config.cpp 60 KB

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  1. // Copyright 2014 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <array>
  5. #include <QKeySequence>
  6. #include <QSettings>
  7. #include "common/fs/fs.h"
  8. #include "common/fs/path_util.h"
  9. #include "core/core.h"
  10. #include "core/hle/service/acc/profile_manager.h"
  11. #include "core/hle/service/hid/controllers/npad.h"
  12. #include "input_common/main.h"
  13. #include "yuzu/configuration/config.h"
  14. namespace FS = Common::FS;
  15. Config::Config(Core::System& system_, const std::string& config_name, ConfigType config_type)
  16. : type(config_type), system{system_} {
  17. global = config_type == ConfigType::GlobalConfig;
  18. Initialize(config_name);
  19. }
  20. Config::~Config() {
  21. if (global) {
  22. Save();
  23. }
  24. }
  25. const std::array<int, Settings::NativeButton::NumButtons> Config::default_buttons = {
  26. Qt::Key_C, Qt::Key_X, Qt::Key_V, Qt::Key_Z, Qt::Key_F,
  27. Qt::Key_G, Qt::Key_Q, Qt::Key_E, Qt::Key_R, Qt::Key_T,
  28. Qt::Key_M, Qt::Key_N, Qt::Key_Left, Qt::Key_Up, Qt::Key_Right,
  29. Qt::Key_Down, Qt::Key_Q, Qt::Key_E, 0, 0,
  30. };
  31. const std::array<int, Settings::NativeMotion::NumMotions> Config::default_motions = {
  32. Qt::Key_7,
  33. Qt::Key_8,
  34. };
  35. const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> Config::default_analogs{{
  36. {
  37. Qt::Key_W,
  38. Qt::Key_S,
  39. Qt::Key_A,
  40. Qt::Key_D,
  41. },
  42. {
  43. Qt::Key_I,
  44. Qt::Key_K,
  45. Qt::Key_J,
  46. Qt::Key_L,
  47. },
  48. }};
  49. const std::array<int, 2> Config::default_stick_mod = {
  50. Qt::Key_Shift,
  51. 0,
  52. };
  53. // This shouldn't have anything except static initializers (no functions). So
  54. // QKeySequence(...).toString() is NOT ALLOWED HERE.
  55. // This must be in alphabetical order according to action name as it must have the same order as
  56. // UISetting::values.shortcuts, which is alphabetically ordered.
  57. // clang-format off
  58. const std::array<UISettings::Shortcut, 21> Config::default_hotkeys{{
  59. {QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), Qt::WidgetWithChildrenShortcut}},
  60. {QStringLiteral("Change Docked Mode"), QStringLiteral("Main Window"), {QStringLiteral("F10"), Qt::ApplicationShortcut}},
  61. {QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), Qt::WindowShortcut}},
  62. {QStringLiteral("Decrease Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("-"), Qt::ApplicationShortcut}},
  63. {QStringLiteral("Exit Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("Esc"), Qt::WindowShortcut}},
  64. {QStringLiteral("Exit yuzu"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Q"), Qt::WindowShortcut}},
  65. {QStringLiteral("Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("F11"), Qt::WindowShortcut}},
  66. {QStringLiteral("Increase Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("+"), Qt::ApplicationShortcut}},
  67. {QStringLiteral("Load Amiibo"), QStringLiteral("Main Window"), {QStringLiteral("F2"), Qt::WidgetWithChildrenShortcut}},
  68. {QStringLiteral("Load File"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+O"), Qt::WidgetWithChildrenShortcut}},
  69. {QStringLiteral("Mute Audio"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+M"), Qt::WindowShortcut}},
  70. {QStringLiteral("Restart Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F6"), Qt::WindowShortcut}},
  71. {QStringLiteral("Stop Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F5"), Qt::WindowShortcut}},
  72. {QStringLiteral("TAS Start/Stop"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F5"), Qt::ApplicationShortcut}},
  73. {QStringLiteral("TAS Reset"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F6"), Qt::ApplicationShortcut}},
  74. {QStringLiteral("TAS Record"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F7"), Qt::ApplicationShortcut}},
  75. {QStringLiteral("Toggle Filter Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F"), Qt::WindowShortcut}},
  76. {QStringLiteral("Toggle Framerate Limit"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+U"), Qt::ApplicationShortcut}},
  77. {QStringLiteral("Toggle Mouse Panning"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F9"), Qt::ApplicationShortcut}},
  78. {QStringLiteral("Toggle Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Z"), Qt::ApplicationShortcut}},
  79. {QStringLiteral("Toggle Status Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+S"), Qt::WindowShortcut}},
  80. }};
  81. // clang-format on
  82. void Config::Initialize(const std::string& config_name) {
  83. const auto fs_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir);
  84. const auto config_file = fmt::format("{}.ini", config_name);
  85. switch (type) {
  86. case ConfigType::GlobalConfig:
  87. qt_config_loc = FS::PathToUTF8String(fs_config_loc / config_file);
  88. void(FS::CreateParentDir(qt_config_loc));
  89. qt_config = std::make_unique<QSettings>(QString::fromStdString(qt_config_loc),
  90. QSettings::IniFormat);
  91. Reload();
  92. break;
  93. case ConfigType::PerGameConfig:
  94. qt_config_loc =
  95. FS::PathToUTF8String(fs_config_loc / "custom" / FS::ToU8String(config_file));
  96. void(FS::CreateParentDir(qt_config_loc));
  97. qt_config = std::make_unique<QSettings>(QString::fromStdString(qt_config_loc),
  98. QSettings::IniFormat);
  99. Reload();
  100. break;
  101. case ConfigType::InputProfile:
  102. qt_config_loc = FS::PathToUTF8String(fs_config_loc / "input" / config_file);
  103. void(FS::CreateParentDir(qt_config_loc));
  104. qt_config = std::make_unique<QSettings>(QString::fromStdString(qt_config_loc),
  105. QSettings::IniFormat);
  106. break;
  107. }
  108. }
  109. /* {Read,Write}BasicSetting and WriteGlobalSetting templates must be defined here before their
  110. * usages later in this file. This allows explicit definition of some types that don't work
  111. * nicely with the general version.
