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- // Copyright 2018 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <span>
- #include "common/common_types.h"
- #include "video_core/textures/texture.h"
- namespace Tegra::Texture {
- constexpr u32 GOB_SIZE_X = 64;
- constexpr u32 GOB_SIZE_Y = 8;
- constexpr u32 GOB_SIZE_Z = 1;
- constexpr u32 GOB_SIZE = GOB_SIZE_X * GOB_SIZE_Y * GOB_SIZE_Z;
- constexpr u32 GOB_SIZE_X_SHIFT = 6;
- constexpr u32 GOB_SIZE_Y_SHIFT = 3;
- constexpr u32 GOB_SIZE_Z_SHIFT = 0;
- constexpr u32 GOB_SIZE_SHIFT = GOB_SIZE_X_SHIFT + GOB_SIZE_Y_SHIFT + GOB_SIZE_Z_SHIFT;
- using SwizzleTable = std::array<std::array<u32, GOB_SIZE_X>, GOB_SIZE_Y>;
- /**
- * This table represents the internal swizzle of a gob, in format 16 bytes x 2 sector packing.
- * Calculates the offset of an (x, y) position within a swizzled texture.
- * Taken from the Tegra X1 Technical Reference Manual. pages 1187-1188
- */
- constexpr SwizzleTable MakeSwizzleTable() {
- SwizzleTable table{};
- for (u32 y = 0; y < table.size(); ++y) {
- for (u32 x = 0; x < table[0].size(); ++x) {
- table[y][x] = ((x % 64) / 32) * 256 + ((y % 8) / 2) * 64 + ((x % 32) / 16) * 32 +
- (y % 2) * 16 + (x % 16);
- }
- }
- return table;
- }
- constexpr SwizzleTable SWIZZLE_TABLE = MakeSwizzleTable();
- /// Unswizzles a block linear texture into linear memory.
- void UnswizzleTexture(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel,
- u32 width, u32 height, u32 depth, u32 block_height, u32 block_depth,
- u32 stride_alignment = 1);
- /// Swizzles linear memory into a block linear texture.
- void SwizzleTexture(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel, u32 width,
- u32 height, u32 depth, u32 block_height, u32 block_depth,
- u32 stride_alignment = 1);
- /// This function calculates the correct size of a texture depending if it's tiled or not.
- std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
- u32 block_height, u32 block_depth);
- /// Copies an untiled subrectangle into a tiled surface.
- void SwizzleSubrect(u32 subrect_width, u32 subrect_height, u32 source_pitch, u32 swizzled_width,
- u32 bytes_per_pixel, u8* swizzled_data, const u8* unswizzled_data,
- u32 block_height_bit, u32 offset_x, u32 offset_y);
- /// Copies a tiled subrectangle into a linear surface.
- void UnswizzleSubrect(u32 line_length_in, u32 line_count, u32 pitch, u32 width, u32 bytes_per_pixel,
- u32 block_height, u32 origin_x, u32 origin_y, u8* output, const u8* input);
- /// @brief Swizzles a 2D array of pixels into a 3D texture
- /// @param line_length_in Number of pixels per line
- /// @param line_count Number of lines
- /// @param pitch Number of bytes per line
- /// @param width Width of the swizzled texture
- /// @param height Height of the swizzled texture
- /// @param bytes_per_pixel Number of bytes used per pixel
- /// @param block_height Block height shift
- /// @param block_depth Block depth shift
- /// @param origin_x Column offset in pixels of the swizzled texture
- /// @param origin_y Row offset in pixels of the swizzled texture
- /// @param output Pointer to the pixels of the swizzled texture
- /// @param input Pointer to the 2D array of pixels used as input
- /// @pre input and output points to an array large enough to hold the number of bytes used
- void SwizzleSliceToVoxel(u32 line_length_in, u32 line_count, u32 pitch, u32 width, u32 height,
- u32 bytes_per_pixel, u32 block_height, u32 block_depth, u32 origin_x,
- u32 origin_y, u8* output, const u8* input);
- void SwizzleKepler(u32 width, u32 height, u32 dst_x, u32 dst_y, u32 block_height,
- std::size_t copy_size, const u8* source_data, u8* swizzle_data);
- /// Obtains the offset of the gob for positions 'dst_x' & 'dst_y'
- u64 GetGOBOffset(u32 width, u32 height, u32 dst_x, u32 dst_y, u32 block_height,
- u32 bytes_per_pixel);
- } // namespace Tegra::Texture
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