| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115 |
- // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include <algorithm>
- #include <array>
- #include <vector>
- #include "common/alignment.h"
- #include "common/assert.h"
- #include "common/polyfill_ranges.h"
- #include "shader_recompiler/shader_info.h"
- #include "video_core/transform_feedback.h"
- namespace VideoCommon {
- std::pair<std::array<Shader::TransformFeedbackVarying, 256>, u32> MakeTransformFeedbackVaryings(
- const TransformFeedbackState& state) {
- static constexpr std::array VECTORS{
- 28U, // gl_Position
- 32U, // Generic 0
- 36U, // Generic 1
- 40U, // Generic 2
- 44U, // Generic 3
- 48U, // Generic 4
- 52U, // Generic 5
- 56U, // Generic 6
- 60U, // Generic 7
- 64U, // Generic 8
- 68U, // Generic 9
- 72U, // Generic 10
- 76U, // Generic 11
- 80U, // Generic 12
- 84U, // Generic 13
- 88U, // Generic 14
- 92U, // Generic 15
- 96U, // Generic 16
- 100U, // Generic 17
- 104U, // Generic 18
- 108U, // Generic 19
- 112U, // Generic 20
- 116U, // Generic 21
- 120U, // Generic 22
- 124U, // Generic 23
- 128U, // Generic 24
- 132U, // Generic 25
- 136U, // Generic 26
- 140U, // Generic 27
- 144U, // Generic 28
- 148U, // Generic 29
- 152U, // Generic 30
- 156U, // Generic 31
- 160U, // gl_FrontColor
- 164U, // gl_FrontSecondaryColor
- 160U, // gl_BackColor
- 164U, // gl_BackSecondaryColor
- 192U, // gl_TexCoord[0]
- 196U, // gl_TexCoord[1]
- 200U, // gl_TexCoord[2]
- 204U, // gl_TexCoord[3]
- 208U, // gl_TexCoord[4]
- 212U, // gl_TexCoord[5]
- 216U, // gl_TexCoord[6]
- 220U, // gl_TexCoord[7]
- };
- std::array<Shader::TransformFeedbackVarying, 256> xfb{};
- u32 count{0};
- for (size_t buffer = 0; buffer < state.layouts.size(); ++buffer) {
- const auto& locations = state.varyings[buffer];
- const auto& layout = state.layouts[buffer];
- const u32 varying_count = layout.varying_count;
- u32 highest = 0;
- for (u32 offset = 0; offset < varying_count; ++offset) {
- const auto get_attribute = [&locations](u32 index) -> u32 {
- switch (index % 4) {
- case 0:
- return locations[index / 4].attribute0.Value();
- case 1:
- return locations[index / 4].attribute1.Value();
- case 2:
- return locations[index / 4].attribute2.Value();
- case 3:
- return locations[index / 4].attribute3.Value();
- }
- UNREACHABLE();
- return 0;
- };
- UNIMPLEMENTED_IF_MSG(layout.stream != 0, "Stream is not zero: {}", layout.stream);
- Shader::TransformFeedbackVarying varying{
- .buffer = static_cast<u32>(buffer),
- .stride = layout.stride,
- .offset = offset * 4,
- .components = 1,
- };
- const u32 base_offset = offset;
- const auto attribute{get_attribute(offset)};
- if (std::ranges::find(VECTORS, Common::AlignDown(attribute, 4)) != VECTORS.end()) {
- UNIMPLEMENTED_IF_MSG(attribute % 4 != 0, "Unaligned TFB {}", attribute);
- const auto base_index = attribute / 4;
- while (offset + 1 < varying_count && base_index == get_attribute(offset + 1) / 4) {
- ++offset;
- ++varying.components;
- }
- }
- xfb[attribute] = varying;
- count = std::max(count, attribute);
- highest = std::max(highest, (base_offset + varying.components) * 4);
- }
- UNIMPLEMENTED_IF(highest != layout.stride);
- }
- return {xfb, count + 1};
- }
- } // namespace VideoCommon
|