core.cpp 25 KB

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  1. // Copyright 2014 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <array>
  5. #include <atomic>
  6. #include <memory>
  7. #include <utility>
  8. #include "common/fs/fs.h"
  9. #include "common/logging/log.h"
  10. #include "common/microprofile.h"
  11. #include "common/settings.h"
  12. #include "common/string_util.h"
  13. #include "core/arm/exclusive_monitor.h"
  14. #include "core/core.h"
  15. #include "core/core_timing.h"
  16. #include "core/cpu_manager.h"
  17. #include "core/device_memory.h"
  18. #include "core/file_sys/bis_factory.h"
  19. #include "core/file_sys/card_image.h"
  20. #include "core/file_sys/mode.h"
  21. #include "core/file_sys/patch_manager.h"
  22. #include "core/file_sys/registered_cache.h"
  23. #include "core/file_sys/romfs_factory.h"
  24. #include "core/file_sys/savedata_factory.h"
  25. #include "core/file_sys/sdmc_factory.h"
  26. #include "core/file_sys/vfs_concat.h"
  27. #include "core/file_sys/vfs_real.h"
  28. #include "core/hardware_interrupt_manager.h"
  29. #include "core/hle/kernel/k_client_port.h"
  30. #include "core/hle/kernel/k_process.h"
  31. #include "core/hle/kernel/k_scheduler.h"
  32. #include "core/hle/kernel/k_thread.h"
  33. #include "core/hle/kernel/kernel.h"
  34. #include "core/hle/kernel/physical_core.h"
  35. #include "core/hle/service/am/applets/applets.h"
  36. #include "core/hle/service/apm/controller.h"
  37. #include "core/hle/service/filesystem/filesystem.h"
  38. #include "core/hle/service/glue/manager.h"
  39. #include "core/hle/service/hid/hid.h"
  40. #include "core/hle/service/service.h"
  41. #include "core/hle/service/sm/sm.h"
  42. #include "core/hle/service/time/time_manager.h"
  43. #include "core/loader/loader.h"
  44. #include "core/memory.h"
  45. #include "core/memory/cheat_engine.h"
  46. #include "core/network/network.h"
  47. #include "core/perf_stats.h"
  48. #include "core/reporter.h"
  49. #include "core/telemetry_session.h"
  50. #include "core/tools/freezer.h"
  51. #include "video_core/renderer_base.h"
  52. #include "video_core/video_core.h"
  53. MICROPROFILE_DEFINE(ARM_Jit_Dynarmic_CPU0, "ARM JIT", "Dynarmic CPU 0", MP_RGB(255, 64, 64));
  54. MICROPROFILE_DEFINE(ARM_Jit_Dynarmic_CPU1, "ARM JIT", "Dynarmic CPU 1", MP_RGB(255, 64, 64));
  55. MICROPROFILE_DEFINE(ARM_Jit_Dynarmic_CPU2, "ARM JIT", "Dynarmic CPU 2", MP_RGB(255, 64, 64));
  56. MICROPROFILE_DEFINE(ARM_Jit_Dynarmic_CPU3, "ARM JIT", "Dynarmic CPU 3", MP_RGB(255, 64, 64));
  57. namespace Core {
  58. namespace {
  59. FileSys::StorageId GetStorageIdForFrontendSlot(
  60. std::optional<FileSys::ContentProviderUnionSlot> slot) {
  61. if (!slot.has_value()) {
  62. return FileSys::StorageId::None;
  63. }
  64. switch (*slot) {
  65. case FileSys::ContentProviderUnionSlot::UserNAND:
  66. return FileSys::StorageId::NandUser;
  67. case FileSys::ContentProviderUnionSlot::SysNAND:
  68. return FileSys::StorageId::NandSystem;
  69. case FileSys::ContentProviderUnionSlot::SDMC:
  70. return FileSys::StorageId::SdCard;
  71. case FileSys::ContentProviderUnionSlot::FrontendManual:
  72. return FileSys::StorageId::Host;
  73. default:
  74. return FileSys::StorageId::None;
  75. }
  76. }
  77. } // Anonymous namespace
  78. /*static*/ System System::s_instance;
  79. FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
  80. const std::string& path) {
  81. // To account for split 00+01+etc files.