  112. */
  113. // Explicit std::string definition: Qt can't implicitly convert a std::string to a QVariant, nor
  114. // can it implicitly convert a QVariant back to a {std::,Q}string
  115. template <>
  116. void Config::ReadBasicSetting(Settings::BasicSetting<std::string>& setting) {
  117. const QString name = QString::fromStdString(setting.GetLabel());
  118. const auto default_value = QString::fromStdString(setting.GetDefault());
  119. if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) {
  120. setting.SetValue(default_value.toStdString());
  121. } else {
  122. setting.SetValue(qt_config->value(name, default_value).toString().toStdString());
  123. }
  124. }
  125. template <typename Type>
  126. void Config::ReadBasicSetting(Settings::BasicSetting<Type>& setting) {
  127. const QString name = QString::fromStdString(setting.GetLabel());
  128. const Type default_value = setting.GetDefault();
  129. if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) {
  130. setting.SetValue(default_value);
  131. } else {
  132. setting.SetValue(
  133. static_cast<QVariant>(qt_config->value(name, default_value)).value<Type>());
  134. }
  135. }
  136. // Explicit std::string definition: Qt can't implicitly convert a std::string to a QVariant
  137. template <>
  138. void Config::WriteBasicSetting(const Settings::BasicSetting<std::string>& setting) {
  139. const QString name = QString::fromStdString(setting.GetLabel());
  140. const std::string& value = setting.GetValue();
  141. qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
  142. qt_config->setValue(name, QString::fromStdString(value));
  143. }
  144. template <typename Type>
  145. void Config::WriteBasicSetting(const Settings::BasicSetting<Type>& setting) {
  146. const QString name = QString::fromStdString(setting.GetLabel());
  147. const Type value = setting.GetValue();
  148. qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
  149. qt_config->setValue(name, value);
  150. }
  151. template <typename Type>
  152. void Config::WriteGlobalSetting(const Settings::Setting<Type>& setting) {
  153. const QString name = QString::fromStdString(setting.GetLabel());
  154. const Type& value = setting.GetValue(global);
  155. if (!global) {
  156. qt_config->setValue(name + QStringLiteral("/use_global"), setting.UsingGlobal());
  157. }
  158. if (global || !setting.UsingGlobal()) {
  159. qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
  160. qt_config->setValue(name, value);
  161. }
  162. }
  163. void Config::ReadPlayerValue(std::size_t player_index) {
  164. const QString player_prefix = [this, player_index] {
  165. if (type == ConfigType::InputProfile) {
  166. return QString{};
  167. } else {
  168. return QStringLiteral("player_%1_").arg(player_index);
  169. }
  170. }();
  171. auto& player = Settings::values.players.GetValue()[player_index];
  172. if (player_prefix.isEmpty()) {
  173. const auto controller = static_cast<Settings::ControllerType>(
  174. qt_config
  175. ->value(QStringLiteral("%1type").arg(player_prefix),
  176. static_cast<u8>(Settings::ControllerType::ProController))
  177. .toUInt());
  178. if (controller == Settings::ControllerType::LeftJoycon ||
  179. controller == Settings::ControllerType::RightJoycon) {
  180. player.controller_type = controller;
  181. }
  182. } else {
  183. player.connected =
  184. ReadSetting(QStringLiteral("%1connected").arg(player_prefix), player_index == 0)
  185. .toBool();
  186. player.controller_type = static_cast<Settings::ControllerType>(
  187. qt_config
  188. ->value(QStringLiteral("%1type").arg(player_prefix),
  189. static_cast<u8>(Settings::ControllerType::ProController))
  190. .toUInt());
  191. player.vibration_enabled =
  192. qt_config->value(QStringLiteral("%1vibration_enabled").arg(player_prefix), true)
  193. .toBool();
  194. player.vibration_strength =
  195. qt_config->value(QStringLiteral("%1vibration_strength").arg(player_prefix), 100)
  196. .toInt();
  197. player.body_color_left = qt_config
  198. ->value(QStringLiteral("%1body_color_left").arg(player_prefix),
  199. Settings::JOYCON_BODY_NEON_BLUE)
  200. .toUInt();
  201. player.body_color_right =
  202. qt_config
  203. ->value(QStringLiteral("%1body_color_right").arg(player_prefix),
  204. Settings::JOYCON_BODY_NEON_RED)
  205. .toUInt();
  206. player.button_color_left =
  207. qt_config
  208. ->value(QStringLiteral("%1button_color_left").arg(player_prefix),
  209. Settings::JOYCON_BUTTONS_NEON_BLUE)
  210. .toUInt();
  211. player.button_color_right =
  212. qt_config
  213. ->value(QStringLiteral("%1button_color_right").arg(player_prefix),
  214. Settings::JOYCON_BUTTONS_NEON_RED)
  215. .toUInt();
  216. }
  217. for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
  218. const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
  219. auto& player_buttons = player.buttons[i];
  220. player_buttons = qt_config
  221. ->value(QStringLiteral("%1").arg(player_prefix) +
  222. QString::fromUtf8(Settings::NativeButton::mapping[i]),
  223. QString::fromStdString(default_param))
  224. .toString()
  225. .toStdString();
  226. if (player_buttons.empty()) {
  227. player_buttons = default_param;
  228. }
  229. }
  230. for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
  231. const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
  232. default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
  233. default_analogs[i][3], default_stick_mod[i], 0.5f);
  234. auto& player_analogs = player.analogs[i];
  235. player_analogs = qt_config
  236. ->value(QStringLiteral("%1").arg(player_prefix) +
  237. QString::fromUtf8(Settings::NativeAnalog::mapping[i]),
  238. QString::fromStdString(default_param))
  239. .toString()
  240. .toStdString();
  241. if (player_analogs.empty()) {
  242. player_analogs = default_param;
  243. }
  244. }
  245. for (int i = 0; i < Settings::NativeVibration::NumVibrations; ++i) {
  246. auto& player_vibrations = player.vibrations[i];
  247. player_vibrations =
  248. qt_config
  249. ->value(QStringLiteral("%1").arg(player_prefix) +
  250. QString::fromUtf8(Settings::NativeVibration::mapping[i]),
  251. QString{})
  252. .toString()
  253. .toStdString();
  254. }
  255. for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
  256. const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
  257. auto& player_motions = player.motions[i];
  258. player_motions = qt_config
  259. ->value(QStringLiteral("%1").arg(player_prefix) +
  260. QString::fromUtf8(Settings::NativeMotion::mapping[i]),
  261. QString::fromStdString(default_param))
  262. .toString()
  263. .toStdString();
  264. if (player_motions.empty()) {
  265. player_motions = default_param;
  266. }
  267. }
  268. }
  269. void Config::ReadDebugValues() {
  270. ReadBasicSetting(Settings::values.debug_pad_enabled);
  271. for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
  272. const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
  273. auto& debug_pad_buttons = Settings::values.debug_pad_buttons[i];
  274. debug_pad_buttons = qt_config
  275. ->value(QStringLiteral("debug_pad_") +
  276. QString::fromUtf8(Settings::NativeButton::mapping[i]),
  277. QString::fromStdString(default_param))
  278. .toString()
  279. .toStdString();
  280. if (debug_pad_buttons.empty()) {
  281. debug_pad_buttons = default_param;
  282. }
  283. }
  284. for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
  285. const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
  286. default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
  287. default_analogs[i][3], default_stick_mod[i], 0.5f);
