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- // Copyright 2018 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include "common/assert.h"
- #include "video_core/engines/maxwell_3d.h"
- namespace Tegra {
- namespace Engines {
- /// First register id that is actually a Macro call.
- constexpr u32 MacroRegistersStart = 0xE00;
- const std::unordered_map<u32, Maxwell3D::MethodInfo> Maxwell3D::method_handlers = {
- {0xE24, {"SetShader", 5, &Maxwell3D::SetShader}},
- {0xE2A, {"BindStorageBuffer", 1, &Maxwell3D::BindStorageBuffer}},
- };
- Maxwell3D::Maxwell3D(MemoryManager& memory_manager) : memory_manager(memory_manager) {}
- void Maxwell3D::SubmitMacroCode(u32 entry, std::vector<u32> code) {
- uploaded_macros[entry * 2 + MacroRegistersStart] = std::move(code);
- }
- void Maxwell3D::CallMacroMethod(u32 method, const std::vector<u32>& parameters) {
- // TODO(Subv): Write an interpreter for the macros uploaded via registers 0x45 and 0x47
- // The requested macro must have been uploaded already.
- ASSERT_MSG(uploaded_macros.find(method) != uploaded_macros.end(), "Macro %08X was not uploaded",
- method);
- auto itr = method_handlers.find(method);
- ASSERT_MSG(itr != method_handlers.end(), "Unhandled method call %08X", method);
- ASSERT(itr->second.arguments == parameters.size());
- (this->*itr->second.handler)(parameters);
- // Reset the current macro and its parameters.
- executing_macro = 0;
- macro_params.clear();
- }
- void Maxwell3D::WriteReg(u32 method, u32 value, u32 remaining_params) {
- ASSERT_MSG(method < Regs::NUM_REGS,
- "Invalid Maxwell3D register, increase the size of the Regs structure");
- // It is an error to write to a register other than the current macro's ARG register before it
- // has finished execution.
- if (executing_macro != 0) {
- ASSERT(method == executing_macro + 1);
- }
- // Methods after 0xE00 are special, they're actually triggers for some microcode that was
- // uploaded to the GPU during initialization.
- if (method >= MacroRegistersStart) {
- // We're trying to execute a macro
- if (executing_macro == 0) {
- // A macro call must begin by writing the macro method's register, not its argument.
- ASSERT_MSG((method % 2) == 0,
- "Can't start macro execution by writing to the ARGS register");
- executing_macro = method;
- }
- macro_params.push_back(value);
- // Call the macro when there are no more parameters in the command buffer
- if (remaining_params == 0) {
- CallMacroMethod(executing_macro, macro_params);
- }
- return;
- }
- regs.reg_array[method] = value;
- #define MAXWELL3D_REG_INDEX(field_name) (offsetof(Regs, field_name) / sizeof(u32))
- switch (method) {
- case MAXWELL3D_REG_INDEX(code_address.code_address_high):
- case MAXWELL3D_REG_INDEX(code_address.code_address_low): {
- // Note: For some reason games (like Puyo Puyo Tetris) seem to write 0 to the CODE_ADDRESS
- // register, we do not currently know if that's intended or a bug, so we assert it lest
- // stuff breaks in other places (like the shader address calculation).
- ASSERT_MSG(regs.code_address.CodeAddress() == 0, "Unexpected CODE_ADDRESS register value.");
- break;
- }
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[0]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[1]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[2]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[3]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[4]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[5]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[6]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[7]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[8]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[9]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[10]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[11]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[12]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[13]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[14]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[15]): {
- ProcessCBData(value);
- break;
- }
- case MAXWELL3D_REG_INDEX(cb_bind[0].raw_config): {
- ProcessCBBind(Regs::ShaderStage::Vertex);
- break;
- }
- case MAXWELL3D_REG_INDEX(cb_bind[1].raw_config): {
- ProcessCBBind(Regs::ShaderStage::TesselationControl);
- break;
- }
- case MAXWELL3D_REG_INDEX(cb_bind[2].raw_config): {
- ProcessCBBind(Regs::ShaderStage::TesselationEval);
- break;
- }
- case MAXWELL3D_REG_INDEX(cb_bind[3].raw_config): {
- ProcessCBBind(Regs::ShaderStage::Geometry);
- break;
- }
- case MAXWELL3D_REG_INDEX(cb_bind[4].raw_config): {
- ProcessCBBind(Regs::ShaderStage::Fragment);
- break;
- }
- case MAXWELL3D_REG_INDEX(draw.vertex_end_gl): {
- DrawArrays();
- break;
- }
- case MAXWELL3D_REG_INDEX(query.query_get): {
- ProcessQueryGet();
- break;
- }
- default:
- break;
- }
- #undef MAXWELL3D_REG_INDEX
- }
- void Maxwell3D::ProcessQueryGet() {
- GPUVAddr sequence_address = regs.query.QueryAddress();
- // Since the sequence address is given as a GPU VAddr, we have to convert it to an application
- // VAddr before writing.
