vk_scheduler.cpp 9.1 KB

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  1. // Copyright 2019 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <memory>
  5. #include <mutex>
  6. #include <optional>
  7. #include <thread>
  8. #include <utility>
  9. #include "common/microprofile.h"
  10. #include "common/thread.h"
  11. #include "video_core/renderer_vulkan/vk_command_pool.h"
  12. #include "video_core/renderer_vulkan/vk_master_semaphore.h"
  13. #include "video_core/renderer_vulkan/vk_query_cache.h"
  14. #include "video_core/renderer_vulkan/vk_scheduler.h"
  15. #include "video_core/renderer_vulkan/vk_state_tracker.h"
  16. #include "video_core/renderer_vulkan/vk_texture_cache.h"
  17. #include "video_core/vulkan_common/vulkan_device.h"
  18. #include "video_core/vulkan_common/vulkan_wrapper.h"
  19. namespace Vulkan {
  20. MICROPROFILE_DECLARE(Vulkan_WaitForWorker);
  21. void VKScheduler::CommandChunk::ExecuteAll(vk::CommandBuffer cmdbuf) {
  22. auto command = first;
  23. while (command != nullptr) {
  24. auto next = command->GetNext();
  25. command->Execute(cmdbuf);
  26. command->~Command();
  27. command = next;
  28. }
  29. command_offset = 0;
  30. first = nullptr;
  31. last = nullptr;
  32. }
  33. VKScheduler::VKScheduler(const Device& device_, StateTracker& state_tracker_)
  34. : device{device_}, state_tracker{state_tracker_},
  35. master_semaphore{std::make_unique<MasterSemaphore>(device)},
  36. command_pool{std::make_unique<CommandPool>(*master_semaphore, device)} {
  37. AcquireNewChunk();
  38. AllocateNewContext();
  39. worker_thread = std::thread(&VKScheduler::WorkerThread, this);
  40. }
  41. VKScheduler::~VKScheduler() {
  42. quit = true;
  43. cv.notify_all();
  44. worker_thread.join();
  45. }
  46. void VKScheduler::Flush(VkSemaphore semaphore) {
  47. SubmitExecution(semaphore);
  48. AllocateNewContext();
  49. }
  50. void VKScheduler::Finish(VkSemaphore semaphore) {
  51. const u64 presubmit_tick = CurrentTick();
  52. SubmitExecution(semaphore);
  53. Wait(presubmit_tick);
  54. AllocateNewContext();
  55. }
  56. void VKScheduler::WaitWorker() {
  57. MICROPROFILE_SCOPE(Vulkan_WaitForWorker);
  58. DispatchWork();
  59. bool finished = false;
  60. do {
  61. cv.notify_all();
  62. std::unique_lock lock{mutex};
  63. finished = chunk_queue.Empty();
  64. } while (!finished);
  65. }
  66. void VKScheduler::DispatchWork() {
  67. if (chunk->Empty()) {
  68. return;
  69. }
  70. chunk_queue.Push(std::move(chunk));
  71. cv.notify_all();
  72. AcquireNewChunk();
  73. }
  74. void VKScheduler::RequestRenderpass(const Framebuffer* framebuffer) {
  75. const VkRenderPass renderpass = framebuffer->RenderPass();
  76. const VkFramebuffer framebuffer_handle = framebuffer->Handle();
  77. const VkExtent2D render_area = framebuffer->RenderArea();
  78. if (renderpass == state.renderpass && framebuffer_handle == state.framebuffer &&
  79. render_area.width == state.render_area.width &&
  80. render_area.height == state.render_area.height) {
  81. return;
  82. }
  83. EndRenderPass();
  84. state.renderpass = renderpass;
  85. state.framebuffer = framebuffer_handle;
  86. state.render_area = render_area;
  87. Record([renderpass, framebuffer_handle, render_area](vk::CommandBuffer cmdbuf) {
  88. const VkRenderPassBeginInfo renderpass_bi{
  89. .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
  90. .pNext = nullptr,
  91. .renderPass = renderpass,
  92. .framebuffer = framebuffer_handle,
  93. .renderArea =
  94. {
  95. .offset = {.x = 0, .y = 0},
  96. .extent = render_area,
  97. },
  98. .clearValueCount = 0,
  99. .pClearValues = nullptr,
  100. };
  101. cmdbuf.BeginRenderPass(renderpass_bi, VK_SUBPASS_CONTENTS_INLINE);
  102. });
  103. num_renderpass_images = framebuffer->NumImages();
  104. renderpass_images = framebuffer->Images();
  105. renderpass_image_ranges = framebuffer->ImageRanges();
  106. }
  107. void VKScheduler::RequestOutsideRenderPassOperationContext() {
  108. EndRenderPass();
  109. }
  110. void VKScheduler::BindGraphicsPipeline(VkPipeline pipeline) {
  111. if (state.graphics_pipeline == pipeline) {
  112. return;
  113. }
  114. state.graphics_pipeline = pipeline;
  115. Record([pipeline](vk::CommandBuffer cmdbuf) {
  116. cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
  117. });
  118. }
  119. void VKScheduler::WorkerThread() {
  120. Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
  121. std::unique_lock lock{mutex};
  122. do {
  123. cv.wait(lock, [this] { return !chunk_queue.Empty() || quit; });
  124. if (quit) {
  125. continue;
  126. }
  127. auto extracted_chunk = std::move(chunk_queue.Front());
  128. chunk_queue.Pop();
