mii_manager.cpp 29 KB

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  1. // SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include <cstring>
  4. #include <random>
  5. #include "common/assert.h"
  6. #include "common/logging/log.h"
  7. #include "common/string_util.h"
  8. #include "core/hle/service/acc/profile_manager.h"
  9. #include "core/hle/service/mii/mii_manager.h"
  10. #include "core/hle/service/mii/mii_result.h"
  11. #include "core/hle/service/mii/mii_util.h"
  12. #include "core/hle/service/mii/raw_data.h"
  13. namespace Service::Mii {
  14. namespace {
  15. constexpr std::size_t DefaultMiiCount{RawData::DefaultMii.size()};
  16. constexpr Nickname DefaultMiiName{u'n', u'o', u' ', u'n', u'a', u'm', u'e'};
  17. template <typename T, std::size_t SourceArraySize, std::size_t DestArraySize>
  18. std::array<T, DestArraySize> ResizeArray(const std::array<T, SourceArraySize>& in) {
  19. std::array<T, DestArraySize> out{};
  20. std::memcpy(out.data(), in.data(), sizeof(T) * std::min(SourceArraySize, DestArraySize));
  21. return out;
  22. }
  23. CharInfo ConvertStoreDataToInfo(const MiiStoreData& data) {
  24. MiiStoreBitFields bf;
  25. std::memcpy(&bf, data.data.data.data(), sizeof(MiiStoreBitFields));
  26. return {
  27. .uuid = data.data.uuid,
  28. .name = ResizeArray<char16_t, 10, 11>(data.data.name),
  29. .font_region = static_cast<u8>(bf.font_region.Value()),
  30. .favorite_color = static_cast<u8>(bf.favorite_color.Value()),
  31. .gender = static_cast<u8>(bf.gender.Value()),
  32. .height = static_cast<u8>(bf.height.Value()),
  33. .build = static_cast<u8>(bf.build.Value()),
  34. .type = static_cast<u8>(bf.type.Value()),
  35. .region_move = static_cast<u8>(bf.region_move.Value()),
  36. .faceline_type = static_cast<u8>(bf.faceline_type.Value()),
  37. .faceline_color = static_cast<u8>(bf.faceline_color.Value()),
  38. .faceline_wrinkle = static_cast<u8>(bf.faceline_wrinkle.Value()),
  39. .faceline_make = static_cast<u8>(bf.faceline_makeup.Value()),
  40. .hair_type = static_cast<u8>(bf.hair_type.Value()),
  41. .hair_color = static_cast<u8>(bf.hair_color.Value()),
  42. .hair_flip = static_cast<u8>(bf.hair_flip.Value()),
  43. .eye_type = static_cast<u8>(bf.eye_type.Value()),
  44. .eye_color = static_cast<u8>(bf.eye_color.Value()),
  45. .eye_scale = static_cast<u8>(bf.eye_scale.Value()),
  46. .eye_aspect = static_cast<u8>(bf.eye_aspect.Value()),
  47. .eye_rotate = static_cast<u8>(bf.eye_rotate.Value()),
  48. .eye_x = static_cast<u8>(bf.eye_x.Value()),
  49. .eye_y = static_cast<u8>(bf.eye_y.Value()),
  50. .eyebrow_type = static_cast<u8>(bf.eyebrow_type.Value()),
  51. .eyebrow_color = static_cast<u8>(bf.eyebrow_color.Value()),
  52. .eyebrow_scale = static_cast<u8>(bf.eyebrow_scale.Value()),
  53. .eyebrow_aspect = static_cast<u8>(bf.eyebrow_aspect.Value()),
  54. .eyebrow_rotate = static_cast<u8>(bf.eyebrow_rotate.Value()),
  55. .eyebrow_x = static_cast<u8>(bf.eyebrow_x.Value()),
  56. .eyebrow_y = static_cast<u8>(bf.eyebrow_y.Value() + 3),
  57. .nose_type = static_cast<u8>(bf.nose_type.Value()),
  58. .nose_scale = static_cast<u8>(bf.nose_scale.Value()),
  59. .nose_y = static_cast<u8>(bf.nose_y.Value()),
  60. .mouth_type = static_cast<u8>(bf.mouth_type.Value()),
  61. .mouth_color = static_cast<u8>(bf.mouth_color.Value()),
  62. .mouth_scale = static_cast<u8>(bf.mouth_scale.Value()),
  63. .mouth_aspect = static_cast<u8>(bf.mouth_aspect.Value()),
  64. .mouth_y = static_cast<u8>(bf.mouth_y.Value()),
  65. .beard_color = static_cast<u8>(bf.beard_color.Value()),
  66. .beard_type = static_cast<u8>(bf.beard_type.Value()),
  67. .mustache_type = static_cast<u8>(bf.mustache_type.Value()),
  68. .mustache_scale = static_cast<u8>(bf.mustache_scale.Value()),