  82. std::string dir_name;
  83. std::string filename;
  84. Common::SplitPath(path, &dir_name, &filename, nullptr);
  85. if (filename == "00") {
  86. const auto dir = vfs->OpenDirectory(dir_name, FileSys::Mode::Read);
  87. std::vector<FileSys::VirtualFile> concat;
  88. for (u32 i = 0; i < 0x10; ++i) {
  89. const auto file_name = fmt::format("{:02X}", i);
  90. auto next = dir->GetFile(file_name);
  91. if (next != nullptr) {
  92. concat.push_back(std::move(next));
  93. } else {
  94. next = dir->GetFile(file_name);
  95. if (next == nullptr) {
  96. break;
  97. }
  98. concat.push_back(std::move(next));
  99. }
  100. }
  101. if (concat.empty()) {
  102. return nullptr;
  103. }
  104. return FileSys::ConcatenatedVfsFile::MakeConcatenatedFile(std::move(concat),
  105. dir->GetName());
  106. }
  107. if (Common::FS::IsDir(path)) {
  108. return vfs->OpenFile(path + "/main", FileSys::Mode::Read);
  109. }
  110. return vfs->OpenFile(path, FileSys::Mode::Read);
  111. }
  112. struct System::Impl {
  113. explicit Impl(System& system)
  114. : kernel{system}, fs_controller{system}, memory{system},
  115. cpu_manager{system}, reporter{system}, applet_manager{system}, time_manager{system} {}
  116. ResultStatus Run() {
  117. status = ResultStatus::Success;
  118. kernel.Suspend(false);
  119. core_timing.SyncPause(false);
  120. cpu_manager.Pause(false);
  121. return status;
  122. }
  123. ResultStatus Pause() {
  124. status = ResultStatus::Success;
  125. core_timing.SyncPause(true);
  126. kernel.Suspend(true);
  127. cpu_manager.Pause(true);
  128. return status;
  129. }
  130. ResultStatus Init(System& system, Frontend::EmuWindow& emu_window) {
  131. LOG_DEBUG(Core, "initialized OK");
  132. device_memory = std::make_unique<Core::DeviceMemory>();
  133. is_multicore = Settings::values.use_multi_core.GetValue();
  134. is_async_gpu = Settings::values.use_asynchronous_gpu_emulation.GetValue();
  135. kernel.SetMulticore(is_multicore);
  136. cpu_manager.SetMulticore(is_multicore);
  137. cpu_manager.SetAsyncGpu(is_async_gpu);
  138. core_timing.SetMulticore(is_multicore);
  139. kernel.Initialize();
  140. cpu_manager.Initialize();
  141. core_timing.Initialize([&system]() { system.RegisterHostThread(); });
  142. const auto current_time = std::chrono::duration_cast<std::chrono::seconds>(
  143. std::chrono::system_clock::now().time_since_epoch());
  144. Settings::values.custom_rtc_differential =
  145. Settings::values.custom_rtc.value_or(current_time) - current_time;
  146. // Create a default fs if one doesn't already exist.
  147. if (virtual_filesystem == nullptr)
  148. virtual_filesystem = std::make_shared<FileSys::RealVfsFilesystem>();
  149. if (content_provider == nullptr)
  150. content_provider = std::make_unique<FileSys::ContentProviderUnion>();
  151. /// Create default implementations of applets if one is not provided.
