decoders.h 4.1 KB

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  1. // Copyright 2018 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #pragma once
  5. #include <span>
  6. #include "common/common_types.h"
  7. #include "video_core/textures/texture.h"
  8. namespace Tegra::Texture {
  9. constexpr u32 GOB_SIZE_X = 64;
  10. constexpr u32 GOB_SIZE_Y = 8;
  11. constexpr u32 GOB_SIZE_Z = 1;
  12. constexpr u32 GOB_SIZE = GOB_SIZE_X * GOB_SIZE_Y * GOB_SIZE_Z;
  13. constexpr u32 GOB_SIZE_X_SHIFT = 6;
  14. constexpr u32 GOB_SIZE_Y_SHIFT = 3;
  15. constexpr u32 GOB_SIZE_Z_SHIFT = 0;
  16. constexpr u32 GOB_SIZE_SHIFT = GOB_SIZE_X_SHIFT + GOB_SIZE_Y_SHIFT + GOB_SIZE_Z_SHIFT;
  17. using SwizzleTable = std::array<std::array<u32, GOB_SIZE_X>, GOB_SIZE_Y>;
  18. /**
  19. * This table represents the internal swizzle of a gob, in format 16 bytes x 2 sector packing.
  20. * Calculates the offset of an (x, y) position within a swizzled texture.
  21. * Taken from the Tegra X1 Technical Reference Manual. pages 1187-1188
  22. */
  23. constexpr SwizzleTable MakeSwizzleTable() {
  24. SwizzleTable table{};
  25. for (u32 y = 0; y < table.size(); ++y) {
  26. for (u32 x = 0; x < table[0].size(); ++x) {
  27. table[y][x] = ((x % 64) / 32) * 256 + ((y % 8) / 2) * 64 + ((x % 32) / 16) * 32 +
  28. (y % 2) * 16 + (x % 16);
  29. }
  30. }
  31. return table;
  32. }
  33. constexpr SwizzleTable SWIZZLE_TABLE = MakeSwizzleTable();
  34. /// Unswizzles a block linear texture into linear memory.
  35. void UnswizzleTexture(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel,
  36. u32 width, u32 height, u32 depth, u32 block_height, u32 block_depth,
  37. u32 stride_alignment = 1);
  38. /// Swizzles linear memory into a block linear texture.
  39. void SwizzleTexture(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel, u32 width,
  40. u32 height, u32 depth, u32 block_height, u32 block_depth,
  41. u32 stride_alignment = 1);
  42. /// This function calculates the correct size of a texture depending if it's tiled or not.
  43. std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
  44. u32 block_height, u32 block_depth);
  45. /// Copies an untiled subrectangle into a tiled surface.
  46. void SwizzleSubrect(u32 subrect_width, u32 subrect_height, u32 source_pitch, u32 swizzled_width,
  47. u32 bytes_per_pixel, u8* swizzled_data, const u8* unswizzled_data,
  48. u32 block_height_bit, u32 offset_x, u32 offset_y);
  49. /// Copies a tiled subrectangle into a linear surface.
  50. void UnswizzleSubrect(u32 line_length_in, u32 line_count, u32 pitch, u32 width, u32 bytes_per_pixel,
  51. u32 block_height, u32 origin_x, u32 origin_y, u8* output, const u8* input);
  52. /// @brief Swizzles a 2D array of pixels into a 3D texture
  53. /// @param line_length_in Number of pixels per line
  54. /// @param line_count Number of lines
  55. /// @param pitch Number of bytes per line
  56. /// @param width Width of the swizzled texture
  57. /// @param height Height of the swizzled texture
  58. /// @param bytes_per_pixel Number of bytes used per pixel
  59. /// @param block_height Block height shift
  60. /// @param block_depth Block depth shift
  61. /// @param origin_x Column offset in pixels of the swizzled texture
  62. /// @param origin_y Row offset in pixels of the swizzled texture
  63. /// @param output Pointer to the pixels of the swizzled texture
  64. /// @param input Pointer to the 2D array of pixels used as input
  65. /// @pre input and output points to an array large enough to hold the number of bytes used
  66. void SwizzleSliceToVoxel(u32 line_length_in, u32 line_count, u32 pitch, u32 width, u32 height,
  67. u32 bytes_per_pixel, u32 block_height, u32 block_depth, u32 origin_x,
  68. u32 origin_y, u8* output, const u8* input);
  69. void SwizzleKepler(u32 width, u32 height, u32 dst_x, u32 dst_y, u32 block_height,
  70. std::size_t copy_size, const u8* source_data, u8* swizzle_data);
  71. /// Obtains the offset of the gob for positions 'dst_x' & 'dst_y'
  72. u64 GetGOBOffset(u32 width, u32 height, u32 dst_x, u32 dst_y, u32 block_height,
  73. u32 bytes_per_pixel);
  74. } // namespace Tegra::Texture