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- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <sys/stat.h>
- #include "common/common_types.h"
- #include "common/file_util.h"
- #include "core/file_sys/archive_savedata.h"
- #include "core/file_sys/disk_archive.h"
- #include "core/settings.h"
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- // FileSys namespace
- namespace FileSys {
- Archive_SaveData::Archive_SaveData(const std::string& mount_point)
- : DiskArchive(mount_point) {
- LOG_INFO(Service_FS, "Directory %s set as SaveData.", this->mount_point.c_str());
- }
- ResultCode Archive_SaveData::Open(const Path& path) {
- if (concrete_mount_point.empty())
- concrete_mount_point = Common::StringFromFormat("%s%016X", mount_point.c_str(), Kernel::g_program_id) + DIR_SEP;
- if (!FileUtil::Exists(concrete_mount_point)) {
- // When a SaveData archive is created for the first time, it is not yet formatted
- // and the save file/directory structure expected by the game has not yet been initialized.
- // Returning the NotFormatted error code will signal the game to provision the SaveData archive
- // with the files and folders that it expects.
- return ResultCode(ErrorDescription::FS_NotFormatted, ErrorModule::FS,
- ErrorSummary::InvalidState, ErrorLevel::Status);
- }
- return RESULT_SUCCESS;
- }
- ResultCode Archive_SaveData::Format(const Path& path) const {
- FileUtil::DeleteDirRecursively(concrete_mount_point);
- FileUtil::CreateFullPath(concrete_mount_point);
- return RESULT_SUCCESS;
- }
- } // namespace FileSys
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