emit_spirv_context_get_set.cpp 21 KB

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  1. // Copyright 2021 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <tuple>
  5. #include <utility>
  6. #include "shader_recompiler/backend/spirv/emit_spirv.h"
  7. #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
  8. namespace Shader::Backend::SPIRV {
  9. namespace {
  10. struct AttrInfo {
  11. Id pointer;
  12. Id id;
  13. bool needs_cast;
  14. };
  15. std::optional<AttrInfo> AttrTypes(EmitContext& ctx, u32 index) {
  16. const AttributeType type{ctx.runtime_info.generic_input_types.at(index)};
  17. switch (type) {
  18. case AttributeType::Float:
  19. return AttrInfo{ctx.input_f32, ctx.F32[1], false};
  20. case AttributeType::UnsignedInt:
  21. return AttrInfo{ctx.input_u32, ctx.U32[1], true};
  22. case AttributeType::SignedInt:
  23. return AttrInfo{ctx.input_s32, ctx.TypeInt(32, true), true};
  24. case AttributeType::Disabled:
  25. return std::nullopt;
  26. }
  27. throw InvalidArgument("Invalid attribute type {}", type);
  28. }
  29. template <typename... Args>
  30. Id AttrPointer(EmitContext& ctx, Id pointer_type, Id vertex, Id base, Args&&... args) {
  31. switch (ctx.stage) {
  32. case Stage::TessellationControl:
  33. case Stage::TessellationEval:
  34. case Stage::Geometry:
  35. return ctx.OpAccessChain(pointer_type, base, vertex, std::forward<Args>(args)...);
  36. default:
  37. return ctx.OpAccessChain(pointer_type, base, std::forward<Args>(args)...);
  38. }
  39. }
  40. bool IsLegacyAttribute(IR::Attribute attribute) {
  41. return (attribute >= IR::Attribute::ColorFrontDiffuseR &&
  42. attribute <= IR::Attribute::ColorBackSpecularA) ||
  43. attribute == IR::Attribute::FogCoordinate ||
  44. (attribute >= IR::Attribute::FixedFncTexture0S &&
  45. attribute <= IR::Attribute::FixedFncTexture9Q);
  46. }
  47. template <typename... Args>
  48. Id OutputAccessChain(EmitContext& ctx, Id result_type, Id base, Args&&... args) {
  49. if (ctx.stage == Stage::TessellationControl) {
  50. const Id invocation_id{ctx.OpLoad(ctx.U32[1], ctx.invocation_id)};
  51. return ctx.OpAccessChain(result_type, base, invocation_id, std::forward<Args>(args)...);
  52. } else {
  53. return ctx.OpAccessChain(result_type, base, std::forward<Args>(args)...);
  54. }
  55. }
  56. struct OutAttr {
  57. OutAttr(Id pointer_) : pointer{pointer_} {}
  58. OutAttr(Id pointer_, Id type_) : pointer{pointer_}, type{type_} {}
  59. Id pointer{};
  60. Id type{};
  61. };
  62. std::optional<OutAttr> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
  63. if (IR::IsGeneric(attr)) {
  64. const u32 index{IR::GenericAttributeIndex(attr)};
  65. const u32 element{IR::GenericAttributeElement(attr)};
  66. const GenericElementInfo& info{ctx.output_generics.at(index).at(element)};
  67. if (info.num_components == 1) {
  68. return info.id;
  69. } else {
  70. const u32 index_element{element - info.first_element};
  71. const Id index_id{ctx.Const(index_element)};
  72. return OutputAccessChain(ctx, ctx.output_f32, info.id, index_id);
  73. }
  74. }
  75. if (IsLegacyAttribute(attr)) {
  76. if (attr == IR::Attribute::FogCoordinate) {
