game_list_worker.cpp 9.5 KB

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  1. // Copyright 2018 yuzu emulator team
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <memory>
  5. #include <string>
  6. #include <utility>
  7. #include <vector>
  8. #include <QDir>
  9. #include <QFileInfo>
  10. #include "common/common_paths.h"
  11. #include "common/file_util.h"
  12. #include "core/file_sys/content_archive.h"
  13. #include "core/file_sys/control_metadata.h"
  14. #include "core/file_sys/mode.h"
  15. #include "core/file_sys/nca_metadata.h"
  16. #include "core/file_sys/patch_manager.h"
  17. #include "core/file_sys/registered_cache.h"
  18. #include "core/hle/service/filesystem/filesystem.h"
  19. #include "core/loader/loader.h"
  20. #include "yuzu/compatibility_list.h"
  21. #include "yuzu/game_list.h"
  22. #include "yuzu/game_list_p.h"
  23. #include "yuzu/game_list_worker.h"
  24. #include "yuzu/ui_settings.h"
  25. namespace {
  26. void GetMetadataFromControlNCA(const FileSys::PatchManager& patch_manager, const FileSys::NCA& nca,
  27. std::vector<u8>& icon, std::string& name) {
  28. auto [nacp, icon_file] = patch_manager.ParseControlNCA(nca);
  29. if (icon_file != nullptr)
  30. icon = icon_file->ReadAllBytes();
  31. if (nacp != nullptr)
  32. name = nacp->GetApplicationName();
  33. }
  34. bool HasSupportedFileExtension(const std::string& file_name) {
  35. const QFileInfo file = QFileInfo(QString::fromStdString(file_name));
  36. return GameList::supported_file_extensions.contains(file.suffix(), Qt::CaseInsensitive);
  37. }
  38. bool IsExtractedNCAMain(const std::string& file_name) {
  39. return QFileInfo(QString::fromStdString(file_name)).fileName() == "main";
  40. }
  41. QString FormatGameName(const std::string& physical_name) {
  42. const QString physical_name_as_qstring = QString::fromStdString(physical_name);
  43. const QFileInfo file_info(physical_name_as_qstring);
  44. if (IsExtractedNCAMain(physical_name)) {
  45. return file_info.dir().path();
  46. }
  47. return physical_name_as_qstring;
  48. }
  49. QString FormatPatchNameVersions(const FileSys::PatchManager& patch_manager,
  50. Loader::AppLoader& loader, bool updatable = true) {
  51. QString out;
  52. FileSys::VirtualFile update_raw;
  53. loader.ReadUpdateRaw(update_raw);
  54. for (const auto& kv : patch_manager.GetPatchVersionNames(update_raw)) {
  55. if (!updatable && kv.first == "Update")
  56. continue;
  57. if (kv.second.empty()) {
  58. out.append(fmt::format("{}\n", kv.first).c_str());
  59. } else {
  60. auto ver = kv.second;
  61. // Display container name for packed updates
  62. if (ver == "PACKED" && kv.first == "Update")
  63. ver = Loader::GetFileTypeString(loader.GetFileType());
  64. out.append(fmt::format("{} ({})\n", kv.first, ver).c_str());
  65. }
  66. }
  67. out.chop(1);
  68. return out;
  69. }
  70. } // Anonymous namespace
  71. GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs, QString dir_path, bool deep_scan,
  72. const CompatibilityList& compatibility_list)
  73. : vfs(std::move(vfs)), dir_path(std::move(dir_path)), deep_scan(deep_scan),
  74. compatibility_list(compatibility_list) {}
  75. GameListWorker::~GameListWorker() = default;
  76. void GameListWorker::AddInstalledTitlesToGameList() {
  77. const auto cache = Service::FileSystem::GetUnionContents();
  78. const auto installed_games = cache->ListEntriesFilter(FileSys::TitleType::Application,
  79. FileSys::ContentRecordType::Program);
  80. for (const auto& game : installed_games) {
  81. const auto& file = cache->GetEntryUnparsed(game);
  82. std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(file);
  83. if (!loader)
  84. continue;
  85. std::vector<u8> icon;
  86. std::string name;
  87. u64 program_id = 0;
  88. loader->ReadProgramId(program_id);
  89. const FileSys::PatchManager patch{program_id};
  90. const auto& control = cache->GetEntry(game.title_id, FileSys::ContentRecordType::Control);
  91. if (control != nullptr)
  92. GetMetadataFromControlNCA(patch, *control, icon, name);
  93. auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
  94. // The game list uses this as compatibility number for untested games
  95. QString compatibility("99");
  96. if (it != compatibility_list.end())
  97. compatibility = it->second.first;
  98. emit EntryReady({
  99. new GameListItemPath(
  100. FormatGameName(file->GetFullPath()), icon, QString::fromStdString(name),
  101. QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())),
  102. program_id),
  103. new GameListItemCompat(compatibility),
  104. new GameListItem(FormatPatchNameVersions(patch, *loader)),
  105. new GameListItem(
  106. QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
  107. new GameListItemSize(file->GetSize()),
  108. });
  109. }
  110. const auto control_data = cache->ListEntriesFilter(FileSys::TitleType::Application,
  111. FileSys::ContentRecordType::Control);
  112. for (const auto& entry : control_data) {
  113. const auto nca = cache->GetEntry(entry);
  114. if (nca != nullptr)
  115. nca_control_map.insert_or_assign(entry.title_id, nca);
  116. }
  117. }
  118. void GameListWorker::FillControlMap(const std::string& dir_path) {
  119. const auto nca_control_callback = [this](u64* num_entries_out, const std::string& directory,
  120. const std::string& virtual_name) -> bool {
  121. std::string physical_name = directory + DIR_SEP + virtual_name;
  122. if (stop_processing)
  123. return false; // Breaks the callback loop.