  129. extracted_chunk->ExecuteAll(current_cmdbuf);
  130. chunk_reserve.Push(std::move(extracted_chunk));
  131. } while (!quit);
  132. }
  133. void VKScheduler::SubmitExecution(VkSemaphore semaphore) {
  134. EndPendingOperations();
  135. InvalidateState();
  136. WaitWorker();
  137. std::unique_lock lock{mutex};
  138. current_cmdbuf.End();
  139. const VkSemaphore timeline_semaphore = master_semaphore->Handle();
  140. const u32 num_signal_semaphores = semaphore ? 2U : 1U;
  141. const u64 signal_value = master_semaphore->CurrentTick();
  142. const u64 wait_value = signal_value - 1;
  143. const VkPipelineStageFlags wait_stage_mask = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
  144. master_semaphore->NextTick();
  145. const std::array signal_values{signal_value, u64(0)};
  146. const std::array signal_semaphores{timeline_semaphore, semaphore};
  147. const VkTimelineSemaphoreSubmitInfoKHR timeline_si{
  148. .sType = VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO_KHR,
  149. .pNext = nullptr,
  150. .waitSemaphoreValueCount = 1,
  151. .pWaitSemaphoreValues = &wait_value,
  152. .signalSemaphoreValueCount = num_signal_semaphores,
  153. .pSignalSemaphoreValues = signal_values.data(),
  154. };
  155. const VkSubmitInfo submit_info{
  156. .sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
  157. .pNext = &timeline_si,
  158. .waitSemaphoreCount = 1,
  159. .pWaitSemaphores = &timeline_semaphore,
  160. .pWaitDstStageMask = &wait_stage_mask,
  161. .commandBufferCount = 1,
  162. .pCommandBuffers = current_cmdbuf.address(),
  163. .signalSemaphoreCount = num_signal_semaphores,
  164. .pSignalSemaphores = signal_semaphores.data(),
  165. };
  166. switch (const VkResult result = device.GetGraphicsQueue().Submit(submit_info)) {
  167. case VK_SUCCESS:
  168. break;
  169. case VK_ERROR_DEVICE_LOST:
  170. device.ReportLoss();
  171. [[fallthrough]];
  172. default:
  173. vk::Check(result);
  174. }
  175. }
  176. void VKScheduler::AllocateNewContext() {
  177. std::unique_lock lock{mutex};
  178. current_cmdbuf = vk::CommandBuffer(command_pool->Commit(), device.GetDispatchLoader());
  179. current_cmdbuf.Begin({
  180. .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
  181. .pNext = nullptr,
  182. .flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT,
  183. .pInheritanceInfo = nullptr,
  184. });
  185. // Enable counters once again. These are disabled when a command buffer is finished.
  186. if (query_cache) {
  187. query_cache->UpdateCounters();
  188. }
  189. }
  190. void VKScheduler::InvalidateState() {
  191. state.graphics_pipeline = nullptr;
  192. state_tracker.InvalidateCommandBufferState();
  193. }
  194. void VKScheduler::EndPendingOperations() {
  195. query_cache->DisableStreams();
  196. EndRenderPass();
  197. }
  198. void VKScheduler::EndRenderPass() {
  199. if (!state.renderpass) {
  200. return;
  201. }
  202. Record([num_images = num_renderpass_images, images = renderpass_images,
  203. ranges = renderpass_image_ranges](vk::CommandBuffer cmdbuf) {
  204. std::array<VkImageMemoryBarrier, 9> barriers;
  205. for (size_t i = 0; i < num_images; ++i) {
  206. barriers[i] = VkImageMemoryBarrier{
  207. .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
  208. .pNext = nullptr,
  209. .srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  210. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
  211. .dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT |
  212. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  213. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  214. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  215. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
  216. .oldLayout = VK_IMAGE_LAYOUT_GENERAL,
  217. .newLayout = VK_IMAGE_LAYOUT_GENERAL,
  218. .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
  219. .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
  220. .image = images[i],
  221. .subresourceRange = ranges[i],
  222. };
  223. }
  224. cmdbuf.EndRenderPass();
  225. cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
  226. VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT |
  227. VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
  228. VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, nullptr, nullptr,
  229. vk::Span(barriers.data(), num_images));
  230. });
  231. state.renderpass = nullptr;
  232. num_renderpass_images = 0;
  233. }
  234. void VKScheduler::AcquireNewChunk() {
  235. if (chunk_reserve.Empty()) {
  236. chunk = std::make_unique<CommandChunk>();
  237. return;
  238. }
  239. chunk = std::move(chunk_reserve.Front());
  240. chunk_reserve.Pop();
  241. }
  242. } // namespace Vulkan