audio_renderer.cpp 12 KB

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  1. // Copyright 2018 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include "audio_core/algorithm/interpolate.h"
  5. #include "audio_core/audio_out.h"
  6. #include "audio_core/audio_renderer.h"
  7. #include "audio_core/codec.h"
  8. #include "common/assert.h"
  9. #include "common/logging/log.h"
  10. #include "core/core.h"
  11. #include "core/hle/kernel/writable_event.h"
  12. #include "core/memory.h"
  13. namespace AudioCore {
  14. constexpr u32 STREAM_SAMPLE_RATE{48000};
  15. constexpr u32 STREAM_NUM_CHANNELS{2};
  16. class AudioRenderer::VoiceState {
  17. public:
  18. bool IsPlaying() const {
  19. return is_in_use && info.play_state == PlayState::Started;
  20. }
  21. const VoiceOutStatus& GetOutStatus() const {
  22. return out_status;
  23. }
  24. const VoiceInfo& GetInfo() const {
  25. return info;
  26. }
  27. VoiceInfo& GetInfo() {
  28. return info;
  29. }
  30. void SetWaveIndex(std::size_t index);
  31. std::vector<s16> DequeueSamples(std::size_t sample_count);
  32. void UpdateState();
  33. void RefreshBuffer();
  34. private:
  35. bool is_in_use{};
  36. bool is_refresh_pending{};
  37. std::size_t wave_index{};
  38. std::size_t offset{};
  39. Codec::ADPCMState adpcm_state{};
  40. InterpolationState interp_state{};
  41. std::vector<s16> samples;
  42. VoiceOutStatus out_status{};
  43. VoiceInfo info{};
  44. };
  45. class AudioRenderer::EffectState {
  46. public:
  47. const EffectOutStatus& GetOutStatus() const {
  48. return out_status;
  49. }
  50. const EffectInStatus& GetInfo() const {
  51. return info;
  52. }
  53. EffectInStatus& GetInfo() {
  54. return info;
  55. }
  56. void UpdateState();
  57. private:
  58. EffectOutStatus out_status{};
  59. EffectInStatus info{};
  60. };
  61. AudioRenderer::AudioRenderer(Core::Timing::CoreTiming& core_timing, AudioRendererParameter params,
  62. Kernel::SharedPtr<Kernel::WritableEvent> buffer_event,
  63. std::size_t instance_number)
  64. : worker_params{params}, buffer_event{buffer_event}, voices(params.voice_count),
  65. effects(params.effect_count) {
  66. audio_out = std::make_unique<AudioCore::AudioOut>();
  67. stream = audio_out->OpenStream(core_timing, STREAM_SAMPLE_RATE, STREAM_NUM_CHANNELS,
  68. fmt::format("AudioRenderer-Instance{}", instance_number),
  69. [=]() { buffer_event->Signal(); });
  70. audio_out->StartStream(stream);
  71. QueueMixedBuffer(0);
  72. QueueMixedBuffer(1);
  73. QueueMixedBuffer(2);
  74. }
  75. AudioRenderer::~AudioRenderer() = default;
  76. u32 AudioRenderer::GetSampleRate() const {
  77. return worker_params.sample_rate;
  78. }
  79. u32 AudioRenderer::GetSampleCount() const {
  80. return worker_params.sample_count;
  81. }
  82. u32 AudioRenderer::GetMixBufferCount() const {
  83. return worker_params.mix_buffer_count;
  84. }
  85. Stream::State AudioRenderer::GetStreamState() const {
  86. return stream->GetState();
  87. }
  88. static constexpr u32 VersionFromRevision(u32_le rev) {
  89. // "REV7" -> 7
  90. return ((rev >> 24) & 0xff) - 0x30;
  91. }
  92. std::vector<u8> AudioRenderer::UpdateAudioRenderer(const std::vector<u8>& input_params) {
  93. // Copy UpdateDataHeader struct
  94. UpdateDataHeader config{};
  95. std::memcpy(&config, input_params.data(), sizeof(UpdateDataHeader));
  96. u32 memory_pool_count = worker_params.effect_count + (worker_params.voice_count * 4);
  97. // Copy MemoryPoolInfo structs
  98. std::vector<MemoryPoolInfo> mem_pool_info(memory_pool_count);
  99. std::memcpy(mem_pool_info.data(),
  100. input_params.data() + sizeof(UpdateDataHeader) + config.behavior_size,
  101. memory_pool_count * sizeof(MemoryPoolInfo));
  102. // Copy VoiceInfo structs
  103. std::size_t voice_offset{sizeof(UpdateDataHeader) + config.behavior_size +
  104. config.memory_pools_size + config.voice_resource_size};
  105. for (auto& voice : voices) {
  106. std::memcpy(&voice.GetInfo(), input_params.data() + voice_offset, sizeof(VoiceInfo));
