morton.h 770 B

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  1. // Copyright 2018 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #pragma once
  5. #include "common/common_types.h"
  6. #include "video_core/surface.h"
  7. namespace VideoCore {
  8. enum class MortonSwizzleMode { MortonToLinear, LinearToMorton };
  9. void MortonSwizzle(MortonSwizzleMode mode, VideoCore::Surface::PixelFormat format, u32 stride,
  10. u32 block_height, u32 height, u32 block_depth, u32 depth, u32 tile_width_spacing,
  11. u8* buffer, std::size_t buffer_size, VAddr addr);
  12. void MortonCopyPixels128(u32 width, u32 height, u32 bytes_per_pixel, u32 linear_bytes_per_pixel,
  13. u8* morton_data, u8* linear_data, bool morton_to_linear);
  14. } // namespace VideoCore