translate_program.cpp 17 KB

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  1. // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include <algorithm>
  4. #include <memory>
  5. #include <vector>
  6. #include <queue>
  7. #include "common/settings.h"
  8. #include "shader_recompiler/exception.h"
  9. #include "shader_recompiler/frontend/ir/basic_block.h"
  10. #include "shader_recompiler/frontend/ir/ir_emitter.h"
  11. #include "shader_recompiler/frontend/ir/post_order.h"
  12. #include "shader_recompiler/frontend/maxwell/structured_control_flow.h"
  13. #include "shader_recompiler/frontend/maxwell/translate/translate.h"
  14. #include "shader_recompiler/frontend/maxwell/translate_program.h"
  15. #include "shader_recompiler/host_translate_info.h"
  16. #include "shader_recompiler/ir_opt/passes.h"
  17. namespace Shader::Maxwell {
  18. namespace {
  19. IR::BlockList GenerateBlocks(const IR::AbstractSyntaxList& syntax_list) {
  20. size_t num_syntax_blocks{};
  21. for (const auto& node : syntax_list) {
  22. if (node.type == IR::AbstractSyntaxNode::Type::Block) {
  23. ++num_syntax_blocks;
  24. }
  25. }
  26. IR::BlockList blocks;
  27. blocks.reserve(num_syntax_blocks);
  28. u32 order_index{};
  29. for (const auto& node : syntax_list) {
  30. if (node.type == IR::AbstractSyntaxNode::Type::Block) {
  31. blocks.push_back(node.data.block);
  32. blocks.back()->SetOrder(order_index++);
  33. }
  34. }
  35. return blocks;
  36. }
  37. void RemoveUnreachableBlocks(IR::Program& program) {
  38. // Some blocks might be unreachable if a function call exists unconditionally
  39. // If this happens the number of blocks and post order blocks will mismatch
  40. if (program.blocks.size() == program.post_order_blocks.size()) {
  41. return;
  42. }
  43. const auto begin{program.blocks.begin() + 1};
  44. const auto end{program.blocks.end()};
  45. const auto pred{[](IR::Block* block) { return block->ImmPredecessors().empty(); }};
  46. program.blocks.erase(std::remove_if(begin, end, pred), end);
  47. }
  48. void CollectInterpolationInfo(Environment& env, IR::Program& program) {
  49. if (program.stage != Stage::Fragment) {
  50. return;
  51. }
  52. const ProgramHeader& sph{env.SPH()};
  53. for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
  54. std::optional<PixelImap> imap;
  55. for (const PixelImap value : sph.ps.GenericInputMap(static_cast<u32>(index))) {
  56. if (value == PixelImap::Unused) {
  57. continue;
  58. }
  59. if (imap && imap != value) {
  60. throw NotImplementedException("Per component interpolation");
  61. }
  62. imap = value;
  63. }
  64. if (!imap) {
  65. continue;
  66. }
  67. program.info.interpolation[index] = [&] {
  68. switch (*imap) {
  69. case PixelImap::Unused:
  70. case PixelImap::Perspective:
  71. return Interpolation::Smooth;
  72. case PixelImap::Constant:
  73. return Interpolation::Flat;
  74. case PixelImap::ScreenLinear:
  75. return Interpolation::NoPerspective;
  76. }
  77. throw NotImplementedException("Unknown interpolation {}", *imap);
  78. }();
  79. }
  80. }
  81. void AddNVNStorageBuffers(IR::Program& program) {
  82. if (!program.info.uses_global_memory) {
  83. return;
  84. }
  85. const u32 driver_cbuf{0};
  86. const u32 descriptor_size{0x10};
  87. const u32 num_buffers{16};
  88. const u32 base{[&] {
  89. switch (program.stage) {
