configure_input_advanced.cpp 6.8 KB

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  1. // Copyright 2020 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <QColorDialog>
  5. #include "core/core.h"
  6. #include "core/settings.h"
  7. #include "ui_configure_input_advanced.h"
  8. #include "yuzu/configuration/configure_input_advanced.h"
  9. ConfigureInputAdvanced::ConfigureInputAdvanced(QWidget* parent)
  10. : QWidget(parent), ui(std::make_unique<Ui::ConfigureInputAdvanced>()) {
  11. ui->setupUi(this);
  12. controllers_color_buttons = {{
  13. {
  14. ui->player1_left_body_button,
  15. ui->player1_left_buttons_button,
  16. ui->player1_right_body_button,
  17. ui->player1_right_buttons_button,
  18. },
  19. {
  20. ui->player2_left_body_button,
  21. ui->player2_left_buttons_button,
  22. ui->player2_right_body_button,
  23. ui->player2_right_buttons_button,
  24. },
  25. {
  26. ui->player3_left_body_button,
  27. ui->player3_left_buttons_button,
  28. ui->player3_right_body_button,
  29. ui->player3_right_buttons_button,
  30. },
  31. {
  32. ui->player4_left_body_button,
  33. ui->player4_left_buttons_button,
  34. ui->player4_right_body_button,
  35. ui->player4_right_buttons_button,
  36. },
  37. {
  38. ui->player5_left_body_button,
  39. ui->player5_left_buttons_button,
  40. ui->player5_right_body_button,
  41. ui->player5_right_buttons_button,
  42. },
  43. {
  44. ui->player6_left_body_button,
  45. ui->player6_left_buttons_button,
  46. ui->player6_right_body_button,
  47. ui->player6_right_buttons_button,
  48. },
  49. {
  50. ui->player7_left_body_button,
  51. ui->player7_left_buttons_button,
  52. ui->player7_right_body_button,
  53. ui->player7_right_buttons_button,
  54. },
  55. {
  56. ui->player8_left_body_button,
  57. ui->player8_left_buttons_button,
  58. ui->player8_right_body_button,
  59. ui->player8_right_buttons_button,
  60. },
  61. }};
  62. for (std::size_t player_idx = 0; player_idx < controllers_color_buttons.size(); ++player_idx) {
  63. auto& color_buttons = controllers_color_buttons[player_idx];
  64. for (std::size_t button_idx = 0; button_idx < color_buttons.size(); ++button_idx) {
  65. connect(color_buttons[button_idx], &QPushButton::clicked, this,
  66. [this, player_idx, button_idx] {
  67. OnControllerButtonClick(player_idx, button_idx);
  68. });
  69. }
  70. }
  71. connect(ui->mouse_enabled, &QCheckBox::stateChanged, this,
  72. &ConfigureInputAdvanced::UpdateUIEnabled);
  73. connect(ui->debug_enabled, &QCheckBox::stateChanged, this,
  74. &ConfigureInputAdvanced::UpdateUIEnabled);
  75. connect(ui->touchscreen_enabled, &QCheckBox::stateChanged, this,
  76. &ConfigureInputAdvanced::UpdateUIEnabled);
  77. connect(ui->debug_configure, &QPushButton::clicked, this,
  78. [this] { CallDebugControllerDialog(); });
  79. connect(ui->mouse_advanced, &QPushButton::clicked, this, [this] { CallMouseConfigDialog(); });
  80. connect(ui->touchscreen_advanced, &QPushButton::clicked, this,
  81. [this] { CallTouchscreenConfigDialog(); });
  82. connect(ui->buttonMotionTouch, &QPushButton::clicked, this,
  83. &ConfigureInputAdvanced::CallMotionTouchConfigDialog);
  84. LoadConfiguration();
  85. }
  86. ConfigureInputAdvanced::~ConfigureInputAdvanced() = default;
  87. void ConfigureInputAdvanced::OnControllerButtonClick(std::size_t player_idx,