  152. applet_manager.SetDefaultAppletsIfMissing();
  153. /// Reset all glue registrations
  154. arp_manager.ResetAll();
  155. telemetry_session = std::make_unique<Core::TelemetrySession>();
  156. gpu_core = VideoCore::CreateGPU(emu_window, system);
  157. if (!gpu_core) {
  158. return ResultStatus::ErrorVideoCore;
  159. }
  160. service_manager = std::make_shared<Service::SM::ServiceManager>(kernel);
  161. services = std::make_unique<Service::Services>(service_manager, system);
  162. interrupt_manager = std::make_unique<Hardware::InterruptManager>(system);
  163. // Initialize time manager, which must happen after kernel is created
  164. time_manager.Initialize();
  165. is_powered_on = true;
  166. exit_lock = false;
  167. microprofile_dynarmic[0] = MICROPROFILE_TOKEN(ARM_Jit_Dynarmic_CPU0);
  168. microprofile_dynarmic[1] = MICROPROFILE_TOKEN(ARM_Jit_Dynarmic_CPU1);
  169. microprofile_dynarmic[2] = MICROPROFILE_TOKEN(ARM_Jit_Dynarmic_CPU2);
  170. microprofile_dynarmic[3] = MICROPROFILE_TOKEN(ARM_Jit_Dynarmic_CPU3);
  171. LOG_DEBUG(Core, "Initialized OK");
  172. return ResultStatus::Success;
  173. }
  174. ResultStatus Load(System& system, Frontend::EmuWindow& emu_window, const std::string& filepath,
  175. std::size_t program_index) {
  176. app_loader = Loader::GetLoader(system, GetGameFileFromPath(virtual_filesystem, filepath),
  177. program_index);
  178. if (!app_loader) {
  179. LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
  180. return ResultStatus::ErrorGetLoader;
  181. }
  182. ResultStatus init_result{Init(system, emu_window)};
  183. if (init_result != ResultStatus::Success) {
  184. LOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
  185. static_cast<int>(init_result));
  186. Shutdown();
  187. return init_result;
  188. }
  189. telemetry_session->AddInitialInfo(*app_loader, fs_controller, *content_provider);
  190. auto main_process = Kernel::KProcess::Create(system.Kernel());
  191. ASSERT(Kernel::KProcess::Initialize(main_process, system, "main",
  192. Kernel::KProcess::ProcessType::Userland)
  193. .IsSuccess());
  194. main_process->Open();
  195. const auto [load_result, load_parameters] = app_loader->Load(*main_process, system);
  196. if (load_result != Loader::ResultStatus::Success) {
  197. LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", load_result);
  198. Shutdown();
  199. return static_cast<ResultStatus>(static_cast<u32>(ResultStatus::ErrorLoader) +
  200. static_cast<u32>(load_result));
  201. }
  202. AddGlueRegistrationForProcess(*app_loader, *main_process);
  203. kernel.MakeCurrentProcess(main_process);
  204. kernel.InitializeCores();
  205. // Initialize cheat engine
  206. if (cheat_engine) {
  207. cheat_engine->Initialize();
  208. }
  209. // All threads are started, begin main process execution, now that we're in the clear.
  210. main_process->Run(load_parameters->main_thread_priority,
  211. load_parameters->main_thread_stack_size);
  212. if (Settings::values.gamecard_inserted) {
  213. if (Settings::values.gamecard_current_game) {
  214. fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, filepath));
  215. } else if (!Settings::values.gamecard_path.GetValue().empty()) {
  216. const auto gamecard_path = Settings::values.gamecard_path.GetValue();
  217. fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, gamecard_path));
  218. }
  219. }
  220. u64 title_id{0};
  221. if (app_loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
  222. LOG_ERROR(Core, "Failed to find title id for ROM (Error {})", load_result);
  223. }
  224. perf_stats = std::make_unique<PerfStats>(title_id);
  225. // Reset counters and set time origin to current frame
  226. GetAndResetPerfStats();
  227. perf_stats->BeginSystemFrame();
  228. status = ResultStatus::Success;
  229. return status;
  230. }
  231. void Shutdown() {
  232. // Log last frame performance stats if game was loded
  233. if (perf_stats) {
