config.cpp 19 KB

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  1. // Copyright 2014 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <memory>
  5. #include <sstream>
  6. // Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307
  7. #ifdef __clang__
  8. #pragma clang diagnostic push
  9. #pragma clang diagnostic ignored "-Wimplicit-fallthrough"
  10. #endif
  11. #include <SDL.h>
  12. #ifdef __clang__
  13. #pragma clang diagnostic pop
  14. #endif
  15. #include <inih/cpp/INIReader.h>
  16. #include "common/fs/file.h"
  17. #include "common/fs/fs.h"
  18. #include "common/fs/path_util.h"
  19. #include "common/logging/log.h"
  20. #include "common/param_package.h"
  21. #include "common/settings.h"
  22. #include "core/hle/service/acc/profile_manager.h"
  23. #include "input_common/main.h"
  24. #include "input_common/udp/client.h"
  25. #include "yuzu_cmd/config.h"
  26. #include "yuzu_cmd/default_ini.h"
  27. namespace FS = Common::FS;
  28. Config::Config() {
  29. // TODO: Don't hardcode the path; let the frontend decide where to put the config files.
  30. sdl2_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "sdl2-config.ini";
  31. sdl2_config = std::make_unique<INIReader>(FS::PathToUTF8String(sdl2_config_loc));
  32. Reload();
  33. }
  34. Config::~Config() = default;
  35. bool Config::LoadINI(const std::string& default_contents, bool retry) {
  36. const auto config_loc_str = FS::PathToUTF8String(sdl2_config_loc);
  37. if (sdl2_config->ParseError() < 0) {
  38. if (retry) {
  39. LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...",
  40. config_loc_str);
  41. void(FS::CreateParentDir(sdl2_config_loc));
  42. void(FS::WriteStringToFile(sdl2_config_loc, FS::FileType::TextFile, default_contents));
  43. sdl2_config = std::make_unique<INIReader>(config_loc_str);
  44. return LoadINI(default_contents, false);
  45. }
  46. LOG_ERROR(Config, "Failed.");
  47. return false;
  48. }
  49. LOG_INFO(Config, "Successfully loaded {}", config_loc_str);
  50. return true;
  51. }
  52. static const std::array<int, Settings::NativeButton::NumButtons> default_buttons = {
  53. SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_T,
  54. SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H, SDL_SCANCODE_Q, SDL_SCANCODE_W,
  55. SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_B,
  56. };
  57. static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> default_analogs{{
  58. {
  59. SDL_SCANCODE_UP,
  60. SDL_SCANCODE_DOWN,
  61. SDL_SCANCODE_LEFT,
  62. SDL_SCANCODE_RIGHT,
  63. SDL_SCANCODE_D,
  64. },
  65. {
  66. SDL_SCANCODE_I,
  67. SDL_SCANCODE_K,
  68. SDL_SCANCODE_J,
  69. SDL_SCANCODE_L,
  70. SDL_SCANCODE_D,
  71. },
  72. }};
  73. static const std::array<int, Settings::NativeMouseButton::NumMouseButtons> default_mouse_buttons = {
  74. SDL_SCANCODE_LEFTBRACKET, SDL_SCANCODE_RIGHTBRACKET, SDL_SCANCODE_APOSTROPHE,
  75. SDL_SCANCODE_MINUS, SDL_SCANCODE_EQUALS,
  76. };
  77. static const std::array<int, 0x8A> keyboard_keys = {
  78. 0,
  79. 0,
  80. 0,
  81. 0,
  82. SDL_SCANCODE_A,
  83. SDL_SCANCODE_B,
  84. SDL_SCANCODE_C,
  85. SDL_SCANCODE_D,
