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- // Copyright 2018 yuzu emulator team
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <algorithm>
- #include <array>
- #include <cstring>
- #include "common/assert.h"
- #include "common/bit_field.h"
- #include "common/common_types.h"
- #include "common/logging/log.h"
- #include "core/core.h"
- #include "core/core_timing.h"
- #include "core/frontend/input.h"
- #include "core/hle/kernel/kernel.h"
- #include "core/hle/kernel/readable_event.h"
- #include "core/hle/kernel/writable_event.h"
- #include "core/hle/service/hid/controllers/npad.h"
- #include "core/settings.h"
- namespace Service::HID {
- constexpr s32 HID_JOYSTICK_MAX = 0x7fff;
- [[maybe_unused]] constexpr s32 HID_JOYSTICK_MIN = -0x7fff;
- constexpr std::size_t NPAD_OFFSET = 0x9A00;
- constexpr u32 BATTERY_FULL = 2;
- constexpr u32 MAX_NPAD_ID = 7;
- constexpr std::array<u32, 10> npad_id_list{
- 0, 1, 2, 3, 4, 5, 6, 7, NPAD_HANDHELD, NPAD_UNKNOWN,
- };
- enum class JoystickId : std::size_t {
- Joystick_Left,
- Joystick_Right,
- };
- static Controller_NPad::NPadControllerType MapSettingsTypeToNPad(Settings::ControllerType type) {
- switch (type) {
- case Settings::ControllerType::ProController:
- return Controller_NPad::NPadControllerType::ProController;
- case Settings::ControllerType::DualJoycon:
- return Controller_NPad::NPadControllerType::JoyDual;
- case Settings::ControllerType::LeftJoycon:
- return Controller_NPad::NPadControllerType::JoyLeft;
- case Settings::ControllerType::RightJoycon:
- return Controller_NPad::NPadControllerType::JoyRight;
- default:
- UNREACHABLE();
- return Controller_NPad::NPadControllerType::JoyDual;
- }
- }
- std::size_t Controller_NPad::NPadIdToIndex(u32 npad_id) {
- switch (npad_id) {
- case 0:
- case 1:
- case 2:
- case 3:
- case 4:
- case 5:
- case 6:
- case 7:
- return npad_id;
- case 8:
- case NPAD_HANDHELD:
- return 8;
- case 9:
- case NPAD_UNKNOWN:
- return 9;
- default:
- UNIMPLEMENTED_MSG("Unknown npad id {}", npad_id);
- return 0;
- }
- }
- u32 Controller_NPad::IndexToNPad(std::size_t index) {
- switch (index) {
- case 0:
- case 1:
- case 2:
- case 3:
- case 4:
- case 5:
- case 6:
- case 7:
- return static_cast<u32>(index);
- case 8:
- return NPAD_HANDHELD;
- case 9:
- return NPAD_UNKNOWN;
- default:
- UNIMPLEMENTED_MSG("Unknown npad index {}", index);
- return 0;
- };
- }
- Controller_NPad::Controller_NPad(Core::System& system) : ControllerBase(system), system(system) {}
- Controller_NPad::~Controller_NPad() = default;
- void Controller_NPad::InitNewlyAddedControler(std::size_t controller_idx) {
- const auto controller_type = connected_controllers[controller_idx].type;
- auto& controller = shared_memory_entries[controller_idx];
- if (controller_type == NPadControllerType::None) {
- return;
- }
- controller.joy_styles.raw = 0; // Zero out
- controller.device_type.raw = 0;
- switch (controller_type) {
- case NPadControllerType::None:
- UNREACHABLE();
- case NPadControllerType::Handheld:
- controller.joy_styles.handheld.Assign(1);
- controller.device_type.handheld.Assign(1);
- controller.pad_assignment = NPadAssignments::Dual;
- controller.properties.is_vertical.Assign(1);
- controller.properties.use_plus.Assign(1);
- controller.properties.use_minus.Assign(1);
- break;
- case NPadControllerType::JoyDual:
- controller.joy_styles.joycon_dual.Assign(1);
- controller.device_type.joycon_left.Assign(1);
- controller.device_type.joycon_right.Assign(1);