  69. .mustache_y = static_cast<u8>(bf.mustache_y.Value()),
  70. .glasses_type = static_cast<u8>(bf.glasses_type.Value()),
  71. .glasses_color = static_cast<u8>(bf.glasses_color.Value()),
  72. .glasses_scale = static_cast<u8>(bf.glasses_scale.Value()),
  73. .glasses_y = static_cast<u8>(bf.glasses_y.Value()),
  74. .mole_type = static_cast<u8>(bf.mole_type.Value()),
  75. .mole_scale = static_cast<u8>(bf.mole_scale.Value()),
  76. .mole_x = static_cast<u8>(bf.mole_x.Value()),
  77. .mole_y = static_cast<u8>(bf.mole_y.Value()),
  78. .padding = 0,
  79. };
  80. }
  81. MiiStoreData BuildRandomStoreData(Age age, Gender gender, Race race, const Common::UUID& user_id) {
  82. MiiStoreBitFields bf{};
  83. if (gender == Gender::All) {
  84. gender = MiiUtil::GetRandomValue<Gender>(Gender::Maximum);
  85. }
  86. bf.gender.Assign(gender);
  87. bf.favorite_color.Assign(MiiUtil::GetRandomValue<u8>(11));
  88. bf.region_move.Assign(0);
  89. bf.font_region.Assign(FontRegion::Standard);
  90. bf.type.Assign(0);
  91. bf.height.Assign(64);
  92. bf.build.Assign(64);
  93. if (age == Age::All) {
  94. const auto temp{MiiUtil::GetRandomValue<int>(10)};
  95. if (temp >= 8) {
  96. age = Age::Old;
  97. } else if (temp >= 4) {
  98. age = Age::Normal;
  99. } else {
  100. age = Age::Young;
  101. }
  102. }
  103. if (race == Race::All) {
  104. const auto temp{MiiUtil::GetRandomValue<int>(10)};
  105. if (temp >= 8) {
  106. race = Race::Black;
  107. } else if (temp >= 4) {
  108. race = Race::White;
  109. } else {
  110. race = Race::Asian;
  111. }
  112. }
  113. u32 axis_y{};
  114. if (gender == Gender::Female && age == Age::Young) {
  115. axis_y = MiiUtil::GetRandomValue<u32>(3);
  116. }
  117. const std::size_t index{3 * static_cast<std::size_t>(age) +
  118. 9 * static_cast<std::size_t>(gender) + static_cast<std::size_t>(race)};
  119. const auto& faceline_type_info{RawData::RandomMiiFaceline.at(index)};
  120. const auto& faceline_color_info{RawData::RandomMiiFacelineColor.at(
  121. 3 * static_cast<std::size_t>(gender) + static_cast<std::size_t>(race))};
  122. const auto& faceline_wrinkle_info{RawData::RandomMiiFacelineWrinkle.at(index)};
  123. const auto& faceline_makeup_info{RawData::RandomMiiFacelineMakeup.at(index)};
  124. const auto& hair_type_info{RawData::RandomMiiHairType.at(index)};
  125. const auto& hair_color_info{RawData::RandomMiiHairColor.at(3 * static_cast<std::size_t>(race) +
  126. static_cast<std::size_t>(age))};
  127. const auto& eye_type_info{RawData::RandomMiiEyeType.at(index)};
  128. const auto& eye_color_info{RawData::RandomMiiEyeColor.at(static_cast<std::size_t>(race))};
  129. const auto& eyebrow_type_info{RawData::RandomMiiEyebrowType.at(index)};
  130. const auto& nose_type_info{RawData::RandomMiiNoseType.at(index)};
  131. const auto& mouth_type_info{RawData::RandomMiiMouthType.at(index)};
  132. const auto& glasses_type_info{RawData::RandomMiiGlassType.at(static_cast<std::size_t>(age))};
  133. bf.faceline_type.Assign(
  134. faceline_type_info
  135. .values[MiiUtil::GetRandomValue<std::size_t>(faceline_type_info.values_count)]);
  136. bf.faceline_color.Assign(
  137. faceline_color_info
  138. .values[MiiUtil::GetRandomValue<std::size_t>(faceline_color_info.values_count)]);
  139. bf.faceline_wrinkle.Assign(
  140. faceline_wrinkle_info
  141. .values[MiiUtil::GetRandomValue<std::size_t>(faceline_wrinkle_info.values_count)]);
  142. bf.faceline_makeup.Assign(
  143. faceline_makeup_info
  144. .values[MiiUtil::GetRandomValue<std::size_t>(faceline_makeup_info.values_count)]);
  145. bf.hair_type.Assign(
  146. hair_type_info.values[MiiUtil::GetRandomValue<std::size_t>(hair_type_info.values_count)]);
  147. bf.hair_color.Assign(RawData::GetHairColorFromVer3(
  148. hair_color_info