  77. return OutputAccessChain(ctx, ctx.output_f32, ctx.OutputLegacyAttribute(attr),
  78. ctx.Const(0u));
  79. } else {
  80. const u32 element{static_cast<u32>(attr) % 4};
  81. const Id element_id{ctx.Const(element)};
  82. return OutputAccessChain(ctx, ctx.output_f32, ctx.OutputLegacyAttribute(attr),
  83. element_id);
  84. }
  85. }
  86. switch (attr) {
  87. case IR::Attribute::PointSize:
  88. return ctx.output_point_size;
  89. case IR::Attribute::PositionX:
  90. case IR::Attribute::PositionY:
  91. case IR::Attribute::PositionZ:
  92. case IR::Attribute::PositionW: {
  93. const u32 element{static_cast<u32>(attr) % 4};
  94. const Id element_id{ctx.Const(element)};
  95. return OutputAccessChain(ctx, ctx.output_f32, ctx.output_position, element_id);
  96. }
  97. case IR::Attribute::ClipDistance0:
  98. case IR::Attribute::ClipDistance1:
  99. case IR::Attribute::ClipDistance2:
  100. case IR::Attribute::ClipDistance3:
  101. case IR::Attribute::ClipDistance4:
  102. case IR::Attribute::ClipDistance5:
  103. case IR::Attribute::ClipDistance6:
  104. case IR::Attribute::ClipDistance7: {
  105. const u32 base{static_cast<u32>(IR::Attribute::ClipDistance0)};
  106. const u32 index{static_cast<u32>(attr) - base};
  107. const Id clip_num{ctx.Const(index)};
  108. return OutputAccessChain(ctx, ctx.output_f32, ctx.clip_distances, clip_num);
  109. }
  110. case IR::Attribute::Layer:
  111. if (ctx.profile.support_viewport_index_layer_non_geometry ||
  112. ctx.stage == Shader::Stage::Geometry) {
  113. return OutAttr{ctx.layer, ctx.U32[1]};
  114. }
  115. return std::nullopt;
  116. case IR::Attribute::ViewportIndex:
  117. if (ctx.profile.support_viewport_index_layer_non_geometry ||
  118. ctx.stage == Shader::Stage::Geometry) {
  119. return OutAttr{ctx.viewport_index, ctx.U32[1]};
  120. }
  121. return std::nullopt;
  122. case IR::Attribute::ViewportMask:
  123. if (!ctx.profile.support_viewport_mask) {
  124. return std::nullopt;
  125. }
  126. return OutAttr{ctx.OpAccessChain(ctx.output_u32, ctx.viewport_mask, ctx.u32_zero_value),
  127. ctx.U32[1]};
  128. default:
  129. throw NotImplementedException("Read attribute {}", attr);
  130. }
  131. }
  132. Id GetCbuf(EmitContext& ctx, Id result_type, Id UniformDefinitions::*member_ptr, u32 element_size,
  133. const IR::Value& binding, const IR::Value& offset) {
  134. if (!binding.IsImmediate()) {
  135. throw NotImplementedException("Constant buffer indexing");
  136. }
  137. const Id cbuf{ctx.cbufs[binding.U32()].*member_ptr};
  138. const Id uniform_type{ctx.uniform_types.*member_ptr};
  139. if (!offset.IsImmediate()) {
  140. Id index{ctx.Def(offset)};
  141. if (element_size > 1) {
  142. const u32 log2_element_size{static_cast<u32>(std::countr_zero(element_size))};
  143. const Id shift{ctx.Const(log2_element_size)};
  144. index = ctx.OpShiftRightArithmetic(ctx.U32[1], ctx.Def(offset), shift);
  145. }
  146. const Id access_chain{ctx.OpAccessChain(uniform_type, cbuf, ctx.u32_zero_value, index)};
  147. return ctx.OpLoad(result_type, access_chain);
  148. }
  149. // Hardware been proved to read the aligned offset (e.g. LDC.U32 at 6 will read offset 4)