- controller.properties.is_vertical.Assign(1);
- controller.properties.use_plus.Assign(1);
- controller.properties.use_minus.Assign(1);
- controller.pad_assignment = NPadAssignments::Dual;
- break;
- case NPadControllerType::JoyLeft:
- controller.joy_styles.joycon_left.Assign(1);
- controller.device_type.joycon_left.Assign(1);
- controller.properties.is_horizontal.Assign(1);
- controller.properties.use_minus.Assign(1);
- controller.pad_assignment = NPadAssignments::Single;
- break;
- case NPadControllerType::JoyRight:
- controller.joy_styles.joycon_right.Assign(1);
- controller.device_type.joycon_right.Assign(1);
- controller.properties.is_horizontal.Assign(1);
- controller.properties.use_plus.Assign(1);
- controller.pad_assignment = NPadAssignments::Single;
- break;
- case NPadControllerType::Pokeball:
- controller.joy_styles.pokeball.Assign(1);
- controller.device_type.pokeball.Assign(1);
- controller.pad_assignment = NPadAssignments::Single;
- break;
- case NPadControllerType::ProController:
- controller.joy_styles.pro_controller.Assign(1);
- controller.device_type.pro_controller.Assign(1);
- controller.properties.is_vertical.Assign(1);
- controller.properties.use_plus.Assign(1);
- controller.properties.use_minus.Assign(1);
- controller.pad_assignment = NPadAssignments::Single;
- break;
- }
- controller.single_color_error = ColorReadError::ReadOk;
- controller.single_color.body_color = 0;
- controller.single_color.button_color = 0;
- controller.dual_color_error = ColorReadError::ReadOk;
- controller.left_color.body_color = Settings::values.players[controller_idx].body_color_left;
- controller.left_color.button_color = Settings::values.players[controller_idx].button_color_left;
- controller.right_color.body_color = Settings::values.players[controller_idx].body_color_right;
- controller.right_color.button_color =
- Settings::values.players[controller_idx].button_color_right;
- controller.battery_level[0] = BATTERY_FULL;
- controller.battery_level[1] = BATTERY_FULL;
- controller.battery_level[2] = BATTERY_FULL;
- styleset_changed_events[controller_idx].writable->Signal();
- }
- void Controller_NPad::OnInit() {
- auto& kernel = system.Kernel();
- for (std::size_t i = 0; i < styleset_changed_events.size(); i++) {
- styleset_changed_events[i] = Kernel::WritableEvent::CreateEventPair(
- kernel, fmt::format("npad:NpadStyleSetChanged_{}", i));
- }
- if (!IsControllerActivated()) {
- return;
- }
- if (style.raw == 0) {
- // We want to support all controllers
- style.handheld.Assign(1);
- style.joycon_left.Assign(1);
- style.joycon_right.Assign(1);
- style.joycon_dual.Assign(1);
- style.pro_controller.Assign(1);
- style.pokeball.Assign(1);
- }
- std::transform(
- Settings::values.players.begin(), Settings::values.players.end(),
- connected_controllers.begin(), [](const Settings::PlayerInput& player) {
- return ControllerHolder{MapSettingsTypeToNPad(player.type), player.connected};
- });
- std::stable_partition(connected_controllers.begin(), connected_controllers.begin() + 8,
- [](const ControllerHolder& holder) { return holder.is_connected; });
- // Account for handheld
- if (connected_controllers[8].is_connected)
- connected_controllers[8].type = NPadControllerType::Handheld;
- supported_npad_id_types.resize(npad_id_list.size());
- std::memcpy(supported_npad_id_types.data(), npad_id_list.data(),
- npad_id_list.size() * sizeof(u32));
- // Add a default dual joycon controller if none are present.
