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- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <algorithm>
- #include <cstdlib>
- #include <string>
- // Let’s use our own GL header, instead of one from GLFW.
- #include "video_core/renderer_opengl/generated/gl_3_2_core.h"
- #define GLFW_INCLUDE_NONE
- #include <GLFW/glfw3.h>
- #include "common/assert.h"
- #include "common/key_map.h"
- #include "common/logging/log.h"
- #include "common/scm_rev.h"
- #include "common/string_util.h"
- #include "video_core/video_core.h"
- #include "core/settings.h"
- #include "core/hle/service/hid/hid.h"
- #include "citra/emu_window/emu_window_glfw.h"
- EmuWindow_GLFW* EmuWindow_GLFW::GetEmuWindow(GLFWwindow* win) {
- return static_cast<EmuWindow_GLFW*>(glfwGetWindowUserPointer(win));
- }
- void EmuWindow_GLFW::OnMouseButtonEvent(GLFWwindow* win, int button, int action, int mods) {
- if (button == GLFW_MOUSE_BUTTON_LEFT) {
- auto emu_window = GetEmuWindow(win);
- auto layout = emu_window->GetFramebufferLayout();
- double x, y;
- glfwGetCursorPos(win, &x, &y);
- if (action == GLFW_PRESS)
- emu_window->TouchPressed(static_cast<unsigned>(x), static_cast<unsigned>(y));
- else if (action == GLFW_RELEASE)
- emu_window->TouchReleased();
- }
- }
- void EmuWindow_GLFW::OnCursorPosEvent(GLFWwindow* win, double x, double y) {
- GetEmuWindow(win)->TouchMoved(static_cast<unsigned>(std::max(x, 0.0)), static_cast<unsigned>(std::max(y, 0.0)));
- }
- /// Called by GLFW when a key event occurs
- void EmuWindow_GLFW::OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods) {
- auto emu_window = GetEmuWindow(win);
- int keyboard_id = emu_window->keyboard_id;
- if (action == GLFW_PRESS) {
- emu_window->KeyPressed({key, keyboard_id});
- } else if (action == GLFW_RELEASE) {
- emu_window->KeyReleased({key, keyboard_id});
- }
- }
- /// Whether the window is still open, and a close request hasn't yet been sent
- const bool EmuWindow_GLFW::IsOpen() {
- return glfwWindowShouldClose(m_render_window) == 0;
- }
- void EmuWindow_GLFW::OnFramebufferResizeEvent(GLFWwindow* win, int width, int height) {
- GetEmuWindow(win)->NotifyFramebufferLayoutChanged(EmuWindow::FramebufferLayout::DefaultScreenLayout(width, height));
- }
- void EmuWindow_GLFW::OnClientAreaResizeEvent(GLFWwindow* win, int width, int height) {
- // NOTE: GLFW provides no proper way to set a minimal window size.
- // Hence, we just ignore the corresponding EmuWindow hint.
- OnFramebufferResizeEvent(win, width, height);
- }
- /// EmuWindow_GLFW constructor
- EmuWindow_GLFW::EmuWindow_GLFW() {
- keyboard_id = KeyMap::NewDeviceId();
- ReloadSetKeymaps();
- glfwSetErrorCallback([](int error, const char *desc){
- LOG_ERROR(Frontend, "GLFW 0x%08x: %s", error, desc);
- });
- // Initialize the window
- if(glfwInit() != GL_TRUE) {
- LOG_CRITICAL(Frontend, "Failed to initialize GLFW! Exiting...");
- exit(1);
- }
- glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
- glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
- // GLFW on OSX requires these window hints to be set to create a 3.2+ GL context.
- glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
- glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
- std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
- m_render_window = glfwCreateWindow(VideoCore::kScreenTopWidth,
- (VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight),
- window_title.c_str(), nullptr, nullptr);
- if (m_render_window == nullptr) {
- LOG_CRITICAL(Frontend, "Failed to create GLFW window! Exiting...");
- exit(1);
- }
- glfwSetWindowUserPointer(m_render_window, this);
- // Notify base interface about window state
- int width, height;
- glfwGetFramebufferSize(m_render_window, &width, &height);
- OnFramebufferResizeEvent(m_render_window, width, height);
- glfwGetWindowSize(m_render_window, &width, &height);
- OnClientAreaResizeEvent(m_render_window, width, height);
- // Setup callbacks
- glfwSetKeyCallback(m_render_window, OnKeyEvent);
- glfwSetMouseButtonCallback(m_render_window, OnMouseButtonEvent);
- glfwSetCursorPosCallback(m_render_window, OnCursorPosEvent);
- glfwSetFramebufferSizeCallback(m_render_window, OnFramebufferResizeEvent);
- glfwSetWindowSizeCallback(m_render_window, OnClientAreaResizeEvent);
- DoneCurrent();
- }
- /// EmuWindow_GLFW destructor
- EmuWindow_GLFW::~EmuWindow_GLFW() {
- glfwTerminate();
- }
- /// Swap buffers to display the next frame
- void EmuWindow_GLFW::SwapBuffers() {
- glfwSwapBuffers(m_render_window);
- }
- /// Polls window events
- void EmuWindow_GLFW::PollEvents() {
- glfwPollEvents();
- }
- /// Makes the GLFW OpenGL context current for the caller thread
- void EmuWindow_GLFW::MakeCurrent() {
- glfwMakeContextCurrent(m_render_window);
- }
- /// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
- void EmuWindow_GLFW::DoneCurrent() {
- glfwMakeContextCurrent(nullptr);
- }
- void EmuWindow_GLFW::ReloadSetKeymaps() {
- for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
- KeyMap::SetKeyMapping({Settings::values.input_mappings[Settings::NativeInput::All[i]], keyboard_id}, Service::HID::pad_mapping[i]);
- }
- }
- void EmuWindow_GLFW::OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) {
- std::pair<int,int> current_size;
- glfwGetWindowSize(m_render_window, ¤t_size.first, ¤t_size.second);
- DEBUG_ASSERT((int)minimal_size.first > 0 && (int)minimal_size.second > 0);
- int new_width = std::max(current_size.first, (int)minimal_size.first);
- int new_height = std::max(current_size.second, (int)minimal_size.second);
- if (current_size != std::make_pair(new_width, new_height))
- glfwSetWindowSize(m_render_window, new_width, new_height);
- }
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