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- // Copyright 2016 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <array>
- #include <memory>
- #include <QDialog>
- #include <QKeyEvent>
- #include "ui_configure_input.h"
- class QPushButton;
- class QString;
- class QTimer;
- namespace Ui {
- class ConfigureInput;
- }
- void OnDockedModeChanged(bool last_state, bool new_state);
- class ConfigureInput : public QDialog {
- Q_OBJECT
- public:
- explicit ConfigureInput(QWidget* parent = nullptr);
- ~ConfigureInput() override;
- /// Save all button configurations to settings file
- void ApplyConfiguration();
- private:
- void changeEvent(QEvent* event) override;
- void RetranslateUI();
- void RetranslateControllerComboBoxes();
- void UpdateUIEnabled();
- /// Load configuration settings.
- void LoadConfiguration();
- void LoadPlayerControllerIndices();
- /// Restore all buttons to their default values.
- void RestoreDefaults();
- std::unique_ptr<Ui::ConfigureInput> ui;
- std::array<QComboBox*, 8> players_controller;
- std::array<QPushButton*, 8> players_configure;
- };
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