  288. auto& debug_pad_analogs = Settings::values.debug_pad_analogs[i];
  289. debug_pad_analogs = qt_config
  290. ->value(QStringLiteral("debug_pad_") +
  291. QString::fromUtf8(Settings::NativeAnalog::mapping[i]),
  292. QString::fromStdString(default_param))
  293. .toString()
  294. .toStdString();
  295. if (debug_pad_analogs.empty()) {
  296. debug_pad_analogs = default_param;
  297. }
  298. }
  299. }
  300. void Config::ReadKeyboardValues() {
  301. ReadBasicSetting(Settings::values.keyboard_enabled);
  302. }
  303. void Config::ReadMouseValues() {
  304. ReadBasicSetting(Settings::values.mouse_enabled);
  305. }
  306. void Config::ReadTouchscreenValues() {
  307. Settings::values.touchscreen.enabled =
  308. ReadSetting(QStringLiteral("touchscreen_enabled"), true).toBool();
  309. Settings::values.touchscreen.rotation_angle =
  310. ReadSetting(QStringLiteral("touchscreen_angle"), 0).toUInt();
  311. Settings::values.touchscreen.diameter_x =
  312. ReadSetting(QStringLiteral("touchscreen_diameter_x"), 15).toUInt();
  313. Settings::values.touchscreen.diameter_y =
  314. ReadSetting(QStringLiteral("touchscreen_diameter_y"), 15).toUInt();
  315. }
  316. void Config::ReadAudioValues() {
  317. qt_config->beginGroup(QStringLiteral("Audio"));
  318. if (global) {
  319. ReadBasicSetting(Settings::values.audio_device_id);
  320. ReadBasicSetting(Settings::values.sink_id);
  321. }
  322. ReadGlobalSetting(Settings::values.volume);
  323. qt_config->endGroup();
  324. }
  325. void Config::ReadControlValues() {
  326. qt_config->beginGroup(QStringLiteral("Controls"));
  327. for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
  328. ReadPlayerValue(p);
  329. }
  330. ReadDebugValues();
  331. ReadKeyboardValues();
  332. ReadMouseValues();
  333. ReadTouchscreenValues();
  334. ReadMotionTouchValues();
  335. #ifdef _WIN32
  336. ReadBasicSetting(Settings::values.enable_raw_input);
  337. #else
  338. Settings::values.enable_raw_input = false;
  339. #endif
  340. ReadBasicSetting(Settings::values.emulate_analog_keyboard);
  341. Settings::values.mouse_panning = false;
  342. ReadBasicSetting(Settings::values.mouse_panning_sensitivity);
  343. ReadBasicSetting(Settings::values.tas_enable);
  344. ReadBasicSetting(Settings::values.tas_loop);
  345. ReadBasicSetting(Settings::values.pause_tas_on_load);
  346. ReadGlobalSetting(Settings::values.use_docked_mode);
  347. // Disable docked mode if handheld is selected
  348. const auto controller_type = Settings::values.players.GetValue()[0].controller_type;
  349. if (controller_type == Settings::ControllerType::Handheld) {
  350. Settings::values.use_docked_mode.SetValue(false);
  351. }
  352. ReadGlobalSetting(Settings::values.vibration_enabled);
  353. ReadGlobalSetting(Settings::values.enable_accurate_vibrations);
  354. ReadGlobalSetting(Settings::values.motion_enabled);
  355. qt_config->endGroup();
  356. }
  357. void Config::ReadMotionTouchValues() {
  358. int num_touch_from_button_maps =
  359. qt_config->beginReadArray(QStringLiteral("touch_from_button_maps"));
  360. if (num_touch_from_button_maps > 0) {
  361. const auto append_touch_from_button_map = [this] {
  362. Settings::TouchFromButtonMap map;
  363. map.name = ReadSetting(QStringLiteral("name"), QStringLiteral("default"))
  364. .toString()
  365. .toStdString();
  366. const int num_touch_maps = qt_config->beginReadArray(QStringLiteral("entries"));
  367. map.buttons.reserve(num_touch_maps);
  368. for (int i = 0; i < num_touch_maps; i++) {
  369. qt_config->setArrayIndex(i);
  370. std::string touch_mapping =
  371. ReadSetting(QStringLiteral("bind")).toString().toStdString();
  372. map.buttons.emplace_back(std::move(touch_mapping));
  373. }
  374. qt_config->endArray(); // entries
  375. Settings::values.touch_from_button_maps.emplace_back(std::move(map));
  376. };
  377. for (int i = 0; i < num_touch_from_button_maps; ++i) {
  378. qt_config->setArrayIndex(i);
  379. append_touch_from_button_map();
  380. }
  381. } else {
  382. Settings::values.touch_from_button_maps.emplace_back(
  383. Settings::TouchFromButtonMap{"default", {}});
  384. num_touch_from_button_maps = 1;
  385. }
  386. qt_config->endArray();
  387. ReadBasicSetting(Settings::values.touch_device);
  388. ReadBasicSetting(Settings::values.touch_from_button_map_index);
  389. Settings::values.touch_from_button_map_index = std::clamp(
  390. Settings::values.touch_from_button_map_index.GetValue(), 0, num_touch_from_button_maps - 1);
  391. ReadBasicSetting(Settings::values.udp_input_servers);
  392. ReadBasicSetting(Settings::values.enable_udp_controller);
  393. }
  394. void Config::ReadCoreValues() {
  395. qt_config->beginGroup(QStringLiteral("Core"));
  396. ReadGlobalSetting(Settings::values.use_multi_core);
  397. qt_config->endGroup();
  398. }
  399. void Config::ReadDataStorageValues() {
  400. qt_config->beginGroup(QStringLiteral("Data Storage"));
  401. ReadBasicSetting(Settings::values.use_virtual_sd);
  402. FS::SetYuzuPath(
  403. FS::YuzuPath::NANDDir,
  404. qt_config
  405. ->value(QStringLiteral("nand_directory"),
  406. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::NANDDir)))
  407. .toString()
  408. .toStdString());
  409. FS::SetYuzuPath(
  410. FS::YuzuPath::SDMCDir,
  411. qt_config
  412. ->value(QStringLiteral("sdmc_directory"),
  413. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)))
  414. .toString()
  415. .toStdString());
  416. FS::SetYuzuPath(
  417. FS::YuzuPath::LoadDir,
  418. qt_config
  419. ->value(QStringLiteral("load_directory"),
  420. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::LoadDir)))
  421. .toString()
  422. .toStdString());
  423. FS::SetYuzuPath(
  424. FS::YuzuPath::DumpDir,
  425. qt_config
  426. ->value(QStringLiteral("dump_directory"),
  427. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)))
  428. .toString()
  429. .toStdString());
  430. FS::SetYuzuPath(FS::YuzuPath::TASDir,
  431. qt_config
  432. ->value(QStringLiteral("tas_directory"),
  433. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASDir)))
  434. .toString()
  435. .toStdString());
  436. ReadBasicSetting(Settings::values.gamecard_inserted);
  437. ReadBasicSetting(Settings::values.gamecard_current_game);
  438. ReadBasicSetting(Settings::values.gamecard_path);
  439. qt_config->endGroup();
  440. }
  441. void Config::ReadDebuggingValues() {
  442. qt_config->beginGroup(QStringLiteral("Debugging"));
  443. // Intentionally not using the QT default setting as this is intended to be changed in the ini
  444. Settings::values.record_frame_times =
  445. qt_config->value(QStringLiteral("record_frame_times"), false).toBool();
  446. ReadBasicSetting(Settings::values.program_args);
  447. ReadBasicSetting(Settings::values.dump_exefs);
  448. ReadBasicSetting(Settings::values.dump_nso);
  449. ReadBasicSetting(Settings::values.enable_fs_access_log);
  450. ReadBasicSetting(Settings::values.reporting_services);
  451. ReadBasicSetting(Settings::values.quest_flag);
  452. ReadBasicSetting(Settings::values.disable_macro_jit);
  453. ReadBasicSetting(Settings::values.extended_logging);
  454. ReadBasicSetting(Settings::values.use_debug_asserts);
  455. ReadBasicSetting(Settings::values.use_auto_stub);
  456. qt_config->endGroup();
  457. }
  458. void Config::ReadServiceValues() {
  459. qt_config->beginGroup(QStringLiteral("Services"));
  460. ReadBasicSetting(Settings::values.network_interface);
  461. qt_config->endGroup();
  462. }
  463. void Config::ReadDisabledAddOnValues() {
  464. const auto size = qt_config->beginReadArray(QStringLiteral("DisabledAddOns"));