  234. const auto perf_results = GetAndResetPerfStats();
  235. constexpr auto performance = Common::Telemetry::FieldType::Performance;
  236. telemetry_session->AddField(performance, "Shutdown_EmulationSpeed",
  237. perf_results.emulation_speed * 100.0);
  238. telemetry_session->AddField(performance, "Shutdown_Framerate",
  239. perf_results.average_game_fps);
  240. telemetry_session->AddField(performance, "Shutdown_Frametime",
  241. perf_results.frametime * 1000.0);
  242. telemetry_session->AddField(performance, "Mean_Frametime_MS",
  243. perf_stats->GetMeanFrametime());
  244. }
  245. is_powered_on = false;
  246. exit_lock = false;
  247. if (gpu_core) {
  248. gpu_core->ShutDown();
  249. }
  250. services.reset();
  251. service_manager.reset();
  252. cheat_engine.reset();
  253. telemetry_session.reset();
  254. cpu_manager.Shutdown();
  255. time_manager.Shutdown();
  256. core_timing.Shutdown();
  257. app_loader.reset();
  258. gpu_core.reset();
  259. perf_stats.reset();
  260. kernel.Shutdown();
  261. memory.Reset();
  262. applet_manager.ClearAll();
  263. LOG_DEBUG(Core, "Shutdown OK");
  264. }
  265. Loader::ResultStatus GetGameName(std::string& out) const {
  266. if (app_loader == nullptr)
  267. return Loader::ResultStatus::ErrorNotInitialized;
  268. return app_loader->ReadTitle(out);
  269. }
  270. void AddGlueRegistrationForProcess(Loader::AppLoader& loader, Kernel::KProcess& process) {
  271. std::vector<u8> nacp_data;
  272. FileSys::NACP nacp;
  273. if (loader.ReadControlData(nacp) == Loader::ResultStatus::Success) {
  274. nacp_data = nacp.GetRawBytes();
  275. } else {
  276. nacp_data.resize(sizeof(FileSys::RawNACP));
  277. }
  278. Service::Glue::ApplicationLaunchProperty launch{};
  279. launch.title_id = process.GetTitleID();
  280. FileSys::PatchManager pm{launch.title_id, fs_controller, *content_provider};
  281. launch.version = pm.GetGameVersion().value_or(0);
  282. // TODO(DarkLordZach): When FSController/Game Card Support is added, if
  283. // current_process_game_card use correct StorageId
  284. launch.base_game_storage_id = GetStorageIdForFrontendSlot(content_provider->GetSlotForEntry(
  285. launch.title_id, FileSys::ContentRecordType::Program));
  286. launch.update_storage_id = GetStorageIdForFrontendSlot(content_provider->GetSlotForEntry(
  287. FileSys::GetUpdateTitleID(launch.title_id), FileSys::ContentRecordType::Program));
  288. arp_manager.Register(launch.title_id, launch, std::move(nacp_data));
  289. }
  290. void SetStatus(ResultStatus new_status, const char* details = nullptr) {
  291. status = new_status;
  292. if (details) {
  293. status_details = details;
  294. }
  295. }
  296. PerfStatsResults GetAndResetPerfStats() {
  297. return perf_stats->GetAndResetStats(core_timing.GetGlobalTimeUs());
  298. }
  299. Timing::CoreTiming core_timing;
  300. Kernel::KernelCore kernel;
  301. /// RealVfsFilesystem instance
  302. FileSys::VirtualFilesystem virtual_filesystem;
  303. /// ContentProviderUnion instance
  304. std::unique_ptr<FileSys::ContentProviderUnion> content_provider;
  305. Service::FileSystem::FileSystemController fs_controller;
  306. /// AppLoader used to load the current executing application
  307. std::unique_ptr<Loader::AppLoader> app_loader;
  308. std::unique_ptr<Tegra::GPU> gpu_core;
  309. std::unique_ptr<Hardware::InterruptManager> interrupt_manager;
  310. std::unique_ptr<Core::DeviceMemory> device_memory;
  311. Core::Memory::Memory memory;
  312. CpuManager cpu_manager;
  313. std::atomic_bool is_powered_on{};
  314. bool exit_lock = false;
  315. Reporter reporter;
  316. std::unique_ptr<Memory::CheatEngine> cheat_engine;
  317. std::unique_ptr<Tools::Freezer> memory_freezer;
  318. std::array<u8, 0x20> build_id{};
  319. /// Frontend applets
  320. Service::AM::Applets::AppletManager applet_manager;
  321. /// APM (Performance) services
