socket_proxy.cpp 8.7 KB

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  1. // SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include <chrono>
  4. #include <thread>
  5. #include "common/assert.h"
  6. #include "common/logging/log.h"
  7. #include "core/internal_network/network.h"
  8. #include "core/internal_network/network_interface.h"
  9. #include "core/internal_network/socket_proxy.h"
  10. namespace Network {
  11. ProxySocket::ProxySocket(RoomNetwork& room_network_) noexcept : room_network{room_network_} {}
  12. ProxySocket::~ProxySocket() {
  13. if (fd == INVALID_SOCKET) {
  14. return;
  15. }
  16. fd = INVALID_SOCKET;
  17. }
  18. void ProxySocket::HandleProxyPacket(const ProxyPacket& packet) {
  19. if (protocol != packet.protocol || local_endpoint.portno != packet.remote_endpoint.portno ||
  20. closed) {
  21. return;
  22. }
  23. if (!broadcast && packet.broadcast) {
  24. LOG_INFO(Network, "Received broadcast packet, but not configured for broadcast mode");
  25. return;
  26. }
  27. std::lock_guard guard(packets_mutex);
  28. received_packets.push(packet);
  29. }
  30. template <typename T>
  31. Errno ProxySocket::SetSockOpt(SOCKET fd_, int option, T value) {
  32. LOG_DEBUG(Network, "(STUBBED) called");
  33. return Errno::SUCCESS;
  34. }
  35. Errno ProxySocket::Initialize(Domain domain, Type type, Protocol socket_protocol) {
  36. protocol = socket_protocol;
  37. SetSockOpt(fd, SO_TYPE, type);
  38. return Errno::SUCCESS;
  39. }
  40. std::pair<ProxySocket::AcceptResult, Errno> ProxySocket::Accept() {
  41. LOG_WARNING(Network, "(STUBBED) called");
  42. return {AcceptResult{}, Errno::SUCCESS};
  43. }
  44. Errno ProxySocket::Connect(SockAddrIn addr_in) {
  45. LOG_WARNING(Network, "(STUBBED) called");
  46. return Errno::SUCCESS;
  47. }
  48. std::pair<SockAddrIn, Errno> ProxySocket::GetPeerName() {
  49. LOG_WARNING(Network, "(STUBBED) called");
  50. return {SockAddrIn{}, Errno::SUCCESS};
  51. }
  52. std::pair<SockAddrIn, Errno> ProxySocket::GetSockName() {
  53. LOG_WARNING(Network, "(STUBBED) called");
  54. return {SockAddrIn{}, Errno::SUCCESS};
  55. }
  56. Errno ProxySocket::Bind(SockAddrIn addr) {
  57. if (is_bound) {
  58. LOG_WARNING(Network, "Rebinding Socket is unimplemented!");
  59. return Errno::SUCCESS;
  60. }
  61. local_endpoint = addr;
  62. is_bound = true;
  63. return Errno::SUCCESS;
  64. }
  65. Errno ProxySocket::Listen(s32 backlog) {
  66. LOG_WARNING(Network, "(STUBBED) called");
  67. return Errno::SUCCESS;
  68. }
  69. Errno ProxySocket::Shutdown(ShutdownHow how) {
  70. LOG_WARNING(Network, "(STUBBED) called");
  71. return Errno::SUCCESS;
  72. }
  73. std::pair<s32, Errno> ProxySocket::Recv(int flags, std::vector<u8>& message) {
  74. LOG_WARNING(Network, "(STUBBED) called");
  75. ASSERT(flags == 0);
  76. ASSERT(message.size() < static_cast<size_t>(std::numeric_limits<int>::max()));
  77. return {static_cast<s32>(0), Errno::SUCCESS};
  78. }
  79. std::pair<s32, Errno> ProxySocket::RecvFrom(int flags, std::vector<u8>& message, SockAddrIn* addr) {
  80. ASSERT(flags == 0);
  81. ASSERT(message.size() < static_cast<size_t>(std::numeric_limits<int>::max()));
  82. // TODO (flTobi): Verify the timeout behavior and break when connection is lost
  83. const auto timestamp = std::chrono::steady_clock::now();
  84. // When receive_timeout is set to zero, the socket is supposed to wait indefinitely until a
  85. // packet arrives. In order to prevent lost packets from hanging the emulation thread, we set
  86. // the timeout to 5s instead
  87. const auto timeout = receive_timeout == 0 ? 5000 : receive_timeout;
  88. while (true) {
  89. {
  90. std::lock_guard guard(packets_mutex);
  91. if (received_packets.size() > 0) {
  92. return ReceivePacket(flags, message, addr, message.size());
  93. }
  94. }
  95. if (!blocking) {
  96. return {-1, Errno::AGAIN};
  97. }
  98. std::this_thread::yield();
  99. const auto time_diff = std::chrono::steady_clock::now() - timestamp;
  100. const auto time_diff_ms =
  101. std::chrono::duration_cast<std::chrono::milliseconds>(time_diff).count();
  102. if (time_diff_ms > timeout) {
  103. return {-1, Errno::TIMEDOUT};
  104. }
  105. }
  106. }
  107. std::pair<s32, Errno> ProxySocket::ReceivePacket(int flags, std::vector<u8>& message,
  108. SockAddrIn* addr, std::size_t max_length) {
  109. ProxyPacket& packet = received_packets.front();
  110. if (addr) {
  111. addr->family = Domain::INET;
