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- // Copyright 2014 Citra Emulator Project / PPSSPP Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include "common/common_types.h"
- #include "core/mem_map.h"
- #include "core/hle/kernel/kernel.h"
- #include "core/hle/result.h"
- enum ThreadPriority {
- THREADPRIO_HIGHEST = 0, ///< Highest thread priority
- THREADPRIO_DEFAULT = 16, ///< Default thread priority for userland apps
- THREADPRIO_LOW = 31, ///< Low range of thread priority for userland apps
- THREADPRIO_LOWEST = 63, ///< Thread priority max checked by svcCreateThread
- };
- enum ThreadProcessorId {
- THREADPROCESSORID_0 = 0xFFFFFFFE, ///< Enables core appcode
- THREADPROCESSORID_1 = 0xFFFFFFFD, ///< Enables core syscore
- THREADPROCESSORID_ALL = 0xFFFFFFFC, ///< Enables both cores
- };
- enum ThreadStatus {
- THREADSTATUS_RUNNING = 1,
- THREADSTATUS_READY = 2,
- THREADSTATUS_WAIT = 4,
- THREADSTATUS_SUSPEND = 8,
- THREADSTATUS_DORMANT = 16,
- THREADSTATUS_DEAD = 32,
- THREADSTATUS_WAITSUSPEND = THREADSTATUS_WAIT | THREADSTATUS_SUSPEND
- };
- enum WaitType {
- WAITTYPE_NONE,
- WAITTYPE_SLEEP,
- WAITTYPE_SEMA,
- WAITTYPE_EVENT,
- WAITTYPE_THREADEND,
- WAITTYPE_MUTEX,
- WAITTYPE_SYNCH,
- WAITTYPE_ARB,
- };
- namespace Kernel {
- /// Creates a new thread - wrapper for external user
- Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s32 processor_id,
- u32 stack_top, int stack_size=Kernel::DEFAULT_STACK_SIZE);
- /// Sets up the primary application thread
- Handle SetupMainThread(s32 priority, int stack_size=Kernel::DEFAULT_STACK_SIZE);
- /// Reschedules to the next available thread (call after current thread is suspended)
- void Reschedule();
- /// Stops the current thread
- ResultCode StopThread(Handle thread, const char* reason);
- /**
- * Retrieves the ID of the specified thread handle
- * @param thread_id Will contain the output thread id
- * @param handle Handle to the thread we want
- * @return Whether the function was successful or not
- */
- ResultCode GetThreadId(u32* thread_id, Handle handle);
- /// Resumes a thread from waiting by marking it as "ready"
- void ResumeThreadFromWait(Handle handle);
- /// Arbitrate the highest priority thread that is waiting
- Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address);
- /// Arbitrate all threads currently waiting...
- void ArbitrateAllThreads(u32 arbiter, u32 address);
- /// Gets the current thread handle
- Handle GetCurrentThreadHandle();
- /**
- * Puts the current thread in the wait state for the given type
- * @param wait_type Type of wait
- * @param wait_handle Handle of Kernel object that we are waiting on, defaults to current thread
- */
- void WaitCurrentThread(WaitType wait_type, Handle wait_handle=GetCurrentThreadHandle());
- /**
- * Puts the current thread in the wait state for the given type
- * @param wait_type Type of wait
- * @param wait_handle Handle of Kernel object that we are waiting on, defaults to current thread
- * @param wait_address Arbitration address used to resume from wait
- */
- void WaitCurrentThread(WaitType wait_type, Handle wait_handle, VAddr wait_address);
- /// Put current thread in a wait state - on WaitSynchronization
- void WaitThread_Synchronization();
- /// Get the priority of the thread specified by handle
- ResultVal<u32> GetThreadPriority(const Handle handle);
- /// Set the priority of the thread specified by handle
- ResultCode SetThreadPriority(Handle handle, s32 priority);
- /**
- * Sets up the idle thread, this is a thread that is intended to never execute instructions,
- * only to advance the timing. It is scheduled when there are no other ready threads in the thread queue
- * and will try to yield on every call.
- * @returns The handle of the idle thread
- */
- Handle SetupIdleThread();
- /// Whether the current thread is an idle thread
- bool IsIdleThread(Handle thread);
- /// Initialize threading
- void ThreadingInit();
- /// Shutdown threading
- void ThreadingShutdown();
- } // namespace
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