  90. case Stage::VertexA:
  91. case Stage::VertexB:
  92. return 0x110u;
  93. case Stage::TessellationControl:
  94. return 0x210u;
  95. case Stage::TessellationEval:
  96. return 0x310u;
  97. case Stage::Geometry:
  98. return 0x410u;
  99. case Stage::Fragment:
  100. return 0x510u;
  101. case Stage::Compute:
  102. return 0x310u;
  103. }
  104. throw InvalidArgument("Invalid stage {}", program.stage);
  105. }()};
  106. auto& descs{program.info.storage_buffers_descriptors};
  107. for (u32 index = 0; index < num_buffers; ++index) {
  108. if (!program.info.nvn_buffer_used[index]) {
  109. continue;
  110. }
  111. const u32 offset{base + index * descriptor_size};
  112. const auto it{std::ranges::find(descs, offset, &StorageBufferDescriptor::cbuf_offset)};
  113. if (it != descs.end()) {
  114. it->is_written |= program.info.stores_global_memory;
  115. continue;
  116. }
  117. descs.push_back({
  118. .cbuf_index = driver_cbuf,
  119. .cbuf_offset = offset,
  120. .count = 1,
  121. .is_written = program.info.stores_global_memory,
  122. });
  123. }
  124. }
  125. bool IsLegacyAttribute(IR::Attribute attribute) {
  126. return (attribute >= IR::Attribute::ColorFrontDiffuseR &&
  127. attribute <= IR::Attribute::ColorBackSpecularA) ||
  128. attribute == IR::Attribute::FogCoordinate ||
  129. (attribute >= IR::Attribute::FixedFncTexture0S &&
  130. attribute <= IR::Attribute::FixedFncTexture9Q);
  131. }
  132. std::map<IR::Attribute, IR::Attribute> GenerateLegacyToGenericMappings(
  133. const VaryingState& state, std::queue<IR::Attribute> unused_generics,
  134. const std::map<IR::Attribute, IR::Attribute>& previous_stage_mapping) {
  135. std::map<IR::Attribute, IR::Attribute> mapping;
  136. auto update_mapping = [&mapping, &unused_generics, previous_stage_mapping](IR::Attribute attr,
  137. size_t count) {
  138. if (previous_stage_mapping.find(attr) != previous_stage_mapping.end()) {
  139. for (size_t i = 0; i < count; ++i) {
  140. mapping.insert({attr + i, previous_stage_mapping.at(attr + i)});
  141. }
  142. } else {
  143. for (size_t i = 0; i < count; ++i) {
  144. mapping.insert({attr + i, unused_generics.front() + i});
  145. }
  146. unused_generics.pop();
  147. }
  148. };
  149. for (size_t index = 0; index < 4; ++index) {
  150. auto attr = IR::Attribute::ColorFrontDiffuseR + index * 4;
  151. if (state.AnyComponent(attr)) {
  152. update_mapping(attr, 4);
  153. }
  154. }
  155. if (state[IR::Attribute::FogCoordinate]) {
  156. update_mapping(IR::Attribute::FogCoordinate, 1);
  157. }
  158. for (size_t index = 0; index < IR::NUM_FIXEDFNCTEXTURE; ++index) {
  159. auto attr = IR::Attribute::FixedFncTexture0S + index * 4;
  160. if (state.AnyComponent(attr)) {
  161. update_mapping(attr, 4);
  162. }
  163. }
  164. return mapping;
  165. }
  166. void EmitGeometryPassthrough(IR::IREmitter& ir, const IR::Program& program, const Shader::VaryingState &passthrough_mask, bool passthrough_position, std::optional<IR::Attribute> passthrough_layer_attr) {
  167. for (u32 i = 0; i < program.output_vertices; i++) {
  168. // Assign generics from input
  169. for (u32 j = 0; j < 32; j++) {
  170. if (!passthrough_mask.Generic(j)) {
  171. continue;
  172. }
  173. const IR::Attribute attr = IR::Attribute::Generic0X + (j * 4);
  174. ir.SetAttribute(attr + 0, ir.GetAttribute(attr + 0, ir.Imm32(i)), ir.Imm32(0));
