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- #include <QtGui>
- #include <QDesktopWidget>
- #include <QFileDialog>
- #include "qhexedit.h"
- #include "main.hxx"
- #include "common/common.h"
- #include "common/platform.h"
- #include "common/log_manager.h"
- #if EMU_PLATFORM == PLATFORM_LINUX
- #include <unistd.h>
- #endif
- #include "bootmanager.hxx"
- #include "hotkeys.hxx"
- //debugger
- #include "disasm.hxx"
- #include "cpu_regs.hxx"
- #include "callstack.hxx"
- #include "ramview.hxx"
- #include "core/system.h"
- #include "core/loader.h"
- #include "core/core.h"
- #include "version.h"
- GMainWindow::GMainWindow()
- {
- ui.setupUi(this);
- statusBar()->hide();
- render_window = new GRenderWindow;
- //render_window->setStyleSheet("background-color:black;");
- ui.horizontalLayout->addWidget(render_window);
- //render_window->hide();
- disasm = new GDisAsmView(this, render_window->GetEmuThread());
- addDockWidget(Qt::BottomDockWidgetArea, disasm);
- disasm->hide();
- arm_regs = new GARM11RegsView(this);
- addDockWidget(Qt::RightDockWidgetArea, arm_regs);
- arm_regs->hide();
- QMenu* debug_menu = ui.menu_View->addMenu(tr("Debugging"));
- debug_menu->addAction(disasm->toggleViewAction());
- debug_menu->addAction(arm_regs->toggleViewAction());
- // Set default UI state
- // geometry: 55% of the window contents are in the upper screen half, 45% in the lower half
- QDesktopWidget* desktop = ((QApplication*)QApplication::instance())->desktop();
- QRect screenRect = desktop->screenGeometry(this);
- int x, y, w, h;
- w = screenRect.width() * 2 / 3;
- h = screenRect.height() / 2;
- x = (screenRect.x() + screenRect.width()) / 2 - w / 2;
- y = (screenRect.y() + screenRect.height()) / 2 - h * 55 / 100;
- setGeometry(x, y, w, h);
- // Restore UI state
- QSettings settings(QSettings::IniFormat, QSettings::UserScope, "Citra team", "Citra");
- restoreGeometry(settings.value("geometry").toByteArray());
- restoreState(settings.value("state").toByteArray());
- render_window->restoreGeometry(settings.value("geometryRenderWindow").toByteArray());
- //ui.action_Popout_Window_Mode->setChecked(settings.value("popupWindowMode", false).toBool());
- //ToggleWindowMode();
- // Setup connections
- connect(ui.action_load_elf, SIGNAL(triggered()), this, SLOT(OnMenuLoadELF()));
- connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
- connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
- connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
- //connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(SetupEmuWindowMode()));
- connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog()));
- // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
- connect(&render_window->GetEmuThread(), SIGNAL(CPUStepped()), disasm, SLOT(OnCPUStepped()), Qt::BlockingQueuedConnection);
- connect(&render_window->GetEmuThread(), SIGNAL(CPUStepped()), arm_regs, SLOT(OnCPUStepped()), Qt::BlockingQueuedConnection);
- // Setup hotkeys
- RegisterHotkey("Main Window", "Load Image", QKeySequence::Open);
- RegisterHotkey("Main Window", "Start Emulation");
- LoadHotkeys(settings);
- connect(GetHotkey("Main Window", "Load Image", this), SIGNAL(activated()), this, SLOT(OnMenuLoadImage()));
- connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this, SLOT(OnStartGame()));
- show();
- System::Init(render_window);
- LogManager::Init();
- }
- GMainWindow::~GMainWindow()
- {
- // will get automatically deleted otherwise
- if (render_window->parent() == NULL)
- delete render_window;
- }
- void GMainWindow::BootGame(const char* filename)
- {
- render_window->DoneCurrent(); // make sure EmuThread can access GL context
- render_window->GetEmuThread().SetFilename(filename);
-
- NOTICE_LOG(MASTER_LOG, "citra starting...\n");
- if (Core::Init(/*render_window*/)) {
- ERROR_LOG(MASTER_LOG, "core initialization failed, exiting...");
- Core::Stop();
- exit(1);
- }
- // Load a game or die...
- std::string boot_filename = filename;
- std::string error_str;
- bool res = Loader::LoadFile(boot_filename, &error_str);
- if (!res) {
- ERROR_LOG(BOOT, "Failed to load ROM: %s", error_str.c_str());
- }
- disasm->Init();
- arm_regs->OnCPUStepped();
- render_window->GetEmuThread().start();
- }
- void GMainWindow::OnMenuLoadELF()
- {
- QString filename = QFileDialog::getOpenFileName(this, tr("Load ELF"), QString(), QString());
- if (filename.size())
- BootGame(filename.toLatin1().data());
- }
- void GMainWindow::OnStartGame()
- {
- render_window->show();
- render_window->GetEmuThread().SetCpuRunning(true);
- ui.action_Start->setEnabled(false);
- ui.action_Pause->setEnabled(true);
- ui.action_Stop->setEnabled(true);
- }
- void GMainWindow::OnPauseGame()
- {
- render_window->GetEmuThread().SetCpuRunning(false);
- ui.action_Start->setEnabled(true);
- ui.action_Pause->setEnabled(false);
- ui.action_Stop->setEnabled(true);
- }
- void GMainWindow::OnStopGame()
- {
- render_window->GetEmuThread().SetCpuRunning(false);
- ui.action_Start->setEnabled(true);
- ui.action_Pause->setEnabled(false);
- ui.action_Stop->setEnabled(false);
- }
- void GMainWindow::OnOpenHotkeysDialog()
- {
- GHotkeysDialog dialog(this);
- dialog.exec();
- }
- void GMainWindow::ToggleWindowMode()
- {
- //if (!render_window->GetEmuThread().isRunning())
- // return;
- /*
- bool enable = ui.action_Single_Window_Mode->isChecked();
- if (enable && render_window->parent() == NULL) // switch to single window mode
- {
- render_window->BackupGeometry();
- ui.horizontalLayout->addWidget(render_window);
- render_window->setVisible(true);
- render_window->DoneCurrent();
- }
- else if (!enable && render_window->parent() != NULL) // switch to multiple windows mode
- {
- ui.horizontalLayout->removeWidget(render_window);
- render_window->setParent(NULL);
- render_window->setVisible(true);
- render_window->DoneCurrent();
- render_window->RestoreGeometry();
- }
- */
- }
- void GMainWindow::OnConfigure()
- {
- //GControllerConfigDialog* dialog = new GControllerConfigDialog(controller_ports, this);
- }
- void GMainWindow::closeEvent(QCloseEvent* event)
- {
- // Save window layout
- QSettings settings(QSettings::IniFormat, QSettings::UserScope, "Citra team", "Citra");
- settings.setValue("geometry", saveGeometry());
- settings.setValue("state", saveState());
- settings.setValue("geometryRenderWindow", render_window->saveGeometry());
- //settings.setValue("singleWindowMode", ui.action_Single_Window_Mode->isChecked());
- settings.setValue("firstStart", false);
- SaveHotkeys(settings);
- render_window->close();
- QWidget::closeEvent(event);
- }
- #ifdef main
- #undef main
- #endif
- int __cdecl main(int argc, char* argv[])
- {
- QApplication::setAttribute(Qt::AA_X11InitThreads);
- QApplication app(argc, argv);
- GMainWindow main_window;
- main_window.show();
- return app.exec();
- }
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