  465. for (int i = 0; i < size; ++i) {
  466. qt_config->setArrayIndex(i);
  467. const auto title_id = ReadSetting(QStringLiteral("title_id"), 0).toULongLong();
  468. std::vector<std::string> out;
  469. const auto d_size = qt_config->beginReadArray(QStringLiteral("disabled"));
  470. for (int j = 0; j < d_size; ++j) {
  471. qt_config->setArrayIndex(j);
  472. out.push_back(ReadSetting(QStringLiteral("d"), QString{}).toString().toStdString());
  473. }
  474. qt_config->endArray();
  475. Settings::values.disabled_addons.insert_or_assign(title_id, out);
  476. }
  477. qt_config->endArray();
  478. }
  479. void Config::ReadMiscellaneousValues() {
  480. qt_config->beginGroup(QStringLiteral("Miscellaneous"));
  481. ReadBasicSetting(Settings::values.log_filter);
  482. ReadBasicSetting(Settings::values.use_dev_keys);
  483. qt_config->endGroup();
  484. }
  485. void Config::ReadPathValues() {
  486. qt_config->beginGroup(QStringLiteral("Paths"));
  487. UISettings::values.roms_path = ReadSetting(QStringLiteral("romsPath")).toString();
  488. UISettings::values.symbols_path = ReadSetting(QStringLiteral("symbolsPath")).toString();
  489. UISettings::values.game_dir_deprecated =
  490. ReadSetting(QStringLiteral("gameListRootDir"), QStringLiteral(".")).toString();
  491. UISettings::values.game_dir_deprecated_deepscan =
  492. ReadSetting(QStringLiteral("gameListDeepScan"), false).toBool();
  493. const int gamedirs_size = qt_config->beginReadArray(QStringLiteral("gamedirs"));
  494. for (int i = 0; i < gamedirs_size; ++i) {
  495. qt_config->setArrayIndex(i);
  496. UISettings::GameDir game_dir;
  497. game_dir.path = ReadSetting(QStringLiteral("path")).toString();
  498. game_dir.deep_scan = ReadSetting(QStringLiteral("deep_scan"), false).toBool();
  499. game_dir.expanded = ReadSetting(QStringLiteral("expanded"), true).toBool();
  500. UISettings::values.game_dirs.append(game_dir);
  501. }
  502. qt_config->endArray();
  503. // create NAND and SD card directories if empty, these are not removable through the UI,
  504. // also carries over old game list settings if present
  505. if (UISettings::values.game_dirs.isEmpty()) {
  506. UISettings::GameDir game_dir;
  507. game_dir.path = QStringLiteral("SDMC");
  508. game_dir.expanded = true;
  509. UISettings::values.game_dirs.append(game_dir);
  510. game_dir.path = QStringLiteral("UserNAND");
  511. UISettings::values.game_dirs.append(game_dir);
  512. game_dir.path = QStringLiteral("SysNAND");
  513. UISettings::values.game_dirs.append(game_dir);
  514. if (UISettings::values.game_dir_deprecated != QStringLiteral(".")) {
  515. game_dir.path = UISettings::values.game_dir_deprecated;
  516. game_dir.deep_scan = UISettings::values.game_dir_deprecated_deepscan;
  517. UISettings::values.game_dirs.append(game_dir);
  518. }
  519. }
  520. UISettings::values.recent_files = ReadSetting(QStringLiteral("recentFiles")).toStringList();
  521. UISettings::values.language = ReadSetting(QStringLiteral("language"), QString{}).toString();
  522. qt_config->endGroup();
  523. }
  524. void Config::ReadCpuValues() {
  525. qt_config->beginGroup(QStringLiteral("Cpu"));
  526. ReadBasicSetting(Settings::values.cpu_accuracy_first_time);
  527. if (Settings::values.cpu_accuracy_first_time) {
  528. Settings::values.cpu_accuracy.SetValue(Settings::values.cpu_accuracy.GetDefault());
  529. Settings::values.cpu_accuracy_first_time.SetValue(false);
  530. } else {
  531. ReadGlobalSetting(Settings::values.cpu_accuracy);
  532. }
  533. ReadGlobalSetting(Settings::values.cpuopt_unsafe_unfuse_fma);
  534. ReadGlobalSetting(Settings::values.cpuopt_unsafe_reduce_fp_error);
  535. ReadGlobalSetting(Settings::values.cpuopt_unsafe_ignore_standard_fpcr);
  536. ReadGlobalSetting(Settings::values.cpuopt_unsafe_inaccurate_nan);
  537. ReadGlobalSetting(Settings::values.cpuopt_unsafe_fastmem_check);
  538. if (global) {
  539. ReadBasicSetting(Settings::values.cpu_debug_mode);
  540. ReadBasicSetting(Settings::values.cpuopt_page_tables);
  541. ReadBasicSetting(Settings::values.cpuopt_block_linking);
  542. ReadBasicSetting(Settings::values.cpuopt_return_stack_buffer);
  543. ReadBasicSetting(Settings::values.cpuopt_fast_dispatcher);
  544. ReadBasicSetting(Settings::values.cpuopt_context_elimination);
  545. ReadBasicSetting(Settings::values.cpuopt_const_prop);
  546. ReadBasicSetting(Settings::values.cpuopt_misc_ir);
  547. ReadBasicSetting(Settings::values.cpuopt_reduce_misalign_checks);
  548. ReadBasicSetting(Settings::values.cpuopt_fastmem);
  549. }
  550. qt_config->endGroup();
  551. }
  552. void Config::ReadRendererValues() {
  553. qt_config->beginGroup(QStringLiteral("Renderer"));
  554. ReadGlobalSetting(Settings::values.renderer_backend);
  555. ReadGlobalSetting(Settings::values.vulkan_device);
  556. ReadGlobalSetting(Settings::values.fullscreen_mode);
  557. ReadGlobalSetting(Settings::values.aspect_ratio);
  558. ReadGlobalSetting(Settings::values.resolution_setup);
  559. ReadGlobalSetting(Settings::values.scaling_filter);
  560. ReadGlobalSetting(Settings::values.anti_aliasing);
  561. ReadGlobalSetting(Settings::values.max_anisotropy);
  562. ReadGlobalSetting(Settings::values.use_speed_limit);
  563. ReadGlobalSetting(Settings::values.speed_limit);
  564. ReadGlobalSetting(Settings::values.fps_cap);
  565. ReadGlobalSetting(Settings::values.use_disk_shader_cache);
  566. ReadGlobalSetting(Settings::values.gpu_accuracy);
  567. ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
  568. ReadGlobalSetting(Settings::values.nvdec_emulation);
  569. ReadGlobalSetting(Settings::values.accelerate_astc);
  570. ReadGlobalSetting(Settings::values.use_vsync);
  571. ReadGlobalSetting(Settings::values.shader_backend);
  572. ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
  573. ReadGlobalSetting(Settings::values.use_fast_gpu_time);
  574. ReadGlobalSetting(Settings::values.bg_red);
  575. ReadGlobalSetting(Settings::values.bg_green);
  576. ReadGlobalSetting(Settings::values.bg_blue);
  577. if (global) {
  578. ReadBasicSetting(Settings::values.renderer_debug);
  579. ReadBasicSetting(Settings::values.renderer_shader_feedback);
  580. ReadBasicSetting(Settings::values.enable_nsight_aftermath);
  581. ReadBasicSetting(Settings::values.disable_shader_loop_safety_checks);
  582. }
  583. qt_config->endGroup();
  584. }
  585. void Config::ReadScreenshotValues() {
  586. qt_config->beginGroup(QStringLiteral("Screenshots"));
  587. UISettings::values.enable_screenshot_save_as =
  588. ReadSetting(QStringLiteral("enable_screenshot_save_as"), true).toBool();
  589. FS::SetYuzuPath(
  590. FS::YuzuPath::ScreenshotsDir,
  591. qt_config
  592. ->value(QStringLiteral("screenshot_path"),
  593. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::ScreenshotsDir)))
  594. .toString()
  595. .toStdString());
  596. qt_config->endGroup();
  597. }
  598. void Config::ReadShortcutValues() {
  599. qt_config->beginGroup(QStringLiteral("Shortcuts"));
  600. for (const auto& [name, group, shortcut] : default_hotkeys) {
  601. const auto& [keyseq, context] = shortcut;
  602. qt_config->beginGroup(group);
  603. qt_config->beginGroup(name);
  604. // No longer using ReadSetting for shortcut.second as it innacurately returns a value of 1
  605. // for WidgetWithChildrenShortcut which is a value of 3. Needed to fix shortcuts the open
  606. // a file dialog in windowed mode
  607. UISettings::values.shortcuts.push_back(
  608. {name,
  609. group,
  610. {ReadSetting(QStringLiteral("KeySeq"), keyseq).toString(), shortcut.second}});
  611. qt_config->endGroup();
