emulated_controller.cpp 60 KB

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  1. // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include <algorithm>
  4. #include <common/scope_exit.h>
  5. #include "common/polyfill_ranges.h"
  6. #include "common/thread.h"
  7. #include "core/hid/emulated_controller.h"
  8. #include "core/hid/input_converter.h"
  9. namespace Core::HID {
  10. constexpr s32 HID_JOYSTICK_MAX = 0x7fff;
  11. constexpr s32 HID_TRIGGER_MAX = 0x7fff;
  12. constexpr u32 TURBO_BUTTON_DELAY = 4;
  13. // Use a common UUID for TAS and Virtual Gamepad
  14. constexpr Common::UUID TAS_UUID =
  15. Common::UUID{{0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x7, 0xA5, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0}};
  16. constexpr Common::UUID VIRTUAL_UUID =
  17. Common::UUID{{0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x7, 0xFF, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0}};
  18. EmulatedController::EmulatedController(NpadIdType npad_id_type_) : npad_id_type(npad_id_type_) {}
  19. EmulatedController::~EmulatedController() = default;
  20. NpadStyleIndex EmulatedController::MapSettingsTypeToNPad(Settings::ControllerType type) {
  21. switch (type) {
  22. case Settings::ControllerType::ProController:
  23. return NpadStyleIndex::ProController;
  24. case Settings::ControllerType::DualJoyconDetached:
  25. return NpadStyleIndex::JoyconDual;
  26. case Settings::ControllerType::LeftJoycon:
  27. return NpadStyleIndex::JoyconLeft;
  28. case Settings::ControllerType::RightJoycon:
  29. return NpadStyleIndex::JoyconRight;
  30. case Settings::ControllerType::Handheld:
  31. return NpadStyleIndex::Handheld;
  32. case Settings::ControllerType::GameCube:
  33. return NpadStyleIndex::GameCube;
  34. case Settings::ControllerType::Pokeball:
  35. return NpadStyleIndex::Pokeball;
  36. case Settings::ControllerType::NES:
  37. return NpadStyleIndex::NES;
  38. case Settings::ControllerType::SNES:
  39. return NpadStyleIndex::SNES;
  40. case Settings::ControllerType::N64:
  41. return NpadStyleIndex::N64;
  42. case Settings::ControllerType::SegaGenesis:
  43. return NpadStyleIndex::SegaGenesis;
  44. default:
  45. return NpadStyleIndex::ProController;
  46. }
  47. }
  48. Settings::ControllerType EmulatedController::MapNPadToSettingsType(NpadStyleIndex type) {
  49. switch (type) {
  50. case NpadStyleIndex::ProController:
  51. return Settings::ControllerType::ProController;
  52. case NpadStyleIndex::JoyconDual:
  53. return Settings::ControllerType::DualJoyconDetached;
  54. case NpadStyleIndex::JoyconLeft:
  55. return Settings::ControllerType::LeftJoycon;
  56. case NpadStyleIndex::JoyconRight:
  57. return Settings::ControllerType::RightJoycon;
  58. case NpadStyleIndex::Handheld:
  59. return Settings::ControllerType::Handheld;
  60. case NpadStyleIndex::GameCube:
  61. return Settings::ControllerType::GameCube;
  62. case NpadStyleIndex::Pokeball:
  63. return Settings::ControllerType::Pokeball;
  64. case NpadStyleIndex::NES:
  65. return Settings::ControllerType::NES;
  66. case NpadStyleIndex::SNES:
  67. return Settings::ControllerType::SNES;
  68. case NpadStyleIndex::N64:
  69. return Settings::ControllerType::N64;
  70. case NpadStyleIndex::SegaGenesis:
  71. return Settings::ControllerType::SegaGenesis;
  72. default:
  73. return Settings::ControllerType::ProController;
  74. }
  75. }
  76. void EmulatedController::ReloadFromSettings() {
  77. const auto player_index = NpadIdTypeToIndex(npad_id_type);
  78. const auto& player = Settings::values.players.GetValue()[player_index];
  79. for (std::size_t index = 0; index < player.buttons.size(); ++index) {
  80. button_params[index] = Common::ParamPackage(player.buttons[index]);
  81. }
  82. for (std::size_t index = 0; index < player.analogs.size(); ++index) {
  83. stick_params[index] = Common::ParamPackage(player.analogs[index]);
  84. }
  85. for (std::size_t index = 0; index < player.motions.size(); ++index) {
  86. motion_params[index] = Common::ParamPackage(player.motions[index]);
  87. }
  88. controller.color_values = {};
  89. controller.colors_state.fullkey = {
  90. .body = GetNpadColor(player.body_color_left),
  91. .button = GetNpadColor(player.button_color_left),
  92. };
  93. controller.colors_state.left = {
  94. .body = GetNpadColor(player.body_color_left),
  95. .button = GetNpadColor(player.button_color_left),
  96. };
  97. controller.colors_state.right = {
  98. .body = GetNpadColor(player.body_color_right),
  99. .button = GetNpadColor(player.button_color_right),
  100. };
  101. ring_params[0] = Common::ParamPackage(Settings::values.ringcon_analogs);
  102. // Other or debug controller should always be a pro controller
  103. if (npad_id_type != NpadIdType::Other) {
  104. SetNpadStyleIndex(MapSettingsTypeToNPad(player.controller_type));
  105. original_npad_type = npad_type;
  106. } else {
  107. SetNpadStyleIndex(NpadStyleIndex::ProController);
  108. original_npad_type = npad_type;
  109. }
  110. Disconnect();
  111. if (player.connected) {
  112. Connect();
  113. }
  114. ReloadInput();
  115. }
  116. void EmulatedController::LoadDevices() {
  117. // TODO(german77): Use more buttons to detect the correct device
  118. const auto left_joycon = button_params[Settings::NativeButton::DRight];
  119. const auto right_joycon = button_params[Settings::NativeButton::A];
  120. // Triggers for GC controllers
  121. trigger_params[LeftIndex] = button_params[Settings::NativeButton::ZL];
  122. trigger_params[RightIndex] = button_params[Settings::NativeButton::ZR];
  123. color_params[LeftIndex] = left_joycon;
  124. color_params[RightIndex] = right_joycon;
  125. color_params[LeftIndex].Set("color", true);
  126. color_params[RightIndex].Set("color", true);
  127. battery_params[LeftIndex] = left_joycon;
  128. battery_params[RightIndex] = right_joycon;
  129. battery_params[LeftIndex].Set("battery", true);
  130. battery_params[RightIndex].Set("battery", true);
  131. camera_params[0] = right_joycon;
  132. camera_params[0].Set("camera", true);
  133. camera_params[1] = Common::ParamPackage{"engine:camera,camera:1"};
  134. ring_params[1] = Common::ParamPackage{"engine:joycon,axis_x:100,axis_y:101"};
  135. nfc_params[0] = Common::ParamPackage{"engine:virtual_amiibo,nfc:1"};
  136. nfc_params[1] = right_joycon;
  137. nfc_params[1].Set("nfc", true);
  138. output_params[LeftIndex] = left_joycon;
  139. output_params[RightIndex] = right_joycon;
  140. output_params[2] = camera_params[1];
  141. output_params[3] = nfc_params[0];
  142. output_params[LeftIndex].Set("output", true);
  143. output_params[RightIndex].Set("output", true);
  144. output_params[2].Set("output", true);
  145. output_params[3].Set("output", true);
  146. LoadTASParams();
  147. LoadVirtualGamepadParams();
  148. std::ranges::transform(button_params, button_devices.begin(), Common::Input::CreateInputDevice);
  149. std::ranges::transform(stick_params, stick_devices.begin(), Common::Input::CreateInputDevice);
  150. std::ranges::transform(motion_params, motion_devices.begin(), Common::Input::CreateInputDevice);
  151. std::ranges::transform(trigger_params, trigger_devices.begin(),
  152. Common::Input::CreateInputDevice);
  153. std::ranges::transform(battery_params, battery_devices.begin(),
  154. Common::Input::CreateInputDevice);
  155. std::ranges::transform(color_params, color_devices.begin(), Common::Input::CreateInputDevice);
  156. std::ranges::transform(camera_params, camera_devices.begin(), Common::Input::CreateInputDevice);
  157. std::ranges::transform(ring_params, ring_analog_devices.begin(),
  158. Common::Input::CreateInputDevice);
  159. std::ranges::transform(nfc_params, nfc_devices.begin(), Common::Input::CreateInputDevice);
  160. std::ranges::transform(output_params, output_devices.begin(),
  161. Common::Input::CreateOutputDevice);
  162. // Initialize TAS devices