  149. .values[MiiUtil::GetRandomValue<std::size_t>(hair_color_info.values_count)]));
  150. bf.hair_flip.Assign(MiiUtil::GetRandomValue<HairFlip>(HairFlip::Maximum));
  151. bf.eye_type.Assign(
  152. eye_type_info.values[MiiUtil::GetRandomValue<std::size_t>(eye_type_info.values_count)]);
  153. const auto eye_rotate_1{gender != Gender::Male ? 4 : 2};
  154. const auto eye_rotate_2{gender != Gender::Male ? 3 : 4};
  155. const auto eye_rotate_offset{32 - RawData::EyeRotateLookup[eye_rotate_1] + eye_rotate_2};
  156. const auto eye_rotate{32 - RawData::EyeRotateLookup[bf.eye_type]};
  157. bf.eye_color.Assign(RawData::GetEyeColorFromVer3(
  158. eye_color_info.values[MiiUtil::GetRandomValue<std::size_t>(eye_color_info.values_count)]));
  159. bf.eye_scale.Assign(4);
  160. bf.eye_aspect.Assign(3);
  161. bf.eye_rotate.Assign(eye_rotate_offset - eye_rotate);
  162. bf.eye_x.Assign(2);
  163. bf.eye_y.Assign(axis_y + 12);
  164. bf.eyebrow_type.Assign(
  165. eyebrow_type_info
  166. .values[MiiUtil::GetRandomValue<std::size_t>(eyebrow_type_info.values_count)]);
  167. const auto eyebrow_rotate_1{race == Race::Asian ? 6 : 0};
  168. const auto eyebrow_y{race == Race::Asian ? 9 : 10};
  169. const auto eyebrow_rotate_offset{32 - RawData::EyebrowRotateLookup[eyebrow_rotate_1] + 6};
  170. const auto eyebrow_rotate{
  171. 32 - RawData::EyebrowRotateLookup[static_cast<std::size_t>(bf.eyebrow_type.Value())]};
  172. bf.eyebrow_color.Assign(bf.hair_color);
  173. bf.eyebrow_scale.Assign(4);
  174. bf.eyebrow_aspect.Assign(3);
  175. bf.eyebrow_rotate.Assign(eyebrow_rotate_offset - eyebrow_rotate);
  176. bf.eyebrow_x.Assign(2);
  177. bf.eyebrow_y.Assign(axis_y + eyebrow_y);
  178. const auto nose_scale{gender == Gender::Female ? 3 : 4};
  179. bf.nose_type.Assign(
  180. nose_type_info.values[MiiUtil::GetRandomValue<std::size_t>(nose_type_info.values_count)]);
  181. bf.nose_scale.Assign(nose_scale);
  182. bf.nose_y.Assign(axis_y + 9);
  183. const auto mouth_color{gender == Gender::Female ? MiiUtil::GetRandomValue<int>(4) : 0};
  184. bf.mouth_type.Assign(
  185. mouth_type_info.values[MiiUtil::GetRandomValue<std::size_t>(mouth_type_info.values_count)]);
  186. bf.mouth_color.Assign(RawData::GetMouthColorFromVer3(mouth_color));
  187. bf.mouth_scale.Assign(4);
  188. bf.mouth_aspect.Assign(3);
  189. bf.mouth_y.Assign(axis_y + 13);
  190. bf.beard_color.Assign(bf.hair_color);
  191. bf.mustache_scale.Assign(4);
  192. if (gender == Gender::Male && age != Age::Young && MiiUtil::GetRandomValue<int>(10) < 2) {
  193. const auto mustache_and_beard_flag{
  194. MiiUtil::GetRandomValue<BeardAndMustacheFlag>(BeardAndMustacheFlag::All)};
  195. auto beard_type{BeardType::None};
  196. auto mustache_type{MustacheType::None};
  197. if ((mustache_and_beard_flag & BeardAndMustacheFlag::Beard) ==
  198. BeardAndMustacheFlag::Beard) {
  199. beard_type = MiiUtil::GetRandomValue<BeardType>(BeardType::Beard1, BeardType::Beard5);
  200. }
  201. if ((mustache_and_beard_flag & BeardAndMustacheFlag::Mustache) ==
  202. BeardAndMustacheFlag::Mustache) {
  203. mustache_type = MiiUtil::GetRandomValue<MustacheType>(MustacheType::Mustache1,
  204. MustacheType::Mustache5);
  205. }
  206. bf.mustache_type.Assign(mustache_type);
  207. bf.beard_type.Assign(beard_type);
  208. bf.mustache_y.Assign(10);
  209. } else {
  210. bf.mustache_type.Assign(MustacheType::None);
  211. bf.beard_type.Assign(BeardType::None);
  212. bf.mustache_y.Assign(axis_y + 10);
  213. }
  214. const auto glasses_type_start{MiiUtil::GetRandomValue<std::size_t>(100)};
  215. u8 glasses_type{};
  216. while (glasses_type_start < glasses_type_info.values[glasses_type]) {
  217. if (++glasses_type >= glasses_type_info.values_count) {
  218. ASSERT(false);
  219. break;