- if (std::none_of(connected_controllers.begin(), connected_controllers.end(),
- [](const ControllerHolder& controller) { return controller.is_connected; })) {
- supported_npad_id_types.resize(npad_id_list.size());
- std::memcpy(supported_npad_id_types.data(), npad_id_list.data(),
- npad_id_list.size() * sizeof(u32));
- AddNewController(NPadControllerType::JoyDual);
- }
- for (std::size_t i = 0; i < connected_controllers.size(); ++i) {
- const auto& controller = connected_controllers[i];
- if (controller.is_connected) {
- AddNewControllerAt(controller.type, IndexToNPad(i));
- }
- }
- }
- void Controller_NPad::OnLoadInputDevices() {
- const auto& players = Settings::values.players;
- for (std::size_t i = 0; i < players.size(); ++i) {
- std::transform(players[i].buttons.begin() + Settings::NativeButton::BUTTON_HID_BEGIN,
- players[i].buttons.begin() + Settings::NativeButton::BUTTON_HID_END,
- buttons[i].begin(), Input::CreateDevice<Input::ButtonDevice>);
- std::transform(players[i].analogs.begin() + Settings::NativeAnalog::STICK_HID_BEGIN,
- players[i].analogs.begin() + Settings::NativeAnalog::STICK_HID_END,
- sticks[i].begin(), Input::CreateDevice<Input::AnalogDevice>);
- }
- }
- void Controller_NPad::OnRelease() {}
- void Controller_NPad::RequestPadStateUpdate(u32 npad_id) {
- const auto controller_idx = NPadIdToIndex(npad_id);
- [[maybe_unused]] const auto controller_type = connected_controllers[controller_idx].type;
- if (!connected_controllers[controller_idx].is_connected) {
- return;
- }
- auto& pad_state = npad_pad_states[controller_idx].pad_states;
- auto& lstick_entry = npad_pad_states[controller_idx].l_stick;
- auto& rstick_entry = npad_pad_states[controller_idx].r_stick;
- const auto& button_state = buttons[controller_idx];
- const auto& analog_state = sticks[controller_idx];
- const auto [stick_l_x_f, stick_l_y_f] =
- analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->GetStatus();
- const auto [stick_r_x_f, stick_r_y_f] =
- analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]->GetStatus();
- using namespace Settings::NativeButton;
- pad_state.a.Assign(button_state[A - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.b.Assign(button_state[B - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.x.Assign(button_state[X - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.y.Assign(button_state[Y - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.l_stick.Assign(button_state[LStick - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.r_stick.Assign(button_state[RStick - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.l.Assign(button_state[L - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.r.Assign(button_state[R - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.zl.Assign(button_state[ZL - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.zr.Assign(button_state[ZR - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.plus.Assign(button_state[Plus - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.minus.Assign(button_state[Minus - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.d_left.Assign(button_state[DLeft - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.d_up.Assign(button_state[DUp - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.d_right.Assign(button_state[DRight - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.d_down.Assign(button_state[DDown - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.l_stick_right.Assign(
- analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->GetAnalogDirectionStatus(
- Input::AnalogDirection::RIGHT));
- pad_state.l_stick_left.Assign(
- analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->GetAnalogDirectionStatus(
