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- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include "core/hle/kernel/object.h"
- #include "core/hle/kernel/wait_object.h"
- namespace Kernel {
- class KernelCore;
- class WritableEvent;
- class ReadableEvent final : public WaitObject {
- friend class WritableEvent;
- public:
- ~ReadableEvent() override;
- std::string GetTypeName() const override {
- return "ReadableEvent";
- }
- std::string GetName() const override {
- return name;
- }
- ResetType GetResetType() const {
- return reset_type;
- }
- static const HandleType HANDLE_TYPE = HandleType::ReadableEvent;
- HandleType GetHandleType() const override {
- return HANDLE_TYPE;
- }
- bool ShouldWait(Thread* thread) const override;
- void Acquire(Thread* thread) override;
- void WakeupAllWaitingThreads() override;
- void Clear();
- private:
- explicit ReadableEvent(KernelCore& kernel);
- void Signal();
- ResetType reset_type;
- bool signaled;
- std::string name; ///< Name of event (optional)
- };
- } // namespace Kernel
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