  150. const Id imm_offset{ctx.Const(offset.U32() / element_size)};
  151. const Id access_chain{ctx.OpAccessChain(uniform_type, cbuf, ctx.u32_zero_value, imm_offset)};
  152. return ctx.OpLoad(result_type, access_chain);
  153. }
  154. Id GetCbufU32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
  155. return GetCbuf(ctx, ctx.U32[1], &UniformDefinitions::U32, sizeof(u32), binding, offset);
  156. }
  157. Id GetCbufU32x4(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
  158. return GetCbuf(ctx, ctx.U32[4], &UniformDefinitions::U32x4, sizeof(u32[4]), binding, offset);
  159. }
  160. Id GetCbufElement(EmitContext& ctx, Id vector, const IR::Value& offset, u32 index_offset) {
  161. if (offset.IsImmediate()) {
  162. const u32 element{(offset.U32() / 4) % 4 + index_offset};
  163. return ctx.OpCompositeExtract(ctx.U32[1], vector, element);
  164. }
  165. const Id shift{ctx.OpShiftRightArithmetic(ctx.U32[1], ctx.Def(offset), ctx.Const(2u))};
  166. Id element{ctx.OpBitwiseAnd(ctx.U32[1], shift, ctx.Const(3u))};
  167. if (index_offset > 0) {
  168. element = ctx.OpIAdd(ctx.U32[1], element, ctx.Const(index_offset));
  169. }
  170. return ctx.OpVectorExtractDynamic(ctx.U32[1], vector, element);
  171. }
  172. } // Anonymous namespace
  173. void EmitGetRegister(EmitContext&) {
  174. throw LogicError("Unreachable instruction");
  175. }
  176. void EmitSetRegister(EmitContext&) {
  177. throw LogicError("Unreachable instruction");
  178. }
  179. void EmitGetPred(EmitContext&) {
  180. throw LogicError("Unreachable instruction");
  181. }
  182. void EmitSetPred(EmitContext&) {
  183. throw LogicError("Unreachable instruction");
  184. }
  185. void EmitSetGotoVariable(EmitContext&) {
  186. throw LogicError("Unreachable instruction");
  187. }
  188. void EmitGetGotoVariable(EmitContext&) {
  189. throw LogicError("Unreachable instruction");
  190. }
  191. void EmitSetIndirectBranchVariable(EmitContext&) {
  192. throw LogicError("Unreachable instruction");
  193. }
  194. void EmitGetIndirectBranchVariable(EmitContext&) {
  195. throw LogicError("Unreachable instruction");
  196. }
  197. Id EmitGetCbufU8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
  198. if (ctx.profile.support_descriptor_aliasing && ctx.profile.support_int8) {
  199. const Id load{GetCbuf(ctx, ctx.U8, &UniformDefinitions::U8, sizeof(u8), binding, offset)};
  200. return ctx.OpUConvert(ctx.U32[1], load);
  201. }
  202. Id element{};
  203. if (ctx.profile.support_descriptor_aliasing) {
  204. element = GetCbufU32(ctx, binding, offset);
  205. } else {
  206. const Id vector{GetCbufU32x4(ctx, binding, offset)};
  207. element = GetCbufElement(ctx, vector, offset, 0u);
  208. }
  209. const Id bit_offset{ctx.BitOffset8(offset)};
  210. return ctx.OpBitFieldUExtract(ctx.U32[1], element, bit_offset, ctx.Const(8u));
  211. }
  212. Id EmitGetCbufS8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
  213. if (ctx.profile.support_descriptor_aliasing && ctx.profile.support_int8) {
  214. const Id load{GetCbuf(ctx, ctx.S8, &UniformDefinitions::S8, sizeof(s8), binding, offset)};
  215. return ctx.OpSConvert(ctx.U32[1], load);