  86. SDL_SCANCODE_E,
  87. SDL_SCANCODE_F,
  88. SDL_SCANCODE_G,
  89. SDL_SCANCODE_H,
  90. SDL_SCANCODE_I,
  91. SDL_SCANCODE_J,
  92. SDL_SCANCODE_K,
  93. SDL_SCANCODE_L,
  94. SDL_SCANCODE_M,
  95. SDL_SCANCODE_N,
  96. SDL_SCANCODE_O,
  97. SDL_SCANCODE_P,
  98. SDL_SCANCODE_Q,
  99. SDL_SCANCODE_R,
  100. SDL_SCANCODE_S,
  101. SDL_SCANCODE_T,
  102. SDL_SCANCODE_U,
  103. SDL_SCANCODE_V,
  104. SDL_SCANCODE_W,
  105. SDL_SCANCODE_X,
  106. SDL_SCANCODE_Y,
  107. SDL_SCANCODE_Z,
  108. SDL_SCANCODE_1,
  109. SDL_SCANCODE_2,
  110. SDL_SCANCODE_3,
  111. SDL_SCANCODE_4,
  112. SDL_SCANCODE_5,
  113. SDL_SCANCODE_6,
  114. SDL_SCANCODE_7,
  115. SDL_SCANCODE_8,
  116. SDL_SCANCODE_9,
  117. SDL_SCANCODE_0,
  118. SDL_SCANCODE_RETURN,
  119. SDL_SCANCODE_ESCAPE,
  120. SDL_SCANCODE_BACKSPACE,
  121. SDL_SCANCODE_TAB,
  122. SDL_SCANCODE_SPACE,
  123. SDL_SCANCODE_MINUS,
  124. SDL_SCANCODE_EQUALS,
  125. SDL_SCANCODE_LEFTBRACKET,
  126. SDL_SCANCODE_RIGHTBRACKET,
  127. SDL_SCANCODE_BACKSLASH,
  128. 0,
  129. SDL_SCANCODE_SEMICOLON,
  130. SDL_SCANCODE_APOSTROPHE,
  131. SDL_SCANCODE_GRAVE,
  132. SDL_SCANCODE_COMMA,
  133. SDL_SCANCODE_PERIOD,
  134. SDL_SCANCODE_SLASH,
  135. SDL_SCANCODE_CAPSLOCK,
  136. SDL_SCANCODE_F1,
  137. SDL_SCANCODE_F2,
  138. SDL_SCANCODE_F3,
  139. SDL_SCANCODE_F4,
  140. SDL_SCANCODE_F5,
  141. SDL_SCANCODE_F6,
  142. SDL_SCANCODE_F7,
  143. SDL_SCANCODE_F8,
  144. SDL_SCANCODE_F9,
  145. SDL_SCANCODE_F10,
  146. SDL_SCANCODE_F11,
  147. SDL_SCANCODE_F12,
  148. 0,
  149. SDL_SCANCODE_SCROLLLOCK,
  150. SDL_SCANCODE_PAUSE,
  151. SDL_SCANCODE_INSERT,
  152. SDL_SCANCODE_HOME,
  153. SDL_SCANCODE_PAGEUP,
  154. SDL_SCANCODE_DELETE,
  155. SDL_SCANCODE_END,
  156. SDL_SCANCODE_PAGEDOWN,
  157. SDL_SCANCODE_RIGHT,
  158. SDL_SCANCODE_LEFT,
  159. SDL_SCANCODE_DOWN,
  160. SDL_SCANCODE_UP,
  161. SDL_SCANCODE_NUMLOCKCLEAR,
  162. SDL_SCANCODE_KP_DIVIDE,
  163. SDL_SCANCODE_KP_MULTIPLY,
  164. SDL_SCANCODE_KP_MINUS,
  165. SDL_SCANCODE_KP_PLUS,
  166. SDL_SCANCODE_KP_ENTER,
  167. SDL_SCANCODE_KP_1,
  168. SDL_SCANCODE_KP_2,
  169. SDL_SCANCODE_KP_3,
  170. SDL_SCANCODE_KP_4,
  171. SDL_SCANCODE_KP_5,
  172. SDL_SCANCODE_KP_6,
  173. SDL_SCANCODE_KP_7,
  174. SDL_SCANCODE_KP_8,
  175. SDL_SCANCODE_KP_9,
  176. SDL_SCANCODE_KP_0,
  177. SDL_SCANCODE_KP_PERIOD,
  178. 0,
  179. 0,
  180. SDL_SCANCODE_POWER,
  181. SDL_SCANCODE_KP_EQUALS,
  182. SDL_SCANCODE_F13,
  183. SDL_SCANCODE_F14,
  184. SDL_SCANCODE_F15,
  185. SDL_SCANCODE_F16,
  186. SDL_SCANCODE_F17,
  187. SDL_SCANCODE_F18,
  188. SDL_SCANCODE_F19,
  189. SDL_SCANCODE_F20,
  190. SDL_SCANCODE_F21,
  191. SDL_SCANCODE_F22,
  192. SDL_SCANCODE_F23,
  193. SDL_SCANCODE_F24,
  194. 0,
  195. SDL_SCANCODE_HELP,
  196. SDL_SCANCODE_MENU,
  197. 0,
  198. 0,
  199. 0,
  200. 0,
  201. 0,
  202. 0,
  203. 0,
  204. 0,
  205. 0,
  206. 0,
  207. 0,
  208. 0,
  209. SDL_SCANCODE_KP_COMMA,
  210. SDL_SCANCODE_KP_LEFTPAREN,
  211. SDL_SCANCODE_KP_RIGHTPAREN,
  212. 0,
  213. 0,
  214. 0,
  215. 0,
  216. };
  217. static const std::array<int, 8> keyboard_mods{
  218. SDL_SCANCODE_LCTRL, SDL_SCANCODE_LSHIFT, SDL_SCANCODE_LALT, SDL_SCANCODE_LGUI,