  612. qt_config->endGroup();
  613. }
  614. qt_config->endGroup();
  615. }
  616. void Config::ReadSystemValues() {
  617. qt_config->beginGroup(QStringLiteral("System"));
  618. ReadGlobalSetting(Settings::values.language_index);
  619. ReadGlobalSetting(Settings::values.region_index);
  620. ReadGlobalSetting(Settings::values.time_zone_index);
  621. bool rng_seed_enabled;
  622. ReadSettingGlobal(rng_seed_enabled, QStringLiteral("rng_seed_enabled"), false);
  623. bool rng_seed_global =
  624. global || qt_config->value(QStringLiteral("rng_seed/use_global"), true).toBool();
  625. Settings::values.rng_seed.SetGlobal(rng_seed_global);
  626. if (global || !rng_seed_global) {
  627. if (rng_seed_enabled) {
  628. Settings::values.rng_seed.SetValue(ReadSetting(QStringLiteral("rng_seed"), 0).toUInt());
  629. } else {
  630. Settings::values.rng_seed.SetValue(std::nullopt);
  631. }
  632. }
  633. if (global) {
  634. ReadBasicSetting(Settings::values.current_user);
  635. Settings::values.current_user = std::clamp<int>(Settings::values.current_user.GetValue(), 0,
  636. Service::Account::MAX_USERS - 1);
  637. const auto custom_rtc_enabled =
  638. ReadSetting(QStringLiteral("custom_rtc_enabled"), false).toBool();
  639. if (custom_rtc_enabled) {
  640. Settings::values.custom_rtc = ReadSetting(QStringLiteral("custom_rtc"), 0).toLongLong();
  641. } else {
  642. Settings::values.custom_rtc = std::nullopt;
  643. }
  644. }
  645. ReadGlobalSetting(Settings::values.sound_index);
  646. qt_config->endGroup();
  647. }
  648. void Config::ReadUIValues() {
  649. qt_config->beginGroup(QStringLiteral("UI"));
  650. UISettings::values.theme =
  651. ReadSetting(QStringLiteral("theme"), QString::fromUtf8(UISettings::themes[0].second))
  652. .toString();
  653. ReadBasicSetting(UISettings::values.enable_discord_presence);
  654. ReadBasicSetting(UISettings::values.select_user_on_boot);
  655. ReadUIGamelistValues();
  656. ReadUILayoutValues();
  657. ReadPathValues();
  658. ReadScreenshotValues();
  659. ReadShortcutValues();
  660. ReadBasicSetting(UISettings::values.single_window_mode);
  661. ReadBasicSetting(UISettings::values.fullscreen);
  662. ReadBasicSetting(UISettings::values.display_titlebar);
  663. ReadBasicSetting(UISettings::values.show_filter_bar);
  664. ReadBasicSetting(UISettings::values.show_status_bar);
  665. ReadBasicSetting(UISettings::values.confirm_before_closing);
  666. ReadBasicSetting(UISettings::values.first_start);
  667. ReadBasicSetting(UISettings::values.callout_flags);
  668. ReadBasicSetting(UISettings::values.show_console);
  669. ReadBasicSetting(UISettings::values.pause_when_in_background);
  670. ReadBasicSetting(UISettings::values.hide_mouse);
  671. qt_config->endGroup();
  672. }
  673. void Config::ReadUIGamelistValues() {
  674. qt_config->beginGroup(QStringLiteral("UIGameList"));
  675. ReadBasicSetting(UISettings::values.show_add_ons);
  676. ReadBasicSetting(UISettings::values.game_icon_size);
  677. ReadBasicSetting(UISettings::values.folder_icon_size);
  678. ReadBasicSetting(UISettings::values.row_1_text_id);
  679. ReadBasicSetting(UISettings::values.row_2_text_id);
  680. ReadBasicSetting(UISettings::values.cache_game_list);
  681. const int favorites_size = qt_config->beginReadArray(QStringLiteral("favorites"));
  682. for (int i = 0; i < favorites_size; i++) {
  683. qt_config->setArrayIndex(i);
  684. UISettings::values.favorited_ids.append(
  685. ReadSetting(QStringLiteral("program_id")).toULongLong());
  686. }
  687. qt_config->endArray();
  688. qt_config->endGroup();
  689. }
  690. void Config::ReadUILayoutValues() {
  691. qt_config->beginGroup(QStringLiteral("UILayout"));
  692. UISettings::values.geometry = ReadSetting(QStringLiteral("geometry")).toByteArray();
  693. UISettings::values.state = ReadSetting(QStringLiteral("state")).toByteArray();
  694. UISettings::values.renderwindow_geometry =
  695. ReadSetting(QStringLiteral("geometryRenderWindow")).toByteArray();
  696. UISettings::values.gamelist_header_state =
  697. ReadSetting(QStringLiteral("gameListHeaderState")).toByteArray();
  698. UISettings::values.microprofile_geometry =
  699. ReadSetting(QStringLiteral("microProfileDialogGeometry")).toByteArray();
  700. ReadBasicSetting(UISettings::values.microprofile_visible);
  701. qt_config->endGroup();
  702. }
  703. void Config::ReadWebServiceValues() {
  704. qt_config->beginGroup(QStringLiteral("WebService"));
  705. ReadBasicSetting(Settings::values.enable_telemetry);
  706. ReadBasicSetting(Settings::values.web_api_url);
  707. ReadBasicSetting(Settings::values.yuzu_username);
  708. ReadBasicSetting(Settings::values.yuzu_token);
  709. qt_config->endGroup();
  710. }
  711. void Config::ReadValues() {
  712. if (global) {
  713. ReadControlValues();
  714. ReadDataStorageValues();
  715. ReadDebuggingValues();
  716. ReadDisabledAddOnValues();
  717. ReadServiceValues();
  718. ReadUIValues();
  719. ReadWebServiceValues();
  720. ReadMiscellaneousValues();
  721. }
  722. ReadCoreValues();
  723. ReadCpuValues();
  724. ReadRendererValues();
  725. ReadAudioValues();
  726. ReadSystemValues();
  727. }
  728. void Config::SavePlayerValue(std::size_t player_index) {
  729. const QString player_prefix = [this, player_index] {
  730. if (type == ConfigType::InputProfile) {
  731. return QString{};
  732. } else {
  733. return QStringLiteral("player_%1_").arg(player_index);
  734. }
  735. }();
  736. const auto& player = Settings::values.players.GetValue()[player_index];
  737. WriteSetting(QStringLiteral("%1type").arg(player_prefix),
  738. static_cast<u8>(player.controller_type),
  739. static_cast<u8>(Settings::ControllerType::ProController));
  740. if (!player_prefix.isEmpty()) {
  741. WriteSetting(QStringLiteral("%1connected").arg(player_prefix), player.connected,
  742. player_index == 0);
  743. WriteSetting(QStringLiteral("%1vibration_enabled").arg(player_prefix),
  744. player.vibration_enabled, true);
  745. WriteSetting(QStringLiteral("%1vibration_strength").arg(player_prefix),
  746. player.vibration_strength, 100);
  747. WriteSetting(QStringLiteral("%1body_color_left").arg(player_prefix), player.body_color_left,
  748. Settings::JOYCON_BODY_NEON_BLUE);
  749. WriteSetting(QStringLiteral("%1body_color_right").arg(player_prefix),
  750. player.body_color_right, Settings::JOYCON_BODY_NEON_RED);
  751. WriteSetting(QStringLiteral("%1button_color_left").arg(player_prefix),
  752. player.button_color_left, Settings::JOYCON_BUTTONS_NEON_BLUE);
  753. WriteSetting(QStringLiteral("%1button_color_right").arg(player_prefix),
  754. player.button_color_right, Settings::JOYCON_BUTTONS_NEON_RED);
  755. }
  756. for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
  757. const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
  758. WriteSetting(QStringLiteral("%1").arg(player_prefix) +
  759. QString::fromStdString(Settings::NativeButton::mapping[i]),
  760. QString::fromStdString(player.buttons[i]),
  761. QString::fromStdString(default_param));
  762. }
  763. for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
  764. const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
  765. default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
  766. default_analogs[i][3], default_stick_mod[i], 0.5f);
  767. WriteSetting(QStringLiteral("%1").arg(player_prefix) +
  768. QString::fromStdString(Settings::NativeAnalog::mapping[i]),
  769. QString::fromStdString(player.analogs[i]),
  770. QString::fromStdString(default_param));
  771. }
  772. for (int i = 0; i < Settings::NativeVibration::NumVibrations; ++i) {
