| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235 |
- // Copyright 2021 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included
- #include "common/settings.h"
- #include "core/hid/emulated_console.h"
- #include "core/hid/input_converter.h"
- namespace Core::HID {
- EmulatedConsole::EmulatedConsole() = default;
- EmulatedConsole::~EmulatedConsole() = default;
- void EmulatedConsole::ReloadFromSettings() {
- // Using first motion device from player 1. No need to assign any unique config at the moment
- const auto& player = Settings::values.players.GetValue()[0];
- motion_params = Common::ParamPackage(player.motions[0]);
- ReloadInput();
- }
- void EmulatedConsole::SetTouchParams() {
- // TODO(german77): Support any number of fingers
- std::size_t index = 0;
- // Hardcode mouse, touchscreen and cemuhook parameters
- if (!Settings::values.mouse_enabled) {
- // We can't use mouse as touch if native mouse is enabled
- touch_params[index++] = Common::ParamPackage{"engine:mouse,axis_x:10,axis_y:11,button:0"};
- }
- touch_params[index++] = Common::ParamPackage{"engine:touch,axis_x:0,axis_y:1,button:0"};
- touch_params[index++] = Common::ParamPackage{"engine:touch,axis_x:2,axis_y:3,button:1"};
- touch_params[index++] =
- Common::ParamPackage{"engine:cemuhookudp,axis_x:17,axis_y:18,button:65536"};
- touch_params[index++] =
- Common::ParamPackage{"engine:cemuhookudp,axis_x:19,axis_y:20,button:131072"};
- const auto button_index =
- static_cast<u64>(Settings::values.touch_from_button_map_index.GetValue());
- const auto& touch_buttons = Settings::values.touch_from_button_maps[button_index].buttons;
- // Map the rest of the fingers from touch from button configuration
- for (const auto& config_entry : touch_buttons) {
- if (index >= touch_params.size()) {
- continue;
- }
- Common::ParamPackage params{config_entry};
- Common::ParamPackage touch_button_params;
- const int x = params.Get("x", 0);
- const int y = params.Get("y", 0);
- params.Erase("x");
- params.Erase("y");
- touch_button_params.Set("engine", "touch_from_button");
- touch_button_params.Set("button", params.Serialize());
- touch_button_params.Set("x", x);
- touch_button_params.Set("y", y);
- touch_button_params.Set("touch_id", static_cast<int>(index));
- touch_params[index] = touch_button_params;
- index++;
- }
- }
- void EmulatedConsole::ReloadInput() {
- // If you load any device here add the equivalent to the UnloadInput() function
- SetTouchParams();
- motion_devices = Common::Input::CreateDevice<Common::Input::InputDevice>(motion_params);
- if (motion_devices) {
- motion_devices->SetCallback({
- .on_change =
- [this](const Common::Input::CallbackStatus& callback) { SetMotion(callback); },
- });
- }
- // Unique index for identifying touch device source
- std::size_t index = 0;
- for (auto& touch_device : touch_devices) {
- touch_device = Common::Input::CreateDevice<Common::Input::InputDevice>(touch_params[index]);
- if (!touch_device) {
- continue;
- }
- touch_device->SetCallback({
- .on_change =
- [this, index](const Common::Input::CallbackStatus& callback) {
- SetTouch(callback, index);
- },
- });
- index++;
- }
- }
- void EmulatedConsole::UnloadInput() {
- motion_devices.reset();
- for (auto& touch : touch_devices) {
- touch.reset();
- }
- }
- void EmulatedConsole::EnableConfiguration() {
- is_configuring = true;
- SaveCurrentConfig();
- }
- void EmulatedConsole::DisableConfiguration() {
- is_configuring = false;
- }
- bool EmulatedConsole::IsConfiguring() const {