  219. SDL_SCANCODE_RCTRL, SDL_SCANCODE_RSHIFT, SDL_SCANCODE_RALT, SDL_SCANCODE_RGUI,
  220. };
  221. template <>
  222. void Config::ReadSetting(const std::string& group, Settings::BasicSetting<float>& setting) {
  223. setting = sdl2_config->GetReal(group, setting.GetLabel(), setting.GetDefault());
  224. }
  225. template <>
  226. void Config::ReadSetting(const std::string& group, Settings::BasicSetting<std::string>& setting) {
  227. setting = sdl2_config->Get(group, setting.GetLabel(), setting.GetDefault());
  228. }
  229. template <>
  230. void Config::ReadSetting(const std::string& group, Settings::BasicSetting<bool>& setting) {
  231. setting = sdl2_config->GetBoolean(group, setting.GetLabel(), setting.GetDefault());
  232. }
  233. template <typename Type>
  234. void Config::ReadSetting(const std::string& group, Settings::BasicSetting<Type>& setting) {
  235. setting = static_cast<Type>(sdl2_config->GetInteger(group, setting.GetLabel(),
  236. static_cast<long>(setting.GetDefault())));
  237. }
  238. void Config::ReadValues() {
  239. // Controls
  240. for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
  241. const auto group = fmt::format("ControlsP{}", p);
  242. for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
  243. std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
  244. Settings::values.players.GetValue()[p].buttons[i] =
  245. sdl2_config->Get(group, Settings::NativeButton::mapping[i], default_param);
  246. if (Settings::values.players.GetValue()[p].buttons[i].empty())
  247. Settings::values.players.GetValue()[p].buttons[i] = default_param;
  248. }
  249. for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
  250. std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
  251. default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
  252. default_analogs[i][3], default_analogs[i][4], 0.5f);
  253. Settings::values.players.GetValue()[p].analogs[i] =
  254. sdl2_config->Get(group, Settings::NativeAnalog::mapping[i], default_param);
  255. if (Settings::values.players.GetValue()[p].analogs[i].empty())
  256. Settings::values.players.GetValue()[p].analogs[i] = default_param;
  257. }
  258. }
  259. ReadSetting("ControlsGeneral", Settings::values.mouse_enabled);
  260. for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) {
  261. std::string default_param = InputCommon::GenerateKeyboardParam(default_mouse_buttons[i]);
  262. Settings::values.mouse_buttons[i] = sdl2_config->Get(
  263. "ControlsGeneral", std::string("mouse_") + Settings::NativeMouseButton::mapping[i],
  264. default_param);
  265. if (Settings::values.mouse_buttons[i].empty())
  266. Settings::values.mouse_buttons[i] = default_param;
  267. }
  268. ReadSetting("ControlsGeneral", Settings::values.motion_device);
  269. ReadSetting("ControlsGeneral", Settings::values.keyboard_enabled);
  270. ReadSetting("ControlsGeneral", Settings::values.debug_pad_enabled);
  271. for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
  272. std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
  273. Settings::values.debug_pad_buttons[i] = sdl2_config->Get(