  216. }
  217. Id element{};
  218. if (ctx.profile.support_descriptor_aliasing) {
  219. element = GetCbufU32(ctx, binding, offset);
  220. } else {
  221. const Id vector{GetCbufU32x4(ctx, binding, offset)};
  222. element = GetCbufElement(ctx, vector, offset, 0u);
  223. }
  224. const Id bit_offset{ctx.BitOffset8(offset)};
  225. return ctx.OpBitFieldSExtract(ctx.U32[1], element, bit_offset, ctx.Const(8u));
  226. }
  227. Id EmitGetCbufU16(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
  228. if (ctx.profile.support_descriptor_aliasing && ctx.profile.support_int16) {
  229. const Id load{
  230. GetCbuf(ctx, ctx.U16, &UniformDefinitions::U16, sizeof(u16), binding, offset)};
  231. return ctx.OpUConvert(ctx.U32[1], load);
  232. }
  233. Id element{};
  234. if (ctx.profile.support_descriptor_aliasing) {
  235. element = GetCbufU32(ctx, binding, offset);
  236. } else {
  237. const Id vector{GetCbufU32x4(ctx, binding, offset)};
  238. element = GetCbufElement(ctx, vector, offset, 0u);
  239. }
  240. const Id bit_offset{ctx.BitOffset16(offset)};
  241. return ctx.OpBitFieldUExtract(ctx.U32[1], element, bit_offset, ctx.Const(16u));
  242. }
  243. Id EmitGetCbufS16(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
  244. if (ctx.profile.support_descriptor_aliasing && ctx.profile.support_int16) {
  245. const Id load{
  246. GetCbuf(ctx, ctx.S16, &UniformDefinitions::S16, sizeof(s16), binding, offset)};
  247. return ctx.OpSConvert(ctx.U32[1], load);
  248. }
  249. Id element{};
  250. if (ctx.profile.support_descriptor_aliasing) {
  251. element = GetCbufU32(ctx, binding, offset);
  252. } else {
  253. const Id vector{GetCbufU32x4(ctx, binding, offset)};
  254. element = GetCbufElement(ctx, vector, offset, 0u);
  255. }
  256. const Id bit_offset{ctx.BitOffset16(offset)};
  257. return ctx.OpBitFieldSExtract(ctx.U32[1], element, bit_offset, ctx.Const(16u));
  258. }
  259. Id EmitGetCbufU32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
  260. if (ctx.profile.support_descriptor_aliasing) {
  261. return GetCbufU32(ctx, binding, offset);
  262. } else {
  263. const Id vector{GetCbufU32x4(ctx, binding, offset)};
  264. return GetCbufElement(ctx, vector, offset, 0u);
  265. }
  266. }
  267. Id EmitGetCbufF32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
  268. if (ctx.profile.support_descriptor_aliasing) {
  269. return GetCbuf(ctx, ctx.F32[1], &UniformDefinitions::F32, sizeof(f32), binding, offset);
  270. } else {
  271. const Id vector{GetCbufU32x4(ctx, binding, offset)};
  272. return ctx.OpBitcast(ctx.F32[1], GetCbufElement(ctx, vector, offset, 0u));
  273. }
  274. }
  275. Id EmitGetCbufU32x2(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
  276. if (ctx.profile.support_descriptor_aliasing) {
  277. return GetCbuf(ctx, ctx.U32[2], &UniformDefinitions::U32x2, sizeof(u32[2]), binding,
  278. offset);
  279. } else {
  280. const Id vector{GetCbufU32x4(ctx, binding, offset)};
  281. return ctx.OpCompositeConstruct(ctx.U32[2], GetCbufElement(ctx, vector, offset, 0u),
  282. GetCbufElement(ctx, vector, offset, 1u));
  283. }
  284. }
