controller.cpp 3.4 KB

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  1. // Copyright 2020 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include "common/assert.h"
  5. #include "common/logging/log.h"
  6. #include "core/frontend/applets/controller.h"
  7. #include "core/hid/emulated_controller.h"
  8. #include "core/hid/hid_core.h"
  9. #include "core/hid/hid_types.h"
  10. namespace Core::Frontend {
  11. ControllerApplet::~ControllerApplet() = default;
  12. DefaultControllerApplet::DefaultControllerApplet(HID::HIDCore& hid_core_) : hid_core{hid_core_} {}
  13. DefaultControllerApplet::~DefaultControllerApplet() = default;
  14. void DefaultControllerApplet::ReconfigureControllers(std::function<void()> callback,
  15. const ControllerParameters& parameters) const {
  16. LOG_INFO(Service_HID, "called, deducing the best configuration based on the given parameters!");
  17. const std::size_t min_supported_players =
  18. parameters.enable_single_mode ? 1 : parameters.min_players;
  19. // Disconnect Handheld first.
  20. auto* handheld = hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
  21. handheld->Disconnect();
  22. // Deduce the best configuration based on the input parameters.
  23. for (std::size_t index = 0; index < hid_core.available_controllers - 2; ++index) {
  24. auto* controller = hid_core.GetEmulatedControllerByIndex(index);
  25. // First, disconnect all controllers regardless of the value of keep_controllers_connected.
  26. // This makes it easy to connect the desired controllers.
  27. controller->Disconnect();
  28. // Only connect the minimum number of required players.
  29. if (index >= min_supported_players) {
  30. continue;
  31. }
  32. // Connect controllers based on the following priority list from highest to lowest priority:
  33. // Pro Controller -> Dual Joycons -> Left Joycon/Right Joycon -> Handheld
  34. if (parameters.allow_pro_controller) {
  35. controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController);
  36. controller->Connect(true);
  37. } else if (parameters.allow_dual_joycons) {
  38. controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::JoyconDual);
  39. controller->Connect(true);
  40. } else if (parameters.allow_left_joycon && parameters.allow_right_joycon) {
  41. // Assign left joycons to even player indices and right joycons to odd player indices.
  42. // We do this since Captain Toad Treasure Tracker expects a left joycon for Player 1 and
  43. // a right Joycon for Player 2 in 2 Player Assist mode.
  44. if (index % 2 == 0) {
  45. controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::JoyconLeft);
  46. controller->Connect(true);
  47. } else {
  48. controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::JoyconRight);
  49. controller->Connect(true);
  50. }
  51. } else if (index == 0 && parameters.enable_single_mode && parameters.allow_handheld &&
  52. !Settings::values.use_docked_mode.GetValue()) {
  53. // We should *never* reach here under any normal circumstances.
  54. controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Handheld);
  55. controller->Connect(true);
  56. } else {
  57. UNREACHABLE_MSG("Unable to add a new controller based on the given parameters!");
  58. }
  59. }
  60. callback();
  61. }
  62. } // namespace Core::Frontend