  274. "ControlsGeneral", std::string("debug_pad_") + Settings::NativeButton::mapping[i],
  275. default_param);
  276. if (Settings::values.debug_pad_buttons[i].empty())
  277. Settings::values.debug_pad_buttons[i] = default_param;
  278. }
  279. for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
  280. std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
  281. default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
  282. default_analogs[i][3], default_analogs[i][4], 0.5f);
  283. Settings::values.debug_pad_analogs[i] = sdl2_config->Get(
  284. "ControlsGeneral", std::string("debug_pad_") + Settings::NativeAnalog::mapping[i],
  285. default_param);
  286. if (Settings::values.debug_pad_analogs[i].empty())
  287. Settings::values.debug_pad_analogs[i] = default_param;
  288. }
  289. ReadSetting("ControlsGeneral", Settings::values.vibration_enabled);
  290. ReadSetting("ControlsGeneral", Settings::values.enable_accurate_vibrations);
  291. ReadSetting("ControlsGeneral", Settings::values.motion_enabled);
  292. Settings::values.touchscreen.enabled =
  293. sdl2_config->GetBoolean("ControlsGeneral", "touch_enabled", true);
  294. Settings::values.touchscreen.rotation_angle =
  295. sdl2_config->GetInteger("ControlsGeneral", "touch_angle", 0);
  296. Settings::values.touchscreen.diameter_x =
  297. sdl2_config->GetInteger("ControlsGeneral", "touch_diameter_x", 15);
  298. Settings::values.touchscreen.diameter_y =
  299. sdl2_config->GetInteger("ControlsGeneral", "touch_diameter_y", 15);
  300. int num_touch_from_button_maps =
  301. sdl2_config->GetInteger("ControlsGeneral", "touch_from_button_map", 0);
  302. if (num_touch_from_button_maps > 0) {
  303. for (int i = 0; i < num_touch_from_button_maps; ++i) {
  304. Settings::TouchFromButtonMap map;
  305. map.name = sdl2_config->Get("ControlsGeneral",
  306. std::string("touch_from_button_maps_") + std::to_string(i) +
  307. std::string("_name"),
  308. "default");
  309. const int num_touch_maps = sdl2_config->GetInteger(
  310. "ControlsGeneral",
  311. std::string("touch_from_button_maps_") + std::to_string(i) + std::string("_count"),
  312. 0);
  313. map.buttons.reserve(num_touch_maps);
  314. for (int j = 0; j < num_touch_maps; ++j) {
  315. std::string touch_mapping =
  316. sdl2_config->Get("ControlsGeneral",
  317. std::string("touch_from_button_maps_") + std::to_string(i) +
  318. std::string("_bind_") + std::to_string(j),
  319. "");
  320. map.buttons.emplace_back(std::move(touch_mapping));
  321. }
  322. Settings::values.touch_from_button_maps.emplace_back(std::move(map));
  323. }
  324. } else {
  325. Settings::values.touch_from_button_maps.emplace_back(
  326. Settings::TouchFromButtonMap{"default", {}});
  327. num_touch_from_button_maps = 1;
  328. }
  329. ReadSetting("ControlsGeneral", Settings::values.use_touch_from_button);
  330. Settings::values.touch_from_button_map_index = std::clamp(
  331. Settings::values.touch_from_button_map_index.GetValue(), 0, num_touch_from_button_maps - 1);
  332. ReadSetting("ControlsGeneral", Settings::values.udp_input_servers);
  333. std::transform(keyboard_keys.begin(), keyboard_keys.end(),