  163. std::ranges::transform(tas_button_params, tas_button_devices.begin(),
  164. Common::Input::CreateInputDevice);
  165. std::ranges::transform(tas_stick_params, tas_stick_devices.begin(),
  166. Common::Input::CreateInputDevice);
  167. // Initialize virtual gamepad devices
  168. std::ranges::transform(virtual_button_params, virtual_button_devices.begin(),
  169. Common::Input::CreateInputDevice);
  170. std::ranges::transform(virtual_stick_params, virtual_stick_devices.begin(),
  171. Common::Input::CreateInputDevice);
  172. }
  173. void EmulatedController::LoadTASParams() {
  174. const auto player_index = NpadIdTypeToIndex(npad_id_type);
  175. Common::ParamPackage common_params{};
  176. common_params.Set("engine", "tas");
  177. common_params.Set("port", static_cast<int>(player_index));
  178. for (auto& param : tas_button_params) {
  179. param = common_params;
  180. }
  181. for (auto& param : tas_stick_params) {
  182. param = common_params;
  183. }
  184. // TODO(german77): Replace this with an input profile or something better
  185. tas_button_params[Settings::NativeButton::A].Set("button", 0);
  186. tas_button_params[Settings::NativeButton::B].Set("button", 1);
  187. tas_button_params[Settings::NativeButton::X].Set("button", 2);
  188. tas_button_params[Settings::NativeButton::Y].Set("button", 3);
  189. tas_button_params[Settings::NativeButton::LStick].Set("button", 4);
  190. tas_button_params[Settings::NativeButton::RStick].Set("button", 5);
  191. tas_button_params[Settings::NativeButton::L].Set("button", 6);
  192. tas_button_params[Settings::NativeButton::R].Set("button", 7);
  193. tas_button_params[Settings::NativeButton::ZL].Set("button", 8);
  194. tas_button_params[Settings::NativeButton::ZR].Set("button", 9);
  195. tas_button_params[Settings::NativeButton::Plus].Set("button", 10);
  196. tas_button_params[Settings::NativeButton::Minus].Set("button", 11);
  197. tas_button_params[Settings::NativeButton::DLeft].Set("button", 12);
  198. tas_button_params[Settings::NativeButton::DUp].Set("button", 13);
  199. tas_button_params[Settings::NativeButton::DRight].Set("button", 14);
  200. tas_button_params[Settings::NativeButton::DDown].Set("button", 15);
  201. tas_button_params[Settings::NativeButton::SL].Set("button", 16);
  202. tas_button_params[Settings::NativeButton::SR].Set("button", 17);
  203. tas_button_params[Settings::NativeButton::Home].Set("button", 18);
  204. tas_button_params[Settings::NativeButton::Screenshot].Set("button", 19);
  205. tas_stick_params[Settings::NativeAnalog::LStick].Set("axis_x", 0);
  206. tas_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1);
  207. tas_stick_params[Settings::NativeAnalog::RStick].Set("axis_x", 2);
  208. tas_stick_params[Settings::NativeAnalog::RStick].Set("axis_y", 3);
  209. // set to optimal stick to avoid sanitizing the stick and tweaking the coordinates
  210. // making sure they play back in the game as originally written down in the script file
  211. tas_stick_params[Settings::NativeAnalog::LStick].Set("deadzone", 0.0f);
  212. tas_stick_params[Settings::NativeAnalog::LStick].Set("range", 1.0f);
  213. tas_stick_params[Settings::NativeAnalog::RStick].Set("deadzone", 0.0f);
  214. tas_stick_params[Settings::NativeAnalog::RStick].Set("range", 1.0f);
  215. }
  216. void EmulatedController::LoadVirtualGamepadParams() {
  217. const auto player_index = NpadIdTypeToIndex(npad_id_type);
  218. Common::ParamPackage common_params{};
  219. common_params.Set("engine", "virtual_gamepad");
  220. common_params.Set("port", static_cast<int>(player_index));
  221. for (auto& param : virtual_button_params) {
  222. param = common_params;
  223. }
  224. for (auto& param : virtual_stick_params) {
  225. param = common_params;
  226. }
  227. // TODO(german77): Replace this with an input profile or something better
  228. virtual_button_params[Settings::NativeButton::A].Set("button", 0);
  229. virtual_button_params[Settings::NativeButton::B].Set("button", 1);
  230. virtual_button_params[Settings::NativeButton::X].Set("button", 2);
  231. virtual_button_params[Settings::NativeButton::Y].Set("button", 3);
  232. virtual_button_params[Settings::NativeButton::LStick].Set("button", 4);
  233. virtual_button_params[Settings::NativeButton::RStick].Set("button", 5);
  234. virtual_button_params[Settings::NativeButton::L].Set("button", 6);
  235. virtual_button_params[Settings::NativeButton::R].Set("button", 7);
  236. virtual_button_params[Settings::NativeButton::ZL].Set("button", 8);
  237. virtual_button_params[Settings::NativeButton::ZR].Set("button", 9);
  238. virtual_button_params[Settings::NativeButton::Plus].Set("button", 10);
  239. virtual_button_params[Settings::NativeButton::Minus].Set("button", 11);
  240. virtual_button_params[Settings::NativeButton::DLeft].Set("button", 12);
  241. virtual_button_params[Settings::NativeButton::DUp].Set("button", 13);
  242. virtual_button_params[Settings::NativeButton::DRight].Set("button", 14);
  243. virtual_button_params[Settings::NativeButton::DDown].Set("button", 15);
  244. virtual_button_params[Settings::NativeButton::SL].Set("button", 16);
  245. virtual_button_params[Settings::NativeButton::SR].Set("button", 17);
  246. virtual_button_params[Settings::NativeButton::Home].Set("button", 18);
  247. virtual_button_params[Settings::NativeButton::Screenshot].Set("button", 19);
  248. virtual_stick_params[Settings::NativeAnalog::LStick].Set("axis_x", 0);
  249. virtual_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1);
  250. virtual_stick_params[Settings::NativeAnalog::RStick].Set("axis_x", 2);
  251. virtual_stick_params[Settings::NativeAnalog::RStick].Set("axis_y", 3);
  252. }
  253. void EmulatedController::ReloadInput() {
  254. // If you load any device here add the equivalent to the UnloadInput() function
  255. LoadDevices();
  256. for (std::size_t index = 0; index < button_devices.size(); ++index) {
  257. if (!button_devices[index]) {
  258. continue;
  259. }
  260. const auto uuid = Common::UUID{button_params[index].Get("guid", "")};
  261. button_devices[index]->SetCallback({
  262. .on_change =
  263. [this, index, uuid](const Common::Input::CallbackStatus& callback) {
  264. SetButton(callback, index, uuid);
  265. },
  266. });
  267. button_devices[index]->ForceUpdate();
  268. }
  269. for (std::size_t index = 0; index < stick_devices.size(); ++index) {
  270. if (!stick_devices[index]) {
  271. continue;
  272. }
  273. const auto uuid = Common::UUID{stick_params[index].Get("guid", "")};
  274. stick_devices[index]->SetCallback({
  275. .on_change =
  276. [this, index, uuid](const Common::Input::CallbackStatus& callback) {
  277. SetStick(callback, index, uuid);
  278. },
  279. });
  280. stick_devices[index]->ForceUpdate();
  281. }
  282. for (std::size_t index = 0; index < trigger_devices.size(); ++index) {
  283. if (!trigger_devices[index]) {
  284. continue;
  285. }
  286. const auto uuid = Common::UUID{trigger_params[index].Get("guid", "")};
  287. trigger_devices[index]->SetCallback({
  288. .on_change =
  289. [this, index, uuid](const Common::Input::CallbackStatus& callback) {
  290. SetTrigger(callback, index, uuid);
  291. },
  292. });
  293. trigger_devices[index]->ForceUpdate();
  294. }
  295. for (std::size_t index = 0; index < battery_devices.size(); ++index) {
  296. if (!battery_devices[index]) {
  297. continue;
  298. }
  299. battery_devices[index]->SetCallback({
  300. .on_change =
  301. [this, index](const Common::Input::CallbackStatus& callback) {
  302. SetBattery(callback, index);
  303. },
  304. });
  305. battery_devices[index]->ForceUpdate();
  306. }
  307. for (std::size_t index = 0; index < color_devices.size(); ++index) {
  308. if (!color_devices[index]) {
  309. continue;
  310. }
  311. color_devices[index]->SetCallback({
  312. .on_change =
  313. [this, index](const Common::Input::CallbackStatus& callback) {
