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- // Copyright 2015 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include "common/common_types.h"
- #include "core/hle/kernel/object.h"
- #include "core/hle/kernel/wait_object.h"
- namespace Kernel {
- class KernelCore;
- class Timer final : public WaitObject {
- public:
- /**
- * Creates a timer
- * @param kernel The kernel instance to create the timer callback handle for.
- * @param reset_type ResetType describing how to create the timer
- * @param name Optional name of timer
- * @return The created Timer
- */
- static SharedPtr<Timer> Create(KernelCore& kernel, ResetType reset_type,
- std::string name = "Unknown");
- std::string GetTypeName() const override {
- return "Timer";
- }
- std::string GetName() const override {
- return name;
- }
- static const HandleType HANDLE_TYPE = HandleType::Timer;
- HandleType GetHandleType() const override {
- return HANDLE_TYPE;
- }
- ResetType GetResetType() const {
- return reset_type;
- }
- u64 GetInitialDelay() const {
- return initial_delay;
- }
- u64 GetIntervalDelay() const {
- return interval_delay;
- }
- bool ShouldWait(Thread* thread) const override;
- void Acquire(Thread* thread) override;
- void WakeupAllWaitingThreads() override;
- /**
- * Starts the timer, with the specified initial delay and interval.
- * @param initial Delay until the timer is first fired
- * @param interval Delay until the timer is fired after the first time
- */
- void Set(s64 initial, s64 interval);
- void Cancel();
- void Clear();
- /**
- * Signals the timer, waking up any waiting threads and rescheduling it
- * for the next interval.
- * This method should not be called from outside the timer callback handler,
- * lest multiple callback events get scheduled.
- */
- void Signal(int cycles_late);
- private:
- explicit Timer(KernelCore& kernel);
- ~Timer() override;
- ResetType reset_type; ///< The ResetType of this timer
- u64 initial_delay; ///< The delay until the timer fires for the first time
- u64 interval_delay; ///< The delay until the timer fires after the first time
- bool signaled; ///< Whether the timer has been signaled or not
- std::string name; ///< Name of timer (optional)
- /// Handle used as userdata to reference this object when inserting into the CoreTiming queue.
- Handle callback_handle;
- };
- } // namespace Kernel
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