  124. bool is_dir = FileUtil::IsDirectory(physical_name);
  125. QFileInfo file_info(physical_name.c_str());
  126. if (!is_dir && file_info.suffix().toStdString() == "nca") {
  127. auto nca =
  128. std::make_shared<FileSys::NCA>(vfs->OpenFile(physical_name, FileSys::Mode::Read));
  129. if (nca->GetType() == FileSys::NCAContentType::Control)
  130. nca_control_map.insert_or_assign(nca->GetTitleId(), nca);
  131. }
  132. return true;
  133. };
  134. FileUtil::ForeachDirectoryEntry(nullptr, dir_path, nca_control_callback);
  135. }
  136. void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion) {
  137. const auto callback = [this, recursion](u64* num_entries_out, const std::string& directory,
  138. const std::string& virtual_name) -> bool {
  139. std::string physical_name = directory + DIR_SEP + virtual_name;
  140. if (stop_processing)
  141. return false; // Breaks the callback loop.
  142. bool is_dir = FileUtil::IsDirectory(physical_name);
  143. if (!is_dir &&
  144. (HasSupportedFileExtension(physical_name) || IsExtractedNCAMain(physical_name))) {
  145. std::unique_ptr<Loader::AppLoader> loader =
  146. Loader::GetLoader(vfs->OpenFile(physical_name, FileSys::Mode::Read));
  147. if (!loader || ((loader->GetFileType() == Loader::FileType::Unknown ||
  148. loader->GetFileType() == Loader::FileType::Error) &&
  149. !UISettings::values.show_unknown))
  150. return true;
  151. std::vector<u8> icon;
  152. const auto res1 = loader->ReadIcon(icon);
  153. u64 program_id = 0;
  154. const auto res2 = loader->ReadProgramId(program_id);
  155. std::string name = " ";
  156. const auto res3 = loader->ReadTitle(name);
  157. const FileSys::PatchManager patch{program_id};
  158. if (res1 != Loader::ResultStatus::Success && res3 != Loader::ResultStatus::Success &&
  159. res2 == Loader::ResultStatus::Success) {
  160. // Use from metadata pool.
  161. if (nca_control_map.find(program_id) != nca_control_map.end()) {
  162. const auto& nca = nca_control_map[program_id];
  163. GetMetadataFromControlNCA(patch, *nca, icon, name);
  164. }
  165. }
  166. auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
  167. // The game list uses this as compatibility number for untested games
  168. QString compatibility("99");
  169. if (it != compatibility_list.end())
  170. compatibility = it->second.first;
  171. emit EntryReady({
  172. new GameListItemPath(
  173. FormatGameName(physical_name), icon, QString::fromStdString(name),
  174. QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())),
  175. program_id),
  176. new GameListItemCompat(compatibility),
  177. new GameListItem(
  178. FormatPatchNameVersions(patch, *loader, loader->IsRomFSUpdatable())),
  179. new GameListItem(
  180. QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
  181. new GameListItemSize(FileUtil::GetSize(physical_name)),
  182. });
  183. } else if (is_dir && recursion > 0) {
  184. watch_list.append(QString::fromStdString(physical_name));
  185. AddFstEntriesToGameList(physical_name, recursion - 1);
  186. }
  187. return true;
  188. };
  189. FileUtil::ForeachDirectoryEntry(nullptr, dir_path, callback);
  190. }
  191. void GameListWorker::run() {
  192. stop_processing = false;
  193. watch_list.append(dir_path);
  194. FillControlMap(dir_path.toStdString());
  195. AddInstalledTitlesToGameList();
  196. AddFstEntriesToGameList(dir_path.toStdString(), deep_scan ? 256 : 0);
  197. nca_control_map.clear();
  198. emit Finished(watch_list);
  199. }
  200. void GameListWorker::Cancel() {
  201. this->disconnect();
  202. stop_processing = true;
  203. }