  334. Settings::values.keyboard_keys.begin(), InputCommon::GenerateKeyboardParam);
  335. std::transform(keyboard_mods.begin(), keyboard_mods.end(),
  336. Settings::values.keyboard_keys.begin() +
  337. Settings::NativeKeyboard::LeftControlKey,
  338. InputCommon::GenerateKeyboardParam);
  339. std::transform(keyboard_mods.begin(), keyboard_mods.end(),
  340. Settings::values.keyboard_mods.begin(), InputCommon::GenerateKeyboardParam);
  341. // Data Storage
  342. ReadSetting("Data Storage", Settings::values.use_virtual_sd);
  343. FS::SetYuzuPath(FS::YuzuPath::NANDDir,
  344. sdl2_config->Get("Data Storage", "nand_directory",
  345. FS::GetYuzuPathString(FS::YuzuPath::NANDDir)));
  346. FS::SetYuzuPath(FS::YuzuPath::SDMCDir,
  347. sdl2_config->Get("Data Storage", "sdmc_directory",
  348. FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)));
  349. FS::SetYuzuPath(FS::YuzuPath::LoadDir,
  350. sdl2_config->Get("Data Storage", "load_directory",
  351. FS::GetYuzuPathString(FS::YuzuPath::LoadDir)));
  352. FS::SetYuzuPath(FS::YuzuPath::DumpDir,
  353. sdl2_config->Get("Data Storage", "dump_directory",
  354. FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
  355. ReadSetting("Data Storage", Settings::values.gamecard_inserted);
  356. ReadSetting("Data Storage", Settings::values.gamecard_current_game);
  357. ReadSetting("Data Storage", Settings::values.gamecard_path);
  358. // System
  359. ReadSetting("System", Settings::values.use_docked_mode);
  360. ReadSetting("System", Settings::values.current_user);
  361. Settings::values.current_user = std::clamp<int>(Settings::values.current_user.GetValue(), 0,
  362. Service::Account::MAX_USERS - 1);
  363. const auto rng_seed_enabled = sdl2_config->GetBoolean("System", "rng_seed_enabled", false);
  364. if (rng_seed_enabled) {
  365. Settings::values.rng_seed.SetValue(sdl2_config->GetInteger("System", "rng_seed", 0));
  366. } else {
  367. Settings::values.rng_seed.SetValue(std::nullopt);
  368. }
  369. const auto custom_rtc_enabled = sdl2_config->GetBoolean("System", "custom_rtc_enabled", false);
  370. if (custom_rtc_enabled) {
  371. Settings::values.custom_rtc =
  372. std::chrono::seconds(sdl2_config->GetInteger("System", "custom_rtc", 0));
  373. } else {
  374. Settings::values.custom_rtc = std::nullopt;
  375. }
  376. ReadSetting("System", Settings::values.language_index);
  377. ReadSetting("System", Settings::values.time_zone_index);
  378. // Core
  379. ReadSetting("Core", Settings::values.use_multi_core);
  380. // Renderer
  381. ReadSetting("Renderer", Settings::values.renderer_backend);
  382. ReadSetting("Renderer", Settings::values.renderer_debug);
  383. ReadSetting("Renderer", Settings::values.vulkan_device);
  384. ReadSetting("Renderer", Settings::values.aspect_ratio);
  385. ReadSetting("Renderer", Settings::values.max_anisotropy);
  386. ReadSetting("Renderer", Settings::values.use_frame_limit);
  387. ReadSetting("Renderer", Settings::values.frame_limit);
  388. ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
  389. ReadSetting("Renderer", Settings::values.gpu_accuracy);