  314. SetColors(callback, index);
  315. },
  316. });
  317. color_devices[index]->ForceUpdate();
  318. }
  319. for (std::size_t index = 0; index < motion_devices.size(); ++index) {
  320. if (!motion_devices[index]) {
  321. continue;
  322. }
  323. motion_devices[index]->SetCallback({
  324. .on_change =
  325. [this, index](const Common::Input::CallbackStatus& callback) {
  326. SetMotion(callback, index);
  327. },
  328. });
  329. motion_devices[index]->ForceUpdate();
  330. }
  331. for (std::size_t index = 0; index < camera_devices.size(); ++index) {
  332. if (!camera_devices[index]) {
  333. continue;
  334. }
  335. camera_devices[index]->SetCallback({
  336. .on_change =
  337. [this](const Common::Input::CallbackStatus& callback) { SetCamera(callback); },
  338. });
  339. camera_devices[index]->ForceUpdate();
  340. }
  341. for (std::size_t index = 0; index < ring_analog_devices.size(); ++index) {
  342. if (!ring_analog_devices[index]) {
  343. continue;
  344. }
  345. ring_analog_devices[index]->SetCallback({
  346. .on_change =
  347. [this](const Common::Input::CallbackStatus& callback) { SetRingAnalog(callback); },
  348. });
  349. ring_analog_devices[index]->ForceUpdate();
  350. }
  351. for (std::size_t index = 0; index < nfc_devices.size(); ++index) {
  352. if (!nfc_devices[index]) {
  353. continue;
  354. }
  355. nfc_devices[index]->SetCallback({
  356. .on_change =
  357. [this](const Common::Input::CallbackStatus& callback) { SetNfc(callback); },
  358. });
  359. nfc_devices[index]->ForceUpdate();
  360. }
  361. // Register TAS devices. No need to force update
  362. for (std::size_t index = 0; index < tas_button_devices.size(); ++index) {
  363. if (!tas_button_devices[index]) {
  364. continue;
  365. }
  366. tas_button_devices[index]->SetCallback({
  367. .on_change =
  368. [this, index](const Common::Input::CallbackStatus& callback) {
  369. SetButton(callback, index, TAS_UUID);
  370. },
  371. });
  372. }
  373. for (std::size_t index = 0; index < tas_stick_devices.size(); ++index) {
  374. if (!tas_stick_devices[index]) {
  375. continue;
  376. }
  377. tas_stick_devices[index]->SetCallback({
  378. .on_change =
  379. [this, index](const Common::Input::CallbackStatus& callback) {
  380. SetStick(callback, index, TAS_UUID);
  381. },
  382. });
  383. }
  384. // Register virtual devices. No need to force update
  385. for (std::size_t index = 0; index < virtual_button_devices.size(); ++index) {
  386. if (!virtual_button_devices[index]) {
  387. continue;
  388. }
  389. virtual_button_devices[index]->SetCallback({
  390. .on_change =
  391. [this, index](const Common::Input::CallbackStatus& callback) {
  392. SetButton(callback, index, VIRTUAL_UUID);
  393. },
  394. });
  395. }
  396. for (std::size_t index = 0; index < virtual_stick_devices.size(); ++index) {
  397. if (!virtual_stick_devices[index]) {
  398. continue;
  399. }
  400. virtual_stick_devices[index]->SetCallback({
  401. .on_change =
  402. [this, index](const Common::Input::CallbackStatus& callback) {
  403. SetStick(callback, index, VIRTUAL_UUID);
  404. },
  405. });
  406. }
  407. turbo_button_state = 0;
  408. }
  409. void EmulatedController::UnloadInput() {
  410. for (auto& button : button_devices) {
  411. button.reset();
  412. }
  413. for (auto& stick : stick_devices) {
  414. stick.reset();
  415. }
  416. for (auto& motion : motion_devices) {
  417. motion.reset();
  418. }
  419. for (auto& trigger : trigger_devices) {
  420. trigger.reset();
  421. }
  422. for (auto& battery : battery_devices) {
  423. battery.reset();
  424. }
  425. for (auto& color : color_devices) {
  426. color.reset();
  427. }
  428. for (auto& output : output_devices) {
  429. output.reset();
  430. }
  431. for (auto& button : tas_button_devices) {
  432. button.reset();
  433. }
  434. for (auto& stick : tas_stick_devices) {
  435. stick.reset();
  436. }
  437. for (auto& button : virtual_button_devices) {
  438. button.reset();
  439. }
  440. for (auto& stick : virtual_stick_devices) {
  441. stick.reset();
  442. }
  443. for (auto& camera : camera_devices) {
  444. camera.reset();
  445. }
  446. for (auto& ring : ring_analog_devices) {
  447. ring.reset();
  448. }
  449. for (auto& nfc : nfc_devices) {
  450. nfc.reset();
  451. }
  452. }
  453. void EmulatedController::EnableConfiguration() {
  454. is_configuring = true;
  455. tmp_is_connected = is_connected;
  456. tmp_npad_type = npad_type;
  457. }
  458. void EmulatedController::DisableConfiguration() {
  459. is_configuring = false;
  460. // Get Joycon colors before turning on the controller
  461. for (const auto& color_device : color_devices) {
  462. color_device->ForceUpdate();
  463. }
  464. // Apply temporary npad type to the real controller
  465. if (tmp_npad_type != npad_type) {
  466. if (is_connected) {
  467. Disconnect();
  468. }
  469. SetNpadStyleIndex(tmp_npad_type);
  470. original_npad_type = tmp_npad_type;
  471. }
  472. // Apply temporary connected status to the real controller
  473. if (tmp_is_connected != is_connected) {
  474. if (tmp_is_connected) {
  475. Connect();
  476. return;
  477. }
  478. Disconnect();
  479. }
  480. }
  481. void EmulatedController::EnableSystemButtons() {
  482. std::scoped_lock lock{mutex};
  483. system_buttons_enabled = true;
  484. }
  485. void EmulatedController::DisableSystemButtons() {
  486. std::scoped_lock lock{mutex};
  487. system_buttons_enabled = false;
  488. }
  489. void EmulatedController::ResetSystemButtons() {
  490. std::scoped_lock lock{mutex};
  491. controller.home_button_state.home.Assign(false);
  492. controller.capture_button_state.capture.Assign(false);
  493. }
  494. bool EmulatedController::IsConfiguring() const {
  495. return is_configuring;
  496. }
  497. void EmulatedController::SaveCurrentConfig() {
  498. const auto player_index = NpadIdTypeToIndex(npad_id_type);
  499. auto& player = Settings::values.players.GetValue()[player_index];
  500. player.connected = is_connected;
  501. player.controller_type = MapNPadToSettingsType(npad_type);
  502. for (std::size_t index = 0; index < player.buttons.size(); ++index) {
  503. player.buttons[index] = button_params[index].Serialize();
  504. }
  505. for (std::size_t index = 0; index < player.analogs.size(); ++index) {
  506. player.analogs[index] = stick_params[index].Serialize();
  507. }
  508. for (std::size_t index = 0; index < player.motions.size(); ++index) {
  509. player.motions[index] = motion_params[index].Serialize();
  510. }
  511. if (npad_id_type == NpadIdType::Player1) {
  512. Settings::values.ringcon_analogs = ring_params[0].Serialize();
  513. }
  514. }
  515. void EmulatedController::RestoreConfig() {
  516. if (!is_configuring) {
  517. return;
  518. }
  519. ReloadFromSettings();
  520. }
  521. std::vector<Common::ParamPackage> EmulatedController::GetMappedDevices() const {
  522. std::vector<Common::ParamPackage> devices;
  523. for (const auto& param : button_params) {
  524. if (!param.Has("engine")) {
  525. continue;
  526. }
  527. const auto devices_it = std::find_if(
  528. devices.begin(), devices.end(), [&param](const Common::ParamPackage& param_) {
  529. return param.Get("engine", "") == param_.Get("engine", "") &&
  530. param.Get("guid", "") == param_.Get("guid", "") &&
  531. param.Get("port", 0) == param_.Get("port", 0) &&
  532. param.Get("pad", 0) == param_.Get("pad", 0);
  533. });
  534. if (devices_it != devices.end()) {
  535. continue;
  536. }
  537. auto& device = devices.emplace_back();
  538. device.Set("engine", param.Get("engine", ""));
  539. device.Set("guid", param.Get("guid", ""));
  540. device.Set("port", param.Get("port", 0));
  541. device.Set("pad", param.Get("pad", 0));
  542. }
  543. for (const auto& param : stick_params) {
  544. if (!param.Has("engine")) {
  545. continue;