  88. std::size_t button_idx) {
  89. const QColor new_bg_color = QColorDialog::getColor(controllers_colors[player_idx][button_idx]);
  90. if (!new_bg_color.isValid()) {
  91. return;
  92. }
  93. controllers_colors[player_idx][button_idx] = new_bg_color;
  94. controllers_color_buttons[player_idx][button_idx]->setStyleSheet(
  95. QStringLiteral("background-color: %1; min-width: 60px;")
  96. .arg(controllers_colors[player_idx][button_idx].name()));
  97. }
  98. void ConfigureInputAdvanced::ApplyConfiguration() {
  99. for (std::size_t player_idx = 0; player_idx < controllers_color_buttons.size(); ++player_idx) {
  100. auto& player = Settings::values.players.GetValue()[player_idx];
  101. std::array<u32, 4> colors{};
  102. std::transform(controllers_colors[player_idx].begin(), controllers_colors[player_idx].end(),
  103. colors.begin(), [](QColor color) { return color.rgb(); });
  104. player.body_color_left = colors[0];
  105. player.button_color_left = colors[1];
  106. player.body_color_right = colors[2];
  107. player.button_color_right = colors[3];
  108. }
  109. Settings::values.debug_pad_enabled = ui->debug_enabled->isChecked();
  110. Settings::values.mouse_enabled = ui->mouse_enabled->isChecked();
  111. Settings::values.keyboard_enabled = ui->keyboard_enabled->isChecked();
  112. Settings::values.emulate_analog_keyboard = ui->emulate_analog_keyboard->isChecked();
  113. Settings::values.touchscreen.enabled = ui->touchscreen_enabled->isChecked();
  114. }
  115. void ConfigureInputAdvanced::LoadConfiguration() {
  116. for (std::size_t player_idx = 0; player_idx < controllers_color_buttons.size(); ++player_idx) {
  117. auto& player = Settings::values.players.GetValue()[player_idx];
  118. std::array<u32, 4> colors = {
  119. player.body_color_left,
  120. player.button_color_left,
  121. player.body_color_right,
  122. player.button_color_right,
  123. };
  124. std::transform(colors.begin(), colors.end(), controllers_colors[player_idx].begin(),
  125. [](u32 rgb) { return QColor::fromRgb(rgb); });
  126. for (std::size_t button_idx = 0; button_idx < colors.size(); ++button_idx) {
  127. controllers_color_buttons[player_idx][button_idx]->setStyleSheet(
  128. QStringLiteral("background-color: %1; min-width: 60px;")
  129. .arg(controllers_colors[player_idx][button_idx].name()));
  130. }
  131. }
  132. ui->debug_enabled->setChecked(Settings::values.debug_pad_enabled);
  133. ui->mouse_enabled->setChecked(Settings::values.mouse_enabled);
  134. ui->keyboard_enabled->setChecked(Settings::values.keyboard_enabled);
  135. ui->emulate_analog_keyboard->setChecked(Settings::values.emulate_analog_keyboard);
  136. ui->touchscreen_enabled->setChecked(Settings::values.touchscreen.enabled);
  137. UpdateUIEnabled();
  138. }
  139. void ConfigureInputAdvanced::changeEvent(QEvent* event) {
  140. if (event->type() == QEvent::LanguageChange) {
  141. RetranslateUI();
  142. }
  143. QWidget::changeEvent(event);
  144. }
  145. void ConfigureInputAdvanced::RetranslateUI() {
  146. ui->retranslateUi(this);
  147. }
  148. void ConfigureInputAdvanced::UpdateUIEnabled() {
  149. ui->mouse_advanced->setEnabled(ui->mouse_enabled->isChecked());
  150. ui->debug_configure->setEnabled(ui->debug_enabled->isChecked());
  151. ui->touchscreen_advanced->setEnabled(ui->touchscreen_enabled->isChecked());
  152. }