  107. voice_offset += sizeof(VoiceInfo);
  108. }
  109. std::size_t effect_offset{sizeof(UpdateDataHeader) + config.behavior_size +
  110. config.memory_pools_size + config.voice_resource_size +
  111. config.voices_size};
  112. for (auto& effect : effects) {
  113. std::memcpy(&effect.GetInfo(), input_params.data() + effect_offset, sizeof(EffectInStatus));
  114. effect_offset += sizeof(EffectInStatus);
  115. }
  116. // Update memory pool state
  117. std::vector<MemoryPoolEntry> memory_pool(memory_pool_count);
  118. for (std::size_t index = 0; index < memory_pool.size(); ++index) {
  119. if (mem_pool_info[index].pool_state == MemoryPoolStates::RequestAttach) {
  120. memory_pool[index].state = MemoryPoolStates::Attached;
  121. } else if (mem_pool_info[index].pool_state == MemoryPoolStates::RequestDetach) {
  122. memory_pool[index].state = MemoryPoolStates::Detached;
  123. }
  124. }
  125. // Update voices
  126. for (auto& voice : voices) {
  127. voice.UpdateState();
  128. if (!voice.GetInfo().is_in_use) {
  129. continue;
  130. }
  131. if (voice.GetInfo().is_new) {
  132. voice.SetWaveIndex(voice.GetInfo().wave_buffer_head);
  133. }
  134. }
  135. for (auto& effect : effects) {
  136. effect.UpdateState();
  137. }
  138. // Release previous buffers and queue next ones for playback
  139. ReleaseAndQueueBuffers();
  140. // Copy output header
  141. UpdateDataHeader response_data{worker_params};
  142. std::vector<u8> output_params(response_data.total_size);
  143. const auto audren_revision = VersionFromRevision(config.revision);
  144. if (audren_revision >= 5) {
  145. response_data.frame_count = 0x10;
  146. response_data.total_size += 0x10;
  147. }
  148. std::memcpy(output_params.data(), &response_data, sizeof(UpdateDataHeader));
  149. // Copy output memory pool entries
  150. std::memcpy(output_params.data() + sizeof(UpdateDataHeader), memory_pool.data(),
  151. response_data.memory_pools_size);
  152. // Copy output voice status
  153. std::size_t voice_out_status_offset{sizeof(UpdateDataHeader) + response_data.memory_pools_size};
  154. for (const auto& voice : voices) {
  155. std::memcpy(output_params.data() + voice_out_status_offset, &voice.GetOutStatus(),
  156. sizeof(VoiceOutStatus));
  157. voice_out_status_offset += sizeof(VoiceOutStatus);
  158. }
  159. std::size_t effect_out_status_offset{
  160. sizeof(UpdateDataHeader) + response_data.memory_pools_size + response_data.voices_size +
  161. response_data.voice_resource_size};
  162. for (const auto& effect : effects) {
  163. std::memcpy(output_params.data() + effect_out_status_offset, &effect.GetOutStatus(),
  164. sizeof(EffectOutStatus));
  165. effect_out_status_offset += sizeof(EffectOutStatus);
  166. }
  167. return output_params;
  168. }
  169. void AudioRenderer::VoiceState::SetWaveIndex(std::size_t index) {
  170. wave_index = index & 3;
  171. is_refresh_pending = true;
  172. }
  173. std::vector<s16> AudioRenderer::VoiceState::DequeueSamples(std::size_t sample_count) {
  174. if (!IsPlaying()) {
  175. return {};
  176. }
  177. if (is_refresh_pending) {
  178. RefreshBuffer();
  179. }
  180. const std::size_t max_size{samples.size() - offset};
  181. const std::size_t dequeue_offset{offset};
  182. std::size_t size{sample_count * STREAM_NUM_CHANNELS};
  183. if (size > max_size) {
  184. size = max_size;
  185. }
  186. out_status.played_sample_count += size / STREAM_NUM_CHANNELS;
  187. offset += size;
  188. const auto& wave_buffer{info.wave_buffer[wave_index]};
  189. if (offset == samples.size()) {
  190. offset = 0;
  191. if (!wave_buffer.is_looping && wave_buffer.buffer_sz) {
  192. SetWaveIndex(wave_index + 1);
  193. }
  194. if (wave_buffer.buffer_sz) {
  195. out_status.wave_buffer_consumed++;
  196. }
  197. if (wave_buffer.end_of_stream || wave_buffer.buffer_sz == 0) {
  198. info.play_state = PlayState::Paused;
  199. }
  200. }
  201. return {samples.begin() + dequeue_offset, samples.begin() + dequeue_offset + size};