  546. }
  547. if (param.Get("engine", "") == "analog_from_button") {
  548. continue;
  549. }
  550. const auto devices_it = std::find_if(
  551. devices.begin(), devices.end(), [&param](const Common::ParamPackage& param_) {
  552. return param.Get("engine", "") == param_.Get("engine", "") &&
  553. param.Get("guid", "") == param_.Get("guid", "") &&
  554. param.Get("port", 0) == param_.Get("port", 0) &&
  555. param.Get("pad", 0) == param_.Get("pad", 0);
  556. });
  557. if (devices_it != devices.end()) {
  558. continue;
  559. }
  560. auto& device = devices.emplace_back();
  561. device.Set("engine", param.Get("engine", ""));
  562. device.Set("guid", param.Get("guid", ""));
  563. device.Set("port", param.Get("port", 0));
  564. device.Set("pad", param.Get("pad", 0));
  565. }
  566. return devices;
  567. }
  568. Common::ParamPackage EmulatedController::GetButtonParam(std::size_t index) const {
  569. if (index >= button_params.size()) {
  570. return {};
  571. }
  572. return button_params[index];
  573. }
  574. Common::ParamPackage EmulatedController::GetStickParam(std::size_t index) const {
  575. if (index >= stick_params.size()) {
  576. return {};
  577. }
  578. return stick_params[index];
  579. }
  580. Common::ParamPackage EmulatedController::GetMotionParam(std::size_t index) const {
  581. if (index >= motion_params.size()) {
  582. return {};
  583. }
  584. return motion_params[index];
  585. }
  586. void EmulatedController::SetButtonParam(std::size_t index, Common::ParamPackage param) {
  587. if (index >= button_params.size()) {
  588. return;
  589. }
  590. button_params[index] = std::move(param);
  591. ReloadInput();
  592. }
  593. void EmulatedController::SetStickParam(std::size_t index, Common::ParamPackage param) {
  594. if (index >= stick_params.size()) {
  595. return;
  596. }
  597. stick_params[index] = std::move(param);
  598. ReloadInput();
  599. }
  600. void EmulatedController::SetMotionParam(std::size_t index, Common::ParamPackage param) {
  601. if (index >= motion_params.size()) {
  602. return;
  603. }
  604. motion_params[index] = std::move(param);
  605. ReloadInput();
  606. }
  607. void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback, std::size_t index,
  608. Common::UUID uuid) {
  609. if (index >= controller.button_values.size()) {
  610. return;
  611. }
  612. std::unique_lock lock{mutex};
  613. bool value_changed = false;
  614. const auto new_status = TransformToButton(callback);
  615. auto& current_status = controller.button_values[index];
  616. // Only read button values that have the same uuid or are pressed once
  617. if (current_status.uuid != uuid) {
  618. if (!new_status.value) {
  619. return;
  620. }
  621. }
  622. current_status.toggle = new_status.toggle;
  623. current_status.turbo = new_status.turbo;
  624. current_status.uuid = uuid;
  625. // Update button status with current
  626. if (!current_status.toggle) {
  627. current_status.locked = false;
  628. if (current_status.value != new_status.value) {
  629. current_status.value = new_status.value;
  630. value_changed = true;
  631. }
  632. } else {
  633. // Toggle button and lock status
  634. if (new_status.value && !current_status.locked) {
  635. current_status.locked = true;
  636. current_status.value = !current_status.value;
  637. value_changed = true;
  638. }
  639. // Unlock button ready for next press
  640. if (!new_status.value && current_status.locked) {
  641. current_status.locked = false;
  642. }
  643. }
  644. if (!value_changed) {
  645. return;
  646. }
  647. if (is_configuring) {
  648. controller.npad_button_state.raw = NpadButton::None;
  649. controller.debug_pad_button_state.raw = 0;
  650. lock.unlock();
  651. TriggerOnChange(ControllerTriggerType::Button, false);
  652. return;
  653. }
  654. // GC controllers have triggers not buttons
  655. if (npad_type == NpadStyleIndex::GameCube) {
  656. if (index == Settings::NativeButton::ZR) {
  657. return;
  658. }
  659. if (index == Settings::NativeButton::ZL) {
  660. return;
  661. }
  662. }
  663. switch (index) {
  664. case Settings::NativeButton::A:
  665. controller.npad_button_state.a.Assign(current_status.value);
  666. controller.debug_pad_button_state.a.Assign(current_status.value);
  667. break;
  668. case Settings::NativeButton::B:
  669. controller.npad_button_state.b.Assign(current_status.value);
  670. controller.debug_pad_button_state.b.Assign(current_status.value);
  671. break;
  672. case Settings::NativeButton::X:
  673. controller.npad_button_state.x.Assign(current_status.value);
  674. controller.debug_pad_button_state.x.Assign(current_status.value);
  675. break;
  676. case Settings::NativeButton::Y:
  677. controller.npad_button_state.y.Assign(current_status.value);
  678. controller.debug_pad_button_state.y.Assign(current_status.value);
  679. break;
  680. case Settings::NativeButton::LStick:
  681. controller.npad_button_state.stick_l.Assign(current_status.value);
  682. break;
  683. case Settings::NativeButton::RStick:
  684. controller.npad_button_state.stick_r.Assign(current_status.value);
  685. break;
  686. case Settings::NativeButton::L:
  687. controller.npad_button_state.l.Assign(current_status.value);
  688. controller.debug_pad_button_state.l.Assign(current_status.value);
  689. break;
  690. case Settings::NativeButton::R:
  691. controller.npad_button_state.r.Assign(current_status.value);
  692. controller.debug_pad_button_state.r.Assign(current_status.value);
  693. break;
  694. case Settings::NativeButton::ZL:
  695. controller.npad_button_state.zl.Assign(current_status.value);
  696. controller.debug_pad_button_state.zl.Assign(current_status.value);
  697. break;
  698. case Settings::NativeButton::ZR:
  699. controller.npad_button_state.zr.Assign(current_status.value);
  700. controller.debug_pad_button_state.zr.Assign(current_status.value);
  701. break;
  702. case Settings::NativeButton::Plus:
  703. controller.npad_button_state.plus.Assign(current_status.value);
  704. controller.debug_pad_button_state.plus.Assign(current_status.value);
  705. break;
  706. case Settings::NativeButton::Minus:
  707. controller.npad_button_state.minus.Assign(current_status.value);
  708. controller.debug_pad_button_state.minus.Assign(current_status.value);
  709. break;
  710. case Settings::NativeButton::DLeft:
  711. controller.npad_button_state.left.Assign(current_status.value);
  712. controller.debug_pad_button_state.d_left.Assign(current_status.value);
  713. break;
  714. case Settings::NativeButton::DUp:
  715. controller.npad_button_state.up.Assign(current_status.value);
  716. controller.debug_pad_button_state.d_up.Assign(current_status.value);
  717. break;
  718. case Settings::NativeButton::DRight:
  719. controller.npad_button_state.right.Assign(current_status.value);
  720. controller.debug_pad_button_state.d_right.Assign(current_status.value);
  721. break;
  722. case Settings::NativeButton::DDown:
  723. controller.npad_button_state.down.Assign(current_status.value);
  724. controller.debug_pad_button_state.d_down.Assign(current_status.value);
  725. break;
  726. case Settings::NativeButton::SL:
  727. controller.npad_button_state.left_sl.Assign(current_status.value);
  728. controller.npad_button_state.right_sl.Assign(current_status.value);
  729. break;
  730. case Settings::NativeButton::SR:
  731. controller.npad_button_state.left_sr.Assign(current_status.value);
  732. controller.npad_button_state.right_sr.Assign(current_status.value);
  733. break;
  734. case Settings::NativeButton::Home:
  735. if (!system_buttons_enabled) {
  736. break;
  737. }
  738. controller.home_button_state.home.Assign(current_status.value);
  739. break;
  740. case Settings::NativeButton::Screenshot:
  741. if (!system_buttons_enabled) {
  742. break;
  743. }
  744. controller.capture_button_state.capture.Assign(current_status.value);
