod(EmitContext&) {
- throw NotImplementedException("GLSL Instruction");
- }
- void EmitBoundImageSampleDrefImplicitLod(EmitContext&) {
- throw NotImplementedException("GLSL Instruction");
- }
- void EmitBoundImageSampleDrefExplicitLod(EmitContext&) {
- throw NotImplementedException("GLSL Instruction");
- }
- void EmitBoundImageGather(EmitContext&) {
- throw NotImplementedException("GLSL Instruction");
- }
- void EmitBoundImageGatherDref(EmitContext&) {
- throw NotImplementedException("GLSL Instruction");
- }
- void EmitBoundImageFetch(EmitContext&) {
- throw NotImplementedException("GLSL Instruction");
- }
- void EmitBoundImageQueryDimensions(EmitContext&) {
- throw NotImplementedException("GLSL Instruction");
- }
- void EmitBoundImageQueryLod(EmitContext&) {
- throw NotImplementedException("GLSL Instruction");
- }
- void EmitBoundImageGradient(EmitContext&) {
- throw NotImplementedException("GLSL Instruction");
- }
- void EmitBoundImageRead(EmitContext&) {
- throw NotImplementedException("GLSL Instruction");
- }
- void EmitBoundImageWrite(EmitContext&) {
- throw NotImplementedException("GLSL Instruction");
- }
- } // namespace Shader::Backend::GLSL
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