  773. WriteSetting(QStringLiteral("%1").arg(player_prefix) +
  774. QString::fromStdString(Settings::NativeVibration::mapping[i]),
  775. QString::fromStdString(player.vibrations[i]), QString{});
  776. }
  777. for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
  778. const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
  779. WriteSetting(QStringLiteral("%1").arg(player_prefix) +
  780. QString::fromStdString(Settings::NativeMotion::mapping[i]),
  781. QString::fromStdString(player.motions[i]),
  782. QString::fromStdString(default_param));
  783. }
  784. }
  785. void Config::SaveDebugValues() {
  786. WriteBasicSetting(Settings::values.debug_pad_enabled);
  787. for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
  788. const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
  789. WriteSetting(QStringLiteral("debug_pad_") +
  790. QString::fromStdString(Settings::NativeButton::mapping[i]),
  791. QString::fromStdString(Settings::values.debug_pad_buttons[i]),
  792. QString::fromStdString(default_param));
  793. }
  794. for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
  795. const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
  796. default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
  797. default_analogs[i][3], default_stick_mod[i], 0.5f);
  798. WriteSetting(QStringLiteral("debug_pad_") +
  799. QString::fromStdString(Settings::NativeAnalog::mapping[i]),
  800. QString::fromStdString(Settings::values.debug_pad_analogs[i]),
  801. QString::fromStdString(default_param));
  802. }
  803. }
  804. void Config::SaveMouseValues() {
  805. WriteBasicSetting(Settings::values.mouse_enabled);
  806. }
  807. void Config::SaveTouchscreenValues() {
  808. const auto& touchscreen = Settings::values.touchscreen;
  809. WriteSetting(QStringLiteral("touchscreen_enabled"), touchscreen.enabled, true);
  810. WriteSetting(QStringLiteral("touchscreen_angle"), touchscreen.rotation_angle, 0);
  811. WriteSetting(QStringLiteral("touchscreen_diameter_x"), touchscreen.diameter_x, 15);
  812. WriteSetting(QStringLiteral("touchscreen_diameter_y"), touchscreen.diameter_y, 15);
  813. }
  814. void Config::SaveMotionTouchValues() {
  815. WriteBasicSetting(Settings::values.touch_device);
  816. WriteBasicSetting(Settings::values.touch_from_button_map_index);
  817. WriteBasicSetting(Settings::values.udp_input_servers);
  818. WriteBasicSetting(Settings::values.enable_udp_controller);
  819. qt_config->beginWriteArray(QStringLiteral("touch_from_button_maps"));
  820. for (std::size_t p = 0; p < Settings::values.touch_from_button_maps.size(); ++p) {
  821. qt_config->setArrayIndex(static_cast<int>(p));
  822. WriteSetting(QStringLiteral("name"),
  823. QString::fromStdString(Settings::values.touch_from_button_maps[p].name),
  824. QStringLiteral("default"));
  825. qt_config->beginWriteArray(QStringLiteral("entries"));
  826. for (std::size_t q = 0; q < Settings::values.touch_from_button_maps[p].buttons.size();
  827. ++q) {
  828. qt_config->setArrayIndex(static_cast<int>(q));
  829. WriteSetting(
  830. QStringLiteral("bind"),
  831. QString::fromStdString(Settings::values.touch_from_button_maps[p].buttons[q]));
  832. }
  833. qt_config->endArray();
  834. }
  835. qt_config->endArray();
  836. }
  837. void Config::SaveValues() {
  838. if (global) {
  839. SaveControlValues();
  840. SaveDataStorageValues();
  841. SaveDebuggingValues();
  842. SaveDisabledAddOnValues();
  843. SaveNetworkValues();
  844. SaveUIValues();
  845. SaveWebServiceValues();
  846. SaveMiscellaneousValues();
  847. }
  848. SaveCoreValues();
  849. SaveCpuValues();
  850. SaveRendererValues();
  851. SaveAudioValues();
  852. SaveSystemValues();
  853. }
  854. void Config::SaveAudioValues() {
  855. qt_config->beginGroup(QStringLiteral("Audio"));
  856. if (global) {
  857. WriteBasicSetting(Settings::values.sink_id);
  858. WriteBasicSetting(Settings::values.audio_device_id);
  859. }
  860. WriteGlobalSetting(Settings::values.volume);
  861. qt_config->endGroup();
  862. }
  863. void Config::SaveControlValues() {
  864. qt_config->beginGroup(QStringLiteral("Controls"));
  865. for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
  866. SavePlayerValue(p);
  867. }
  868. SaveDebugValues();
  869. SaveMouseValues();
  870. SaveTouchscreenValues();
  871. SaveMotionTouchValues();
  872. WriteGlobalSetting(Settings::values.use_docked_mode);
  873. WriteGlobalSetting(Settings::values.vibration_enabled);
  874. WriteGlobalSetting(Settings::values.enable_accurate_vibrations);
  875. WriteGlobalSetting(Settings::values.motion_enabled);
  876. WriteBasicSetting(Settings::values.enable_raw_input);
  877. WriteBasicSetting(Settings::values.keyboard_enabled);
  878. WriteBasicSetting(Settings::values.emulate_analog_keyboard);
  879. WriteBasicSetting(Settings::values.mouse_panning_sensitivity);
  880. WriteBasicSetting(Settings::values.tas_enable);
  881. WriteBasicSetting(Settings::values.tas_loop);
  882. WriteBasicSetting(Settings::values.pause_tas_on_load);
  883. qt_config->endGroup();
  884. }
  885. void Config::SaveCoreValues() {
  886. qt_config->beginGroup(QStringLiteral("Core"));
  887. WriteGlobalSetting(Settings::values.use_multi_core);
  888. qt_config->endGroup();
  889. }
  890. void Config::SaveDataStorageValues() {
  891. qt_config->beginGroup(QStringLiteral("Data Storage"));
  892. WriteBasicSetting(Settings::values.use_virtual_sd);
  893. WriteSetting(QStringLiteral("nand_directory"),
  894. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::NANDDir)),
  895. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::NANDDir)));
  896. WriteSetting(QStringLiteral("sdmc_directory"),
  897. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)),
  898. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)));
  899. WriteSetting(QStringLiteral("load_directory"),
  900. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::LoadDir)),
  901. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::LoadDir)));
  902. WriteSetting(QStringLiteral("dump_directory"),
  903. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)),
  904. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
  905. WriteSetting(QStringLiteral("tas_directory"),
  906. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASDir)),
  907. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASDir)));
  908. WriteBasicSetting(Settings::values.gamecard_inserted);
  909. WriteBasicSetting(Settings::values.gamecard_current_game);
  910. WriteBasicSetting(Settings::values.gamecard_path);
  911. qt_config->endGroup();
  912. }
  913. void Config::SaveDebuggingValues() {
  914. qt_config->beginGroup(QStringLiteral("Debugging"));
  915. // Intentionally not using the QT default setting as this is intended to be changed in the ini
  916. qt_config->setValue(QStringLiteral("record_frame_times"), Settings::values.record_frame_times);
  917. WriteBasicSetting(Settings::values.program_args);
  918. WriteBasicSetting(Settings::values.dump_exefs);
  919. WriteBasicSetting(Settings::values.dump_nso);
  920. WriteBasicSetting(Settings::values.enable_fs_access_log);
  921. WriteBasicSetting(Settings::values.quest_flag);
  922. WriteBasicSetting(Settings::values.use_debug_asserts);
  923. WriteBasicSetting(Settings::values.disable_macro_jit);
  924. qt_config->endGroup();
  925. }
  926. void Config::SaveNetworkValues() {
  927. qt_config->beginGroup(QStringLiteral("Services"));
  928. WriteBasicSetting(Settings::values.network_interface);
  929. qt_config->endGroup();
  930. }
  931. void Config::SaveDisabledAddOnValues() {
