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- // Copyright 2013 Dolphin Emulator Project
- // Licensed under GPLv2
- // Refer to the license.txt file included.
- #ifndef _THUNK_H_
- #define _THUNK_H_
- #include <map>
- #include "common.h"
- #include "x64Emitter.h"
- // This simple class creates a wrapper around a C/C++ function that saves all fp state
- // before entering it, and restores it upon exit. This is required to be able to selectively
- // call functions from generated code, without inflicting the performance hit and increase
- // of complexity that it means to protect the generated code from this problem.
- // This process is called thunking.
- // There will only ever be one level of thunking on the stack, plus,
- // we don't want to pollute the stack, so we store away regs somewhere global.
- // NOT THREAD SAFE. This may only be used from the CPU thread.
- // Any other thread using this stuff will be FATAL.
- class ThunkManager : public Gen::XCodeBlock
- {
- std::map<void *, const u8 *> thunks;
- const u8 *save_regs;
- const u8 *load_regs;
- public:
- ThunkManager() {
- Init();
- }
- ~ThunkManager() {
- Shutdown();
- }
- void *ProtectFunction(void *function, int num_params);
- private:
- void Init();
- void Shutdown();
- void Reset();
- };
- #endif // _THUNK_H_
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