  745. break;
  746. }
  747. lock.unlock();
  748. if (!is_connected) {
  749. if (npad_id_type == NpadIdType::Player1 && npad_type != NpadStyleIndex::Handheld) {
  750. Connect();
  751. }
  752. if (npad_id_type == NpadIdType::Handheld && npad_type == NpadStyleIndex::Handheld) {
  753. Connect();
  754. }
  755. }
  756. TriggerOnChange(ControllerTriggerType::Button, true);
  757. }
  758. void EmulatedController::SetStick(const Common::Input::CallbackStatus& callback, std::size_t index,
  759. Common::UUID uuid) {
  760. if (index >= controller.stick_values.size()) {
  761. return;
  762. }
  763. auto trigger_guard =
  764. SCOPE_GUARD({ TriggerOnChange(ControllerTriggerType::Stick, !is_configuring); });
  765. std::scoped_lock lock{mutex};
  766. const auto stick_value = TransformToStick(callback);
  767. // Only read stick values that have the same uuid or are over the threshold to avoid flapping
  768. if (controller.stick_values[index].uuid != uuid) {
  769. const bool is_tas = uuid == TAS_UUID;
  770. if (is_tas && stick_value.x.value == 0 && stick_value.y.value == 0) {
  771. trigger_guard.Cancel();
  772. return;
  773. }
  774. if (!is_tas && !stick_value.down && !stick_value.up && !stick_value.left &&
  775. !stick_value.right) {
  776. trigger_guard.Cancel();
  777. return;
  778. }
  779. }
  780. controller.stick_values[index] = stick_value;
  781. controller.stick_values[index].uuid = uuid;
  782. if (is_configuring) {
  783. controller.analog_stick_state.left = {};
  784. controller.analog_stick_state.right = {};
  785. return;
  786. }
  787. const AnalogStickState stick{
  788. .x = static_cast<s32>(controller.stick_values[index].x.value * HID_JOYSTICK_MAX),
  789. .y = static_cast<s32>(controller.stick_values[index].y.value * HID_JOYSTICK_MAX),
  790. };
  791. switch (index) {
  792. case Settings::NativeAnalog::LStick:
  793. controller.analog_stick_state.left = stick;
  794. controller.npad_button_state.stick_l_left.Assign(controller.stick_values[index].left);
  795. controller.npad_button_state.stick_l_up.Assign(controller.stick_values[index].up);
  796. controller.npad_button_state.stick_l_right.Assign(controller.stick_values[index].right);
  797. controller.npad_button_state.stick_l_down.Assign(controller.stick_values[index].down);
  798. break;
  799. case Settings::NativeAnalog::RStick:
  800. controller.analog_stick_state.right = stick;
  801. controller.npad_button_state.stick_r_left.Assign(controller.stick_values[index].left);
  802. controller.npad_button_state.stick_r_up.Assign(controller.stick_values[index].up);
  803. controller.npad_button_state.stick_r_right.Assign(controller.stick_values[index].right);
  804. controller.npad_button_state.stick_r_down.Assign(controller.stick_values[index].down);
  805. break;
  806. }
  807. }
  808. void EmulatedController::SetTrigger(const Common::Input::CallbackStatus& callback,
  809. std::size_t index, Common::UUID uuid) {
  810. if (index >= controller.trigger_values.size()) {
  811. return;
  812. }
  813. auto trigger_guard =
  814. SCOPE_GUARD({ TriggerOnChange(ControllerTriggerType::Trigger, !is_configuring); });
  815. std::scoped_lock lock{mutex};
  816. const auto trigger_value = TransformToTrigger(callback);
  817. // Only read trigger values that have the same uuid or are pressed once
  818. if (controller.trigger_values[index].uuid != uuid) {
  819. if (!trigger_value.pressed.value) {
  820. return;
  821. }
  822. }
  823. controller.trigger_values[index] = trigger_value;
  824. controller.trigger_values[index].uuid = uuid;
  825. if (is_configuring) {
  826. controller.gc_trigger_state.left = 0;
  827. controller.gc_trigger_state.right = 0;
  828. return;
  829. }
  830. // Only GC controllers have analog triggers
  831. if (npad_type != NpadStyleIndex::GameCube) {
  832. trigger_guard.Cancel();
  833. return;
  834. }
  835. const auto& trigger = controller.trigger_values[index];
  836. switch (index) {
  837. case Settings::NativeTrigger::LTrigger:
  838. controller.gc_trigger_state.left = static_cast<s32>(trigger.analog.value * HID_TRIGGER_MAX);
  839. controller.npad_button_state.zl.Assign(trigger.pressed.value);
  840. break;
  841. case Settings::NativeTrigger::RTrigger:
  842. controller.gc_trigger_state.right =
  843. static_cast<s32>(trigger.analog.value * HID_TRIGGER_MAX);
  844. controller.npad_button_state.zr.Assign(trigger.pressed.value);
  845. break;
  846. }
  847. }
  848. void EmulatedController::SetMotion(const Common::Input::CallbackStatus& callback,
  849. std::size_t index) {
  850. if (index >= controller.motion_values.size()) {
  851. return;
  852. }
  853. SCOPE_EXIT({ TriggerOnChange(ControllerTriggerType::Motion, !is_configuring); });
  854. std::scoped_lock lock{mutex};
  855. auto& raw_status = controller.motion_values[index].raw_status;
  856. auto& emulated = controller.motion_values[index].emulated;
  857. raw_status = TransformToMotion(callback);
  858. emulated.SetAcceleration(Common::Vec3f{
  859. raw_status.accel.x.value,
  860. raw_status.accel.y.value,
  861. raw_status.accel.z.value,
  862. });
  863. emulated.SetGyroscope(Common::Vec3f{
  864. raw_status.gyro.x.value,
  865. raw_status.gyro.y.value,
  866. raw_status.gyro.z.value,
  867. });
  868. emulated.SetUserGyroThreshold(raw_status.gyro.x.properties.threshold);
  869. emulated.UpdateRotation(raw_status.delta_timestamp);
  870. emulated.UpdateOrientation(raw_status.delta_timestamp);
  871. force_update_motion = raw_status.force_update;
  872. if (is_configuring) {
  873. return;
  874. }
  875. auto& motion = controller.motion_state[index];
  876. motion.accel = emulated.GetAcceleration();
  877. motion.gyro = emulated.GetGyroscope();
  878. motion.rotation = emulated.GetRotations();
  879. motion.orientation = emulated.GetOrientation();
  880. motion.is_at_rest = !emulated.IsMoving(motion_sensitivity);
  881. }
  882. void EmulatedController::SetColors(const Common::Input::CallbackStatus& callback,
  883. std::size_t index) {
  884. if (index >= controller.color_values.size()) {
  885. return;
  886. }
  887. auto trigger_guard =
  888. SCOPE_GUARD({ TriggerOnChange(ControllerTriggerType::Color, !is_configuring); });
  889. std::scoped_lock lock{mutex};
  890. controller.color_values[index] = TransformToColor(callback);
  891. if (is_configuring) {
  892. return;
  893. }
  894. if (controller.color_values[index].body == 0) {
  895. trigger_guard.Cancel();
  896. return;
  897. }
  898. controller.colors_state.fullkey = {
  899. .body = GetNpadColor(controller.color_values[index].body),
  900. .button = GetNpadColor(controller.color_values[index].buttons),
  901. };
  902. if (npad_type == NpadStyleIndex::ProController) {
  903. controller.colors_state.left = {
  904. .body = GetNpadColor(controller.color_values[index].left_grip),
  905. .button = GetNpadColor(controller.color_values[index].buttons),
  906. };
  907. controller.colors_state.right = {
  908. .body = GetNpadColor(controller.color_values[index].right_grip),
  909. .button = GetNpadColor(controller.color_values[index].buttons),
  910. };
  911. } else {
  912. switch (index) {
  913. case LeftIndex:
  914. controller.colors_state.left = {
  915. .body = GetNpadColor(controller.color_values[index].body),
  916. .button = GetNpadColor(controller.color_values[index].buttons),
  917. };
  918. break;
  919. case RightIndex:
  920. controller.colors_state.right = {
  921. .body = GetNpadColor(controller.color_values[index].body),
  922. .button = GetNpadColor(controller.color_values[index].buttons),
  923. };
  924. break;
  925. }
  926. }
  927. }
  928. void EmulatedController::SetBattery(const Common::Input::CallbackStatus& callback,
  929. std::size_t index) {
  930. if (index >= controller.battery_values.size()) {
  931. return;
  932. }
  933. SCOPE_EXIT({ TriggerOnChange(ControllerTriggerType::Battery, !is_configuring); });