  220. }
  221. }
  222. bf.glasses_type.Assign(glasses_type);
  223. bf.glasses_color.Assign(RawData::GetGlassColorFromVer3(0));
  224. bf.glasses_scale.Assign(4);
  225. bf.glasses_y.Assign(axis_y + 10);
  226. bf.mole_type.Assign(0);
  227. bf.mole_scale.Assign(4);
  228. bf.mole_x.Assign(2);
  229. bf.mole_y.Assign(20);
  230. return {DefaultMiiName, bf, user_id};
  231. }
  232. MiiStoreData BuildDefaultStoreData(const DefaultMii& info, const Common::UUID& user_id) {
  233. MiiStoreBitFields bf{};
  234. bf.font_region.Assign(info.font_region);
  235. bf.favorite_color.Assign(info.favorite_color);
  236. bf.gender.Assign(info.gender);
  237. bf.height.Assign(info.height);
  238. bf.build.Assign(info.weight);
  239. bf.type.Assign(info.type);
  240. bf.region_move.Assign(info.region_move);
  241. bf.faceline_type.Assign(info.face_type);
  242. bf.faceline_color.Assign(info.face_color);
  243. bf.faceline_wrinkle.Assign(info.face_wrinkle);
  244. bf.faceline_makeup.Assign(info.face_makeup);
  245. bf.hair_type.Assign(info.hair_type);
  246. bf.hair_color.Assign(RawData::GetHairColorFromVer3(info.hair_color));
  247. bf.hair_flip.Assign(static_cast<HairFlip>(info.hair_flip));
  248. bf.eye_type.Assign(info.eye_type);
  249. bf.eye_color.Assign(RawData::GetEyeColorFromVer3(info.eye_color));
  250. bf.eye_scale.Assign(info.eye_scale);
  251. bf.eye_aspect.Assign(info.eye_aspect);
  252. bf.eye_rotate.Assign(info.eye_rotate);
  253. bf.eye_x.Assign(info.eye_x);
  254. bf.eye_y.Assign(info.eye_y);
  255. bf.eyebrow_type.Assign(info.eyebrow_type);
  256. bf.eyebrow_color.Assign(RawData::GetHairColorFromVer3(info.eyebrow_color));
  257. bf.eyebrow_scale.Assign(info.eyebrow_scale);
  258. bf.eyebrow_aspect.Assign(info.eyebrow_aspect);
  259. bf.eyebrow_rotate.Assign(info.eyebrow_rotate);
  260. bf.eyebrow_x.Assign(info.eyebrow_x);
  261. bf.eyebrow_y.Assign(info.eyebrow_y - 3);
  262. bf.nose_type.Assign(info.nose_type);
  263. bf.nose_scale.Assign(info.nose_scale);
  264. bf.nose_y.Assign(info.nose_y);
  265. bf.mouth_type.Assign(info.mouth_type);
  266. bf.mouth_color.Assign(RawData::GetMouthColorFromVer3(info.mouth_color));
  267. bf.mouth_scale.Assign(info.mouth_scale);
  268. bf.mouth_aspect.Assign(info.mouth_aspect);
  269. bf.mouth_y.Assign(info.mouth_y);
  270. bf.beard_color.Assign(RawData::GetHairColorFromVer3(info.beard_color));
  271. bf.beard_type.Assign(static_cast<BeardType>(info.beard_type));
  272. bf.mustache_type.Assign(static_cast<MustacheType>(info.mustache_type));
  273. bf.mustache_scale.Assign(info.mustache_scale);
  274. bf.mustache_y.Assign(info.mustache_y);
  275. bf.glasses_type.Assign(info.glasses_type);
  276. bf.glasses_color.Assign(RawData::GetGlassColorFromVer3(static_cast<u8>(info.glasses_color)));
  277. bf.glasses_scale.Assign(info.glasses_scale);
  278. bf.glasses_y.Assign(info.glasses_y);
  279. bf.mole_type.Assign(info.mole_type);
  280. bf.mole_scale.Assign(info.mole_scale);
  281. bf.mole_x.Assign(info.mole_x);
  282. bf.mole_y.Assign(info.mole_y);
  283. return {DefaultMiiName, bf, user_id};
  284. }
  285. } // namespace
  286. MiiStoreData::MiiStoreData() = default;
  287. MiiStoreData::MiiStoreData(const Nickname& name, const MiiStoreBitFields& bit_fields,
  288. const Common::UUID& user_id) {
  289. data.name = name;
  290. data.uuid = Common::UUID::MakeRandomRFC4122V4();
  291. std::memcpy(data.data.data(), &bit_fields, sizeof(MiiStoreBitFields));
  292. data_crc = MiiUtil::CalculateCrc16(data.data.data(), sizeof(data));
  293. device_crc = MiiUtil::CalculateCrc16(&user_id, sizeof(Common::UUID));
  294. }
  295. MiiManager::MiiManager() : user_id{Service::Account::ProfileManager().GetLastOpenedUser()} {}
  296. bool MiiManager::CheckAndResetUpdateCounter(SourceFlag source_flag, u64& current_update_counter) {