- Input::AnalogDirection::LEFT));
- pad_state.l_stick_up.Assign(
- analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->GetAnalogDirectionStatus(
- Input::AnalogDirection::UP));
- pad_state.l_stick_down.Assign(
- analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->GetAnalogDirectionStatus(
- Input::AnalogDirection::DOWN));
- pad_state.r_stick_up.Assign(analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]
- ->GetAnalogDirectionStatus(Input::AnalogDirection::RIGHT));
- pad_state.r_stick_left.Assign(analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]
- ->GetAnalogDirectionStatus(Input::AnalogDirection::LEFT));
- pad_state.r_stick_right.Assign(
- analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]
- ->GetAnalogDirectionStatus(Input::AnalogDirection::UP));
- pad_state.r_stick_down.Assign(analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]
- ->GetAnalogDirectionStatus(Input::AnalogDirection::DOWN));
- pad_state.left_sl.Assign(button_state[SL - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.left_sr.Assign(button_state[SR - BUTTON_HID_BEGIN]->GetStatus());
- lstick_entry.x = static_cast<s32>(stick_l_x_f * HID_JOYSTICK_MAX);
- lstick_entry.y = static_cast<s32>(stick_l_y_f * HID_JOYSTICK_MAX);
- rstick_entry.x = static_cast<s32>(stick_r_x_f * HID_JOYSTICK_MAX);
- rstick_entry.y = static_cast<s32>(stick_r_y_f * HID_JOYSTICK_MAX);
- }
- void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data,
- std::size_t data_len) {
- if (!IsControllerActivated())
- return;
- for (std::size_t i = 0; i < shared_memory_entries.size(); i++) {
- auto& npad = shared_memory_entries[i];
- const std::array<NPadGeneric*, 7> controller_npads{&npad.main_controller_states,
- &npad.handheld_states,
- &npad.dual_states,
- &npad.left_joy_states,
- &npad.right_joy_states,
- &npad.pokeball_states,
- &npad.libnx};
- for (auto* main_controller : controller_npads) {
- main_controller->common.entry_count = 16;
- main_controller->common.total_entry_count = 17;
- const auto& last_entry =
- main_controller->npad[main_controller->common.last_entry_index];
- main_controller->common.timestamp = core_timing.GetTicks();
- main_controller->common.last_entry_index =
- (main_controller->common.last_entry_index + 1) % 17;
- auto& cur_entry = main_controller->npad[main_controller->common.last_entry_index];
- cur_entry.timestamp = last_entry.timestamp + 1;
- cur_entry.timestamp2 = cur_entry.timestamp;
- }
- const auto& controller_type = connected_controllers[i].type;
- if (controller_type == NPadControllerType::None || !connected_controllers[i].is_connected) {
- continue;
- }
- const u32 npad_index = static_cast<u32>(i);
- RequestPadStateUpdate(npad_index);
- auto& pad_state = npad_pad_states[npad_index];
- auto& main_controller =
- npad.main_controller_states.npad[npad.main_controller_states.common.last_entry_index];
- auto& handheld_entry =
- npad.handheld_states.npad[npad.handheld_states.common.last_entry_index];
- auto& dual_entry = npad.dual_states.npad[npad.dual_states.common.last_entry_index];
- auto& left_entry = npad.left_joy_states.npad[npad.left_joy_states.common.last_entry_index];
- auto& right_entry =
- npad.right_joy_states.npad[npad.right_joy_states.common.last_entry_index];
- auto& pokeball_entry =
- npad.pokeball_states.npad[npad.pokeball_states.common.last_entry_index];
- auto& libnx_entry = npad.libnx.npad[npad.libnx.common.last_entry_index];
- libnx_entry.connection_status.raw = 0;
- switch (controller_type) {
- case NPadControllerType::None:
- UNREACHABLE();
- case NPadControllerType::Handheld:
- handheld_entry.connection_status.raw = 0;
- handheld_entry.connection_status.IsWired.Assign(1);
