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- // Copyright 2020 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include "core/core.h"
- #include "core/core_timing.h"
- #include "core/core_timing_util.h"
- #include "core/hle/kernel/handle_table.h"
- #include "core/hle/kernel/kernel.h"
- #include "core/hle/kernel/thread.h"
- #include "core/hle/kernel/time_manager.h"
- namespace Kernel {
- TimeManager::TimeManager(Core::System& system) : system{system} {
- time_manager_event_type = Core::Timing::CreateEvent(
- "Kernel::TimeManagerCallback", [this](u64 thread_handle, [[maybe_unused]] s64 cycles_late) {
- Handle proper_handle = static_cast<Handle>(thread_handle);
- std::shared_ptr<Thread> thread =
- this->system.Kernel().RetrieveThreadFromGlobalHandleTable(proper_handle);
- thread->ResumeFromWait();
- });
- }
- void TimeManager::ScheduleTimeEvent(Handle& event_handle, Thread* timetask, s64 nanoseconds) {
- if (nanoseconds > 0) {
- ASSERT(timetask);
- event_handle = timetask->GetGlobalHandle();
- const s64 cycles = Core::Timing::nsToCycles(std::chrono::nanoseconds{nanoseconds});
- system.CoreTiming().ScheduleEvent(cycles, time_manager_event_type, event_handle);
- } else {
- event_handle = InvalidHandle;
- }
- }
- void TimeManager::UnscheduleTimeEvent(Handle event_handle) {
- if (event_handle != InvalidHandle) {
- system.CoreTiming().UnscheduleEvent(time_manager_event_type, event_handle);
- }
- }
- } // namespace Kernel
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