  322. Service::APM::Controller apm_controller{core_timing};
  323. /// Service State
  324. Service::Glue::ARPManager arp_manager;
  325. Service::Time::TimeManager time_manager;
  326. /// Service manager
  327. std::shared_ptr<Service::SM::ServiceManager> service_manager;
  328. /// Services
  329. std::unique_ptr<Service::Services> services;
  330. /// Telemetry session for this emulation session
  331. std::unique_ptr<Core::TelemetrySession> telemetry_session;
  332. /// Network instance
  333. Network::NetworkInstance network_instance;
  334. ResultStatus status = ResultStatus::Success;
  335. std::string status_details = "";
  336. std::unique_ptr<Core::PerfStats> perf_stats;
  337. Core::FrameLimiter frame_limiter;
  338. bool is_multicore{};
  339. bool is_async_gpu{};
  340. ExecuteProgramCallback execute_program_callback;
  341. std::array<u64, Core::Hardware::NUM_CPU_CORES> dynarmic_ticks{};
  342. std::array<MicroProfileToken, Core::Hardware::NUM_CPU_CORES> microprofile_dynarmic{};
  343. };
  344. System::System() : impl{std::make_unique<Impl>(*this)} {}
  345. System::~System() = default;
  346. CpuManager& System::GetCpuManager() {
  347. return impl->cpu_manager;
  348. }
  349. const CpuManager& System::GetCpuManager() const {
  350. return impl->cpu_manager;
  351. }
  352. System::ResultStatus System::Run() {
  353. return impl->Run();
  354. }
  355. System::ResultStatus System::Pause() {
  356. return impl->Pause();
  357. }
  358. System::ResultStatus System::SingleStep() {
  359. return ResultStatus::Success;
  360. }
  361. void System::InvalidateCpuInstructionCaches() {
  362. impl->kernel.InvalidateAllInstructionCaches();
  363. }
  364. void System::InvalidateCpuInstructionCacheRange(VAddr addr, std::size_t size) {
  365. impl->kernel.InvalidateCpuInstructionCacheRange(addr, size);
  366. }
  367. void System::Shutdown() {
  368. impl->Shutdown();
  369. }
  370. System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath,
  371. std::size_t program_index) {
  372. return impl->Load(*this, emu_window, filepath, program_index);
  373. }
  374. bool System::IsPoweredOn() const {
  375. return impl->is_powered_on.load(std::memory_order::relaxed);
  376. }
  377. void System::PrepareReschedule() {
  378. // Deprecated, does nothing, kept for backward compatibility.
  379. }
  380. void System::PrepareReschedule(const u32 core_index) {
  381. impl->kernel.PrepareReschedule(core_index);
  382. }
  383. PerfStatsResults System::GetAndResetPerfStats() {
  384. return impl->GetAndResetPerfStats();
  385. }
  386. TelemetrySession& System::TelemetrySession() {
  387. return *impl->telemetry_session;
  388. }
  389. const TelemetrySession& System::TelemetrySession() const {
  390. return *impl->telemetry_session;
  391. }
  392. ARM_Interface& System::CurrentArmInterface() {
  393. return impl->kernel.CurrentPhysicalCore().ArmInterface();
  394. }
  395. const ARM_Interface& System::CurrentArmInterface() const {
  396. return impl->kernel.CurrentPhysicalCore().ArmInterface();
  397. }
  398. std::size_t System::CurrentCoreIndex() const {
  399. std::size_t core = impl->kernel.GetCurrentHostThreadID();
  400. ASSERT(core < Core::Hardware::NUM_CPU_CORES);
  401. return core;
  402. }
  403. Kernel::PhysicalCore& System::CurrentPhysicalCore() {
  404. return impl->kernel.CurrentPhysicalCore();
  405. }
  406. const Kernel::PhysicalCore& System::CurrentPhysicalCore() const {
  407. return impl->kernel.CurrentPhysicalCore();
  408. }
  409. /// Gets the global scheduler
  410. Kernel::GlobalSchedulerContext& System::GlobalSchedulerContext() {
  411. return impl->kernel.GlobalSchedulerContext();
  412. }
  413. /// Gets the global scheduler
  414. const Kernel::GlobalSchedulerContext& System::GlobalSchedulerContext() const {
  415. return impl->kernel.GlobalSchedulerContext();
  416. }
  417. Kernel::KProcess* System::CurrentProcess() {
  418. return impl->kernel.CurrentProcess();