  285. Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
  286. const u32 element{static_cast<u32>(attr) % 4};
  287. if (IR::IsGeneric(attr)) {
  288. const u32 index{IR::GenericAttributeIndex(attr)};
  289. const std::optional<AttrInfo> type{AttrTypes(ctx, index)};
  290. if (!type || !ctx.runtime_info.previous_stage_stores.Generic(index, element)) {
  291. // Attribute is disabled or varying component is not written
  292. return ctx.Const(element == 3 ? 1.0f : 0.0f);
  293. }
  294. const Id generic_id{ctx.input_generics.at(index)};
  295. const Id pointer{AttrPointer(ctx, type->pointer, vertex, generic_id, ctx.Const(element))};
  296. const Id value{ctx.OpLoad(type->id, pointer)};
  297. return type->needs_cast ? ctx.OpBitcast(ctx.F32[1], value) : value;
  298. }
  299. if (IsLegacyAttribute(attr)) {
  300. if (attr == IR::Attribute::FogCoordinate) {
  301. const Id attr_ptr{AttrPointer(ctx, ctx.input_f32, vertex,
  302. ctx.InputLegacyAttribute(attr), ctx.Const(0u))};
  303. return ctx.OpLoad(ctx.F32[1], attr_ptr);
  304. } else {
  305. const Id element_id{ctx.Const(element)};
  306. const Id attr_ptr{AttrPointer(ctx, ctx.input_f32, vertex,
  307. ctx.InputLegacyAttribute(attr), element_id)};
  308. return ctx.OpLoad(ctx.F32[1], attr_ptr);
  309. }
  310. }
  311. switch (attr) {
  312. case IR::Attribute::PrimitiveId:
  313. return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.primitive_id));
  314. case IR::Attribute::PositionX:
  315. case IR::Attribute::PositionY:
  316. case IR::Attribute::PositionZ:
  317. case IR::Attribute::PositionW:
  318. return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_position,
  319. ctx.Const(element)));
  320. case IR::Attribute::InstanceId:
  321. if (ctx.profile.support_vertex_instance_id) {
  322. return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.instance_id));
  323. } else {
  324. const Id index{ctx.OpLoad(ctx.U32[1], ctx.instance_index)};
  325. const Id base{ctx.OpLoad(ctx.U32[1], ctx.base_instance)};
  326. return ctx.OpBitcast(ctx.F32[1], ctx.OpISub(ctx.U32[1], index, base));
  327. }
  328. case IR::Attribute::VertexId:
  329. if (ctx.profile.support_vertex_instance_id) {
  330. return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.vertex_id));
  331. } else {
  332. const Id index{ctx.OpLoad(ctx.U32[1], ctx.vertex_index)};
  333. const Id base{ctx.OpLoad(ctx.U32[1], ctx.base_vertex)};
  334. return ctx.OpBitcast(ctx.F32[1], ctx.OpISub(ctx.U32[1], index, base));
  335. }
  336. case IR::Attribute::FrontFace:
  337. return ctx.OpSelect(ctx.F32[1], ctx.OpLoad(ctx.U1, ctx.front_face),
  338. ctx.OpBitcast(ctx.F32[1], ctx.Const(std::numeric_limits<u32>::max())),
  339. ctx.f32_zero_value);
  340. case IR::Attribute::PointSpriteS:
  341. return ctx.OpLoad(ctx.F32[1],
  342. ctx.OpAccessChain(ctx.input_f32, ctx.point_coord, ctx.u32_zero_value));
  343. case IR::Attribute::PointSpriteT:
  344. return ctx.OpLoad(ctx.F32[1],
  345. ctx.OpAccessChain(ctx.input_f32, ctx.point_coord, ctx.Const(1U)));
  346. case IR::Attribute::TessellationEvaluationPointU:
  347. return ctx.OpLoad(ctx.F32[1],
  348. ctx.OpAccessChain(ctx.input_f32, ctx.tess_coord, ctx.u32_zero_value));
