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- // Copyright 2020 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <QColorDialog>
- #include "core/core.h"
- #include "core/settings.h"
- #include "ui_configure_input_advanced.h"
- #include "yuzu/configuration/configure_input_advanced.h"
- ConfigureInputAdvanced::ConfigureInputAdvanced(QWidget* parent)
- : QWidget(parent), ui(std::make_unique<Ui::ConfigureInputAdvanced>()) {
- ui->setupUi(this);
- controllers_color_buttons = {{
- {
- ui->player1_left_body_button,
- ui->player1_left_buttons_button,
- ui->player1_right_body_button,
- ui->player1_right_buttons_button,
- },
- {
- ui->player2_left_body_button,
- ui->player2_left_buttons_button,
- ui->player2_right_body_button,
- ui->player2_right_buttons_button,
- },
- {
- ui->player3_left_body_button,
- ui->player3_left_buttons_button,
- ui->player3_right_body_button,
- ui->player3_right_buttons_button,
- },
- {
- ui->player4_left_body_button,
- ui->player4_left_buttons_button,
- ui->player4_right_body_button,
- ui->player4_right_buttons_button,
- },
- {
- ui->player5_left_body_button,
- ui->player5_left_buttons_button,
- ui->player5_right_body_button,
- ui->player5_right_buttons_button,
- },
- {
- ui->player6_left_body_button,
- ui->player6_left_buttons_button,
- ui->player6_right_body_button,
- ui->player6_right_buttons_button,
- },
- {
- ui->player7_left_body_button,
- ui->player7_left_buttons_button,
- ui->player7_right_body_button,
- ui->player7_right_buttons_button,
- },
- {
- ui->player8_left_body_button,
- ui->player8_left_buttons_button,
- ui->player8_right_body_button,
- ui->player8_right_buttons_button,
- },
- }};
- for (std::size_t player_idx = 0; player_idx < controllers_color_buttons.size(); ++player_idx) {
- auto& color_buttons = controllers_color_buttons[player_idx];
- for (std::size_t button_idx = 0; button_idx < color_buttons.size(); ++button_idx) {
- connect(color_buttons[button_idx], &QPushButton::clicked, this,
- [this, player_idx, button_idx] {
- OnControllerButtonClick(player_idx, button_idx);
- });
- }
- }
- connect(ui->mouse_enabled, &QCheckBox::stateChanged, this,
- &ConfigureInputAdvanced::UpdateUIEnabled);
- connect(ui->debug_enabled, &QCheckBox::stateChanged, this,
- &ConfigureInputAdvanced::UpdateUIEnabled);
- connect(ui->touchscreen_enabled, &QCheckBox::stateChanged, this,
- &ConfigureInputAdvanced::UpdateUIEnabled);
- connect(ui->debug_configure, &QPushButton::clicked, this,
- [this] { CallDebugControllerDialog(); });
- connect(ui->mouse_advanced, &QPushButton::clicked, this, [this] { CallMouseConfigDialog(); });
- connect(ui->touchscreen_advanced, &QPushButton::clicked, this,
- [this] { CallTouchscreenConfigDialog(); });
- connect(ui->buttonMotionTouch, &QPushButton::clicked, this,
- &ConfigureInputAdvanced::CallMotionTouchConfigDialog);
- LoadConfiguration();
- }
- ConfigureInputAdvanced::~ConfigureInputAdvanced() = default;
- void ConfigureInputAdvanced::OnControllerButtonClick(std::size_t player_idx,
- std::size_t button_idx) {
- const QColor new_bg_color = QColorDialog::getColor(controllers_colors[player_idx][button_idx]);
- if (!new_bg_color.isValid()) {
- return;
- }
- controllers_colors[player_idx][button_idx] = new_bg_color;
- controllers_color_buttons[player_idx][button_idx]->setStyleSheet(
- QStringLiteral("background-color: %1; min-width: 60px;")
- .arg(controllers_colors[player_idx][button_idx].name()));
- }
- void ConfigureInputAdvanced::ApplyConfiguration() {
- for (std::size_t player_idx = 0; player_idx < controllers_color_buttons.size(); ++player_idx) {
- auto& player = Settings::values.players.GetValue()[player_idx];
- std::array<u32, 4> colors{};
- std::transform(controllers_colors[player_idx].begin(), controllers_colors[player_idx].end(),
- colors.begin(), [](QColor color) { return color.rgb(); });
- player.body_color_left = colors[0];
- player.button_color_left = colors[1];
- player.body_color_right = colors[2];
- player.button_color_right = colors[3];
- }
- Settings::values.debug_pad_enabled = ui->debug_enabled->isChecked();
- Settings::values.mouse_enabled = ui->mouse_enabled->isChecked();
- Settings::values.keyboard_enabled = ui->keyboard_enabled->isChecked();
- Settings::values.emulate_analog_keyboard = ui->emulate_analog_keyboard->isChecked();
- Settings::values.touchscreen.enabled = ui->touchscreen_enabled->isChecked();
- }
- void ConfigureInputAdvanced::LoadConfiguration() {
- for (std::size_t player_idx = 0; player_idx < controllers_color_buttons.size(); ++player_idx) {
- auto& player = Settings::values.players.GetValue()[player_idx];
- std::array<u32, 4> colors = {
- player.body_color_left,
- player.button_color_left,
- player.body_color_right,
- player.button_color_right,
- };
- std::transform(colors.begin(), colors.end(), controllers_colors[player_idx].begin(),
- [](u32 rgb) { return QColor::fromRgb(rgb); });
- for (std::size_t button_idx = 0; button_idx < colors.size(); ++button_idx) {
- controllers_color_buttons[player_idx][button_idx]->setStyleSheet(
- QStringLiteral("background-color: %1; min-width: 60px;")
- .arg(controllers_colors[player_idx][button_idx].name()));
- }
- }
- ui->debug_enabled->setChecked(Settings::values.debug_pad_enabled);
- ui->mouse_enabled->setChecked(Settings::values.mouse_enabled);
- ui->keyboard_enabled->setChecked(Settings::values.keyboard_enabled);
- ui->emulate_analog_keyboard->setChecked(Settings::values.emulate_analog_keyboard);
- ui->touchscreen_enabled->setChecked(Settings::values.touchscreen.enabled);
- UpdateUIEnabled();
- }
- void ConfigureInputAdvanced::changeEvent(QEvent* event) {
- if (event->type() == QEvent::LanguageChange) {
- RetranslateUI();
- }
- QWidget::changeEvent(event);
- }
- void ConfigureInputAdvanced::RetranslateUI() {
- ui->retranslateUi(this);
- }
- void ConfigureInputAdvanced::UpdateUIEnabled() {
- ui->mouse_advanced->setEnabled(ui->mouse_enabled->isChecked());
- ui->debug_configure->setEnabled(ui->debug_enabled->isChecked());
- ui->touchscreen_advanced->setEnabled(ui->touchscreen_enabled->isChecked());
- }
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