  932. qt_config->beginWriteArray(QStringLiteral("DisabledAddOns"));
  933. int i = 0;
  934. for (const auto& elem : Settings::values.disabled_addons) {
  935. qt_config->setArrayIndex(i);
  936. WriteSetting(QStringLiteral("title_id"), QVariant::fromValue<u64>(elem.first), 0);
  937. qt_config->beginWriteArray(QStringLiteral("disabled"));
  938. for (std::size_t j = 0; j < elem.second.size(); ++j) {
  939. qt_config->setArrayIndex(static_cast<int>(j));
  940. WriteSetting(QStringLiteral("d"), QString::fromStdString(elem.second[j]), QString{});
  941. }
  942. qt_config->endArray();
  943. ++i;
  944. }
  945. qt_config->endArray();
  946. }
  947. void Config::SaveMiscellaneousValues() {
  948. qt_config->beginGroup(QStringLiteral("Miscellaneous"));
  949. WriteBasicSetting(Settings::values.log_filter);
  950. WriteBasicSetting(Settings::values.use_dev_keys);
  951. qt_config->endGroup();
  952. }
  953. void Config::SavePathValues() {
  954. qt_config->beginGroup(QStringLiteral("Paths"));
  955. WriteSetting(QStringLiteral("romsPath"), UISettings::values.roms_path);
  956. WriteSetting(QStringLiteral("symbolsPath"), UISettings::values.symbols_path);
  957. qt_config->beginWriteArray(QStringLiteral("gamedirs"));
  958. for (int i = 0; i < UISettings::values.game_dirs.size(); ++i) {
  959. qt_config->setArrayIndex(i);
  960. const auto& game_dir = UISettings::values.game_dirs[i];
  961. WriteSetting(QStringLiteral("path"), game_dir.path);
  962. WriteSetting(QStringLiteral("deep_scan"), game_dir.deep_scan, false);
  963. WriteSetting(QStringLiteral("expanded"), game_dir.expanded, true);
  964. }
  965. qt_config->endArray();
  966. WriteSetting(QStringLiteral("recentFiles"), UISettings::values.recent_files);
  967. WriteSetting(QStringLiteral("language"), UISettings::values.language, QString{});
  968. qt_config->endGroup();
  969. }
  970. void Config::SaveCpuValues() {
  971. qt_config->beginGroup(QStringLiteral("Cpu"));
  972. WriteBasicSetting(Settings::values.cpu_accuracy_first_time);
  973. WriteSetting(QStringLiteral("cpu_accuracy"),
  974. static_cast<u32>(Settings::values.cpu_accuracy.GetValue(global)),
  975. static_cast<u32>(Settings::values.cpu_accuracy.GetDefault()),
  976. Settings::values.cpu_accuracy.UsingGlobal());
  977. WriteGlobalSetting(Settings::values.cpuopt_unsafe_unfuse_fma);
  978. WriteGlobalSetting(Settings::values.cpuopt_unsafe_reduce_fp_error);
  979. WriteGlobalSetting(Settings::values.cpuopt_unsafe_ignore_standard_fpcr);
  980. WriteGlobalSetting(Settings::values.cpuopt_unsafe_inaccurate_nan);
  981. WriteGlobalSetting(Settings::values.cpuopt_unsafe_fastmem_check);
  982. if (global) {
  983. WriteBasicSetting(Settings::values.cpu_debug_mode);
  984. WriteBasicSetting(Settings::values.cpuopt_page_tables);
  985. WriteBasicSetting(Settings::values.cpuopt_block_linking);
  986. WriteBasicSetting(Settings::values.cpuopt_return_stack_buffer);
  987. WriteBasicSetting(Settings::values.cpuopt_fast_dispatcher);
  988. WriteBasicSetting(Settings::values.cpuopt_context_elimination);
  989. WriteBasicSetting(Settings::values.cpuopt_const_prop);
  990. WriteBasicSetting(Settings::values.cpuopt_misc_ir);
  991. WriteBasicSetting(Settings::values.cpuopt_reduce_misalign_checks);
  992. WriteBasicSetting(Settings::values.cpuopt_fastmem);
  993. }
  994. qt_config->endGroup();
  995. }
  996. void Config::SaveRendererValues() {
  997. qt_config->beginGroup(QStringLiteral("Renderer"));
  998. WriteSetting(QString::fromStdString(Settings::values.renderer_backend.GetLabel()),
  999. static_cast<u32>(Settings::values.renderer_backend.GetValue(global)),
  1000. static_cast<u32>(Settings::values.renderer_backend.GetDefault()),
  1001. Settings::values.renderer_backend.UsingGlobal());
  1002. WriteGlobalSetting(Settings::values.vulkan_device);
  1003. WriteSetting(QString::fromStdString(Settings::values.fullscreen_mode.GetLabel()),
  1004. static_cast<u32>(Settings::values.fullscreen_mode.GetValue(global)),
  1005. static_cast<u32>(Settings::values.fullscreen_mode.GetDefault()),
  1006. Settings::values.fullscreen_mode.UsingGlobal());
  1007. WriteGlobalSetting(Settings::values.aspect_ratio);
  1008. WriteSetting(QString::fromStdString(Settings::values.resolution_setup.GetLabel()),
  1009. static_cast<u32>(Settings::values.resolution_setup.GetValue(global)),
  1010. static_cast<u32>(Settings::values.resolution_setup.GetDefault()),
  1011. Settings::values.resolution_setup.UsingGlobal());
  1012. WriteSetting(QString::fromStdString(Settings::values.scaling_filter.GetLabel()),
  1013. static_cast<u32>(Settings::values.scaling_filter.GetValue(global)),
  1014. static_cast<u32>(Settings::values.scaling_filter.GetDefault()),
  1015. Settings::values.scaling_filter.UsingGlobal());
  1016. WriteSetting(QString::fromStdString(Settings::values.anti_aliasing.GetLabel()),
  1017. static_cast<u32>(Settings::values.anti_aliasing.GetValue(global)),
  1018. static_cast<u32>(Settings::values.anti_aliasing.GetDefault()),
  1019. Settings::values.anti_aliasing.UsingGlobal());
  1020. WriteGlobalSetting(Settings::values.max_anisotropy);
  1021. WriteGlobalSetting(Settings::values.use_speed_limit);
  1022. WriteGlobalSetting(Settings::values.speed_limit);
  1023. WriteGlobalSetting(Settings::values.fps_cap);
  1024. WriteGlobalSetting(Settings::values.use_disk_shader_cache);
  1025. WriteSetting(QString::fromStdString(Settings::values.gpu_accuracy.GetLabel()),
  1026. static_cast<u32>(Settings::values.gpu_accuracy.GetValue(global)),
  1027. static_cast<u32>(Settings::values.gpu_accuracy.GetDefault()),
  1028. Settings::values.gpu_accuracy.UsingGlobal());
  1029. WriteGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
  1030. WriteSetting(QString::fromStdString(Settings::values.nvdec_emulation.GetLabel()),
  1031. static_cast<u32>(Settings::values.nvdec_emulation.GetValue(global)),
  1032. static_cast<u32>(Settings::values.nvdec_emulation.GetDefault()),
  1033. Settings::values.nvdec_emulation.UsingGlobal());
  1034. WriteGlobalSetting(Settings::values.accelerate_astc);
  1035. WriteGlobalSetting(Settings::values.use_vsync);
  1036. WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()),
  1037. static_cast<u32>(Settings::values.shader_backend.GetValue(global)),
  1038. static_cast<u32>(Settings::values.shader_backend.GetDefault()),
  1039. Settings::values.shader_backend.UsingGlobal());
  1040. WriteGlobalSetting(Settings::values.use_asynchronous_shaders);
  1041. WriteGlobalSetting(Settings::values.use_fast_gpu_time);
  1042. WriteGlobalSetting(Settings::values.bg_red);
  1043. WriteGlobalSetting(Settings::values.bg_green);
  1044. WriteGlobalSetting(Settings::values.bg_blue);
  1045. if (global) {
  1046. WriteBasicSetting(Settings::values.renderer_debug);
  1047. WriteBasicSetting(Settings::values.renderer_shader_feedback);
  1048. WriteBasicSetting(Settings::values.enable_nsight_aftermath);
  1049. WriteBasicSetting(Settings::values.disable_shader_loop_safety_checks);
  1050. }
  1051. qt_config->endGroup();
  1052. }
  1053. void Config::SaveScreenshotValues() {
  1054. qt_config->beginGroup(QStringLiteral("Screenshots"));
  1055. WriteBasicSetting(UISettings::values.enable_screenshot_save_as);
  1056. WriteSetting(QStringLiteral("screenshot_path"),
  1057. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::ScreenshotsDir)));
  1058. qt_config->endGroup();
  1059. }
  1060. void Config::SaveShortcutValues() {
  1061. qt_config->beginGroup(QStringLiteral("Shortcuts"));
  1062. // Lengths of UISettings::values.shortcuts & default_hotkeys are same.
  1063. // However, their ordering must also be the same.