  175. ir.SetAttribute(attr + 1, ir.GetAttribute(attr + 1, ir.Imm32(i)), ir.Imm32(0));
  176. ir.SetAttribute(attr + 2, ir.GetAttribute(attr + 2, ir.Imm32(i)), ir.Imm32(0));
  177. ir.SetAttribute(attr + 3, ir.GetAttribute(attr + 3, ir.Imm32(i)), ir.Imm32(0));
  178. }
  179. if (passthrough_position) {
  180. // Assign position from input
  181. const IR::Attribute attr = IR::Attribute::PositionX;
  182. ir.SetAttribute(attr + 0, ir.GetAttribute(attr + 0, ir.Imm32(i)), ir.Imm32(0));
  183. ir.SetAttribute(attr + 1, ir.GetAttribute(attr + 1, ir.Imm32(i)), ir.Imm32(0));
  184. ir.SetAttribute(attr + 2, ir.GetAttribute(attr + 2, ir.Imm32(i)), ir.Imm32(0));
  185. ir.SetAttribute(attr + 3, ir.GetAttribute(attr + 3, ir.Imm32(i)), ir.Imm32(0));
  186. }
  187. if (passthrough_layer_attr) {
  188. // Assign layer
  189. ir.SetAttribute(IR::Attribute::Layer, ir.GetAttribute(*passthrough_layer_attr), ir.Imm32(0));
  190. }
  191. // Emit vertex
  192. ir.EmitVertex(ir.Imm32(0));
  193. }
  194. ir.EndPrimitive(ir.Imm32(0));
  195. }
  196. u32 GetOutputTopologyVertices(OutputTopology output_topology) {
  197. switch (output_topology) {
  198. case OutputTopology::PointList:
  199. return 1;
  200. case OutputTopology::LineStrip:
  201. return 2;
  202. default:
  203. return 3;
  204. }
  205. }
  206. void LowerGeometryPassthrough(const IR::Program& program, const HostTranslateInfo& host_info) {
  207. for (IR::Block *const block : program.blocks) {
  208. for (IR::Inst &inst : block->Instructions()) {
  209. if (inst.GetOpcode() == IR::Opcode::Epilogue) {
  210. IR::IREmitter ir{*block, IR::Block::InstructionList::s_iterator_to(inst)};
  211. EmitGeometryPassthrough(ir, program, program.info.passthrough, program.info.passthrough.AnyComponent(IR::Attribute::PositionX), {});
  212. }
  213. }
  214. }
  215. }
  216. } // Anonymous namespace
  217. IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Block>& block_pool,
  218. Environment& env, Flow::CFG& cfg, const HostTranslateInfo& host_info) {
  219. IR::Program program;
  220. program.syntax_list = BuildASL(inst_pool, block_pool, env, cfg, host_info);
  221. program.blocks = GenerateBlocks(program.syntax_list);
  222. program.post_order_blocks = PostOrder(program.syntax_list.front());
  223. program.stage = env.ShaderStage();
  224. program.local_memory_size = env.LocalMemorySize();
  225. switch (program.stage) {
  226. case Stage::TessellationControl: {
  227. const ProgramHeader& sph{env.SPH()};
  228. program.invocations = sph.common2.threads_per_input_primitive;
  229. break;
  230. }
  231. case Stage::Geometry: {
  232. const ProgramHeader& sph{env.SPH()};
  233. program.output_topology = sph.common3.output_topology;
  234. program.output_vertices = sph.common4.max_output_vertices;
  235. program.invocations = sph.common2.threads_per_input_primitive;
  236. program.is_geometry_passthrough = sph.common0.geometry_passthrough != 0;
  237. if (program.is_geometry_passthrough) {
  238. const auto& mask{env.GpPassthroughMask()};
  239. for (size_t i = 0; i < program.info.passthrough.mask.size(); ++i) {
  240. program.info.passthrough.mask[i] = ((mask[i / 32] >> (i % 32)) & 1) == 0;
  241. }
  242. if (!host_info.support_geometry_shader_passthrough) {
  243. program.output_vertices = GetOutputTopologyVertices(program.output_topology);
  244. LowerGeometryPassthrough(program, host_info);
