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- // Copyright 2018 yuzu emulator team
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <string>
- #include "common/common_types.h"
- #include "core/hle/kernel/kernel.h"
- #include "core/loader/linker.h"
- #include "core/loader/loader.h"
- namespace Loader {
- /// Loads an NSO file
- class AppLoader_NSO final : public AppLoader, Linker {
- public:
- AppLoader_NSO(FileUtil::IOFile&& file, std::string filepath);
- /**
- * Returns the type of the file
- * @param file FileUtil::IOFile open file
- * @param filepath Path of the file that we are opening.
- * @return FileType found, or FileType::Error if this loader doesn't know it
- */
- static FileType IdentifyType(FileUtil::IOFile& file, const std::string& filepath);
- FileType GetFileType() override {
- return IdentifyType(file, filepath);
- }
- static VAddr LoadModule(const std::string& name, const std::vector<u8>& file_data,
- VAddr load_base);
- static VAddr LoadModule(const std::string& path, VAddr load_base);
- ResultStatus Load(Kernel::SharedPtr<Kernel::Process>& process) override;
- private:
- std::string filepath;
- };
- } // namespace Loader
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