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- // Copyright 2018 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <memory>
- #include <QSignalBlocker>
- #include "audio_core/sink.h"
- #include "audio_core/sink_details.h"
- #include "common/settings.h"
- #include "core/core.h"
- #include "ui_configure_audio.h"
- #include "yuzu/configuration/configuration_shared.h"
- #include "yuzu/configuration/configure_audio.h"
- ConfigureAudio::ConfigureAudio(QWidget* parent)
- : QWidget(parent), ui(std::make_unique<Ui::ConfigureAudio>()) {
- ui->setupUi(this);
- InitializeAudioOutputSinkComboBox();
- connect(ui->volume_slider, &QSlider::valueChanged, this,
- &ConfigureAudio::SetVolumeIndicatorText);
- connect(ui->output_sink_combo_box, qOverload<int>(&QComboBox::currentIndexChanged), this,
- &ConfigureAudio::UpdateAudioDevices);
- ui->volume_label->setVisible(Settings::IsConfiguringGlobal());
- ui->volume_combo_box->setVisible(!Settings::IsConfiguringGlobal());
- SetupPerGameUI();
- SetConfiguration();
- const bool is_powered_on = Core::System::GetInstance().IsPoweredOn();
- ui->output_sink_combo_box->setEnabled(!is_powered_on);
- ui->audio_device_combo_box->setEnabled(!is_powered_on);
- }
- ConfigureAudio::~ConfigureAudio() = default;
- void ConfigureAudio::SetConfiguration() {
- SetOutputSinkFromSinkID();
- // The device list cannot be pre-populated (nor listed) until the output sink is known.
- UpdateAudioDevices(ui->output_sink_combo_box->currentIndex());
- SetAudioDeviceFromDeviceID();
- ui->volume_slider->setValue(Settings::values.volume.GetValue() * ui->volume_slider->maximum());
- ui->toggle_audio_stretching->setChecked(Settings::values.enable_audio_stretching.GetValue());
- if (!Settings::IsConfiguringGlobal()) {
- if (Settings::values.volume.UsingGlobal()) {
- ui->volume_combo_box->setCurrentIndex(0);
- ui->volume_slider->setEnabled(false);
- } else {
- ui->volume_combo_box->setCurrentIndex(1);
- ui->volume_slider->setEnabled(true);
- }
- ConfigurationShared::SetHighlight(ui->volume_layout,
- !Settings::values.volume.UsingGlobal());
- }
- SetVolumeIndicatorText(ui->volume_slider->sliderPosition());
- }
- void ConfigureAudio::SetOutputSinkFromSinkID() {
- [[maybe_unused]] const QSignalBlocker blocker(ui->output_sink_combo_box);
- int new_sink_index = 0;
- const QString sink_id = QString::fromStdString(Settings::values.sink_id.GetValue());
- for (int index = 0; index < ui->output_sink_combo_box->count(); index++) {
- if (ui->output_sink_combo_box->itemText(index) == sink_id) {
- new_sink_index = index;
- break;
- }
- }
- ui->output_sink_combo_box->setCurrentIndex(new_sink_index);
- }
- void ConfigureAudio::SetAudioDeviceFromDeviceID() {
- int new_device_index = -1;
- const QString device_id = QString::fromStdString(Settings::values.audio_device_id.GetValue());
- for (int index = 0; index < ui->audio_device_combo_box->count(); index++) {
- if (ui->audio_device_combo_box->itemText(index) == device_id) {
- new_device_index = index;
- break;
- }
- }
- ui->audio_device_combo_box->setCurrentIndex(new_device_index);
- }
- void ConfigureAudio::SetVolumeIndicatorText(int percentage) {
- ui->volume_indicator->setText(tr("%1%", "Volume percentage (e.g. 50%)").arg(percentage));
- }
- void ConfigureAudio::ApplyConfiguration() {
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.enable_audio_stretching,
- ui->toggle_audio_stretching, enable_audio_stretching);
- if (Settings::IsConfiguringGlobal()) {
- Settings::values.sink_id =
- ui->output_sink_combo_box->itemText(ui->output_sink_combo_box->currentIndex())
- .toStdString();
- Settings::values.audio_device_id.SetValue(
- ui->audio_device_combo_box->itemText(ui->audio_device_combo_box->currentIndex())
- .toStdString());
- // Guard if during game and set to game-specific value
- if (Settings::values.volume.UsingGlobal()) {
- Settings::values.volume.SetValue(
- static_cast<float>(ui->volume_slider->sliderPosition()) /
- ui->volume_slider->maximum());
- }
- } else {
- if (ui->volume_combo_box->currentIndex() == 0) {
- Settings::values.volume.SetGlobal(true);
- } else {
- Settings::values.volume.SetGlobal(false);
- Settings::values.volume.SetValue(
- static_cast<float>(ui->volume_slider->sliderPosition()) /
- ui->volume_slider->maximum());
- }
- }
- }
- void ConfigureAudio::changeEvent(QEvent* event) {
- if (event->type() == QEvent::LanguageChange) {
- RetranslateUI();
- }
- QWidget::changeEvent(event);
- }
- void ConfigureAudio::UpdateAudioDevices(int sink_index) {
- ui->audio_device_combo_box->clear();
- ui->audio_device_combo_box->addItem(QString::fromUtf8(AudioCore::auto_device_name));
- const std::string sink_id = ui->output_sink_combo_box->itemText(sink_index).toStdString();
- for (const auto& device : AudioCore::GetDeviceListForSink(sink_id)) {
- ui->audio_device_combo_box->addItem(QString::fromStdString(device));
- }
- }
- void ConfigureAudio::InitializeAudioOutputSinkComboBox() {
- ui->output_sink_combo_box->clear();
- ui->output_sink_combo_box->addItem(QString::fromUtf8(AudioCore::auto_device_name));
- for (const char* id : AudioCore::GetSinkIDs()) {
- ui->output_sink_combo_box->addItem(QString::fromUtf8(id));
- }
- }
- void ConfigureAudio::RetranslateUI() {
- ui->retranslateUi(this);
- SetVolumeIndicatorText(ui->volume_slider->sliderPosition());
- }
- void ConfigureAudio::SetupPerGameUI() {
- if (Settings::IsConfiguringGlobal()) {
- ui->volume_slider->setEnabled(Settings::values.volume.UsingGlobal());
- ui->toggle_audio_stretching->setEnabled(
- Settings::values.enable_audio_stretching.UsingGlobal());
- return;
- }
- ConfigurationShared::SetColoredTristate(ui->toggle_audio_stretching,
- Settings::values.enable_audio_stretching,
- enable_audio_stretching);
- connect(ui->volume_combo_box, qOverload<int>(&QComboBox::activated), this, [this](int index) {
- ui->volume_slider->setEnabled(index == 1);
- ConfigurationShared::SetHighlight(ui->volume_layout, index == 1);
- });
- ui->output_sink_combo_box->setVisible(false);
- ui->output_sink_label->setVisible(false);
- ui->audio_device_combo_box->setVisible(false);
- ui->audio_device_label->setVisible(false);
- }
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