- handheld_entry.connection_status.IsLeftJoyConnected.Assign(1);
- handheld_entry.connection_status.IsRightJoyConnected.Assign(1);
- handheld_entry.connection_status.IsLeftJoyWired.Assign(1);
- handheld_entry.connection_status.IsRightJoyWired.Assign(1);
- handheld_entry.pad.pad_states.raw = pad_state.pad_states.raw;
- handheld_entry.pad.l_stick = pad_state.l_stick;
- handheld_entry.pad.r_stick = pad_state.r_stick;
- break;
- case NPadControllerType::JoyDual:
- dual_entry.connection_status.raw = 0;
- dual_entry.connection_status.IsLeftJoyConnected.Assign(1);
- dual_entry.connection_status.IsRightJoyConnected.Assign(1);
- dual_entry.connection_status.IsConnected.Assign(1);
- libnx_entry.connection_status.IsLeftJoyConnected.Assign(1);
- libnx_entry.connection_status.IsRightJoyConnected.Assign(1);
- libnx_entry.connection_status.IsConnected.Assign(1);
- dual_entry.pad.pad_states.raw = pad_state.pad_states.raw;
- dual_entry.pad.l_stick = pad_state.l_stick;
- dual_entry.pad.r_stick = pad_state.r_stick;
- break;
- case NPadControllerType::JoyLeft:
- left_entry.connection_status.raw = 0;
- left_entry.connection_status.IsConnected.Assign(1);
- left_entry.pad.pad_states.raw = pad_state.pad_states.raw;
- left_entry.pad.l_stick = pad_state.l_stick;
- left_entry.pad.r_stick = pad_state.r_stick;
- break;
- case NPadControllerType::JoyRight:
- right_entry.connection_status.raw = 0;
- right_entry.connection_status.IsConnected.Assign(1);
- right_entry.pad.pad_states.raw = pad_state.pad_states.raw;
- right_entry.pad.l_stick = pad_state.l_stick;
- right_entry.pad.r_stick = pad_state.r_stick;
- break;
- case NPadControllerType::Pokeball:
- pokeball_entry.connection_status.raw = 0;
- pokeball_entry.connection_status.IsConnected.Assign(1);
- pokeball_entry.connection_status.IsWired.Assign(1);
- pokeball_entry.pad.pad_states.raw = pad_state.pad_states.raw;
- pokeball_entry.pad.l_stick = pad_state.l_stick;
- pokeball_entry.pad.r_stick = pad_state.r_stick;
- break;
- case NPadControllerType::ProController:
- main_controller.connection_status.raw = 0;
- main_controller.connection_status.IsConnected.Assign(1);
- main_controller.connection_status.IsWired.Assign(1);
- main_controller.pad.pad_states.raw = pad_state.pad_states.raw;
- main_controller.pad.l_stick = pad_state.l_stick;
- main_controller.pad.r_stick = pad_state.r_stick;
- break;
- }
- // LibNX exclusively uses this section, so we always update it since LibNX doesn't activate
- // any controllers.
- libnx_entry.pad.pad_states.raw = pad_state.pad_states.raw;
- libnx_entry.pad.l_stick = pad_state.l_stick;
- libnx_entry.pad.r_stick = pad_state.r_stick;
- press_state |= static_cast<u32>(pad_state.pad_states.raw);
- }
- std::memcpy(data + NPAD_OFFSET, shared_memory_entries.data(),
- shared_memory_entries.size() * sizeof(NPadEntry));
- }
- void Controller_NPad::SetSupportedStyleSet(NPadType style_set) {
- style.raw = style_set.raw;
- }
- Controller_NPad::NPadType Controller_NPad::GetSupportedStyleSet() const {
- return style;
- }
- void Controller_NPad::SetSupportedNPadIdTypes(u8* data, std::size_t length) {
- ASSERT(length > 0 && (length % sizeof(u32)) == 0);
- supported_npad_id_types.clear();
- supported_npad_id_types.resize(length / sizeof(u32));
- std::memcpy(supported_npad_id_types.data(), data, length);
- for (std::size_t i = 0; i < connected_controllers.size(); i++) {
- auto& controller = connected_controllers[i];
- if (!controller.is_connected) {
- continue;
- }
- const auto requested_controller =
- i <= MAX_NPAD_ID ? MapSettingsTypeToNPad(Settings::values.players[i].type)
- : NPadControllerType::Handheld;
- if (!IsControllerSupported(requested_controller)) {
- const auto is_handheld = requested_controller == NPadControllerType::Handheld;