- return is_configuring;
- }
- void EmulatedConsole::SaveCurrentConfig() {
- if (!is_configuring) {
- return;
- }
- }
- void EmulatedConsole::RestoreConfig() {
- if (!is_configuring) {
- return;
- }
- ReloadFromSettings();
- }
- Common::ParamPackage EmulatedConsole::GetMotionParam() const {
- return motion_params;
- }
- void EmulatedConsole::SetMotionParam(Common::ParamPackage param) {
- motion_params = param;
- ReloadInput();
- }
- void EmulatedConsole::SetMotion(const Common::Input::CallbackStatus& callback) {
- std::lock_guard lock{mutex};
- auto& raw_status = console.motion_values.raw_status;
- auto& emulated = console.motion_values.emulated;
- raw_status = TransformToMotion(callback);
- emulated.SetAcceleration(Common::Vec3f{
- raw_status.accel.x.value,
- raw_status.accel.y.value,
- raw_status.accel.z.value,
- });
- emulated.SetGyroscope(Common::Vec3f{
- raw_status.gyro.x.value,
- raw_status.gyro.y.value,
- raw_status.gyro.z.value,
- });
- emulated.UpdateRotation(raw_status.delta_timestamp);
- emulated.UpdateOrientation(raw_status.delta_timestamp);
- if (is_configuring) {
- TriggerOnChange(ConsoleTriggerType::Motion);
- return;
- }
- auto& motion = console.motion_state;
- motion.accel = emulated.GetAcceleration();
- motion.gyro = emulated.GetGyroscope();
- motion.rotation = emulated.GetGyroscope();
- motion.orientation = emulated.GetOrientation();
- motion.quaternion = emulated.GetQuaternion();
- motion.gyro_bias = emulated.GetGyroBias();
- motion.is_at_rest = !emulated.IsMoving(motion_sensitivity);
- // Find what is this value
- motion.verticalization_error = 0.0f;
- TriggerOnChange(ConsoleTriggerType::Motion);
- }
- void EmulatedConsole::SetTouch(const Common::Input::CallbackStatus& callback, std::size_t index) {
- if (index >= console.touch_values.size()) {
- return;
- }
- std::lock_guard lock{mutex};
- console.touch_values[index] = TransformToTouch(callback);
- if (is_configuring) {
- TriggerOnChange(ConsoleTriggerType::Touch);
- return;
- }
- // TODO(german77): Remap touch id in sequential order
- console.touch_state[index] = {
- .position = {console.touch_values[index].x.value, console.touch_values[index].y.value},
- .id = static_cast<u32>(console.touch_values[index].id),
- .pressed = console.touch_values[index].pressed.value,
- };
- TriggerOnChange(ConsoleTriggerType::Touch);
- }
- ConsoleMotionValues EmulatedConsole::GetMotionValues() const {
- return console.motion_values;
- }
- TouchValues EmulatedConsole::GetTouchValues() const {
- return console.touch_values;
- }
- ConsoleMotion EmulatedConsole::GetMotion() const {
- return console.motion_state;
- }
- TouchFingerState EmulatedConsole::GetTouch() const {
- return console.touch_state;
- }
- void EmulatedConsole::TriggerOnChange(ConsoleTriggerType type) {
- for (const auto& poller_pair : callback_list) {
- const ConsoleUpdateCallback& poller = poller_pair.second;
- if (poller.on_change) {
- poller.on_change(type);
- }
- }
- }
- int EmulatedConsole::SetCallback(ConsoleUpdateCallback update_callback) {
- std::lock_guard lock{mutex};
- callback_list.insert_or_assign(last_callback_key, update_callback);
- return last_callback_key++;
- }
- void EmulatedConsole::DeleteCallback(int key) {
- std::lock_guard lock{mutex};
- const auto& iterator = callback_list.find(key);
- if (iterator == callback_list.end()) {
- LOG_ERROR(Input, "Tried to delete non-existent callback {}", key);
- return;
- }
- callback_list.erase(iterator);
- }
- } // namespace Core::HID
|