audio_renderer.cpp 11 KB

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  1. // Copyright 2018 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include "audio_core/algorithm/interpolate.h"
  5. #include "audio_core/audio_out.h"
  6. #include "audio_core/audio_renderer.h"
  7. #include "audio_core/codec.h"
  8. #include "common/assert.h"
  9. #include "common/logging/log.h"
  10. #include "core/core.h"
  11. #include "core/hle/kernel/writable_event.h"
  12. #include "core/memory.h"
  13. namespace AudioCore {
  14. constexpr u32 STREAM_SAMPLE_RATE{48000};
  15. constexpr u32 STREAM_NUM_CHANNELS{2};
  16. class AudioRenderer::VoiceState {
  17. public:
  18. bool IsPlaying() const {
  19. return is_in_use && info.play_state == PlayState::Started;
  20. }
  21. const VoiceOutStatus& GetOutStatus() const {
  22. return out_status;
  23. }
  24. const VoiceInfo& GetInfo() const {
  25. return info;
  26. }
  27. VoiceInfo& GetInfo() {
  28. return info;
  29. }
  30. void SetWaveIndex(std::size_t index);
  31. std::vector<s16> DequeueSamples(std::size_t sample_count);
  32. void UpdateState();
  33. void RefreshBuffer();
  34. private:
  35. bool is_in_use{};
  36. bool is_refresh_pending{};
  37. std::size_t wave_index{};
  38. std::size_t offset{};
  39. Codec::ADPCMState adpcm_state{};
  40. InterpolationState interp_state{};
  41. std::vector<s16> samples;
  42. VoiceOutStatus out_status{};
  43. VoiceInfo info{};
  44. };
  45. class AudioRenderer::EffectState {
  46. public:
  47. const EffectOutStatus& GetOutStatus() const {
  48. return out_status;
  49. }
  50. const EffectInStatus& GetInfo() const {
  51. return info;
  52. }
  53. EffectInStatus& GetInfo() {
  54. return info;
  55. }
  56. void UpdateState();
  57. private:
  58. EffectOutStatus out_status{};
  59. EffectInStatus info{};
  60. };
  61. AudioRenderer::AudioRenderer(Core::Timing::CoreTiming& core_timing, AudioRendererParameter params,
  62. Kernel::SharedPtr<Kernel::WritableEvent> buffer_event)
  63. : worker_params{params}, buffer_event{buffer_event}, voices(params.voice_count),
  64. effects(params.effect_count) {
  65. audio_out = std::make_unique<AudioCore::AudioOut>();
  66. stream = audio_out->OpenStream(core_timing, STREAM_SAMPLE_RATE, STREAM_NUM_CHANNELS,
  67. "AudioRenderer", [=]() { buffer_event->Signal(); });
  68. audio_out->StartStream(stream);
  69. QueueMixedBuffer(0);
  70. QueueMixedBuffer(1);
  71. QueueMixedBuffer(2);
  72. }
  73. AudioRenderer::~AudioRenderer() = default;
  74. u32 AudioRenderer::GetSampleRate() const {
  75. return worker_params.sample_rate;
  76. }
  77. u32 AudioRenderer::GetSampleCount() const {
  78. return worker_params.sample_count;
  79. }
  80. u32 AudioRenderer::GetMixBufferCount() const {
  81. return worker_params.mix_buffer_count;
  82. }
  83. Stream::State AudioRenderer::GetStreamState() const {
  84. return stream->GetState();
  85. }
  86. std::vector<u8> AudioRenderer::UpdateAudioRenderer(const std::vector<u8>& input_params) {
  87. // Copy UpdateDataHeader struct
  88. UpdateDataHeader config{};
  89. std::memcpy(&config, input_params.data(), sizeof(UpdateDataHeader));
  90. u32 memory_pool_count = worker_params.effect_count + (worker_params.voice_count * 4);
  91. // Copy MemoryPoolInfo structs
  92. std::vector<MemoryPoolInfo> mem_pool_info(memory_pool_count);
  93. std::memcpy(mem_pool_info.data(),
  94. input_params.data() + sizeof(UpdateDataHeader) + config.behavior_size,
  95. memory_pool_count * sizeof(MemoryPoolInfo));
  96. // Copy VoiceInfo structs
  97. std::size_t voice_offset{sizeof(UpdateDataHeader) + config.behavior_size +
  98. config.memory_pools_size + config.voice_resource_size};
  99. for (auto& voice : voices) {
  100. std::memcpy(&voice.GetInfo(), input_params.data() + voice_offset, sizeof(VoiceInfo));
  101. voice_offset += sizeof(VoiceInfo);