  349. case IR::Attribute::TessellationEvaluationPointV:
  350. return ctx.OpLoad(ctx.F32[1],
  351. ctx.OpAccessChain(ctx.input_f32, ctx.tess_coord, ctx.Const(1U)));
  352. default:
  353. throw NotImplementedException("Read attribute {}", attr);
  354. }
  355. }
  356. void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, Id value, [[maybe_unused]] Id vertex) {
  357. const std::optional<OutAttr> output{OutputAttrPointer(ctx, attr)};
  358. if (!output) {
  359. return;
  360. }
  361. if (Sirit::ValidId(output->type)) {
  362. value = ctx.OpBitcast(output->type, value);
  363. }
  364. ctx.OpStore(output->pointer, value);
  365. }
  366. Id EmitGetAttributeIndexed(EmitContext& ctx, Id offset, Id vertex) {
  367. switch (ctx.stage) {
  368. case Stage::TessellationControl:
  369. case Stage::TessellationEval:
  370. case Stage::Geometry:
  371. return ctx.OpFunctionCall(ctx.F32[1], ctx.indexed_load_func, offset, vertex);
  372. default:
  373. return ctx.OpFunctionCall(ctx.F32[1], ctx.indexed_load_func, offset);
  374. }
  375. }
  376. void EmitSetAttributeIndexed(EmitContext& ctx, Id offset, Id value, [[maybe_unused]] Id vertex) {
  377. ctx.OpFunctionCall(ctx.void_id, ctx.indexed_store_func, offset, value);
  378. }
  379. Id EmitGetPatch(EmitContext& ctx, IR::Patch patch) {
  380. if (!IR::IsGeneric(patch)) {
  381. throw NotImplementedException("Non-generic patch load");
  382. }
  383. const u32 index{IR::GenericPatchIndex(patch)};
  384. const Id element{ctx.Const(IR::GenericPatchElement(patch))};
  385. const Id type{ctx.stage == Stage::TessellationControl ? ctx.output_f32 : ctx.input_f32};
  386. const Id pointer{ctx.OpAccessChain(type, ctx.patches.at(index), element)};
  387. return ctx.OpLoad(ctx.F32[1], pointer);
  388. }
  389. void EmitSetPatch(EmitContext& ctx, IR::Patch patch, Id value) {
  390. const Id pointer{[&] {
  391. if (IR::IsGeneric(patch)) {
  392. const u32 index{IR::GenericPatchIndex(patch)};
  393. const Id element{ctx.Const(IR::GenericPatchElement(patch))};
  394. return ctx.OpAccessChain(ctx.output_f32, ctx.patches.at(index), element);
  395. }
  396. switch (patch) {
  397. case IR::Patch::TessellationLodLeft:
  398. case IR::Patch::TessellationLodRight:
  399. case IR::Patch::TessellationLodTop:
  400. case IR::Patch::TessellationLodBottom: {
  401. const u32 index{static_cast<u32>(patch) - u32(IR::Patch::TessellationLodLeft)};
  402. const Id index_id{ctx.Const(index)};
  403. return ctx.OpAccessChain(ctx.output_f32, ctx.output_tess_level_outer, index_id);
  404. }
  405. case IR::Patch::TessellationLodInteriorU:
  406. return ctx.OpAccessChain(ctx.output_f32, ctx.output_tess_level_inner,
  407. ctx.u32_zero_value);
  408. case IR::Patch::TessellationLodInteriorV:
  409. return ctx.OpAccessChain(ctx.output_f32, ctx.output_tess_level_inner, ctx.Const(1u));
  410. default:
  411. throw NotImplementedException("Patch {}", patch);
  412. }
  413. }()};
  414. ctx.OpStore(pointer, value);
  415. }
  416. void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, Id value) {
  417. const Id component_id{ctx.Const(component)};
  418. const Id pointer{ctx.OpAccessChain(ctx.output_f32, ctx.frag_color.at(index), component_id)};
