config.cpp 9.0 KB

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  1. // Copyright 2014 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <QSettings>
  5. #include <QString>
  6. #include <QStringList>
  7. #include "citra_qt/config.h"
  8. #include "citra_qt/ui_settings.h"
  9. #include "common/file_util.h"
  10. #include "core/settings.h"
  11. Config::Config() {
  12. // TODO: Don't hardcode the path; let the frontend decide where to put the config files.
  13. qt_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "qt-config.ini";
  14. FileUtil::CreateFullPath(qt_config_loc);
  15. qt_config = new QSettings(QString::fromStdString(qt_config_loc), QSettings::IniFormat);
  16. Reload();
  17. }
  18. static const std::array<QVariant, Settings::NativeInput::NUM_INPUTS> defaults = {
  19. Qt::Key_A, Qt::Key_S, Qt::Key_Z, Qt::Key_X,
  20. Qt::Key_Q, Qt::Key_W, Qt::Key_1, Qt::Key_2,
  21. Qt::Key_M, Qt::Key_N, Qt::Key_B,
  22. Qt::Key_T, Qt::Key_G, Qt::Key_F, Qt::Key_H,
  23. Qt::Key_Up, Qt::Key_Down, Qt::Key_Left, Qt::Key_Right,
  24. Qt::Key_I, Qt::Key_K, Qt::Key_J, Qt::Key_L
  25. };
  26. void Config::ReadValues() {
  27. qt_config->beginGroup("Controls");
  28. for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
  29. Settings::values.input_mappings[Settings::NativeInput::All[i]] =
  30. qt_config->value(QString::fromStdString(Settings::NativeInput::Mapping[i]), defaults[i]).toInt();
  31. }
  32. qt_config->endGroup();
  33. qt_config->beginGroup("Core");
  34. Settings::values.frame_skip = qt_config->value("frame_skip", 0).toInt();
  35. qt_config->endGroup();
  36. qt_config->beginGroup("Renderer");
  37. Settings::values.use_hw_renderer = qt_config->value("use_hw_renderer", false).toBool();
  38. Settings::values.use_shader_jit = qt_config->value("use_shader_jit", true).toBool();
  39. Settings::values.use_scaled_resolution = qt_config->value("use_scaled_resolution", false).toBool();
  40. Settings::values.bg_red = qt_config->value("bg_red", 1.0).toFloat();
  41. Settings::values.bg_green = qt_config->value("bg_green", 1.0).toFloat();
  42. Settings::values.bg_blue = qt_config->value("bg_blue", 1.0).toFloat();
  43. qt_config->endGroup();
  44. qt_config->beginGroup("Audio");
  45. Settings::values.sink_id = qt_config->value("output_engine", "auto").toString().toStdString();
  46. qt_config->endGroup();
  47. qt_config->beginGroup("Data Storage");
  48. Settings::values.use_virtual_sd = qt_config->value("use_virtual_sd", true).toBool();
  49. qt_config->endGroup();
  50. qt_config->beginGroup("System");
  51. Settings::values.is_new_3ds = qt_config->value("is_new_3ds", false).toBool();
  52. Settings::values.region_value = qt_config->value("region_value", 1).toInt();
  53. qt_config->endGroup();
  54. qt_config->beginGroup("Miscellaneous");
  55. Settings::values.log_filter = qt_config->value("log_filter", "*:Info").toString().toStdString();
  56. qt_config->endGroup();
  57. qt_config->beginGroup("Debugging");
  58. Settings::values.use_gdbstub = qt_config->value("use_gdbstub", false).toBool();
  59. Settings::values.gdbstub_port = qt_config->value("gdbstub_port", 24689).toInt();
  60. qt_config->endGroup();
  61. qt_config->beginGroup("UI");
  62. qt_config->beginGroup("UILayout");
  63. UISettings::values.geometry = qt_config->value("geometry").toByteArray();
  64. UISettings::values.state = qt_config->value("state").toByteArray();
  65. UISettings::values.renderwindow_geometry = qt_config->value("geometryRenderWindow").toByteArray();
  66. UISettings::values.gamelist_header_state = qt_config->value("gameListHeaderState").toByteArray();
  67. UISettings::values.microprofile_geometry = qt_config->value("microProfileDialogGeometry").toByteArray();
  68. UISettings::values.microprofile_visible = qt_config->value("microProfileDialogVisible", false).toBool();
  69. qt_config->endGroup();
  70. qt_config->beginGroup("Paths");
  71. UISettings::values.roms_path = qt_config->value("romsPath").toString();
  72. UISettings::values.symbols_path = qt_config->value("symbolsPath").toString();
  73. UISettings::values.gamedir = qt_config->value("gameListRootDir", ".").toString();
  74. UISettings::values.gamedir_deepscan = qt_config->value("gameListDeepScan", false).toBool();
  75. UISettings::values.recent_files = qt_config->value("recentFiles").toStringList();
  76. qt_config->endGroup();
  77. qt_config->beginGroup("Shortcuts");
  78. QStringList groups = qt_config->childGroups();
  79. for (auto group : groups) {
  80. qt_config->beginGroup(group);
  81. QStringList hotkeys = qt_config->childGroups();
  82. for (auto hotkey : hotkeys) {
  83. qt_config->beginGroup(hotkey);
  84. UISettings::values.shortcuts.emplace_back(