  102. }
  103. std::size_t effect_offset{sizeof(UpdateDataHeader) + config.behavior_size +
  104. config.memory_pools_size + config.voice_resource_size +
  105. config.voices_size};
  106. for (auto& effect : effects) {
  107. std::memcpy(&effect.GetInfo(), input_params.data() + effect_offset, sizeof(EffectInStatus));
  108. effect_offset += sizeof(EffectInStatus);
  109. }
  110. // Update memory pool state
  111. std::vector<MemoryPoolEntry> memory_pool(memory_pool_count);
  112. for (std::size_t index = 0; index < memory_pool.size(); ++index) {
  113. if (mem_pool_info[index].pool_state == MemoryPoolStates::RequestAttach) {
  114. memory_pool[index].state = MemoryPoolStates::Attached;
  115. } else if (mem_pool_info[index].pool_state == MemoryPoolStates::RequestDetach) {
  116. memory_pool[index].state = MemoryPoolStates::Detached;
  117. }
  118. }
  119. // Update voices
  120. for (auto& voice : voices) {
  121. voice.UpdateState();
  122. if (!voice.GetInfo().is_in_use) {
  123. continue;
  124. }
  125. if (voice.GetInfo().is_new) {
  126. voice.SetWaveIndex(voice.GetInfo().wave_buffer_head);
  127. }
  128. }
  129. for (auto& effect : effects) {
  130. effect.UpdateState();
  131. }
  132. // Release previous buffers and queue next ones for playback
  133. ReleaseAndQueueBuffers();
  134. // Copy output header
  135. UpdateDataHeader response_data{worker_params};
  136. std::vector<u8> output_params(response_data.total_size);
  137. std::memcpy(output_params.data(), &response_data, sizeof(UpdateDataHeader));
  138. // Copy output memory pool entries
  139. std::memcpy(output_params.data() + sizeof(UpdateDataHeader), memory_pool.data(),
  140. response_data.memory_pools_size);
  141. // Copy output voice status
  142. std::size_t voice_out_status_offset{sizeof(UpdateDataHeader) + response_data.memory_pools_size};
  143. for (const auto& voice : voices) {
  144. std::memcpy(output_params.data() + voice_out_status_offset, &voice.GetOutStatus(),
  145. sizeof(VoiceOutStatus));
  146. voice_out_status_offset += sizeof(VoiceOutStatus);
  147. }
  148. std::size_t effect_out_status_offset{
  149. sizeof(UpdateDataHeader) + response_data.memory_pools_size + response_data.voices_size +
  150. response_data.voice_resource_size};
  151. for (const auto& effect : effects) {
  152. std::memcpy(output_params.data() + effect_out_status_offset, &effect.GetOutStatus(),
  153. sizeof(EffectOutStatus));
  154. effect_out_status_offset += sizeof(EffectOutStatus);
  155. }
  156. return output_params;
  157. }
  158. void AudioRenderer::VoiceState::SetWaveIndex(std::size_t index) {
  159. wave_index = index & 3;
  160. is_refresh_pending = true;
  161. }
  162. std::vector<s16> AudioRenderer::VoiceState::DequeueSamples(std::size_t sample_count) {
  163. if (!IsPlaying()) {
  164. return {};
  165. }
  166. if (is_refresh_pending) {
  167. RefreshBuffer();
  168. }
  169. const std::size_t max_size{samples.size() - offset};
  170. const std::size_t dequeue_offset{offset};
  171. std::size_t size{sample_count * STREAM_NUM_CHANNELS};
  172. if (size > max_size) {
  173. size = max_size;
  174. }
  175. out_status.played_sample_count += size / STREAM_NUM_CHANNELS;
  176. offset += size;
  177. const auto& wave_buffer{info.wave_buffer[wave_index]};
  178. if (offset == samples.size()) {
  179. offset = 0;
  180. if (!wave_buffer.is_looping) {
  181. SetWaveIndex(wave_index + 1);
  182. }
  183. out_status.wave_buffer_consumed++;
  184. if (wave_buffer.end_of_stream) {
  185. info.play_state = PlayState::Paused;
  186. }
  187. }
  188. return {samples.begin() + dequeue_offset, samples.begin() + dequeue_offset + size};
  189. }
  190. void AudioRenderer::VoiceState::UpdateState() {
  191. if (is_in_use && !info.is_in_use) {
  192. // No longer in use, reset state
  193. is_refresh_pending = true;