  419. }
  420. Core::DeviceMemory& System::DeviceMemory() {
  421. return *impl->device_memory;
  422. }
  423. const Core::DeviceMemory& System::DeviceMemory() const {
  424. return *impl->device_memory;
  425. }
  426. const Kernel::KProcess* System::CurrentProcess() const {
  427. return impl->kernel.CurrentProcess();
  428. }
  429. ARM_Interface& System::ArmInterface(std::size_t core_index) {
  430. return impl->kernel.PhysicalCore(core_index).ArmInterface();
  431. }
  432. const ARM_Interface& System::ArmInterface(std::size_t core_index) const {
  433. return impl->kernel.PhysicalCore(core_index).ArmInterface();
  434. }
  435. ExclusiveMonitor& System::Monitor() {
  436. return impl->kernel.GetExclusiveMonitor();
  437. }
  438. const ExclusiveMonitor& System::Monitor() const {
  439. return impl->kernel.GetExclusiveMonitor();
  440. }
  441. Memory::Memory& System::Memory() {
  442. return impl->memory;
  443. }
  444. const Core::Memory::Memory& System::Memory() const {
  445. return impl->memory;
  446. }
  447. Tegra::GPU& System::GPU() {
  448. return *impl->gpu_core;
  449. }
  450. const Tegra::GPU& System::GPU() const {
  451. return *impl->gpu_core;
  452. }
  453. Core::Hardware::InterruptManager& System::InterruptManager() {
  454. return *impl->interrupt_manager;
  455. }
  456. const Core::Hardware::InterruptManager& System::InterruptManager() const {
  457. return *impl->interrupt_manager;
  458. }
  459. VideoCore::RendererBase& System::Renderer() {
  460. return impl->gpu_core->Renderer();
  461. }
  462. const VideoCore::RendererBase& System::Renderer() const {
  463. return impl->gpu_core->Renderer();
  464. }
  465. Kernel::KernelCore& System::Kernel() {
  466. return impl->kernel;
  467. }
  468. const Kernel::KernelCore& System::Kernel() const {
  469. return impl->kernel;
  470. }
  471. Timing::CoreTiming& System::CoreTiming() {
  472. return impl->core_timing;
  473. }
  474. const Timing::CoreTiming& System::CoreTiming() const {
  475. return impl->core_timing;
  476. }
  477. Core::PerfStats& System::GetPerfStats() {
  478. return *impl->perf_stats;
  479. }
  480. const Core::PerfStats& System::GetPerfStats() const {
  481. return *impl->perf_stats;
  482. }
  483. Core::FrameLimiter& System::FrameLimiter() {
  484. return impl->frame_limiter;
  485. }
  486. const Core::FrameLimiter& System::FrameLimiter() const {
  487. return impl->frame_limiter;
  488. }
  489. Loader::ResultStatus System::GetGameName(std::string& out) const {
  490. return impl->GetGameName(out);
  491. }
  492. void System::SetStatus(ResultStatus new_status, const char* details) {
  493. impl->SetStatus(new_status, details);
  494. }
  495. const std::string& System::GetStatusDetails() const {
  496. return impl->status_details;
  497. }
  498. Loader::AppLoader& System::GetAppLoader() {
  499. return *impl->app_loader;
  500. }
  501. const Loader::AppLoader& System::GetAppLoader() const {
  502. return *impl->app_loader;
  503. }
  504. void System::SetFilesystem(FileSys::VirtualFilesystem vfs) {
  505. impl->virtual_filesystem = std::move(vfs);
  506. }
  507. FileSys::VirtualFilesystem System::GetFilesystem() const {
  508. return impl->virtual_filesystem;
  509. }
  510. void System::RegisterCheatList(const std::vector<Memory::CheatEntry>& list,
  511. const std::array<u8, 32>& build_id, VAddr main_region_begin,
  512. u64 main_region_size) {
  513. impl->cheat_engine = std::make_unique<Memory::CheatEngine>(*this, list, build_id);
  514. impl->cheat_engine->SetMainMemoryParameters(main_region_begin, main_region_size);
  515. }
  516. void System::SetAppletFrontendSet(Service::AM::Applets::AppletFrontendSet&& set) {
  517. impl->applet_manager.SetAppletFrontendSet(std::move(set));
  518. }
  519. void System::SetDefaultAppletFrontendSet() {
  520. impl->applet_manager.SetDefaultAppletFrontendSet();
  521. }
  522. Service::AM::Applets::AppletManager& System::GetAppletManager() {