  297. if ((source_flag & SourceFlag::Database) == SourceFlag::None) {
  298. return false;
  299. }
  300. const bool result{current_update_counter != update_counter};
  301. current_update_counter = update_counter;
  302. return result;
  303. }
  304. bool MiiManager::IsFullDatabase() const {
  305. // TODO(bunnei): We don't implement the Mii database, so it cannot be full
  306. return false;
  307. }
  308. u32 MiiManager::GetCount(SourceFlag source_flag) const {
  309. std::size_t count{};
  310. if ((source_flag & SourceFlag::Database) != SourceFlag::None) {
  311. // TODO(bunnei): We don't implement the Mii database, but when we do, update this
  312. count += 0;
  313. }
  314. if ((source_flag & SourceFlag::Default) != SourceFlag::None) {
  315. count += DefaultMiiCount;
  316. }
  317. return static_cast<u32>(count);
  318. }
  319. Result MiiManager::UpdateLatest(CharInfo* out_info, const CharInfo& info, SourceFlag source_flag) {
  320. if ((source_flag & SourceFlag::Database) == SourceFlag::None) {
  321. return ResultNotFound;
  322. }
  323. // TODO(bunnei): We don't implement the Mii database, so we can't have an entry
  324. return ResultNotFound;
  325. }
  326. CharInfo MiiManager::BuildRandom(Age age, Gender gender, Race race) {
  327. return ConvertStoreDataToInfo(BuildRandomStoreData(age, gender, race, user_id));
  328. }
  329. CharInfo MiiManager::BuildBase(Gender gender) {
  330. const std::size_t index = gender == Gender::Female ? 1 : 0;
  331. return ConvertStoreDataToInfo(BuildDefaultStoreData(RawData::BaseMii.at(index), user_id));
  332. }
  333. CharInfo MiiManager::BuildDefault(std::size_t index) {
  334. return ConvertStoreDataToInfo(BuildDefaultStoreData(RawData::DefaultMii.at(index), user_id));
  335. }
  336. CharInfo MiiManager::ConvertV3ToCharInfo(const Ver3StoreData& mii_v3) const {
  337. Service::Mii::MiiManager manager;
  338. auto mii = manager.BuildBase(Mii::Gender::Male);
  339. if (!ValidateV3Info(mii_v3)) {
  340. return mii;
  341. }
  342. // TODO: We are ignoring a bunch of data from the mii_v3
  343. mii.gender = static_cast<u8>(mii_v3.mii_information.gender);
  344. mii.favorite_color = static_cast<u8>(mii_v3.mii_information.favorite_color);
  345. mii.height = mii_v3.height;
  346. mii.build = mii_v3.build;
  347. // Copy name until string terminator
  348. mii.name = {};
  349. for (std::size_t index = 0; index < mii.name.size() - 1; index++) {
  350. mii.name[index] = mii_v3.mii_name[index];
  351. if (mii.name[index] == 0) {
  352. break;
  353. }
  354. }
  355. mii.font_region = mii_v3.region_information.character_set;
  356. mii.faceline_type = mii_v3.appearance_bits1.face_shape;
  357. mii.faceline_color = mii_v3.appearance_bits1.skin_color;
  358. mii.faceline_wrinkle = mii_v3.appearance_bits2.wrinkles;
  359. mii.faceline_make = mii_v3.appearance_bits2.makeup;
  360. mii.hair_type = mii_v3.hair_style;
  361. mii.hair_color = mii_v3.appearance_bits3.hair_color;
  362. mii.hair_flip = mii_v3.appearance_bits3.flip_hair;
  363. mii.eye_type = static_cast<u8>(mii_v3.appearance_bits4.eye_type);
  364. mii.eye_color = static_cast<u8>(mii_v3.appearance_bits4.eye_color);
  365. mii.eye_scale = static_cast<u8>(mii_v3.appearance_bits4.eye_scale);
  366. mii.eye_aspect = static_cast<u8>(mii_v3.appearance_bits4.eye_vertical_stretch);
  367. mii.eye_rotate = static_cast<u8>(mii_v3.appearance_bits4.eye_rotation);
  368. mii.eye_x = static_cast<u8>(mii_v3.appearance_bits4.eye_spacing);
  369. mii.eye_y = static_cast<u8>(mii_v3.appearance_bits4.eye_y_position);
  370. mii.eyebrow_type = static_cast<u8>(mii_v3.appearance_bits5.eyebrow_style);
  371. mii.eyebrow_color = static_cast<u8>(mii_v3.appearance_bits5.eyebrow_color);