  202. }
  203. void AudioRenderer::VoiceState::UpdateState() {
  204. if (is_in_use && !info.is_in_use) {
  205. // No longer in use, reset state
  206. is_refresh_pending = true;
  207. wave_index = 0;
  208. offset = 0;
  209. out_status = {};
  210. }
  211. is_in_use = info.is_in_use;
  212. }
  213. void AudioRenderer::VoiceState::RefreshBuffer() {
  214. std::vector<s16> new_samples(info.wave_buffer[wave_index].buffer_sz / sizeof(s16));
  215. Memory::ReadBlock(info.wave_buffer[wave_index].buffer_addr, new_samples.data(),
  216. info.wave_buffer[wave_index].buffer_sz);
  217. switch (static_cast<Codec::PcmFormat>(info.sample_format)) {
  218. case Codec::PcmFormat::Int16: {
  219. // PCM16 is played as-is
  220. break;
  221. }
  222. case Codec::PcmFormat::Adpcm: {
  223. // Decode ADPCM to PCM16
  224. Codec::ADPCM_Coeff coeffs;
  225. Memory::ReadBlock(info.additional_params_addr, coeffs.data(), sizeof(Codec::ADPCM_Coeff));
  226. new_samples = Codec::DecodeADPCM(reinterpret_cast<u8*>(new_samples.data()),
  227. new_samples.size() * sizeof(s16), coeffs, adpcm_state);
  228. break;
  229. }
  230. default:
  231. UNIMPLEMENTED_MSG("Unimplemented sample_format={}", info.sample_format);
  232. break;
  233. }
  234. switch (info.channel_count) {
  235. case 1:
  236. // 1 channel is upsampled to 2 channel
  237. samples.resize(new_samples.size() * 2);
  238. for (std::size_t index = 0; index < new_samples.size(); ++index) {
  239. samples[index * 2] = new_samples[index];
  240. samples[index * 2 + 1] = new_samples[index];
  241. }
  242. break;
  243. case 2: {
  244. // 2 channel is played as is
  245. samples = std::move(new_samples);
  246. break;
  247. }
  248. default:
  249. UNIMPLEMENTED_MSG("Unimplemented channel_count={}", info.channel_count);
  250. break;
  251. }
  252. // Only interpolate when necessary, expensive.
  253. if (GetInfo().sample_rate != STREAM_SAMPLE_RATE) {
  254. samples = Interpolate(interp_state, std::move(samples), GetInfo().sample_rate,
  255. STREAM_SAMPLE_RATE);
  256. }
  257. is_refresh_pending = false;
  258. }
  259. void AudioRenderer::EffectState::UpdateState() {
  260. if (info.is_new) {
  261. out_status.state = EffectStatus::New;
  262. } else {
  263. if (info.type == Effect::Aux) {
  264. ASSERT_MSG(Memory::Read32(info.aux_info.return_buffer_info) == 0,
  265. "Aux buffers tried to update");
  266. ASSERT_MSG(Memory::Read32(info.aux_info.send_buffer_info) == 0,
  267. "Aux buffers tried to update");
  268. ASSERT_MSG(Memory::Read32(info.aux_info.return_buffer_base) == 0,
  269. "Aux buffers tried to update");
  270. ASSERT_MSG(Memory::Read32(info.aux_info.send_buffer_base) == 0,
  271. "Aux buffers tried to update");
  272. }
  273. }
  274. }
  275. static constexpr s16 ClampToS16(s32 value) {
  276. return static_cast<s16>(std::clamp(value, -32768, 32767));
  277. }
  278. void AudioRenderer::QueueMixedBuffer(Buffer::Tag tag) {
  279. constexpr std::size_t BUFFER_SIZE{512};
  280. std::vector<s16> buffer(BUFFER_SIZE * stream->GetNumChannels());
  281. for (auto& voice : voices) {
  282. if (!voice.IsPlaying()) {
  283. continue;
  284. }
  285. std::size_t offset{};
  286. s64 samples_remaining{BUFFER_SIZE};
  287. while (samples_remaining > 0) {
  288. const std::vector<s16> samples{voice.DequeueSamples(samples_remaining)};
  289. if (samples.empty()) {
  290. break;
  291. }
  292. samples_remaining -= samples.size() / stream->GetNumChannels();
  293. for (const auto& sample : samples) {
  294. const s32 buffer_sample{buffer[offset]};
  295. buffer[offset++] =
  296. ClampToS16(buffer_sample + static_cast<s32>(sample * voice.GetInfo().volume));
  297. }
  298. }
  299. }
  300. audio_out->QueueBuffer(stream, tag, std::move(buffer));
  301. }
  302. void AudioRenderer::ReleaseAndQueueBuffers() {
  303. const auto released_buffers{audio_out->GetTagsAndReleaseBuffers(stream, 2)};
  304. for (const auto& tag : released_buffers) {
  305. QueueMixedBuffer(tag);
  306. }
  307. }
  308. } // namespace AudioCore