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- // Copyright 2019 yuzu emulator team
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <memory>
- #include <string>
- #include <utility>
- #include <vector>
- #include "common/threadsafe_queue.h"
- #include "core/hle/kernel/wait_object.h"
- #include "core/hle/result.h"
- namespace Memory {
- class Memory;
- }
- namespace Core::Timing {
- struct EventType;
- }
- namespace Kernel {
- class HLERequestContext;
- class KernelCore;
- class Session;
- class SessionRequestHandler;
- class Thread;
- /**
- * Kernel object representing the server endpoint of an IPC session. Sessions are the basic CTR-OS
- * primitive for communication between different processes, and are used to implement service calls
- * to the various system services.
- *
- * To make a service call, the client must write the command header and parameters to the buffer
- * located at offset 0x80 of the TLS (Thread-Local Storage) area, then execute a SendSyncRequest
- * SVC call with its ClientSession handle. The kernel will read the command header, using it to
- * marshall the parameters to the process at the server endpoint of the session.
- * After the server replies to the request, the response is marshalled back to the caller's
- * TLS buffer and control is transferred back to it.
- */
- class ServerSession final : public WaitObject {
- public:
- explicit ServerSession(KernelCore& kernel);
- ~ServerSession() override;
- friend class Session;
- static ResultVal<std::shared_ptr<ServerSession>> Create(KernelCore& kernel,
- std::shared_ptr<Session> parent,
- std::string name = "Unknown");
- std::string GetTypeName() const override {
- return "ServerSession";
- }
- std::string GetName() const override {
- return name;
- }
- static constexpr HandleType HANDLE_TYPE = HandleType::ServerSession;
- HandleType GetHandleType() const override {
- return HANDLE_TYPE;
- }
- Session* GetParent() {
- return parent.get();
- }
- const Session* GetParent() const {
- return parent.get();
- }
- /**
- * Sets the HLE handler for the session. This handler will be called to service IPC requests
- * instead of the regular IPC machinery. (The regular IPC machinery is currently not
- * implemented.)
- */
- void SetHleHandler(std::shared_ptr<SessionRequestHandler> hle_handler_) {
- hle_handler = std::move(hle_handler_);
- }
- /**
- * Handle a sync request from the emulated application.
- *
- * @param thread Thread that initiated the request.
- * @param memory Memory context to handle the sync request under.
- *
- * @returns ResultCode from the operation.
- */
- ResultCode HandleSyncRequest(std::shared_ptr<Thread> thread, Memory::Memory& memory);
- bool ShouldWait(const Thread* thread) const override;
- void Acquire(Thread* thread) override;
- /// Called when a client disconnection occurs.
- void ClientDisconnected();
- /// Adds a new domain request handler to the collection of request handlers within
- /// this ServerSession instance.
- void AppendDomainRequestHandler(std::shared_ptr<SessionRequestHandler> handler);
- /// Retrieves the total number of domain request handlers that have been
- /// appended to this ServerSession instance.
- std::size_t NumDomainRequestHandlers() const;
- /// Returns true if the session has been converted to a domain, otherwise False
- bool IsDomain() const {
- return !IsSession();
- }
- /// Returns true if this session has not been converted to a domain, otherwise false.
- bool IsSession() const {
- return domain_request_handlers.empty();
- }
- /// Converts the session to a domain at the end of the current command
- void ConvertToDomain() {
- convert_to_domain = true;
- }
- private:
- /// Queues a sync request from the emulated application.
- ResultCode QueueSyncRequest(std::shared_ptr<Thread> thread, Memory::Memory& memory);
- /// Completes a sync request from the emulated application.
- ResultCode CompleteSyncRequest();
- /// Handles a SyncRequest to a domain, forwarding the request to the proper object or closing an
- /// object handle.
- ResultCode HandleDomainSyncRequest(Kernel::HLERequestContext& context);
- /// The parent session, which links to the client endpoint.
- std::shared_ptr<Session> parent;
- /// This session's HLE request handler (applicable when not a domain)
- std::shared_ptr<SessionRequestHandler> hle_handler;
- /// This is the list of domain request handlers (after conversion to a domain)
- std::vector<std::shared_ptr<SessionRequestHandler>> domain_request_handlers;
- /// List of threads that are pending a response after a sync request. This list is processed in
- /// a LIFO manner, thus, the last request will be dispatched first.
- /// TODO(Subv): Verify if this is indeed processed in LIFO using a hardware test.
- std::vector<std::shared_ptr<Thread>> pending_requesting_threads;
- /// Thread whose request is currently being handled. A request is considered "handled" when a
- /// response is sent via svcReplyAndReceive.
- /// TODO(Subv): Find a better name for this.
- std::shared_ptr<Thread> currently_handling;
- /// When set to True, converts the session to a domain at the end of the command
- bool convert_to_domain{};
- /// The name of this session (optional)
- std::string name;
- /// Core timing event used to schedule the service request at some point in the future
- std::shared_ptr<Core::Timing::EventType> request_event;
- /// Queue of scheduled service requests
- Common::MPSCQueue<std::shared_ptr<Kernel::HLERequestContext>> request_queue;
- };
- } // namespace Kernel
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