  419. ctx.OpStore(pointer, value);
  420. }
  421. void EmitSetSampleMask(EmitContext& ctx, Id value) {
  422. ctx.OpStore(ctx.sample_mask, value);
  423. }
  424. void EmitSetFragDepth(EmitContext& ctx, Id value) {
  425. if (!ctx.runtime_info.convert_depth_mode) {
  426. ctx.OpStore(ctx.frag_depth, value);
  427. return;
  428. }
  429. const Id unit{ctx.Const(0.5f)};
  430. const Id new_depth{ctx.OpFma(ctx.F32[1], value, unit, unit)};
  431. ctx.OpStore(ctx.frag_depth, new_depth);
  432. }
  433. void EmitGetZFlag(EmitContext&) {
  434. throw NotImplementedException("SPIR-V Instruction");
  435. }
  436. void EmitGetSFlag(EmitContext&) {
  437. throw NotImplementedException("SPIR-V Instruction");
  438. }
  439. void EmitGetCFlag(EmitContext&) {
  440. throw NotImplementedException("SPIR-V Instruction");
  441. }
  442. void EmitGetOFlag(EmitContext&) {
  443. throw NotImplementedException("SPIR-V Instruction");
  444. }
  445. void EmitSetZFlag(EmitContext&) {
  446. throw NotImplementedException("SPIR-V Instruction");
  447. }
  448. void EmitSetSFlag(EmitContext&) {
  449. throw NotImplementedException("SPIR-V Instruction");
  450. }
  451. void EmitSetCFlag(EmitContext&) {
  452. throw NotImplementedException("SPIR-V Instruction");
  453. }
  454. void EmitSetOFlag(EmitContext&) {
  455. throw NotImplementedException("SPIR-V Instruction");
  456. }
  457. Id EmitWorkgroupId(EmitContext& ctx) {
  458. return ctx.OpLoad(ctx.U32[3], ctx.workgroup_id);
  459. }
  460. Id EmitLocalInvocationId(EmitContext& ctx) {
  461. return ctx.OpLoad(ctx.U32[3], ctx.local_invocation_id);
  462. }
  463. Id EmitInvocationId(EmitContext& ctx) {
  464. return ctx.OpLoad(ctx.U32[1], ctx.invocation_id);
  465. }
  466. Id EmitSampleId(EmitContext& ctx) {
  467. return ctx.OpLoad(ctx.U32[1], ctx.sample_id);
  468. }
  469. Id EmitIsHelperInvocation(EmitContext& ctx) {
  470. return ctx.OpLoad(ctx.U1, ctx.is_helper_invocation);
  471. }
  472. Id EmitYDirection(EmitContext& ctx) {
  473. return ctx.Const(ctx.runtime_info.y_negate ? -1.0f : 1.0f);
  474. }
  475. Id EmitResolutionDownFactor(EmitContext& ctx) {
  476. if (ctx.profile.unified_descriptor_binding) {
  477. const Id pointer_type{ctx.TypePointer(spv::StorageClass::PushConstant, ctx.F32[1])};
  478. const Id index{ctx.Const(ctx.rescaling_downfactor_member_index)};
  479. const Id pointer{ctx.OpAccessChain(pointer_type, ctx.rescaling_push_constants, index)};
  480. return ctx.OpLoad(ctx.F32[1], pointer);
  481. } else {
  482. const Id composite{ctx.OpLoad(ctx.F32[4], ctx.rescaling_uniform_constant)};
  483. return ctx.OpCompositeExtract(ctx.F32[1], composite, 2u);
  484. }
  485. }
  486. Id EmitLoadLocal(EmitContext& ctx, Id word_offset) {
  487. const Id pointer{ctx.OpAccessChain(ctx.private_u32, ctx.local_memory, word_offset)};
  488. return ctx.OpLoad(ctx.U32[1], pointer);
  489. }
  490. void EmitWriteLocal(EmitContext& ctx, Id word_offset, Id value) {
  491. const Id pointer{ctx.OpAccessChain(ctx.private_u32, ctx.local_memory, word_offset)};
  492. ctx.OpStore(pointer, value);
  493. }
  494. } // namespace Shader::Backend::SPIRV