- if (is_handheld) {
- controller.type = NPadControllerType::None;
- controller.is_connected = false;
- AddNewController(requested_controller);
- } else {
- controller.type = requested_controller;
- InitNewlyAddedControler(i);
- }
- }
- }
- }
- void Controller_NPad::GetSupportedNpadIdTypes(u32* data, std::size_t max_length) {
- ASSERT(max_length < supported_npad_id_types.size());
- std::memcpy(data, supported_npad_id_types.data(), supported_npad_id_types.size());
- }
- std::size_t Controller_NPad::GetSupportedNPadIdTypesSize() const {
- return supported_npad_id_types.size();
- }
- void Controller_NPad::SetHoldType(NpadHoldType joy_hold_type) {
- hold_type = joy_hold_type;
- }
- Controller_NPad::NpadHoldType Controller_NPad::GetHoldType() const {
- return hold_type;
- }
- void Controller_NPad::SetNpadMode(u32 npad_id, NPadAssignments assignment_mode) {
- const std::size_t npad_index = NPadIdToIndex(npad_id);
- ASSERT(npad_index < shared_memory_entries.size());
- if (shared_memory_entries[npad_index].pad_assignment != assignment_mode) {
- shared_memory_entries[npad_index].pad_assignment = assignment_mode;
- }
- }
- void Controller_NPad::VibrateController(const std::vector<u32>& controller_ids,
- const std::vector<Vibration>& vibrations) {
- LOG_WARNING(Service_HID, "(STUBBED) called");
- if (!can_controllers_vibrate) {
- return;
- }
- for (std::size_t i = 0; i < controller_ids.size(); i++) {
- std::size_t controller_pos = NPadIdToIndex(static_cast<u32>(i));
- if (connected_controllers[controller_pos].is_connected) {
- // TODO(ogniK): Vibrate the physical controller
- }
- }
- last_processed_vibration = vibrations.back();
- }
- std::shared_ptr<Kernel::ReadableEvent> Controller_NPad::GetStyleSetChangedEvent(u32 npad_id) const {
- // TODO(ogniK): Figure out the best time to signal this event. This event seems that it should
- // be signalled at least once, and signaled after a new controller is connected?
- const auto& styleset_event = styleset_changed_events[NPadIdToIndex(npad_id)];
- return styleset_event.readable;
- }
- Controller_NPad::Vibration Controller_NPad::GetLastVibration() const {
- return last_processed_vibration;
- }
- void Controller_NPad::AddNewController(NPadControllerType controller) {
- controller = DecideBestController(controller);
- if (controller == NPadControllerType::Handheld) {
- connected_controllers[8] = {controller, true};
- InitNewlyAddedControler(8);
- return;
- }
- const auto pos =
- std::find_if(connected_controllers.begin(), connected_controllers.end() - 2,
- [](const ControllerHolder& holder) { return !holder.is_connected; });
- if (pos == connected_controllers.end() - 2) {
- LOG_ERROR(Service_HID, "Cannot connect any more controllers!");
- return;
- }
- const auto controller_id = std::distance(connected_controllers.begin(), pos);
- connected_controllers[controller_id] = {controller, true};
- InitNewlyAddedControler(controller_id);
- }
- void Controller_NPad::AddNewControllerAt(NPadControllerType controller, u32 npad_id) {
- controller = DecideBestController(controller);
- if (controller == NPadControllerType::Handheld) {
- connected_controllers[NPadIdToIndex(NPAD_HANDHELD)] = {controller, true};
- InitNewlyAddedControler(NPadIdToIndex(NPAD_HANDHELD));
- return;
- }
- connected_controllers[NPadIdToIndex(npad_id)] = {controller, true};
- InitNewlyAddedControler(NPadIdToIndex(npad_id));
- }
- void Controller_NPad::ConnectNPad(u32 npad_id) {
- connected_controllers[NPadIdToIndex(npad_id)].is_connected = true;
- }
- void Controller_NPad::DisconnectNPad(u32 npad_id) {
- connected_controllers[NPadIdToIndex(npad_id)].is_connected = false;
- }
- void Controller_NPad::StartLRAssignmentMode() {