  934. std::scoped_lock lock{mutex};
  935. controller.battery_values[index] = TransformToBattery(callback);
  936. if (is_configuring) {
  937. return;
  938. }
  939. bool is_charging = false;
  940. bool is_powered = false;
  941. NpadBatteryLevel battery_level = 0;
  942. switch (controller.battery_values[index]) {
  943. case Common::Input::BatteryLevel::Charging:
  944. is_charging = true;
  945. is_powered = true;
  946. battery_level = 6;
  947. break;
  948. case Common::Input::BatteryLevel::Medium:
  949. battery_level = 6;
  950. break;
  951. case Common::Input::BatteryLevel::Low:
  952. battery_level = 4;
  953. break;
  954. case Common::Input::BatteryLevel::Critical:
  955. battery_level = 2;
  956. break;
  957. case Common::Input::BatteryLevel::Empty:
  958. battery_level = 0;
  959. break;
  960. case Common::Input::BatteryLevel::None:
  961. case Common::Input::BatteryLevel::Full:
  962. default:
  963. is_powered = true;
  964. battery_level = 8;
  965. break;
  966. }
  967. switch (index) {
  968. case LeftIndex:
  969. controller.battery_state.left = {
  970. .is_powered = is_powered,
  971. .is_charging = is_charging,
  972. .battery_level = battery_level,
  973. };
  974. break;
  975. case RightIndex:
  976. controller.battery_state.right = {
  977. .is_powered = is_powered,
  978. .is_charging = is_charging,
  979. .battery_level = battery_level,
  980. };
  981. break;
  982. case DualIndex:
  983. controller.battery_state.dual = {
  984. .is_powered = is_powered,
  985. .is_charging = is_charging,
  986. .battery_level = battery_level,
  987. };
  988. break;
  989. }
  990. }
  991. void EmulatedController::SetCamera(const Common::Input::CallbackStatus& callback) {
  992. SCOPE_EXIT({ TriggerOnChange(ControllerTriggerType::IrSensor, !is_configuring); });
  993. std::scoped_lock lock{mutex};
  994. controller.camera_values = TransformToCamera(callback);
  995. if (is_configuring) {
  996. return;
  997. }
  998. controller.camera_state.sample++;
  999. controller.camera_state.format =
  1000. static_cast<Core::IrSensor::ImageTransferProcessorFormat>(controller.camera_values.format);
  1001. controller.camera_state.data = controller.camera_values.data;
  1002. }
  1003. void EmulatedController::SetRingAnalog(const Common::Input::CallbackStatus& callback) {
  1004. SCOPE_EXIT({ TriggerOnChange(ControllerTriggerType::RingController, !is_configuring); });
  1005. std::scoped_lock lock{mutex};
  1006. const auto force_value = TransformToStick(callback);
  1007. controller.ring_analog_value = force_value.x;
  1008. if (is_configuring) {
  1009. return;
  1010. }
  1011. controller.ring_analog_state.force = force_value.x.value;
  1012. }
  1013. void EmulatedController::SetNfc(const Common::Input::CallbackStatus& callback) {
  1014. SCOPE_EXIT({ TriggerOnChange(ControllerTriggerType::Nfc, !is_configuring); });
  1015. std::scoped_lock lock{mutex};
  1016. controller.nfc_values = TransformToNfc(callback);
  1017. if (is_configuring) {
  1018. return;
  1019. }
  1020. controller.nfc_state = {
  1021. controller.nfc_values.state,
  1022. controller.nfc_values.data,
  1023. };
  1024. }
  1025. bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue vibration) {
  1026. if (device_index >= output_devices.size()) {
  1027. return false;
  1028. }
  1029. if (!output_devices[device_index]) {
  1030. return false;
  1031. }
  1032. const auto player_index = NpadIdTypeToIndex(npad_id_type);
  1033. const auto& player = Settings::values.players.GetValue()[player_index];
  1034. const f32 strength = static_cast<f32>(player.vibration_strength) / 100.0f;
  1035. if (!player.vibration_enabled) {
  1036. return false;
  1037. }
  1038. // Exponential amplification is too strong at low amplitudes. Switch to a linear
  1039. // amplification if strength is set below 0.7f
  1040. const Common::Input::VibrationAmplificationType type =
  1041. strength > 0.7f ? Common::Input::VibrationAmplificationType::Exponential
  1042. : Common::Input::VibrationAmplificationType::Linear;
  1043. const Common::Input::VibrationStatus status = {
  1044. .low_amplitude = std::min(vibration.low_amplitude * strength, 1.0f),
  1045. .low_frequency = vibration.low_frequency,
  1046. .high_amplitude = std::min(vibration.high_amplitude * strength, 1.0f),
  1047. .high_frequency = vibration.high_frequency,
  1048. .type = type,
  1049. };
  1050. return output_devices[device_index]->SetVibration(status) ==
  1051. Common::Input::DriverResult::Success;
  1052. }
  1053. bool EmulatedController::IsVibrationEnabled(std::size_t device_index) {
  1054. const auto player_index = NpadIdTypeToIndex(npad_id_type);
  1055. const auto& player = Settings::values.players.GetValue()[player_index];
  1056. if (!player.vibration_enabled) {
  1057. return false;
  1058. }
  1059. if (device_index >= output_devices.size()) {
  1060. return false;
  1061. }
  1062. if (!output_devices[device_index]) {
  1063. return false;
  1064. }
  1065. return output_devices[device_index]->IsVibrationEnabled();
  1066. }
  1067. Common::Input::DriverResult EmulatedController::SetPollingMode(
  1068. EmulatedDeviceIndex device_index, Common::Input::PollingMode polling_mode) {
  1069. LOG_INFO(Service_HID, "Set polling mode {}, device_index={}", polling_mode, device_index);
  1070. auto& left_output_device = output_devices[static_cast<std::size_t>(DeviceIndex::Left)];
  1071. auto& right_output_device = output_devices[static_cast<std::size_t>(DeviceIndex::Right)];
  1072. auto& nfc_output_device = output_devices[3];
  1073. if (device_index == EmulatedDeviceIndex::LeftIndex) {
  1074. return left_output_device->SetPollingMode(polling_mode);
  1075. }
  1076. if (device_index == EmulatedDeviceIndex::RightIndex) {
  1077. const auto virtual_nfc_result = nfc_output_device->SetPollingMode(polling_mode);
  1078. const auto mapped_nfc_result = right_output_device->SetPollingMode(polling_mode);
  1079. if (virtual_nfc_result == Common::Input::DriverResult::Success) {
  1080. return virtual_nfc_result;
  1081. }
  1082. return mapped_nfc_result;
  1083. }
  1084. left_output_device->SetPollingMode(polling_mode);
  1085. right_output_device->SetPollingMode(polling_mode);
  1086. nfc_output_device->SetPollingMode(polling_mode);
  1087. return Common::Input::DriverResult::Success;
  1088. }
  1089. bool EmulatedController::SetCameraFormat(
  1090. Core::IrSensor::ImageTransferProcessorFormat camera_format) {
  1091. LOG_INFO(Service_HID, "Set camera format {}", camera_format);
  1092. auto& right_output_device = output_devices[static_cast<std::size_t>(DeviceIndex::Right)];
  1093. auto& camera_output_device = output_devices[2];
  1094. if (right_output_device->SetCameraFormat(static_cast<Common::Input::CameraFormat>(
  1095. camera_format)) == Common::Input::DriverResult::Success) {
  1096. return true;
  1097. }
  1098. // Fallback to Qt camera if native device doesn't have support
  1099. return camera_output_device->SetCameraFormat(static_cast<Common::Input::CameraFormat>(
  1100. camera_format)) == Common::Input::DriverResult::Success;
  1101. }
  1102. Common::ParamPackage EmulatedController::GetRingParam() const {
  1103. return ring_params[0];
  1104. }
  1105. void EmulatedController::SetRingParam(Common::ParamPackage param) {
  1106. ring_params[0] = std::move(param);
  1107. ReloadInput();
  1108. }
  1109. bool EmulatedController::HasNfc() const {
  1110. const auto& nfc_output_device = output_devices[3];
  1111. switch (npad_type) {
  1112. case NpadStyleIndex::JoyconRight:
  1113. case NpadStyleIndex::JoyconDual:
  1114. case NpadStyleIndex::ProController:
  1115. case NpadStyleIndex::Handheld:
  1116. break;
  1117. default:
  1118. return false;
  1119. }
  1120. const bool has_virtual_nfc =
  1121. npad_id_type == NpadIdType::Player1 || npad_id_type == NpadIdType::Handheld;
  1122. const bool is_virtual_nfc_supported =