  372. mii.eyebrow_scale = static_cast<u8>(mii_v3.appearance_bits5.eyebrow_scale);
  373. mii.eyebrow_aspect = static_cast<u8>(mii_v3.appearance_bits5.eyebrow_yscale);
  374. mii.eyebrow_rotate = static_cast<u8>(mii_v3.appearance_bits5.eyebrow_rotation);
  375. mii.eyebrow_x = static_cast<u8>(mii_v3.appearance_bits5.eyebrow_spacing);
  376. mii.eyebrow_y = static_cast<u8>(mii_v3.appearance_bits5.eyebrow_y_position);
  377. mii.nose_type = static_cast<u8>(mii_v3.appearance_bits6.nose_type);
  378. mii.nose_scale = static_cast<u8>(mii_v3.appearance_bits6.nose_scale);
  379. mii.nose_y = static_cast<u8>(mii_v3.appearance_bits6.nose_y_position);
  380. mii.mouth_type = static_cast<u8>(mii_v3.appearance_bits7.mouth_type);
  381. mii.mouth_color = static_cast<u8>(mii_v3.appearance_bits7.mouth_color);
  382. mii.mouth_scale = static_cast<u8>(mii_v3.appearance_bits7.mouth_scale);
  383. mii.mouth_aspect = static_cast<u8>(mii_v3.appearance_bits7.mouth_horizontal_stretch);
  384. mii.mouth_y = static_cast<u8>(mii_v3.appearance_bits8.mouth_y_position);
  385. mii.mustache_type = static_cast<u8>(mii_v3.appearance_bits8.mustache_type);
  386. mii.mustache_scale = static_cast<u8>(mii_v3.appearance_bits9.mustache_scale);
  387. mii.mustache_y = static_cast<u8>(mii_v3.appearance_bits9.mustache_y_position);
  388. mii.beard_type = static_cast<u8>(mii_v3.appearance_bits9.bear_type);
  389. mii.beard_color = static_cast<u8>(mii_v3.appearance_bits9.facial_hair_color);
  390. mii.glasses_type = static_cast<u8>(mii_v3.appearance_bits10.glasses_type);
  391. mii.glasses_color = static_cast<u8>(mii_v3.appearance_bits10.glasses_color);
  392. mii.glasses_scale = static_cast<u8>(mii_v3.appearance_bits10.glasses_scale);
  393. mii.glasses_y = static_cast<u8>(mii_v3.appearance_bits10.glasses_y_position);
  394. mii.mole_type = static_cast<u8>(mii_v3.appearance_bits11.mole_enabled);
  395. mii.mole_scale = static_cast<u8>(mii_v3.appearance_bits11.mole_scale);
  396. mii.mole_x = static_cast<u8>(mii_v3.appearance_bits11.mole_x_position);
  397. mii.mole_y = static_cast<u8>(mii_v3.appearance_bits11.mole_y_position);
  398. // TODO: Validate mii data
  399. return mii;
  400. }
  401. Ver3StoreData MiiManager::BuildFromStoreData(const CharInfo& mii) const {
  402. Service::Mii::MiiManager manager;
  403. Ver3StoreData mii_v3{};
  404. // TODO: We are ignoring a bunch of data from the mii_v3
  405. mii_v3.version = 1;
  406. mii_v3.mii_information.gender.Assign(mii.gender);
  407. mii_v3.mii_information.favorite_color.Assign(mii.favorite_color);
  408. mii_v3.height = mii.height;
  409. mii_v3.build = mii.build;
  410. // Copy name until string terminator
  411. mii_v3.mii_name = {};
  412. for (std::size_t index = 0; index < mii.name.size() - 1; index++) {
  413. mii_v3.mii_name[index] = mii.name[index];
  414. if (mii_v3.mii_name[index] == 0) {
  415. break;
  416. }
  417. }
  418. mii_v3.region_information.character_set.Assign(mii.font_region);
  419. mii_v3.appearance_bits1.face_shape.Assign(mii.faceline_type);
  420. mii_v3.appearance_bits2.wrinkles.Assign(mii.faceline_wrinkle);
  421. mii_v3.appearance_bits2.makeup.Assign(mii.faceline_make);
  422. mii_v3.hair_style = mii.hair_type;
  423. mii_v3.appearance_bits3.flip_hair.Assign(mii.hair_flip);
  424. mii_v3.appearance_bits4.eye_type.Assign(mii.eye_type);
  425. mii_v3.appearance_bits4.eye_scale.Assign(mii.eye_scale);
  426. mii_v3.appearance_bits4.eye_vertical_stretch.Assign(mii.eye_aspect);
  427. mii_v3.appearance_bits4.eye_rotation.Assign(mii.eye_rotate);
  428. mii_v3.appearance_bits4.eye_spacing.Assign(mii.eye_x);
  429. mii_v3.appearance_bits4.eye_y_position.Assign(mii.eye_y);
  430. mii_v3.appearance_bits5.eyebrow_style.Assign(mii.eyebrow_type);
  431. mii_v3.appearance_bits5.eyebrow_scale.Assign(mii.eyebrow_scale);