  194. wave_index = 0;
  195. offset = 0;
  196. out_status = {};
  197. }
  198. is_in_use = info.is_in_use;
  199. }
  200. void AudioRenderer::VoiceState::RefreshBuffer() {
  201. std::vector<s16> new_samples(info.wave_buffer[wave_index].buffer_sz / sizeof(s16));
  202. Memory::ReadBlock(info.wave_buffer[wave_index].buffer_addr, new_samples.data(),
  203. info.wave_buffer[wave_index].buffer_sz);
  204. switch (static_cast<Codec::PcmFormat>(info.sample_format)) {
  205. case Codec::PcmFormat::Int16: {
  206. // PCM16 is played as-is
  207. break;
  208. }
  209. case Codec::PcmFormat::Adpcm: {
  210. // Decode ADPCM to PCM16
  211. Codec::ADPCM_Coeff coeffs;
  212. Memory::ReadBlock(info.additional_params_addr, coeffs.data(), sizeof(Codec::ADPCM_Coeff));
  213. new_samples = Codec::DecodeADPCM(reinterpret_cast<u8*>(new_samples.data()),
  214. new_samples.size() * sizeof(s16), coeffs, adpcm_state);
  215. break;
  216. }
  217. default:
  218. UNIMPLEMENTED_MSG("Unimplemented sample_format={}", info.sample_format);
  219. break;
  220. }
  221. switch (info.channel_count) {
  222. case 1:
  223. // 1 channel is upsampled to 2 channel
  224. samples.resize(new_samples.size() * 2);
  225. for (std::size_t index = 0; index < new_samples.size(); ++index) {
  226. samples[index * 2] = new_samples[index];
  227. samples[index * 2 + 1] = new_samples[index];
  228. }
  229. break;
  230. case 2: {
  231. // 2 channel is played as is
  232. samples = std::move(new_samples);
  233. break;
  234. }
  235. default:
  236. UNIMPLEMENTED_MSG("Unimplemented channel_count={}", info.channel_count);
  237. break;
  238. }
  239. // Only interpolate when necessary, expensive.
  240. if (GetInfo().sample_rate != STREAM_SAMPLE_RATE) {
  241. samples = Interpolate(interp_state, std::move(samples), GetInfo().sample_rate,
  242. STREAM_SAMPLE_RATE);
  243. }
  244. is_refresh_pending = false;
  245. }
  246. void AudioRenderer::EffectState::UpdateState() {
  247. if (info.is_new) {
  248. out_status.state = EffectStatus::New;
  249. } else {
  250. if (info.type == Effect::Aux) {
  251. ASSERT_MSG(Memory::Read32(info.aux_info.return_buffer_info) == 0,
  252. "Aux buffers tried to update");
  253. ASSERT_MSG(Memory::Read32(info.aux_info.send_buffer_info) == 0,
  254. "Aux buffers tried to update");
  255. ASSERT_MSG(Memory::Read32(info.aux_info.return_buffer_base) == 0,
  256. "Aux buffers tried to update");
  257. ASSERT_MSG(Memory::Read32(info.aux_info.send_buffer_base) == 0,
  258. "Aux buffers tried to update");
  259. }
  260. }
  261. }
  262. static constexpr s16 ClampToS16(s32 value) {
  263. return static_cast<s16>(std::clamp(value, -32768, 32767));
  264. }
  265. void AudioRenderer::QueueMixedBuffer(Buffer::Tag tag) {
  266. constexpr std::size_t BUFFER_SIZE{512};
  267. std::vector<s16> buffer(BUFFER_SIZE * stream->GetNumChannels());
  268. for (auto& voice : voices) {
  269. if (!voice.IsPlaying()) {
  270. continue;
  271. }
  272. std::size_t offset{};
  273. s64 samples_remaining{BUFFER_SIZE};
  274. while (samples_remaining > 0) {
  275. const std::vector<s16> samples{voice.DequeueSamples(samples_remaining)};
  276. if (samples.empty()) {
  277. break;
  278. }
  279. samples_remaining -= samples.size() / stream->GetNumChannels();
  280. for (const auto& sample : samples) {
  281. const s32 buffer_sample{buffer[offset]};
  282. buffer[offset++] =
  283. ClampToS16(buffer_sample + static_cast<s32>(sample * voice.GetInfo().volume));
  284. }
  285. }
  286. }
  287. audio_out->QueueBuffer(stream, tag, std::move(buffer));
  288. }
  289. void AudioRenderer::ReleaseAndQueueBuffers() {
  290. const auto released_buffers{audio_out->GetTagsAndReleaseBuffers(stream, 2)};
  291. for (const auto& tag : released_buffers) {
  292. QueueMixedBuffer(tag);
  293. }
  294. }
  295. } // namespace AudioCore