  85. UISettings::Shortcut(group + "/" + hotkey,
  86. UISettings::ContextualShortcut(qt_config->value("KeySeq").toString(),
  87. qt_config->value("Context").toInt())));
  88. qt_config->endGroup();
  89. }
  90. qt_config->endGroup();
  91. }
  92. qt_config->endGroup();
  93. UISettings::values.single_window_mode = qt_config->value("singleWindowMode", true).toBool();
  94. UISettings::values.display_titlebar = qt_config->value("displayTitleBars", true).toBool();
  95. UISettings::values.confirm_before_closing = qt_config->value("confirmClose",true).toBool();
  96. UISettings::values.first_start = qt_config->value("firstStart", true).toBool();
  97. qt_config->endGroup();
  98. }
  99. void Config::SaveValues() {
  100. qt_config->beginGroup("Controls");
  101. for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
  102. qt_config->setValue(QString::fromStdString(Settings::NativeInput::Mapping[i]),
  103. Settings::values.input_mappings[Settings::NativeInput::All[i]]);
  104. }
  105. qt_config->endGroup();
  106. qt_config->beginGroup("Core");
  107. qt_config->setValue("frame_skip", Settings::values.frame_skip);
  108. qt_config->endGroup();
  109. qt_config->beginGroup("Renderer");
  110. qt_config->setValue("use_hw_renderer", Settings::values.use_hw_renderer);
  111. qt_config->setValue("use_shader_jit", Settings::values.use_shader_jit);
  112. qt_config->setValue("use_scaled_resolution", Settings::values.use_scaled_resolution);
  113. // Cast to double because Qt's written float values are not human-readable
  114. qt_config->setValue("bg_red", (double)Settings::values.bg_red);
  115. qt_config->setValue("bg_green", (double)Settings::values.bg_green);
  116. qt_config->setValue("bg_blue", (double)Settings::values.bg_blue);
  117. qt_config->endGroup();
  118. qt_config->beginGroup("Audio");
  119. qt_config->setValue("output_engine", QString::fromStdString(Settings::values.sink_id));
  120. qt_config->endGroup();
  121. qt_config->beginGroup("Data Storage");
  122. qt_config->setValue("use_virtual_sd", Settings::values.use_virtual_sd);
  123. qt_config->endGroup();
  124. qt_config->beginGroup("System");
  125. qt_config->setValue("is_new_3ds", Settings::values.is_new_3ds);
  126. qt_config->setValue("region_value", Settings::values.region_value);
  127. qt_config->endGroup();
  128. qt_config->beginGroup("Miscellaneous");
  129. qt_config->setValue("log_filter", QString::fromStdString(Settings::values.log_filter));
  130. qt_config->endGroup();
  131. qt_config->beginGroup("Debugging");
  132. qt_config->setValue("use_gdbstub", Settings::values.use_gdbstub);
  133. qt_config->setValue("gdbstub_port", Settings::values.gdbstub_port);
  134. qt_config->endGroup();
  135. qt_config->beginGroup("UI");
  136. qt_config->beginGroup("UILayout");
  137. qt_config->setValue("geometry", UISettings::values.geometry);
  138. qt_config->setValue("state", UISettings::values.state);
  139. qt_config->setValue("geometryRenderWindow", UISettings::values.renderwindow_geometry);
  140. qt_config->setValue("gameListHeaderState", UISettings::values.gamelist_header_state);
  141. qt_config->setValue("microProfileDialogGeometry", UISettings::values.microprofile_geometry);
  142. qt_config->setValue("microProfileDialogVisible", UISettings::values.microprofile_visible);
  143. qt_config->endGroup();
  144. qt_config->beginGroup("Paths");
  145. qt_config->setValue("romsPath", UISettings::values.roms_path);
  146. qt_config->setValue("symbolsPath", UISettings::values.symbols_path);
  147. qt_config->setValue("gameListRootDir", UISettings::values.gamedir);
  148. qt_config->setValue("gameListDeepScan", UISettings::values.gamedir_deepscan);
  149. qt_config->setValue("recentFiles", UISettings::values.recent_files);
  150. qt_config->endGroup();
  151. qt_config->beginGroup("Shortcuts");
  152. for (auto shortcut : UISettings::values.shortcuts ) {
  153. qt_config->setValue(shortcut.first + "/KeySeq", shortcut.second.first);
  154. qt_config->setValue(shortcut.first + "/Context", shortcut.second.second);
  155. }
  156. qt_config->endGroup();
  157. qt_config->setValue("singleWindowMode", UISettings::values.single_window_mode);
  158. qt_config->setValue("displayTitleBars", UISettings::values.display_titlebar);
  159. qt_config->setValue("confirmClose", UISettings::values.confirm_before_closing);
  160. qt_config->setValue("firstStart", UISettings::values.first_start);
  161. qt_config->endGroup();
  162. }
  163. void Config::Reload() {
  164. ReadValues();
  165. Settings::Apply();
  166. }
  167. void Config::Save() {
  168. SaveValues();
  169. }
  170. Config::~Config() {
  171. Save();
  172. delete qt_config;
  173. }