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- // SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include "common/scope_exit.h"
- #include "core/core.h"
- #include "core/hle/kernel/k_process.h"
- #include "core/hle/kernel/k_scoped_resource_reservation.h"
- #include "core/hle/kernel/k_session.h"
- #include "core/hle/kernel/svc.h"
- namespace Kernel::Svc {
- namespace {
- template <typename T>
- Result CreateSession(Core::System& system, Handle* out_server, Handle* out_client, u64 name) {
- auto& process = GetCurrentProcess(system.Kernel());
- auto& handle_table = process.GetHandleTable();
- // Declare the session we're going to allocate.
- T* session;
- // Reserve a new session from the process resource limit.
- // FIXME: LimitableResource_SessionCountMax
- KScopedResourceReservation session_reservation(&process, LimitableResource::SessionCountMax);
- if (session_reservation.Succeeded()) {
- session = T::Create(system.Kernel());
- } else {
- return ResultLimitReached;
- // // We couldn't reserve a session. Check that we support dynamically expanding the
- // // resource limit.
- // R_UNLESS(process.GetResourceLimit() ==
- // &system.Kernel().GetSystemResourceLimit(), ResultLimitReached);
- // R_UNLESS(KTargetSystem::IsDynamicResourceLimitsEnabled(), ResultLimitReached());
- // // Try to allocate a session from unused slab memory.
- // session = T::CreateFromUnusedSlabMemory();
- // R_UNLESS(session != nullptr, ResultLimitReached);
- // ON_RESULT_FAILURE { session->Close(); };
- // // If we're creating a KSession, we want to add two KSessionRequests to the heap, to
- // // prevent request exhaustion.
- // // NOTE: Nintendo checks if session->DynamicCast<KSession *>() != nullptr, but there's
- // // no reason to not do this statically.
- // if constexpr (std::same_as<T, KSession>) {
- // for (size_t i = 0; i < 2; i++) {
- // KSessionRequest* request = KSessionRequest::CreateFromUnusedSlabMemory();
- // R_UNLESS(request != nullptr, ResultLimitReached);
- // request->Close();
- // }
- // }
- // We successfully allocated a session, so add the object we allocated to the resource
- // limit.
- // system.Kernel().GetSystemResourceLimit().Reserve(LimitableResource::SessionCountMax, 1);
- }
- // Check that we successfully created a session.
- R_UNLESS(session != nullptr, ResultOutOfResource);
- // Initialize the session.
- session->Initialize(nullptr, fmt::format("{}", name));
- // Commit the session reservation.
- session_reservation.Commit();
- // Ensure that we clean up the session (and its only references are handle table) on function
- // end.
- SCOPE_EXIT({
- session->GetClientSession().Close();
- session->GetServerSession().Close();
- });
- // Register the session.
- T::Register(system.Kernel(), session);
- // Add the server session to the handle table.
- R_TRY(handle_table.Add(out_server, &session->GetServerSession()));
- // Add the client session to the handle table.
- const auto result = handle_table.Add(out_client, &session->GetClientSession());
- if (!R_SUCCEEDED(result)) {
- // Ensure that we maintain a clean handle state on exit.
- handle_table.Remove(*out_server);
- }
- return result;
- }
- } // namespace
- Result CreateSession(Core::System& system, Handle* out_server, Handle* out_client, bool is_light,
- u64 name) {
- if (is_light) {
- // return CreateSession<KLightSession>(system, out_server, out_client, name);
- return ResultNotImplemented;
- } else {
- return CreateSession<KSession>(system, out_server, out_client, name);
- }
- }
- Result AcceptSession(Core::System& system, Handle* out_handle, Handle port_handle) {
- UNIMPLEMENTED();
- R_THROW(ResultNotImplemented);
- }
- Result CreateSession64(Core::System& system, Handle* out_server_session_handle,
- Handle* out_client_session_handle, bool is_light, uint64_t name) {
- R_RETURN(CreateSession(system, out_server_session_handle, out_client_session_handle, is_light,
- name));
- }
- Result AcceptSession64(Core::System& system, Handle* out_handle, Handle port) {
- R_RETURN(AcceptSession(system, out_handle, port));
- }
- Result CreateSession64From32(Core::System& system, Handle* out_server_session_handle,
- Handle* out_client_session_handle, bool is_light, uint32_t name) {
- R_RETURN(CreateSession(system, out_server_session_handle, out_client_session_handle, is_light,
- name));
- }
- Result AcceptSession64From32(Core::System& system, Handle* out_handle, Handle port) {
- R_RETURN(AcceptSession(system, out_handle, port));
- }
- } // namespace Kernel::Svc
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