  432. mii_v3.appearance_bits5.eyebrow_yscale.Assign(mii.eyebrow_aspect);
  433. mii_v3.appearance_bits5.eyebrow_rotation.Assign(mii.eyebrow_rotate);
  434. mii_v3.appearance_bits5.eyebrow_spacing.Assign(mii.eyebrow_x);
  435. mii_v3.appearance_bits5.eyebrow_y_position.Assign(mii.eyebrow_y);
  436. mii_v3.appearance_bits6.nose_type.Assign(mii.nose_type);
  437. mii_v3.appearance_bits6.nose_scale.Assign(mii.nose_scale);
  438. mii_v3.appearance_bits6.nose_y_position.Assign(mii.nose_y);
  439. mii_v3.appearance_bits7.mouth_type.Assign(mii.mouth_type);
  440. mii_v3.appearance_bits7.mouth_scale.Assign(mii.mouth_scale);
  441. mii_v3.appearance_bits7.mouth_horizontal_stretch.Assign(mii.mouth_aspect);
  442. mii_v3.appearance_bits8.mouth_y_position.Assign(mii.mouth_y);
  443. mii_v3.appearance_bits8.mustache_type.Assign(mii.mustache_type);
  444. mii_v3.appearance_bits9.mustache_scale.Assign(mii.mustache_scale);
  445. mii_v3.appearance_bits9.mustache_y_position.Assign(mii.mustache_y);
  446. mii_v3.appearance_bits9.bear_type.Assign(mii.beard_type);
  447. mii_v3.appearance_bits10.glasses_scale.Assign(mii.glasses_scale);
  448. mii_v3.appearance_bits10.glasses_y_position.Assign(mii.glasses_y);
  449. mii_v3.appearance_bits11.mole_enabled.Assign(mii.mole_type);
  450. mii_v3.appearance_bits11.mole_scale.Assign(mii.mole_scale);
  451. mii_v3.appearance_bits11.mole_x_position.Assign(mii.mole_x);
  452. mii_v3.appearance_bits11.mole_y_position.Assign(mii.mole_y);
  453. // These types are converted to V3 from a table
  454. mii_v3.appearance_bits1.skin_color.Assign(
  455. RawData::FromVer3GetFacelineColor(mii.faceline_color));
  456. mii_v3.appearance_bits3.hair_color.Assign(RawData::FromVer3GetHairColor(mii.hair_color));
  457. mii_v3.appearance_bits4.eye_color.Assign(RawData::FromVer3GetEyeColor(mii.eye_color));
  458. mii_v3.appearance_bits5.eyebrow_color.Assign(RawData::FromVer3GetHairColor(mii.eyebrow_color));
  459. mii_v3.appearance_bits7.mouth_color.Assign(RawData::FromVer3GetMouthlineColor(mii.mouth_color));
  460. mii_v3.appearance_bits9.facial_hair_color.Assign(
  461. RawData::FromVer3GetHairColor(mii.beard_color));
  462. mii_v3.appearance_bits10.glasses_color.Assign(
  463. RawData::FromVer3GetGlassColor(mii.glasses_color));
  464. mii_v3.appearance_bits10.glasses_type.Assign(RawData::FromVer3GetGlassType(mii.glasses_type));
  465. mii_v3.crc = MiiUtil::CalculateCrc16(&mii_v3, sizeof(Ver3StoreData) - sizeof(u16));
  466. // TODO: Validate mii_v3 data
  467. return mii_v3;
  468. }
  469. NfpStoreDataExtension MiiManager::SetFromStoreData(const CharInfo& mii) const {
  470. return {
  471. .faceline_color = static_cast<u8>(mii.faceline_color & 0xf),
  472. .hair_color = static_cast<u8>(mii.hair_color & 0x7f),
  473. .eye_color = static_cast<u8>(mii.eyebrow_color & 0x7f),
  474. .eyebrow_color = static_cast<u8>(mii.eyebrow_color & 0x7f),
  475. .mouth_color = static_cast<u8>(mii.mouth_color & 0x7f),
  476. .beard_color = static_cast<u8>(mii.beard_color & 0x7f),
  477. .glass_color = static_cast<u8>(mii.glasses_color & 0x7f),
  478. .glass_type = static_cast<u8>(mii.glasses_type & 0x1f),
  479. };
  480. }
  481. bool MiiManager::ValidateV3Info(const Ver3StoreData& mii_v3) const {
  482. bool is_valid = mii_v3.version == 0 || mii_v3.version == 3;
  483. is_valid = is_valid && (mii_v3.mii_name[0] != 0);
  484. is_valid = is_valid && (mii_v3.mii_information.birth_month < 13);
  485. is_valid = is_valid && (mii_v3.mii_information.birth_day < 32);
  486. is_valid = is_valid && (mii_v3.mii_information.favorite_color < 12);
  487. is_valid = is_valid && (mii_v3.height < 128);
  488. is_valid = is_valid && (mii_v3.build < 128);
  489. is_valid = is_valid && (mii_v3.appearance_bits1.face_shape < 12);