  1123. nfc_output_device->SupportsNfc() != Common::Input::NfcState::NotSupported;
  1124. return is_connected && (has_virtual_nfc && is_virtual_nfc_supported);
  1125. }
  1126. bool EmulatedController::WriteNfc(const std::vector<u8>& data) {
  1127. auto& nfc_output_device = output_devices[3];
  1128. return nfc_output_device->WriteNfcData(data) == Common::Input::NfcState::Success;
  1129. }
  1130. void EmulatedController::SetLedPattern() {
  1131. for (auto& device : output_devices) {
  1132. if (!device) {
  1133. continue;
  1134. }
  1135. const LedPattern pattern = GetLedPattern();
  1136. const Common::Input::LedStatus status = {
  1137. .led_1 = pattern.position1 != 0,
  1138. .led_2 = pattern.position2 != 0,
  1139. .led_3 = pattern.position3 != 0,
  1140. .led_4 = pattern.position4 != 0,
  1141. };
  1142. device->SetLED(status);
  1143. }
  1144. }
  1145. void EmulatedController::SetGyroscopeZeroDriftMode(GyroscopeZeroDriftMode mode) {
  1146. for (auto& motion : controller.motion_values) {
  1147. switch (mode) {
  1148. case GyroscopeZeroDriftMode::Loose:
  1149. motion_sensitivity = motion.emulated.IsAtRestLoose;
  1150. motion.emulated.SetGyroThreshold(motion.emulated.ThresholdLoose);
  1151. break;
  1152. case GyroscopeZeroDriftMode::Tight:
  1153. motion_sensitivity = motion.emulated.IsAtRestThight;
  1154. motion.emulated.SetGyroThreshold(motion.emulated.ThresholdThight);
  1155. break;
  1156. case GyroscopeZeroDriftMode::Standard:
  1157. default:
  1158. motion_sensitivity = motion.emulated.IsAtRestStandard;
  1159. motion.emulated.SetGyroThreshold(motion.emulated.ThresholdStandard);
  1160. break;
  1161. }
  1162. }
  1163. }
  1164. void EmulatedController::SetSupportedNpadStyleTag(NpadStyleTag supported_styles) {
  1165. supported_style_tag = supported_styles;
  1166. if (!is_connected) {
  1167. return;
  1168. }
  1169. // Attempt to reconnect with the original type
  1170. if (npad_type != original_npad_type) {
  1171. Disconnect();
  1172. const auto current_npad_type = npad_type;
  1173. SetNpadStyleIndex(original_npad_type);
  1174. if (IsControllerSupported()) {
  1175. Connect();
  1176. return;
  1177. }
  1178. SetNpadStyleIndex(current_npad_type);
  1179. Connect();
  1180. }
  1181. if (IsControllerSupported()) {
  1182. return;
  1183. }
  1184. Disconnect();
  1185. // Fallback Fullkey controllers to Pro controllers
  1186. if (IsControllerFullkey() && supported_style_tag.fullkey) {
  1187. LOG_WARNING(Service_HID, "Reconnecting controller type {} as Pro controller", npad_type);
  1188. SetNpadStyleIndex(NpadStyleIndex::ProController);
  1189. Connect();
  1190. return;
  1191. }
  1192. // Fallback Dual joycon controllers to Pro controllers
  1193. if (npad_type == NpadStyleIndex::JoyconDual && supported_style_tag.fullkey) {
  1194. LOG_WARNING(Service_HID, "Reconnecting controller type {} as Pro controller", npad_type);
  1195. SetNpadStyleIndex(NpadStyleIndex::ProController);
  1196. Connect();
  1197. return;
  1198. }
  1199. // Fallback Pro controllers to Dual joycon
  1200. if (npad_type == NpadStyleIndex::ProController && supported_style_tag.joycon_dual) {
  1201. LOG_WARNING(Service_HID, "Reconnecting controller type {} as Dual Joycons", npad_type);
  1202. SetNpadStyleIndex(NpadStyleIndex::JoyconDual);
  1203. Connect();
  1204. return;
  1205. }
  1206. LOG_ERROR(Service_HID, "Controller type {} is not supported. Disconnecting controller",
  1207. npad_type);
  1208. }
  1209. bool EmulatedController::IsControllerFullkey(bool use_temporary_value) const {
  1210. std::scoped_lock lock{mutex};
  1211. const auto type = is_configuring && use_temporary_value ? tmp_npad_type : npad_type;
  1212. switch (type) {
  1213. case NpadStyleIndex::ProController:
  1214. case NpadStyleIndex::GameCube:
  1215. case NpadStyleIndex::NES:
  1216. case NpadStyleIndex::SNES:
  1217. case NpadStyleIndex::N64:
  1218. case NpadStyleIndex::SegaGenesis:
  1219. return true;
  1220. default:
  1221. return false;
  1222. }
  1223. }
  1224. bool EmulatedController::IsControllerSupported(bool use_temporary_value) const {
  1225. std::scoped_lock lock{mutex};
  1226. const auto type = is_configuring && use_temporary_value ? tmp_npad_type : npad_type;
  1227. switch (type) {
  1228. case NpadStyleIndex::ProController:
  1229. return supported_style_tag.fullkey.As<bool>();
  1230. case NpadStyleIndex::Handheld:
  1231. return supported_style_tag.handheld.As<bool>();
  1232. case NpadStyleIndex::JoyconDual:
  1233. return supported_style_tag.joycon_dual.As<bool>();
  1234. case NpadStyleIndex::JoyconLeft:
  1235. return supported_style_tag.joycon_left.As<bool>();
  1236. case NpadStyleIndex::JoyconRight:
  1237. return supported_style_tag.joycon_right.As<bool>();
  1238. case NpadStyleIndex::GameCube:
  1239. return supported_style_tag.gamecube.As<bool>();
  1240. case NpadStyleIndex::Pokeball:
  1241. return supported_style_tag.palma.As<bool>();
  1242. case NpadStyleIndex::NES:
  1243. return supported_style_tag.lark.As<bool>();
  1244. case NpadStyleIndex::SNES:
  1245. return supported_style_tag.lucia.As<bool>();
  1246. case NpadStyleIndex::N64:
  1247. return supported_style_tag.lagoon.As<bool>();
  1248. case NpadStyleIndex::SegaGenesis:
  1249. return supported_style_tag.lager.As<bool>();
  1250. default:
  1251. return false;
  1252. }
  1253. }
  1254. void EmulatedController::Connect(bool use_temporary_value) {
  1255. if (!IsControllerSupported(use_temporary_value)) {
  1256. const auto type = is_configuring && use_temporary_value ? tmp_npad_type : npad_type;
  1257. LOG_ERROR(Service_HID, "Controller type {} is not supported", type);
  1258. return;
  1259. }
  1260. auto trigger_guard =
  1261. SCOPE_GUARD({ TriggerOnChange(ControllerTriggerType::Connected, !is_configuring); });
  1262. std::scoped_lock lock{mutex};
  1263. if (is_configuring) {
  1264. tmp_is_connected = true;
  1265. return;
  1266. }
  1267. if (is_connected) {
  1268. trigger_guard.Cancel();
  1269. return;
  1270. }
  1271. is_connected = true;
  1272. }
  1273. void EmulatedController::Disconnect() {
  1274. auto trigger_guard =
  1275. SCOPE_GUARD({ TriggerOnChange(ControllerTriggerType::Disconnected, !is_configuring); });
  1276. std::scoped_lock lock{mutex};
  1277. if (is_configuring) {
  1278. tmp_is_connected = false;
  1279. return;
  1280. }
  1281. if (!is_connected) {
  1282. trigger_guard.Cancel();
  1283. return;
  1284. }
  1285. is_connected = false;
  1286. }
  1287. bool EmulatedController::IsConnected(bool get_temporary_value) const {
  1288. std::scoped_lock lock{mutex};
  1289. if (get_temporary_value && is_configuring) {
  1290. return tmp_is_connected;
  1291. }
  1292. return is_connected;
  1293. }
  1294. NpadIdType EmulatedController::GetNpadIdType() const {
  1295. std::scoped_lock lock{mutex};
  1296. return npad_id_type;
  1297. }
  1298. NpadStyleIndex EmulatedController::GetNpadStyleIndex(bool get_temporary_value) const {
  1299. std::scoped_lock lock{mutex};
  1300. if (get_temporary_value && is_configuring) {
  1301. return tmp_npad_type;
  1302. }
  1303. return npad_type;
  1304. }
  1305. void EmulatedController::SetNpadStyleIndex(NpadStyleIndex npad_type_) {
  1306. auto trigger_guard =
  1307. SCOPE_GUARD({ TriggerOnChange(ControllerTriggerType::Type, !is_configuring); });
  1308. std::scoped_lock lock{mutex};
  1309. if (is_configuring) {
  1310. if (tmp_npad_type == npad_type_) {
  1311. trigger_guard.Cancel();
  1312. return;
  1313. }
  1314. tmp_npad_type = npad_type_;
  1315. return;
  1316. }
  1317. if (npad_type == npad_type_) {
  1318. trigger_guard.Cancel();
  1319. return;
  1320. }
  1321. if (is_connected) {
  1322. LOG_WARNING(Service_HID, "Controller {} type changed while it's connected",
  1323. NpadIdTypeToIndex(npad_id_type));
  1324. }
  1325. npad_type = npad_type_;
  1326. }
  1327. LedPattern EmulatedController::GetLedPattern() const {
