emit_spirv_warp.cpp 7.4 KB

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  1. // Copyright 2021 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include "shader_recompiler/backend/spirv/emit_spirv.h"
  5. namespace Shader::Backend::SPIRV {
  6. namespace {
  7. Id WarpExtract(EmitContext& ctx, Id value) {
  8. const Id local_index{ctx.OpLoad(ctx.U32[1], ctx.subgroup_local_invocation_id)};
  9. return ctx.OpVectorExtractDynamic(ctx.U32[1], value, local_index);
  10. }
  11. Id LoadMask(EmitContext& ctx, Id mask) {
  12. const Id value{ctx.OpLoad(ctx.U32[4], mask)};
  13. if (!ctx.profile.warp_size_potentially_larger_than_guest) {
  14. return ctx.OpCompositeExtract(ctx.U32[1], value, 0U);
  15. }
  16. return WarpExtract(ctx, value);
  17. }
  18. void SetInBoundsFlag(IR::Inst* inst, Id result) {
  19. IR::Inst* const in_bounds{inst->GetAssociatedPseudoOperation(IR::Opcode::GetInBoundsFromOp)};
  20. if (!in_bounds) {
  21. return;
  22. }
  23. in_bounds->SetDefinition(result);
  24. in_bounds->Invalidate();
  25. }
  26. Id ComputeMinThreadId(EmitContext& ctx, Id thread_id, Id segmentation_mask) {
  27. return ctx.OpBitwiseAnd(ctx.U32[1], thread_id, segmentation_mask);
  28. }
  29. Id ComputeMaxThreadId(EmitContext& ctx, Id min_thread_id, Id clamp, Id not_seg_mask) {
  30. return ctx.OpBitwiseOr(ctx.U32[1], min_thread_id,
  31. ctx.OpBitwiseAnd(ctx.U32[1], clamp, not_seg_mask));
  32. }
  33. Id GetMaxThreadId(EmitContext& ctx, Id thread_id, Id clamp, Id segmentation_mask) {
  34. const Id not_seg_mask{ctx.OpNot(ctx.U32[1], segmentation_mask)};
  35. const Id min_thread_id{ComputeMinThreadId(ctx, thread_id, segmentation_mask)};
  36. return ComputeMaxThreadId(ctx, min_thread_id, clamp, not_seg_mask);
  37. }
  38. Id SelectValue(EmitContext& ctx, Id in_range, Id value, Id src_thread_id) {
  39. return ctx.OpSelect(ctx.U32[1], in_range,
  40. ctx.OpSubgroupReadInvocationKHR(ctx.U32[1], value, src_thread_id), value);
  41. }
  42. } // Anonymous namespace
  43. Id EmitVoteAll(EmitContext& ctx, Id pred) {
  44. if (!ctx.profile.warp_size_potentially_larger_than_guest) {
  45. return ctx.OpSubgroupAllKHR(ctx.U1, pred);
  46. }
  47. const Id mask_ballot{ctx.OpSubgroupBallotKHR(ctx.U32[4], ctx.true_value)};
  48. const Id active_mask{WarpExtract(ctx, mask_ballot)};
  49. const Id ballot{WarpExtract(ctx, ctx.OpSubgroupBallotKHR(ctx.U32[4], pred))};
  50. const Id lhs{ctx.OpBitwiseAnd(ctx.U32[1], ballot, active_mask)};
  51. return ctx.OpIEqual(ctx.U1, lhs, active_mask);
  52. }
  53. Id EmitVoteAny(EmitContext& ctx, Id pred) {
  54. if (!ctx.profile.warp_size_potentially_larger_than_guest) {
  55. return ctx.OpSubgroupAnyKHR(ctx.U1, pred);
  56. }
  57. const Id mask_ballot{ctx.OpSubgroupBallotKHR(ctx.U32[4], ctx.true_value)};
  58. const Id active_mask{WarpExtract(ctx, mask_ballot)};
  59. const Id ballot{WarpExtract(ctx, ctx.OpSubgroupBallotKHR(ctx.U32[4], pred))};
  60. const Id lhs{ctx.OpBitwiseAnd(ctx.U32[1], ballot, active_mask)};
  61. return ctx.OpINotEqual(ctx.U1, lhs, ctx.u32_zero_value);
  62. }
  63. Id EmitVoteEqual(EmitContext& ctx, Id pred) {
  64. if (!ctx.profile.warp_size_potentially_larger_than_guest) {
  65. return ctx.OpSubgroupAllEqualKHR(ctx.U1, pred);
  66. }
  67. const Id mask_ballot{ctx.OpSubgroupBallotKHR(ctx.U32[4], ctx.true_value)};
  68. const Id active_mask{WarpExtract(ctx, mask_ballot)};
  69. const Id ballot{WarpExtract(ctx, ctx.OpSubgroupBallotKHR(ctx.U32[4], pred))};
  70. const Id lhs{ctx.OpBitwiseXor(ctx.U32[1], ballot, active_mask)};
  71. return ctx.OpLogicalOr(ctx.U1, ctx.OpIEqual(ctx.U1, lhs, ctx.u32_zero_value),
  72. ctx.OpIEqual(ctx.U1, lhs, active_mask));
  73. }
  74. Id EmitSubgroupBallot(EmitContext& ctx, Id pred) {
  75. const Id ballot{ctx.OpSubgroupBallotKHR(ctx.U32[4], pred)};
  76. if (!ctx.profile.warp_size_potentially_larger_than_guest) {
  77. return ctx.OpCompositeExtract(ctx.U32[1], ballot, 0U);
  78. }
  79. return WarpExtract(ctx, ballot);
