readable_event.h 1.5 KB

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  1. // Copyright 2014 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #pragma once
  5. #include "core/hle/kernel/object.h"
  6. #include "core/hle/kernel/wait_object.h"
  7. union ResultCode;
  8. namespace Kernel {
  9. class KernelCore;
  10. class WritableEvent;
  11. class ReadableEvent final : public WaitObject {
  12. friend class WritableEvent;
  13. public:
  14. ~ReadableEvent() override;
  15. std::string GetTypeName() const override {
  16. return "ReadableEvent";
  17. }
  18. std::string GetName() const override {
  19. return name;
  20. }
  21. ResetType GetResetType() const {
  22. return reset_type;
  23. }
  24. static constexpr HandleType HANDLE_TYPE = HandleType::ReadableEvent;
  25. HandleType GetHandleType() const override {
  26. return HANDLE_TYPE;
  27. }
  28. bool ShouldWait(const Thread* thread) const override;
  29. void Acquire(Thread* thread) override;
  30. /// Unconditionally clears the readable event's state.
  31. void Clear();
  32. /// Clears the readable event's state if and only if it
  33. /// has already been signaled.
  34. ///
  35. /// @pre The event must be in a signaled state. If this event
  36. /// is in an unsignaled state and this function is called,
  37. /// then ERR_INVALID_STATE will be returned.
  38. ResultCode Reset();
  39. private:
  40. explicit ReadableEvent(KernelCore& kernel);
  41. void Signal();
  42. ResetType reset_type;
  43. bool signaled;
  44. std::string name; ///< Name of event (optional)
  45. };
  46. } // namespace Kernel