  1328. switch (npad_id_type) {
  1329. case NpadIdType::Player1:
  1330. return LedPattern{1, 0, 0, 0};
  1331. case NpadIdType::Player2:
  1332. return LedPattern{1, 1, 0, 0};
  1333. case NpadIdType::Player3:
  1334. return LedPattern{1, 1, 1, 0};
  1335. case NpadIdType::Player4:
  1336. return LedPattern{1, 1, 1, 1};
  1337. case NpadIdType::Player5:
  1338. return LedPattern{1, 0, 0, 1};
  1339. case NpadIdType::Player6:
  1340. return LedPattern{1, 0, 1, 0};
  1341. case NpadIdType::Player7:
  1342. return LedPattern{1, 0, 1, 1};
  1343. case NpadIdType::Player8:
  1344. return LedPattern{0, 1, 1, 0};
  1345. default:
  1346. return LedPattern{0, 0, 0, 0};
  1347. }
  1348. }
  1349. ButtonValues EmulatedController::GetButtonsValues() const {
  1350. std::scoped_lock lock{mutex};
  1351. return controller.button_values;
  1352. }
  1353. SticksValues EmulatedController::GetSticksValues() const {
  1354. std::scoped_lock lock{mutex};
  1355. return controller.stick_values;
  1356. }
  1357. TriggerValues EmulatedController::GetTriggersValues() const {
  1358. std::scoped_lock lock{mutex};
  1359. return controller.trigger_values;
  1360. }
  1361. ControllerMotionValues EmulatedController::GetMotionValues() const {
  1362. std::scoped_lock lock{mutex};
  1363. return controller.motion_values;
  1364. }
  1365. ColorValues EmulatedController::GetColorsValues() const {
  1366. std::scoped_lock lock{mutex};
  1367. return controller.color_values;
  1368. }
  1369. BatteryValues EmulatedController::GetBatteryValues() const {
  1370. std::scoped_lock lock{mutex};
  1371. return controller.battery_values;
  1372. }
  1373. CameraValues EmulatedController::GetCameraValues() const {
  1374. std::scoped_lock lock{mutex};
  1375. return controller.camera_values;
  1376. }
  1377. RingAnalogValue EmulatedController::GetRingSensorValues() const {
  1378. return controller.ring_analog_value;
  1379. }
  1380. HomeButtonState EmulatedController::GetHomeButtons() const {
  1381. std::scoped_lock lock{mutex};
  1382. if (is_configuring) {
  1383. return {};
  1384. }
  1385. return controller.home_button_state;
  1386. }
  1387. CaptureButtonState EmulatedController::GetCaptureButtons() const {
  1388. std::scoped_lock lock{mutex};
  1389. if (is_configuring) {
  1390. return {};
  1391. }
  1392. return controller.capture_button_state;
  1393. }
  1394. NpadButtonState EmulatedController::GetNpadButtons() const {
  1395. std::scoped_lock lock{mutex};
  1396. if (is_configuring) {
  1397. return {};
  1398. }
  1399. return {controller.npad_button_state.raw & GetTurboButtonMask()};
  1400. }
  1401. DebugPadButton EmulatedController::GetDebugPadButtons() const {
  1402. std::scoped_lock lock{mutex};
  1403. if (is_configuring) {
  1404. return {};
  1405. }
  1406. return controller.debug_pad_button_state;
  1407. }
  1408. AnalogSticks EmulatedController::GetSticks() const {
  1409. std::scoped_lock lock{mutex};
  1410. if (is_configuring) {
  1411. return {};
  1412. }
  1413. return controller.analog_stick_state;
  1414. }
  1415. NpadGcTriggerState EmulatedController::GetTriggers() const {
  1416. std::scoped_lock lock{mutex};
  1417. if (is_configuring) {
  1418. return {};
  1419. }
  1420. return controller.gc_trigger_state;
  1421. }
  1422. MotionState EmulatedController::GetMotions() const {
  1423. std::unique_lock lock{mutex};
  1424. // Some drivers like mouse motion need constant refreshing
  1425. if (force_update_motion) {
  1426. for (auto& device : motion_devices) {
  1427. if (!device) {
  1428. continue;
  1429. }
  1430. lock.unlock();
  1431. device->ForceUpdate();
  1432. lock.lock();
  1433. }
  1434. }
  1435. return controller.motion_state;
  1436. }
  1437. ControllerColors EmulatedController::GetColors() const {
  1438. std::scoped_lock lock{mutex};
  1439. return controller.colors_state;
  1440. }
  1441. BatteryLevelState EmulatedController::GetBattery() const {
  1442. std::scoped_lock lock{mutex};
  1443. return controller.battery_state;
  1444. }
  1445. const CameraState& EmulatedController::GetCamera() const {
  1446. std::scoped_lock lock{mutex};
  1447. return controller.camera_state;
  1448. }
  1449. RingSensorForce EmulatedController::GetRingSensorForce() const {
  1450. return controller.ring_analog_state;
  1451. }
  1452. const NfcState& EmulatedController::GetNfc() const {
  1453. std::scoped_lock lock{mutex};
  1454. return controller.nfc_state;
  1455. }
  1456. NpadColor EmulatedController::GetNpadColor(u32 color) {
  1457. return {
  1458. .r = static_cast<u8>((color >> 16) & 0xFF),
  1459. .g = static_cast<u8>((color >> 8) & 0xFF),
  1460. .b = static_cast<u8>(color & 0xFF),
  1461. .a = 0xff,
  1462. };
  1463. }
  1464. void EmulatedController::TriggerOnChange(ControllerTriggerType type, bool is_npad_service_update) {
  1465. std::scoped_lock lock{callback_mutex};
  1466. for (const auto& poller_pair : callback_list) {
  1467. const ControllerUpdateCallback& poller = poller_pair.second;
  1468. if (!is_npad_service_update && poller.is_npad_service) {
  1469. continue;
  1470. }
  1471. if (poller.on_change) {
  1472. poller.on_change(type);
  1473. }
  1474. }
  1475. }
  1476. int EmulatedController::SetCallback(ControllerUpdateCallback update_callback) {
  1477. std::scoped_lock lock{callback_mutex};
  1478. callback_list.insert_or_assign(last_callback_key, std::move(update_callback));
  1479. return last_callback_key++;
  1480. }
  1481. void EmulatedController::DeleteCallback(int key) {
  1482. std::scoped_lock lock{callback_mutex};
  1483. const auto& iterator = callback_list.find(key);
  1484. if (iterator == callback_list.end()) {
  1485. LOG_ERROR(Input, "Tried to delete non-existent callback {}", key);
  1486. return;
  1487. }
  1488. callback_list.erase(iterator);
  1489. }
  1490. void EmulatedController::TurboButtonUpdate() {
  1491. turbo_button_state = (turbo_button_state + 1) % (TURBO_BUTTON_DELAY * 2);
  1492. }
  1493. NpadButton EmulatedController::GetTurboButtonMask() const {
  1494. // Apply no mask when disabled
  1495. if (turbo_button_state < TURBO_BUTTON_DELAY) {
  1496. return {NpadButton::All};
  1497. }
  1498. NpadButtonState button_mask{};
  1499. for (std::size_t index = 0; index < controller.button_values.size(); ++index) {
  1500. if (!controller.button_values[index].turbo) {
  1501. continue;
  1502. }
  1503. switch (index) {
  1504. case Settings::NativeButton::A:
  1505. button_mask.a.Assign(1);
  1506. break;
  1507. case Settings::NativeButton::B:
  1508. button_mask.b.Assign(1);
  1509. break;
  1510. case Settings::NativeButton::X:
  1511. button_mask.x.Assign(1);
  1512. break;
  1513. case Settings::NativeButton::Y:
  1514. button_mask.y.Assign(1);
  1515. break;
  1516. case Settings::NativeButton::L:
  1517. button_mask.l.Assign(1);
  1518. break;
  1519. case Settings::NativeButton::R:
  1520. button_mask.r.Assign(1);
  1521. break;
  1522. case Settings::NativeButton::ZL:
  1523. button_mask.zl.Assign(1);
  1524. break;
  1525. case Settings::NativeButton::ZR:
  1526. button_mask.zr.Assign(1);
  1527. break;
  1528. case Settings::NativeButton::DLeft:
  1529. button_mask.left.Assign(1);
  1530. break;
  1531. case Settings::NativeButton::DUp:
  1532. button_mask.up.Assign(1);
  1533. break;
  1534. case Settings::NativeButton::DRight:
  1535. button_mask.right.Assign(1);
  1536. break;
  1537. case Settings::NativeButton::DDown:
  1538. button_mask.down.Assign(1);
  1539. break;
  1540. case Settings::NativeButton::SL:
  1541. button_mask.left_sl.Assign(1);
  1542. button_mask.right_sl.Assign(1);
  1543. break;
  1544. case Settings::NativeButton::SR:
  1545. button_mask.left_sr.Assign(1);
  1546. button_mask.right_sr.Assign(1);
  1547. break;
  1548. default:
  1549. break;
  1550. }
  1551. }
  1552. return static_cast<NpadButton>(~button_mask.raw);
  1553. }
  1554. } // namespace Core::HID