- // Nothing internally is used for lr assignment mode. Since we have the ability to set the
- // controller types from boot, it doesn't really matter about showing a selection screen
- is_in_lr_assignment_mode = true;
- }
- void Controller_NPad::StopLRAssignmentMode() {
- is_in_lr_assignment_mode = false;
- }
- bool Controller_NPad::SwapNpadAssignment(u32 npad_id_1, u32 npad_id_2) {
- if (npad_id_1 == NPAD_HANDHELD || npad_id_2 == NPAD_HANDHELD || npad_id_1 == NPAD_UNKNOWN ||
- npad_id_2 == NPAD_UNKNOWN) {
- return true;
- }
- const auto npad_index_1 = NPadIdToIndex(npad_id_1);
- const auto npad_index_2 = NPadIdToIndex(npad_id_2);
- if (!IsControllerSupported(connected_controllers[npad_index_1].type) ||
- !IsControllerSupported(connected_controllers[npad_index_2].type)) {
- return false;
- }
- std::swap(connected_controllers[npad_index_1].type, connected_controllers[npad_index_2].type);
- InitNewlyAddedControler(npad_index_1);
- InitNewlyAddedControler(npad_index_2);
- return true;
- }
- Controller_NPad::LedPattern Controller_NPad::GetLedPattern(u32 npad_id) {
- if (npad_id == npad_id_list.back() || npad_id == npad_id_list[npad_id_list.size() - 2]) {
- // These are controllers without led patterns
- return LedPattern{0, 0, 0, 0};
- }
- switch (npad_id) {
- case 0:
- return LedPattern{1, 0, 0, 0};
- case 1:
- return LedPattern{0, 1, 0, 0};
- case 2:
- return LedPattern{0, 0, 1, 0};
- case 3:
- return LedPattern{0, 0, 0, 1};
- case 4:
- return LedPattern{1, 0, 0, 1};
- case 5:
- return LedPattern{1, 0, 1, 0};
- case 6:
- return LedPattern{1, 0, 1, 1};
- case 7:
- return LedPattern{0, 1, 1, 0};
- default:
- UNIMPLEMENTED_MSG("Unhandled npad_id {}", npad_id);
- return LedPattern{0, 0, 0, 0};
- };
- }
- void Controller_NPad::SetVibrationEnabled(bool can_vibrate) {
- can_controllers_vibrate = can_vibrate;
- }
- bool Controller_NPad::IsVibrationEnabled() const {
- return can_controllers_vibrate;
- }
- void Controller_NPad::ClearAllConnectedControllers() {
- for (auto& controller : connected_controllers) {
- if (controller.is_connected && controller.type != NPadControllerType::None) {
- controller.type = NPadControllerType::None;
- controller.is_connected = false;
- }
- }
- }
- void Controller_NPad::DisconnectAllConnectedControllers() {
- for (ControllerHolder& controller : connected_controllers) {
- controller.is_connected = false;
- }
- }
- void Controller_NPad::ConnectAllDisconnectedControllers() {
- for (ControllerHolder& controller : connected_controllers) {
- if (controller.type != NPadControllerType::None && !controller.is_connected) {
- controller.is_connected = true;
- }
- }
- }
- void Controller_NPad::ClearAllControllers() {
- for (ControllerHolder& controller : connected_controllers) {
- controller.type = NPadControllerType::None;
- controller.is_connected = false;
- }
- }
- u32 Controller_NPad::GetAndResetPressState() {
- return std::exchange(press_state, 0);
- }
- bool Controller_NPad::IsControllerSupported(NPadControllerType controller) const {
- if (controller == NPadControllerType::Handheld) {
- const bool support_handheld =
- std::find(supported_npad_id_types.begin(), supported_npad_id_types.end(),
- NPAD_HANDHELD) != supported_npad_id_types.end();
- // Handheld is not even a supported type, lets stop here
- if (!support_handheld) {
- return false;
- }
- // Handheld should not be supported in docked mode
- if (Settings::values.use_docked_mode) {
- return false;
- }
- return true;
- }
- if (std::any_of(supported_npad_id_types.begin(), supported_npad_id_types.end(),
- [](u32 npad_id) { return npad_id <= MAX_NPAD_ID; })) {
- switch (controller) {
- case NPadControllerType::ProController:
- return style.pro_controller;
- case NPadControllerType::JoyDual:
- return style.joycon_dual;
- case NPadControllerType::JoyLeft:
- return style.joycon_left;
- case NPadControllerType::JoyRight:
- return style.joycon_right;
- case NPadControllerType::Pokeball:
- return style.pokeball;
- default:
- return false;
- }
- }
- return false;
- }
- Controller_NPad::NPadControllerType Controller_NPad::DecideBestController(
- NPadControllerType priority) const {
- if (IsControllerSupported(priority)) {
- return priority;
- }
- const auto is_docked = Settings::values.use_docked_mode;
- if (is_docked && priority == NPadControllerType::Handheld) {
- priority = NPadControllerType::JoyDual;
- if (IsControllerSupported(priority)) {
- return priority;
- }
- }
- std::vector<NPadControllerType> priority_list;
- switch (priority) {
- case NPadControllerType::ProController:
- priority_list.push_back(NPadControllerType::JoyDual);
- if (!is_docked) {
- priority_list.push_back(NPadControllerType::Handheld);
- }
- priority_list.push_back(NPadControllerType::JoyLeft);
- priority_list.push_back(NPadControllerType::JoyRight);
- priority_list.push_back(NPadControllerType::Pokeball);
- break;
- case NPadControllerType::Handheld:
- priority_list.push_back(NPadControllerType::JoyDual);
- priority_list.push_back(NPadControllerType::ProController);
- priority_list.push_back(NPadControllerType::JoyLeft);
- priority_list.push_back(NPadControllerType::JoyRight);
- priority_list.push_back(NPadControllerType::Pokeball);
- break;
- case NPadControllerType::JoyDual:
- if (!is_docked) {
- priority_list.push_back(NPadControllerType::Handheld);
- }
- priority_list.push_back(NPadControllerType::ProController);
- priority_list.push_back(NPadControllerType::JoyLeft);
- priority_list.push_back(NPadControllerType::JoyRight);
- priority_list.push_back(NPadControllerType::Pokeball);
- break;
- case NPadControllerType::JoyLeft:
- priority_list.push_back(NPadControllerType::JoyRight);
- priority_list.push_back(NPadControllerType::JoyDual);
- if (!is_docked) {
- priority_list.push_back(NPadControllerType::Handheld);
- }
- priority_list.push_back(NPadControllerType::ProController);
- priority_list.push_back(NPadControllerType::Pokeball);
- break;
- case NPadControllerType::JoyRight:
- priority_list.push_back(NPadControllerType::JoyLeft);
- priority_list.push_back(NPadControllerType::JoyDual);
- if (!is_docked) {
- priority_list.push_back(NPadControllerType::Handheld);
- }
- priority_list.push_back(NPadControllerType::ProController);
- priority_list.push_back(NPadControllerType::Pokeball);
- break;
- case NPadControllerType::Pokeball:
- priority_list.push_back(NPadControllerType::JoyLeft);
- priority_list.push_back(NPadControllerType::JoyRight);
- priority_list.push_back(NPadControllerType::JoyDual);
- if (!is_docked) {
- priority_list.push_back(NPadControllerType::Handheld);
- }
- priority_list.push_back(NPadControllerType::ProController);
- break;
- default:
- priority_list.push_back(NPadControllerType::JoyDual);
- if (!is_docked) {
- priority_list.push_back(NPadControllerType::Handheld);
- }
- priority_list.push_back(NPadControllerType::ProController);
- priority_list.push_back(NPadControllerType::JoyLeft);
- priority_list.push_back(NPadControllerType::JoyRight);
- priority_list.push_back(NPadControllerType::JoyDual);
- break;
- }
- const auto iter = std::find_if(priority_list.begin(), priority_list.end(),
- [this](auto type) { return IsControllerSupported(type); });
- if (iter == priority_list.end()) {
- UNIMPLEMENTED_MSG("Could not find supported controller!");
- return priority;
- }
- return *iter;
- }
- } // namespace Service::HID
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