  80. }
  81. Id EmitSubgroupEqMask(EmitContext& ctx) {
  82. return LoadMask(ctx, ctx.subgroup_mask_eq);
  83. }
  84. Id EmitSubgroupLtMask(EmitContext& ctx) {
  85. return LoadMask(ctx, ctx.subgroup_mask_lt);
  86. }
  87. Id EmitSubgroupLeMask(EmitContext& ctx) {
  88. return LoadMask(ctx, ctx.subgroup_mask_le);
  89. }
  90. Id EmitSubgroupGtMask(EmitContext& ctx) {
  91. return LoadMask(ctx, ctx.subgroup_mask_gt);
  92. }
  93. Id EmitSubgroupGeMask(EmitContext& ctx) {
  94. return LoadMask(ctx, ctx.subgroup_mask_ge);
  95. }
  96. Id EmitShuffleIndex(EmitContext& ctx, IR::Inst* inst, Id value, Id index, Id clamp,
  97. Id segmentation_mask) {
  98. const Id not_seg_mask{ctx.OpNot(ctx.U32[1], segmentation_mask)};
  99. const Id thread_id{ctx.OpLoad(ctx.U32[1], ctx.subgroup_local_invocation_id)};
  100. const Id min_thread_id{ComputeMinThreadId(ctx, thread_id, segmentation_mask)};
  101. const Id max_thread_id{ComputeMaxThreadId(ctx, min_thread_id, clamp, not_seg_mask)};
  102. const Id lhs{ctx.OpBitwiseAnd(ctx.U32[1], index, not_seg_mask)};
  103. const Id src_thread_id{ctx.OpBitwiseOr(ctx.U32[1], lhs, min_thread_id)};
  104. const Id in_range{ctx.OpSLessThanEqual(ctx.U1, src_thread_id, max_thread_id)};
  105. SetInBoundsFlag(inst, in_range);
  106. return SelectValue(ctx, in_range, value, src_thread_id);
  107. }
  108. Id EmitShuffleUp(EmitContext& ctx, IR::Inst* inst, Id value, Id index, Id clamp,
  109. Id segmentation_mask) {
  110. const Id thread_id{ctx.OpLoad(ctx.U32[1], ctx.subgroup_local_invocation_id)};
  111. const Id max_thread_id{GetMaxThreadId(ctx, thread_id, clamp, segmentation_mask)};
  112. const Id src_thread_id{ctx.OpISub(ctx.U32[1], thread_id, index)};
  113. const Id in_range{ctx.OpSGreaterThanEqual(ctx.U1, src_thread_id, max_thread_id)};
  114. SetInBoundsFlag(inst, in_range);
  115. return SelectValue(ctx, in_range, value, src_thread_id);
  116. }
  117. Id EmitShuffleDown(EmitContext& ctx, IR::Inst* inst, Id value, Id index, Id clamp,
  118. Id segmentation_mask) {
  119. const Id thread_id{ctx.OpLoad(ctx.U32[1], ctx.subgroup_local_invocation_id)};
  120. const Id max_thread_id{GetMaxThreadId(ctx, thread_id, clamp, segmentation_mask)};
  121. const Id src_thread_id{ctx.OpIAdd(ctx.U32[1], thread_id, index)};
  122. const Id in_range{ctx.OpSLessThanEqual(ctx.U1, src_thread_id, max_thread_id)};
  123. SetInBoundsFlag(inst, in_range);
  124. return SelectValue(ctx, in_range, value, src_thread_id);
  125. }
  126. Id EmitShuffleButterfly(EmitContext& ctx, IR::Inst* inst, Id value, Id index, Id clamp,
  127. Id segmentation_mask) {
  128. const Id thread_id{ctx.OpLoad(ctx.U32[1], ctx.subgroup_local_invocation_id)};
  129. const Id max_thread_id{GetMaxThreadId(ctx, thread_id, clamp, segmentation_mask)};
  130. const Id src_thread_id{ctx.OpBitwiseXor(ctx.U32[1], thread_id, index)};
  131. const Id in_range{ctx.OpSLessThanEqual(ctx.U1, src_thread_id, max_thread_id)};
  132. SetInBoundsFlag(inst, in_range);
  133. return SelectValue(ctx, in_range, value, src_thread_id);
  134. }
  135. Id EmitFSwizzleAdd(EmitContext& ctx, Id op_a, Id op_b, Id swizzle) {
  136. const Id three{ctx.Constant(ctx.U32[1], 3)};
  137. Id mask{ctx.OpLoad(ctx.U32[1], ctx.subgroup_local_invocation_id)};
  138. mask = ctx.OpBitwiseAnd(ctx.U32[1], mask, three);
  139. mask = ctx.OpShiftLeftLogical(ctx.U32[1], mask, ctx.Constant(ctx.U32[1], 1));
  140. mask = ctx.OpShiftRightLogical(ctx.U32[1], swizzle, mask);
  141. mask = ctx.OpBitwiseAnd(ctx.U32[1], mask, three);
  142. const Id modifier_a{ctx.OpVectorExtractDynamic(ctx.F32[1], ctx.fswzadd_lut_a, mask)};
  143. const Id modifier_b{ctx.OpVectorExtractDynamic(ctx.F32[1], ctx.fswzadd_lut_b, mask)};
  144. const Id result_a{ctx.OpFMul(ctx.F32[1], op_a, modifier_a)};
  145. const Id result_b{ctx.OpFMul(ctx.F32[1], op_b, modifier_b)};
  146. return ctx.OpFAdd(ctx.F32[1], result_a, result_b);
  147. }
  148. } // namespace Shader::Backend::SPIRV