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- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <memory>
- #include <utility>
- #include "common/logging/log.h"
- #include "core/core.h"
- #include "core/core_timing.h"
- #include "core/gdbstub/gdbstub.h"
- #include "core/hle/kernel/client_port.h"
- #include "core/hle/kernel/kernel.h"
- #include "core/hle/kernel/process.h"
- #include "core/hle/kernel/thread.h"
- #include "core/hle/service/service.h"
- #include "core/hle/service/sm/controller.h"
- #include "core/hle/service/sm/sm.h"
- #include "core/hw/hw.h"
- #include "core/loader/loader.h"
- #include "core/memory_setup.h"
- #include "core/settings.h"
- #include "file_sys/vfs_real.h"
- #include "video_core/video_core.h"
- namespace Core {
- /*static*/ System System::s_instance;
- System::System() = default;
- System::~System() = default;
- /// Runs a CPU core while the system is powered on
- static void RunCpuCore(std::shared_ptr<Cpu> cpu_state) {
- while (Core::System::GetInstance().IsPoweredOn()) {
- cpu_state->RunLoop(true);
- }
- }
- Cpu& System::CurrentCpuCore() {
- // If multicore is enabled, use host thread to figure out the current CPU core
- if (Settings::values.use_multi_core) {
- const auto& search = thread_to_cpu.find(std::this_thread::get_id());
- ASSERT(search != thread_to_cpu.end());
- ASSERT(search->second);
- return *search->second;
- }
- // Otherwise, use single-threaded mode active_core variable
- return *cpu_cores[active_core];
- }
- System::ResultStatus System::RunLoop(bool tight_loop) {
- status = ResultStatus::Success;
- // Update thread_to_cpu in case Core 0 is run from a different host thread
- thread_to_cpu[std::this_thread::get_id()] = cpu_cores[0];
- if (GDBStub::IsServerEnabled()) {
- GDBStub::HandlePacket();
- // If the loop is halted and we want to step, use a tiny (1) number of instructions to
- // execute. Otherwise, get out of the loop function.
- if (GDBStub::GetCpuHaltFlag()) {
- if (GDBStub::GetCpuStepFlag()) {
- GDBStub::SetCpuStepFlag(false);
- tight_loop = false;
- } else {
- return ResultStatus::Success;
- }
- }
- }
- for (active_core = 0; active_core < NUM_CPU_CORES; ++active_core) {
- cpu_cores[active_core]->RunLoop(tight_loop);
- if (Settings::values.use_multi_core) {
- // Cores 1-3 are run on other threads in this mode
- break;
- }
- }
- return status;
- }
- System::ResultStatus System::SingleStep() {
- return RunLoop(false);
- }
- System::ResultStatus System::Load(EmuWindow* emu_window, const std::string& filepath) {
- app_loader = Loader::GetLoader(std::make_shared<FileSys::RealVfsFile>(filepath));
- if (!app_loader) {
- LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
- return ResultStatus::ErrorGetLoader;
- }
- std::pair<boost::optional<u32>, Loader::ResultStatus> system_mode =
- app_loader->LoadKernelSystemMode();
- if (system_mode.second != Loader::ResultStatus::Success) {
- LOG_CRITICAL(Core, "Failed to determine system mode (Error {})!",
- static_cast<int>(system_mode.second));
- switch (system_mode.second) {
- case Loader::ResultStatus::ErrorEncrypted:
- return ResultStatus::ErrorLoader_ErrorEncrypted;
- case Loader::ResultStatus::ErrorInvalidFormat:
- return ResultStatus::ErrorLoader_ErrorInvalidFormat;
- case Loader::ResultStatus::ErrorUnsupportedArch:
- return ResultStatus::ErrorUnsupportedArch;
- default:
- return ResultStatus::ErrorSystemMode;
- }
- }
- ResultStatus init_result{Init(emu_window, system_mode.first.get())};
- if (init_result != ResultStatus::Success) {
- LOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
- static_cast<int>(init_result));
- System::Shutdown();
- return init_result;
- }
- const Loader::ResultStatus load_result{app_loader->Load(current_process)};
- if (Loader::ResultStatus::Success != load_result) {
- LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", static_cast<int>(load_result));