  390. ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
  391. ReadSetting("Renderer", Settings::values.use_vsync);
  392. ReadSetting("Renderer", Settings::values.disable_fps_limit);
  393. ReadSetting("Renderer", Settings::values.use_assembly_shaders);
  394. ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
  395. ReadSetting("Renderer", Settings::values.use_nvdec_emulation);
  396. ReadSetting("Renderer", Settings::values.accelerate_astc);
  397. ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
  398. ReadSetting("Renderer", Settings::values.bg_red);
  399. ReadSetting("Renderer", Settings::values.bg_green);
  400. ReadSetting("Renderer", Settings::values.bg_blue);
  401. // Audio
  402. ReadSetting("Audio", Settings::values.sink_id);
  403. ReadSetting("Audio", Settings::values.enable_audio_stretching);
  404. ReadSetting("Audio", Settings::values.audio_device_id);
  405. ReadSetting("Audio", Settings::values.volume);
  406. // Miscellaneous
  407. // log_filter has a different default here than from common
  408. Settings::values.log_filter =
  409. sdl2_config->Get("Miscellaneous", Settings::values.log_filter.GetLabel(), "*:Trace");
  410. ReadSetting("Miscellaneous", Settings::values.use_dev_keys);
  411. // Debugging
  412. Settings::values.record_frame_times =
  413. sdl2_config->GetBoolean("Debugging", "record_frame_times", false);
  414. ReadSetting("Debugging", Settings::values.program_args);
  415. ReadSetting("Debugging", Settings::values.dump_exefs);
  416. ReadSetting("Debugging", Settings::values.dump_nso);
  417. ReadSetting("Debugging", Settings::values.enable_fs_access_log);
  418. ReadSetting("Debugging", Settings::values.reporting_services);
  419. ReadSetting("Debugging", Settings::values.quest_flag);
  420. ReadSetting("Debugging", Settings::values.use_debug_asserts);
  421. ReadSetting("Debugging", Settings::values.use_auto_stub);
  422. ReadSetting("Debugging", Settings::values.disable_macro_jit);
  423. const auto title_list = sdl2_config->Get("AddOns", "title_ids", "");
  424. std::stringstream ss(title_list);
  425. std::string line;
  426. while (std::getline(ss, line, '|')) {
  427. const auto title_id = std::stoul(line, nullptr, 16);
  428. const auto disabled_list = sdl2_config->Get("AddOns", "disabled_" + line, "");
  429. std::stringstream inner_ss(disabled_list);
  430. std::string inner_line;
  431. std::vector<std::string> out;
  432. while (std::getline(inner_ss, inner_line, '|')) {
  433. out.push_back(inner_line);
  434. }
  435. Settings::values.disabled_addons.insert_or_assign(title_id, out);
  436. }
  437. // Web Service
  438. ReadSetting("WebService", Settings::values.enable_telemetry);
  439. ReadSetting("WebService", Settings::values.web_api_url);
  440. ReadSetting("WebService", Settings::values.yuzu_username);
  441. ReadSetting("WebService", Settings::values.yuzu_token);
  442. // Services
  443. ReadSetting("Services", Settings::values.bcat_backend);
  444. ReadSetting("Services", Settings::values.bcat_boxcat_local);
  445. }
  446. void Config::Reload() {
  447. LoadINI(DefaultINI::sdl2_config_file);
  448. ReadValues();
  449. }