  245. }
  246. }
  247. break;
  248. }
  249. case Stage::Compute:
  250. program.workgroup_size = env.WorkgroupSize();
  251. program.shared_memory_size = env.SharedMemorySize();
  252. break;
  253. default:
  254. break;
  255. }
  256. RemoveUnreachableBlocks(program);
  257. // Replace instructions before the SSA rewrite
  258. if (!host_info.support_float16) {
  259. Optimization::LowerFp16ToFp32(program);
  260. }
  261. if (!host_info.support_int64) {
  262. Optimization::LowerInt64ToInt32(program);
  263. }
  264. Optimization::SsaRewritePass(program);
  265. Optimization::ConstantPropagationPass(env, program);
  266. Optimization::PositionPass(env, program);
  267. Optimization::GlobalMemoryToStorageBufferPass(program, host_info);
  268. Optimization::TexturePass(env, program, host_info);
  269. if (Settings::values.resolution_info.active) {
  270. Optimization::RescalingPass(program);
  271. }
  272. Optimization::DeadCodeEliminationPass(program);
  273. if (Settings::values.renderer_debug) {
  274. Optimization::VerificationPass(program);
  275. }
  276. Optimization::CollectShaderInfoPass(env, program);
  277. Optimization::LayerPass(program, host_info);
  278. CollectInterpolationInfo(env, program);
  279. AddNVNStorageBuffers(program);
  280. return program;
  281. }
  282. IR::Program MergeDualVertexPrograms(IR::Program& vertex_a, IR::Program& vertex_b,
  283. Environment& env_vertex_b) {
  284. IR::Program result{};
  285. Optimization::VertexATransformPass(vertex_a);
  286. Optimization::VertexBTransformPass(vertex_b);
  287. for (const auto& term : vertex_a.syntax_list) {
  288. if (term.type != IR::AbstractSyntaxNode::Type::Return) {
  289. result.syntax_list.push_back(term);
  290. }
  291. }
  292. result.syntax_list.insert(result.syntax_list.end(), vertex_b.syntax_list.begin(),
  293. vertex_b.syntax_list.end());
  294. result.blocks = GenerateBlocks(result.syntax_list);
  295. result.post_order_blocks = vertex_b.post_order_blocks;
  296. for (const auto& block : vertex_a.post_order_blocks) {
  297. result.post_order_blocks.push_back(block);
  298. }
  299. result.stage = Stage::VertexB;
  300. result.info = vertex_a.info;
  301. result.local_memory_size = std::max(vertex_a.local_memory_size, vertex_b.local_memory_size);
  302. result.info.loads.mask |= vertex_b.info.loads.mask;
  303. result.info.stores.mask |= vertex_b.info.stores.mask;
  304. Optimization::JoinTextureInfo(result.info, vertex_b.info);
  305. Optimization::JoinStorageInfo(result.info, vertex_b.info);
  306. Optimization::DeadCodeEliminationPass(result);
  307. if (Settings::values.renderer_debug) {
  308. Optimization::VerificationPass(result);
  309. }
  310. Optimization::CollectShaderInfoPass(env_vertex_b, result);
  311. return result;
  312. }
  313. void ConvertLegacyToGeneric(IR::Program& program, const Shader::RuntimeInfo& runtime_info) {
  314. auto& stores = program.info.stores;
  315. if (stores.Legacy()) {
  316. std::queue<IR::Attribute> unused_output_generics{};
  317. for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
  318. if (!stores.Generic(index)) {
  319. unused_output_generics.push(IR::Attribute::Generic0X + index * 4);
  320. }
  321. }
  322. program.info.legacy_stores_mapping =
  323. GenerateLegacyToGenericMappings(stores, unused_output_generics, {});
  324. for (IR::Block* const block : program.post_order_blocks) {