  490. is_valid = is_valid && (mii_v3.appearance_bits1.skin_color < 7);
  491. is_valid = is_valid && (mii_v3.appearance_bits2.wrinkles < 12);
  492. is_valid = is_valid && (mii_v3.appearance_bits2.makeup < 12);
  493. is_valid = is_valid && (mii_v3.hair_style < 132);
  494. is_valid = is_valid && (mii_v3.appearance_bits3.hair_color < 8);
  495. is_valid = is_valid && (mii_v3.appearance_bits4.eye_type < 60);
  496. is_valid = is_valid && (mii_v3.appearance_bits4.eye_color < 6);
  497. is_valid = is_valid && (mii_v3.appearance_bits4.eye_scale < 8);
  498. is_valid = is_valid && (mii_v3.appearance_bits4.eye_vertical_stretch < 7);
  499. is_valid = is_valid && (mii_v3.appearance_bits4.eye_rotation < 8);
  500. is_valid = is_valid && (mii_v3.appearance_bits4.eye_spacing < 13);
  501. is_valid = is_valid && (mii_v3.appearance_bits4.eye_y_position < 19);
  502. is_valid = is_valid && (mii_v3.appearance_bits5.eyebrow_style < 25);
  503. is_valid = is_valid && (mii_v3.appearance_bits5.eyebrow_color < 8);
  504. is_valid = is_valid && (mii_v3.appearance_bits5.eyebrow_scale < 9);
  505. is_valid = is_valid && (mii_v3.appearance_bits5.eyebrow_yscale < 7);
  506. is_valid = is_valid && (mii_v3.appearance_bits5.eyebrow_rotation < 12);
  507. is_valid = is_valid && (mii_v3.appearance_bits5.eyebrow_spacing < 12);
  508. is_valid = is_valid && (mii_v3.appearance_bits5.eyebrow_y_position < 19);
  509. is_valid = is_valid && (mii_v3.appearance_bits6.nose_type < 18);
  510. is_valid = is_valid && (mii_v3.appearance_bits6.nose_scale < 9);
  511. is_valid = is_valid && (mii_v3.appearance_bits6.nose_y_position < 19);
  512. is_valid = is_valid && (mii_v3.appearance_bits7.mouth_type < 36);
  513. is_valid = is_valid && (mii_v3.appearance_bits7.mouth_color < 5);
  514. is_valid = is_valid && (mii_v3.appearance_bits7.mouth_scale < 9);
  515. is_valid = is_valid && (mii_v3.appearance_bits7.mouth_horizontal_stretch < 7);
  516. is_valid = is_valid && (mii_v3.appearance_bits8.mouth_y_position < 19);
  517. is_valid = is_valid && (mii_v3.appearance_bits8.mustache_type < 6);
  518. is_valid = is_valid && (mii_v3.appearance_bits9.mustache_scale < 7);
  519. is_valid = is_valid && (mii_v3.appearance_bits9.mustache_y_position < 17);
  520. is_valid = is_valid && (mii_v3.appearance_bits9.bear_type < 6);
  521. is_valid = is_valid && (mii_v3.appearance_bits9.facial_hair_color < 8);
  522. is_valid = is_valid && (mii_v3.appearance_bits10.glasses_type < 9);
  523. is_valid = is_valid && (mii_v3.appearance_bits10.glasses_color < 6);
  524. is_valid = is_valid && (mii_v3.appearance_bits10.glasses_scale < 8);
  525. is_valid = is_valid && (mii_v3.appearance_bits10.glasses_y_position < 21);
  526. is_valid = is_valid && (mii_v3.appearance_bits11.mole_enabled < 2);
  527. is_valid = is_valid && (mii_v3.appearance_bits11.mole_scale < 9);
  528. is_valid = is_valid && (mii_v3.appearance_bits11.mole_x_position < 17);
  529. is_valid = is_valid && (mii_v3.appearance_bits11.mole_y_position < 31);
  530. return is_valid;
  531. }
  532. std::vector<MiiInfoElement> MiiManager::GetDefault(SourceFlag source_flag) {
  533. std::vector<MiiInfoElement> result;
  534. if ((source_flag & SourceFlag::Default) == SourceFlag::None) {
  535. return result;
  536. }
  537. for (std::size_t index = 0; index < DefaultMiiCount; index++) {
  538. result.emplace_back(BuildDefault(index), Source::Default);
  539. }
  540. return result;
  541. }
  542. Result MiiManager::GetIndex([[maybe_unused]] const CharInfo& info, u32& index) {
  543. constexpr u32 INVALID_INDEX{0xFFFFFFFF};
  544. index = INVALID_INDEX;
  545. // TODO(bunnei): We don't implement the Mii database, so we can't have an index
  546. return ResultNotFound;
  547. }
  548. } // namespace Service::Mii