  523. return impl->applet_manager;
  524. }
  525. const Service::AM::Applets::AppletManager& System::GetAppletManager() const {
  526. return impl->applet_manager;
  527. }
  528. void System::SetContentProvider(std::unique_ptr<FileSys::ContentProviderUnion> provider) {
  529. impl->content_provider = std::move(provider);
  530. }
  531. FileSys::ContentProvider& System::GetContentProvider() {
  532. return *impl->content_provider;
  533. }
  534. const FileSys::ContentProvider& System::GetContentProvider() const {
  535. return *impl->content_provider;
  536. }
  537. Service::FileSystem::FileSystemController& System::GetFileSystemController() {
  538. return impl->fs_controller;
  539. }
  540. const Service::FileSystem::FileSystemController& System::GetFileSystemController() const {
  541. return impl->fs_controller;
  542. }
  543. void System::RegisterContentProvider(FileSys::ContentProviderUnionSlot slot,
  544. FileSys::ContentProvider* provider) {
  545. impl->content_provider->SetSlot(slot, provider);
  546. }
  547. void System::ClearContentProvider(FileSys::ContentProviderUnionSlot slot) {
  548. impl->content_provider->ClearSlot(slot);
  549. }
  550. const Reporter& System::GetReporter() const {
  551. return impl->reporter;
  552. }
  553. Service::Glue::ARPManager& System::GetARPManager() {
  554. return impl->arp_manager;
  555. }
  556. const Service::Glue::ARPManager& System::GetARPManager() const {
  557. return impl->arp_manager;
  558. }
  559. Service::APM::Controller& System::GetAPMController() {
  560. return impl->apm_controller;
  561. }
  562. const Service::APM::Controller& System::GetAPMController() const {
  563. return impl->apm_controller;
  564. }
  565. Service::Time::TimeManager& System::GetTimeManager() {
  566. return impl->time_manager;
  567. }
  568. const Service::Time::TimeManager& System::GetTimeManager() const {
  569. return impl->time_manager;
  570. }
  571. void System::SetExitLock(bool locked) {
  572. impl->exit_lock = locked;
  573. }
  574. bool System::GetExitLock() const {
  575. return impl->exit_lock;
  576. }
  577. void System::SetCurrentProcessBuildID(const CurrentBuildProcessID& id) {
  578. impl->build_id = id;
  579. }
  580. const System::CurrentBuildProcessID& System::GetCurrentProcessBuildID() const {
  581. return impl->build_id;
  582. }
  583. Service::SM::ServiceManager& System::ServiceManager() {
  584. return *impl->service_manager;
  585. }
  586. const Service::SM::ServiceManager& System::ServiceManager() const {
  587. return *impl->service_manager;
  588. }
  589. void System::RegisterCoreThread(std::size_t id) {
  590. impl->kernel.RegisterCoreThread(id);
  591. }
  592. void System::RegisterHostThread() {
  593. impl->kernel.RegisterHostThread();
  594. }
  595. void System::EnterDynarmicProfile() {
  596. std::size_t core = impl->kernel.GetCurrentHostThreadID();
  597. impl->dynarmic_ticks[core] = MicroProfileEnter(impl->microprofile_dynarmic[core]);
  598. }
  599. void System::ExitDynarmicProfile() {
  600. std::size_t core = impl->kernel.GetCurrentHostThreadID();
  601. MicroProfileLeave(impl->microprofile_dynarmic[core], impl->dynarmic_ticks[core]);
  602. }
  603. bool System::IsMulticore() const {
  604. return impl->is_multicore;
  605. }
  606. void System::RegisterExecuteProgramCallback(ExecuteProgramCallback&& callback) {
  607. impl->execute_program_callback = std::move(callback);
  608. }
  609. void System::ExecuteProgram(std::size_t program_index) {
  610. if (impl->execute_program_callback) {
  611. impl->execute_program_callback(program_index);
  612. } else {
  613. LOG_CRITICAL(Core, "execute_program_callback must be initialized by the frontend");
  614. }
  615. }
  616. void System::ApplySettings() {
  617. if (IsPoweredOn()) {
  618. Renderer().RefreshBaseSettings();
  619. }
  620. Service::HID::ReloadInputDevices();
  621. }
  622. } // namespace Core