- System::Shutdown();
- switch (load_result) {
- case Loader::ResultStatus::ErrorEncrypted:
- return ResultStatus::ErrorLoader_ErrorEncrypted;
- case Loader::ResultStatus::ErrorInvalidFormat:
- return ResultStatus::ErrorLoader_ErrorInvalidFormat;
- case Loader::ResultStatus::ErrorUnsupportedArch:
- return ResultStatus::ErrorUnsupportedArch;
- default:
- return ResultStatus::ErrorLoader;
- }
- }
- status = ResultStatus::Success;
- return status;
- }
- void System::PrepareReschedule() {
- CurrentCpuCore().PrepareReschedule();
- }
- PerfStats::Results System::GetAndResetPerfStats() {
- return perf_stats.GetAndResetStats(CoreTiming::GetGlobalTimeUs());
- }
- const std::shared_ptr<Kernel::Scheduler>& System::Scheduler(size_t core_index) {
- ASSERT(core_index < NUM_CPU_CORES);
- return cpu_cores[core_index]->Scheduler();
- }
- ARM_Interface& System::ArmInterface(size_t core_index) {
- ASSERT(core_index < NUM_CPU_CORES);
- return cpu_cores[core_index]->ArmInterface();
- }
- Cpu& System::CpuCore(size_t core_index) {
- ASSERT(core_index < NUM_CPU_CORES);
- return *cpu_cores[core_index];
- }
- System::ResultStatus System::Init(EmuWindow* emu_window, u32 system_mode) {
- LOG_DEBUG(HW_Memory, "initialized OK");
- CoreTiming::Init();
- current_process = Kernel::Process::Create("main");
- cpu_barrier = std::make_shared<CpuBarrier>();
- cpu_exclusive_monitor = Cpu::MakeExclusiveMonitor(cpu_cores.size());
- for (size_t index = 0; index < cpu_cores.size(); ++index) {
- cpu_cores[index] = std::make_shared<Cpu>(cpu_exclusive_monitor, cpu_barrier, index);
- }
- gpu_core = std::make_unique<Tegra::GPU>();
- telemetry_session = std::make_unique<Core::TelemetrySession>();
- service_manager = std::make_shared<Service::SM::ServiceManager>();
- HW::Init();
- Kernel::Init(system_mode);
- Service::Init(service_manager);
- GDBStub::Init();
- if (!VideoCore::Init(emu_window)) {
- return ResultStatus::ErrorVideoCore;
- }
- // Create threads for CPU cores 1-3, and build thread_to_cpu map
- // CPU core 0 is run on the main thread
- thread_to_cpu[std::this_thread::get_id()] = cpu_cores[0];
- if (Settings::values.use_multi_core) {
- for (size_t index = 0; index < cpu_core_threads.size(); ++index) {
- cpu_core_threads[index] =
- std::make_unique<std::thread>(RunCpuCore, cpu_cores[index + 1]);
- thread_to_cpu[cpu_core_threads[index]->get_id()] = cpu_cores[index + 1];
- }
- }
- LOG_DEBUG(Core, "Initialized OK");
- // Reset counters and set time origin to current frame
- GetAndResetPerfStats();
- perf_stats.BeginSystemFrame();
- return ResultStatus::Success;
- }
- void System::Shutdown() {
- // Log last frame performance stats
- auto perf_results = GetAndResetPerfStats();
- Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed",
- perf_results.emulation_speed * 100.0);
- Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
- perf_results.game_fps);
- Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
- perf_results.frametime * 1000.0);
- // Shutdown emulation session
- VideoCore::Shutdown();
- GDBStub::Shutdown();
- Service::Shutdown();
- Kernel::Shutdown();
- HW::Shutdown();
- service_manager.reset();
- telemetry_session.reset();
- gpu_core.reset();
- // Close all CPU/threading state
- cpu_barrier->NotifyEnd();
- if (Settings::values.use_multi_core) {
- for (auto& thread : cpu_core_threads) {
- thread->join();
- thread.reset();
- }
- }
- thread_to_cpu.clear();
- for (auto& cpu_core : cpu_cores) {
- cpu_core.reset();
- }
- cpu_barrier.reset();
- // Close core timing
- CoreTiming::Shutdown();
- // Close app loader
- app_loader.reset();
- LOG_DEBUG(Core, "Shutdown OK");
- }
- Service::SM::ServiceManager& System::ServiceManager() {
- return *service_manager;
- }
- const Service::SM::ServiceManager& System::ServiceManager() const {
- return *service_manager;
- }
- } // namespace Core
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