  1064. for (std::size_t i = 0; i < default_hotkeys.size(); i++) {
  1065. const auto& [name, group, shortcut] = UISettings::values.shortcuts[i];
  1066. const auto& default_hotkey = default_hotkeys[i].shortcut;
  1067. qt_config->beginGroup(group);
  1068. qt_config->beginGroup(name);
  1069. WriteSetting(QStringLiteral("KeySeq"), shortcut.first, default_hotkey.first);
  1070. WriteSetting(QStringLiteral("Context"), shortcut.second, default_hotkey.second);
  1071. qt_config->endGroup();
  1072. qt_config->endGroup();
  1073. }
  1074. qt_config->endGroup();
  1075. }
  1076. void Config::SaveSystemValues() {
  1077. qt_config->beginGroup(QStringLiteral("System"));
  1078. WriteGlobalSetting(Settings::values.language_index);
  1079. WriteGlobalSetting(Settings::values.region_index);
  1080. WriteGlobalSetting(Settings::values.time_zone_index);
  1081. WriteSetting(QStringLiteral("rng_seed_enabled"),
  1082. Settings::values.rng_seed.GetValue(global).has_value(), false,
  1083. Settings::values.rng_seed.UsingGlobal());
  1084. WriteSetting(QStringLiteral("rng_seed"), Settings::values.rng_seed.GetValue(global).value_or(0),
  1085. 0, Settings::values.rng_seed.UsingGlobal());
  1086. if (global) {
  1087. WriteBasicSetting(Settings::values.current_user);
  1088. WriteSetting(QStringLiteral("custom_rtc_enabled"), Settings::values.custom_rtc.has_value(),
  1089. false);
  1090. WriteSetting(QStringLiteral("custom_rtc"),
  1091. QVariant::fromValue<long long>(Settings::values.custom_rtc.value_or(0)), 0);
  1092. }
  1093. WriteGlobalSetting(Settings::values.sound_index);
  1094. qt_config->endGroup();
  1095. }
  1096. void Config::SaveUIValues() {
  1097. qt_config->beginGroup(QStringLiteral("UI"));
  1098. WriteSetting(QStringLiteral("theme"), UISettings::values.theme,
  1099. QString::fromUtf8(UISettings::themes[0].second));
  1100. WriteBasicSetting(UISettings::values.enable_discord_presence);
  1101. WriteBasicSetting(UISettings::values.select_user_on_boot);
  1102. SaveUIGamelistValues();
  1103. SaveUILayoutValues();
  1104. SavePathValues();
  1105. SaveScreenshotValues();
  1106. SaveShortcutValues();
  1107. WriteBasicSetting(UISettings::values.single_window_mode);
  1108. WriteBasicSetting(UISettings::values.fullscreen);
  1109. WriteBasicSetting(UISettings::values.display_titlebar);
  1110. WriteBasicSetting(UISettings::values.show_filter_bar);
  1111. WriteBasicSetting(UISettings::values.show_status_bar);
  1112. WriteBasicSetting(UISettings::values.confirm_before_closing);
  1113. WriteBasicSetting(UISettings::values.first_start);
  1114. WriteBasicSetting(UISettings::values.callout_flags);
  1115. WriteBasicSetting(UISettings::values.show_console);
  1116. WriteBasicSetting(UISettings::values.pause_when_in_background);
  1117. WriteBasicSetting(UISettings::values.hide_mouse);
  1118. qt_config->endGroup();
  1119. }
  1120. void Config::SaveUIGamelistValues() {
  1121. qt_config->beginGroup(QStringLiteral("UIGameList"));
  1122. WriteBasicSetting(UISettings::values.show_add_ons);
  1123. WriteBasicSetting(UISettings::values.game_icon_size);
  1124. WriteBasicSetting(UISettings::values.folder_icon_size);
  1125. WriteBasicSetting(UISettings::values.row_1_text_id);
  1126. WriteBasicSetting(UISettings::values.row_2_text_id);
  1127. WriteBasicSetting(UISettings::values.cache_game_list);
  1128. qt_config->beginWriteArray(QStringLiteral("favorites"));
  1129. for (int i = 0; i < UISettings::values.favorited_ids.size(); i++) {
  1130. qt_config->setArrayIndex(i);
  1131. WriteSetting(QStringLiteral("program_id"),
  1132. QVariant::fromValue(UISettings::values.favorited_ids[i]));
  1133. }
  1134. qt_config->endArray();
  1135. qt_config->endGroup();
  1136. }
  1137. void Config::SaveUILayoutValues() {
  1138. qt_config->beginGroup(QStringLiteral("UILayout"));
  1139. WriteSetting(QStringLiteral("geometry"), UISettings::values.geometry);
  1140. WriteSetting(QStringLiteral("state"), UISettings::values.state);
  1141. WriteSetting(QStringLiteral("geometryRenderWindow"), UISettings::values.renderwindow_geometry);
  1142. WriteSetting(QStringLiteral("gameListHeaderState"), UISettings::values.gamelist_header_state);
  1143. WriteSetting(QStringLiteral("microProfileDialogGeometry"),
  1144. UISettings::values.microprofile_geometry);
  1145. WriteBasicSetting(UISettings::values.microprofile_visible);
  1146. qt_config->endGroup();
  1147. }
  1148. void Config::SaveWebServiceValues() {
  1149. qt_config->beginGroup(QStringLiteral("WebService"));
  1150. WriteBasicSetting(Settings::values.enable_telemetry);
  1151. WriteBasicSetting(Settings::values.web_api_url);
  1152. WriteBasicSetting(Settings::values.yuzu_username);
  1153. WriteBasicSetting(Settings::values.yuzu_token);
  1154. qt_config->endGroup();
  1155. }
  1156. QVariant Config::ReadSetting(const QString& name) const {
  1157. return qt_config->value(name);
  1158. }
  1159. QVariant Config::ReadSetting(const QString& name, const QVariant& default_value) const {
  1160. QVariant result;
  1161. if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) {
  1162. result = default_value;
  1163. } else {
  1164. result = qt_config->value(name, default_value);
  1165. }
  1166. return result;
  1167. }
  1168. template <typename Type>
  1169. void Config::ReadGlobalSetting(Settings::Setting<Type>& setting) {
  1170. QString name = QString::fromStdString(setting.GetLabel());
  1171. const bool use_global = qt_config->value(name + QStringLiteral("/use_global"), true).toBool();
  1172. setting.SetGlobal(use_global);
  1173. if (global || !use_global) {
  1174. setting.SetValue(static_cast<QVariant>(
  1175. ReadSetting(name, QVariant::fromValue<Type>(setting.GetDefault())))
  1176. .value<Type>());
  1177. }
  1178. }
  1179. template <typename Type>
  1180. void Config::ReadSettingGlobal(Type& setting, const QString& name,
  1181. const QVariant& default_value) const {
  1182. const bool use_global = qt_config->value(name + QStringLiteral("/use_global"), true).toBool();
  1183. if (global || !use_global) {
  1184. setting = ReadSetting(name, default_value).value<Type>();
  1185. }
  1186. }
  1187. void Config::WriteSetting(const QString& name, const QVariant& value) {
  1188. qt_config->setValue(name, value);
  1189. }
  1190. void Config::WriteSetting(const QString& name, const QVariant& value,
  1191. const QVariant& default_value) {
  1192. qt_config->setValue(name + QStringLiteral("/default"), value == default_value);
  1193. qt_config->setValue(name, value);
  1194. }
  1195. void Config::WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value,
  1196. bool use_global) {
  1197. if (!global) {
  1198. qt_config->setValue(name + QStringLiteral("/use_global"), use_global);
  1199. }
  1200. if (global || !use_global) {
  1201. qt_config->setValue(name + QStringLiteral("/default"), value == default_value);
  1202. qt_config->setValue(name, value);
  1203. }
  1204. }
  1205. void Config::Reload() {
  1206. ReadValues();
  1207. // To apply default value changes
  1208. SaveValues();
  1209. system.ApplySettings();
  1210. }
  1211. void Config::Save() {
  1212. SaveValues();
  1213. }
  1214. void Config::ReadControlPlayerValue(std::size_t player_index) {
  1215. qt_config->beginGroup(QStringLiteral("Controls"));
  1216. ReadPlayerValue(player_index);
  1217. qt_config->endGroup();
  1218. }
  1219. void Config::SaveControlPlayerValue(std::size_t player_index) {
  1220. qt_config->beginGroup(QStringLiteral("Controls"));
  1221. SavePlayerValue(player_index);
  1222. qt_config->endGroup();
  1223. }
  1224. const std::string& Config::GetConfigFilePath() const {
  1225. return qt_config_loc;
  1226. }