- VAddr address = memory_manager.PhysicalToVirtualAddress(sequence_address);
- switch (regs.query.query_get.mode) {
- case Regs::QueryMode::Write: {
- // Write the current query sequence to the sequence address.
- u32 sequence = regs.query.query_sequence;
- Memory::Write32(address, sequence);
- break;
- }
- default:
- UNIMPLEMENTED_MSG("Query mode %u not implemented", regs.query.query_get.mode.Value());
- }
- }
- void Maxwell3D::DrawArrays() {
- LOG_WARNING(HW_GPU, "Game requested a DrawArrays, ignoring");
- }
- void Maxwell3D::SetShader(const std::vector<u32>& parameters) {
- /**
- * Parameters description:
- * [0] = Shader Program.
- * [1] = Unknown, presumably the shader id.
- * [2] = Offset to the start of the shader, after the 0x30 bytes header.
- * [3] = Shader Stage.
- * [4] = Const Buffer Address >> 8.
- */
- auto shader_program = static_cast<Regs::ShaderProgram>(parameters[0]);
- // TODO(Subv): This address is probably an offset from the CODE_ADDRESS register.
- GPUVAddr address = parameters[2];
- auto shader_stage = static_cast<Regs::ShaderStage>(parameters[3]);
- GPUVAddr cb_address = parameters[4] << 8;
- auto& shader = state.shader_programs[static_cast<size_t>(shader_program)];
- shader.program = shader_program;
- shader.stage = shader_stage;
- shader.address = address;
- // Perform the same operations as the real macro code.
- // TODO(Subv): Early exit if register 0xD1C + shader_program contains the same as params[1].
- auto& shader_regs = regs.shader_config[static_cast<size_t>(shader_program)];
- shader_regs.start_id = address;
- // TODO(Subv): Write params[1] to register 0xD1C + shader_program.
- // TODO(Subv): Write params[2] to register 0xD22 + shader_program.
- // Note: This value is hardcoded in the macro's code.
- static constexpr u32 DefaultCBSize = 0x10000;
- regs.const_buffer.cb_size = DefaultCBSize;
- regs.const_buffer.cb_address_high = cb_address >> 32;
- regs.const_buffer.cb_address_low = cb_address & 0xFFFFFFFF;
- // Write a hardcoded 0x11 to CB_BIND, this binds the current const buffer to buffer c1[] in the
- // shader. It's likely that these are the constants for the shader.
- regs.cb_bind[static_cast<size_t>(shader_stage)].valid.Assign(1);
- regs.cb_bind[static_cast<size_t>(shader_stage)].index.Assign(1);
- ProcessCBBind(shader_stage);
- }
- void Maxwell3D::BindStorageBuffer(const std::vector<u32>& parameters) {
- /**
- * Parameters description:
- * [0] = Buffer offset >> 2
- */
- u32 buffer_offset = parameters[0] << 2;
- // Perform the same operations as the real macro code.
- // Note: This value is hardcoded in the macro's code.
- static constexpr u32 DefaultCBSize = 0x5F00;
- regs.const_buffer.cb_size = DefaultCBSize;
- GPUVAddr address = regs.ssbo_info.BufferAddress();
- regs.const_buffer.cb_address_high = address >> 32;
- regs.const_buffer.cb_address_low = address & 0xFFFFFFFF;
- regs.const_buffer.cb_pos = buffer_offset;
- }
- void Maxwell3D::ProcessCBBind(Regs::ShaderStage stage) {
- // Bind the buffer currently in CB_ADDRESS to the specified index in the desired shader stage.
- auto& shader = state.shader_stages[static_cast<size_t>(stage)];
- auto& bind_data = regs.cb_bind[static_cast<size_t>(stage)];
- auto& buffer = shader.const_buffers[bind_data.index];
- buffer.enabled = bind_data.valid.Value() != 0;
- buffer.index = bind_data.index;
- buffer.address = regs.const_buffer.BufferAddress();
- buffer.size = regs.const_buffer.cb_size;
- }
- void Maxwell3D::ProcessCBData(u32 value) {
- // Write the input value to the current const buffer at the current position.
- GPUVAddr buffer_address = regs.const_buffer.BufferAddress();
- ASSERT(buffer_address != 0);
- // Don't allow writing past the end of the buffer.
- ASSERT(regs.const_buffer.cb_pos + sizeof(u32) <= regs.const_buffer.cb_size);
- VAddr address =
- memory_manager.PhysicalToVirtualAddress(buffer_address + regs.const_buffer.cb_pos);
- Memory::Write32(address, value);
- // Increment the current buffer position.
- regs.const_buffer.cb_pos = regs.const_buffer.cb_pos + 4;
- }
- } // namespace Engines
- } // namespace Tegra
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