audio_in_system.cpp 5.6 KB

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  1. // SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include <mutex>
  4. #include "audio_core/audio_event.h"
  5. #include "audio_core/audio_manager.h"
  6. #include "audio_core/in/audio_in_system.h"
  7. #include "common/logging/log.h"
  8. #include "core/core.h"
  9. #include "core/core_timing.h"
  10. #include "core/hle/kernel/k_event.h"
  11. namespace AudioCore::AudioIn {
  12. System::System(Core::System& system_, Kernel::KEvent* event_, const size_t session_id_)
  13. : system{system_}, buffer_event{event_},
  14. session_id{session_id_}, session{std::make_unique<DeviceSession>(system_)} {}
  15. System::~System() {
  16. Finalize();
  17. }
  18. void System::Finalize() {
  19. Stop();
  20. session->Finalize();
  21. }
  22. void System::StartSession() {
  23. session->Start();
  24. }
  25. size_t System::GetSessionId() const {
  26. return session_id;
  27. }
  28. std::string_view System::GetDefaultDeviceName() const {
  29. return "BuiltInHeadset";
  30. }
  31. std::string_view System::GetDefaultUacDeviceName() const {
  32. return "Uac";
  33. }
  34. Result System::IsConfigValid(const std::string_view device_name,
  35. const AudioInParameter& in_params) const {
  36. if ((device_name.size() > 0) &&
  37. (device_name != GetDefaultDeviceName() && device_name != GetDefaultUacDeviceName())) {
  38. return Service::Audio::ResultNotFound;
  39. }
  40. if (in_params.sample_rate != TargetSampleRate && in_params.sample_rate > 0) {
  41. return Service::Audio::ResultInvalidSampleRate;
  42. }
  43. return ResultSuccess;
  44. }
  45. Result System::Initialize(std::string device_name, const AudioInParameter& in_params,
  46. const u32 handle_, const u64 applet_resource_user_id_) {
  47. auto result{IsConfigValid(device_name, in_params)};
  48. if (result.IsError()) {
  49. return result;
  50. }
  51. handle = handle_;
  52. applet_resource_user_id = applet_resource_user_id_;
  53. if (device_name.empty() || device_name[0] == '\0') {
  54. name = std::string(GetDefaultDeviceName());
  55. } else {
  56. name = std::move(device_name);
  57. }
  58. sample_rate = TargetSampleRate;
  59. sample_format = SampleFormat::PcmInt16;
  60. channel_count = in_params.channel_count <= 2 ? 2 : 6;
  61. volume = 1.0f;
  62. is_uac = name == "Uac";
  63. return ResultSuccess;
  64. }
  65. Result System::Start() {
  66. if (state != State::Stopped) {
  67. return Service::Audio::ResultOperationFailed;
  68. }
  69. session->Initialize(name, sample_format, channel_count, session_id, handle,
  70. applet_resource_user_id, Sink::StreamType::In);
  71. session->SetVolume(volume);
  72. session->Start();
  73. state = State::Started;
  74. boost::container::static_vector<AudioBuffer, BufferCount> buffers_to_flush{};
  75. buffers.RegisterBuffers(buffers_to_flush);
  76. session->AppendBuffers(buffers_to_flush);
  77. session->SetRingSize(static_cast<u32>(buffers_to_flush.size()));
  78. return ResultSuccess;
  79. }
  80. Result System::Stop() {
  81. if (state == State::Started) {
  82. session->Stop();
  83. session->SetVolume(0.0f);
  84. session->ClearBuffers();
  85. if (buffers.ReleaseBuffers(system.CoreTiming(), *session, true)) {
  86. buffer_event->Signal();
  87. }
  88. state = State::Stopped;
  89. }
  90. return ResultSuccess;
  91. }
  92. bool System::AppendBuffer(const AudioInBuffer& buffer, const u64 tag) {
  93. if (buffers.GetTotalBufferCount() == BufferCount) {
  94. return false;
  95. }
  96. const auto timestamp{buffers.GetNextTimestamp()};
  97. const AudioBuffer new_buffer{
  98. .start_timestamp = timestamp,
  99. .end_timestamp = timestamp + buffer.size / (channel_count * sizeof(s16)),
  100. .played_timestamp = 0,
  101. .samples = buffer.samples,
  102. .tag = tag,
  103. .size = buffer.size,
  104. };
  105. buffers.AppendBuffer(new_buffer);
  106. RegisterBuffers();
  107. return true;
  108. }
  109. void System::RegisterBuffers() {
  110. if (state == State::Started) {
  111. boost::container::static_vector<AudioBuffer, BufferCount> registered_buffers{};
  112. buffers.RegisterBuffers(registered_buffers);
  113. session->AppendBuffers(registered_buffers);
  114. }
  115. }
  116. void System::ReleaseBuffers() {
  117. bool signal{buffers.ReleaseBuffers(system.CoreTiming(), *session, false)};
  118. if (signal) {
  119. // Signal if any buffer was released, or if none are registered, we need more.
  120. buffer_event->Signal();
  121. }
  122. }
  123. u32 System::GetReleasedBuffers(std::span<u64> tags) {
  124. return buffers.GetReleasedBuffers(tags);
  125. }
  126. bool System::FlushAudioInBuffers() {
  127. if (state != State::Started) {
  128. return false;
  129. }
  130. u32 buffers_released{};
  131. buffers.FlushBuffers(buffers_released);
  132. if (buffers_released > 0) {
  133. buffer_event->Signal();
  134. }
  135. return true;
  136. }
  137. u16 System::GetChannelCount() const {
  138. return channel_count;
  139. }
  140. u32 System::GetSampleRate() const {
  141. return sample_rate;
  142. }
  143. SampleFormat System::GetSampleFormat() const {
  144. return sample_format;
  145. }
  146. State System::GetState() {
  147. switch (state) {
  148. case State::Started:
  149. case State::Stopped:
  150. return state;
  151. default:
  152. LOG_ERROR(Service_Audio, "AudioIn invalid state!");
  153. state = State::Stopped;
  154. break;
  155. }
  156. return state;
  157. }
  158. std::string System::GetName() const {
  159. return name;
  160. }
  161. f32 System::GetVolume() const {
  162. return volume;
  163. }
  164. void System::SetVolume(const f32 volume_) {
  165. volume = volume_;
  166. session->SetVolume(volume_);
  167. }
  168. bool System::ContainsAudioBuffer(const u64 tag) const {
  169. return buffers.ContainsBuffer(tag);
  170. }
  171. u32 System::GetBufferCount() const {
  172. return buffers.GetAppendedRegisteredCount();
  173. }
  174. u64 System::GetPlayedSampleCount() const {
  175. return session->GetPlayedSampleCount();
  176. }
  177. bool System::IsUac() const {
  178. return is_uac;
  179. }
  180. } // namespace AudioCore::AudioIn