  325. for (IR::Inst& inst : block->Instructions()) {
  326. switch (inst.GetOpcode()) {
  327. case IR::Opcode::SetAttribute: {
  328. const auto attr = inst.Arg(0).Attribute();
  329. if (IsLegacyAttribute(attr)) {
  330. stores.Set(program.info.legacy_stores_mapping[attr], true);
  331. inst.SetArg(0, Shader::IR::Value(program.info.legacy_stores_mapping[attr]));
  332. }
  333. break;
  334. }
  335. default:
  336. break;
  337. }
  338. }
  339. }
  340. }
  341. auto& loads = program.info.loads;
  342. if (loads.Legacy()) {
  343. std::queue<IR::Attribute> unused_input_generics{};
  344. for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
  345. const AttributeType input_type{runtime_info.generic_input_types[index]};
  346. if (!runtime_info.previous_stage_stores.Generic(index) || !loads.Generic(index) ||
  347. input_type == AttributeType::Disabled) {
  348. unused_input_generics.push(IR::Attribute::Generic0X + index * 4);
  349. }
  350. }
  351. auto mappings = GenerateLegacyToGenericMappings(
  352. loads, unused_input_generics, runtime_info.previous_stage_legacy_stores_mapping);
  353. for (IR::Block* const block : program.post_order_blocks) {
  354. for (IR::Inst& inst : block->Instructions()) {
  355. switch (inst.GetOpcode()) {
  356. case IR::Opcode::GetAttribute: {
  357. const auto attr = inst.Arg(0).Attribute();
  358. if (IsLegacyAttribute(attr)) {
  359. loads.Set(mappings[attr], true);
  360. inst.SetArg(0, Shader::IR::Value(mappings[attr]));
  361. }
  362. break;
  363. }
  364. default:
  365. break;
  366. }
  367. }
  368. }
  369. }
  370. }
  371. IR::Program GenerateGeometryPassthrough(ObjectPool<IR::Inst>& inst_pool,
  372. ObjectPool<IR::Block>& block_pool,
  373. const HostTranslateInfo& host_info,
  374. IR::Program& source_program,
  375. Shader::OutputTopology output_topology) {
  376. IR::Program program;
  377. program.stage = Stage::Geometry;
  378. program.output_topology = output_topology;
  379. program.output_vertices = GetOutputTopologyVertices(output_topology);
  380. program.is_geometry_passthrough = false;
  381. program.info.loads.mask = source_program.info.stores.mask;
  382. program.info.stores.mask = source_program.info.stores.mask;
  383. program.info.stores.Set(IR::Attribute::Layer, true);
  384. program.info.stores.Set(source_program.info.emulated_layer, false);
  385. IR::Block* current_block = block_pool.Create(inst_pool);
  386. auto& node{program.syntax_list.emplace_back()};
  387. node.type = IR::AbstractSyntaxNode::Type::Block;
  388. node.data.block = current_block;
  389. IR::IREmitter ir{*current_block};
  390. EmitGeometryPassthrough(ir, program, program.info.stores, true, source_program.info.emulated_layer);
  391. IR::Block* return_block{block_pool.Create(inst_pool)};
  392. IR::IREmitter{*return_block}.Epilogue();
  393. current_block->AddBranch(return_block);
  394. auto& merge{program.syntax_list.emplace_back()};
  395. merge.type = IR::AbstractSyntaxNode::Type::Block;
  396. merge.data.block = return_block;
  397. program.syntax_list.emplace_back().type = IR::AbstractSyntaxNode::Type::Return;
  398. program.blocks = GenerateBlocks(program.syntax_list);
  399. program.post_order_blocks = PostOrder(program.syntax_list.front());
  400. Optimization::SsaRewritePass(program);
  401. return program;
  402. }
  403. } // namespace Shader::Maxwell