  112. addr->ip = packet.local_endpoint.ip; // The senders ip address
  113. addr->portno = packet.local_endpoint.portno; // The senders port number
  114. }
  115. bool peek = (flags & FLAG_MSG_PEEK) != 0;
  116. std::size_t read_bytes;
  117. if (packet.data.size() > max_length) {
  118. read_bytes = max_length;
  119. message.clear();
  120. std::copy(packet.data.begin(), packet.data.begin() + read_bytes,
  121. std::back_inserter(message));
  122. message.resize(max_length);
  123. if (protocol == Protocol::UDP) {
  124. if (!peek) {
  125. received_packets.pop();
  126. }
  127. return {-1, Errno::MSGSIZE};
  128. } else if (protocol == Protocol::TCP) {
  129. std::vector<u8> numArray(packet.data.size() - max_length);
  130. std::copy(packet.data.begin() + max_length, packet.data.end(),
  131. std::back_inserter(numArray));
  132. packet.data = numArray;
  133. }
  134. } else {
  135. read_bytes = packet.data.size();
  136. message.clear();
  137. std::copy(packet.data.begin(), packet.data.end(), std::back_inserter(message));
  138. message.resize(max_length);
  139. if (!peek) {
  140. received_packets.pop();
  141. }
  142. }
  143. return {static_cast<u32>(read_bytes), Errno::SUCCESS};
  144. }
  145. std::pair<s32, Errno> ProxySocket::Send(const std::vector<u8>& message, int flags) {
  146. LOG_WARNING(Network, "(STUBBED) called");
  147. ASSERT(message.size() < static_cast<size_t>(std::numeric_limits<int>::max()));
  148. ASSERT(flags == 0);
  149. return {static_cast<s32>(0), Errno::SUCCESS};
  150. }
  151. void ProxySocket::SendPacket(ProxyPacket& packet) {
  152. if (auto room_member = room_network.GetRoomMember().lock()) {
  153. if (room_member->IsConnected()) {
  154. room_member->SendProxyPacket(packet);
  155. }
  156. }
  157. }
  158. std::pair<s32, Errno> ProxySocket::SendTo(u32 flags, const std::vector<u8>& message,
  159. const SockAddrIn* addr) {
  160. ASSERT(flags == 0);
  161. if (!is_bound) {
  162. LOG_ERROR(Network, "ProxySocket is not bound!");
  163. return {static_cast<s32>(message.size()), Errno::SUCCESS};
  164. }
  165. if (auto room_member = room_network.GetRoomMember().lock()) {
  166. if (!room_member->IsConnected()) {
  167. return {static_cast<s32>(message.size()), Errno::SUCCESS};
  168. }
  169. }
  170. ProxyPacket packet;
  171. packet.local_endpoint = local_endpoint;
  172. packet.remote_endpoint = *addr;
  173. packet.protocol = protocol;
  174. packet.broadcast = broadcast && packet.remote_endpoint.ip[3] == 255;
  175. auto& ip = local_endpoint.ip;
  176. auto ipv4 = Network::GetHostIPv4Address();
  177. // If the ip is all zeroes (INADDR_ANY) or if it matches the hosts ip address,
  178. // replace it with a "fake" routing address
  179. if (std::all_of(ip.begin(), ip.end(), [](u8 i) { return i == 0; }) || (ipv4 && ipv4 == ip)) {
  180. if (auto room_member = room_network.GetRoomMember().lock()) {
  181. packet.local_endpoint.ip = room_member->GetFakeIpAddress();
  182. }
  183. }
  184. packet.data.clear();
  185. std::copy(message.begin(), message.end(), std::back_inserter(packet.data));
  186. SendPacket(packet);
  187. return {static_cast<s32>(message.size()), Errno::SUCCESS};
  188. }
  189. Errno ProxySocket::Close() {
  190. fd = INVALID_SOCKET;
  191. closed = true;
  192. return Errno::SUCCESS;
  193. }
  194. Errno ProxySocket::SetLinger(bool enable, u32 linger) {
  195. struct Linger {
  196. u16 linger_enable;
  197. u16 linger_time;
  198. } values;
  199. values.linger_enable = enable ? 1 : 0;
  200. values.linger_time = static_cast<u16>(linger);
  201. return SetSockOpt(fd, SO_LINGER, values);
  202. }
  203. Errno ProxySocket::SetReuseAddr(bool enable) {
  204. return SetSockOpt<u32>(fd, SO_REUSEADDR, enable ? 1 : 0);
  205. }
  206. Errno ProxySocket::SetBroadcast(bool enable) {
  207. broadcast = enable;
  208. return SetSockOpt<u32>(fd, SO_BROADCAST, enable ? 1 : 0);
  209. }
  210. Errno ProxySocket::SetSndBuf(u32 value) {
  211. return SetSockOpt(fd, SO_SNDBUF, value);
  212. }
  213. Errno ProxySocket::SetKeepAlive(bool enable) {
  214. return Errno::SUCCESS;
  215. }
  216. Errno ProxySocket::SetRcvBuf(u32 value) {
  217. return SetSockOpt(fd, SO_RCVBUF, value);
  218. }
  219. Errno ProxySocket::SetSndTimeo(u32 value) {
  220. send_timeout = value;
  221. return SetSockOpt(fd, SO_SNDTIMEO, static_cast<int>(value));
  222. }
  223. Errno ProxySocket::SetRcvTimeo(u32 value) {
  224. receive_timeout = value;
  225. return SetSockOpt(fd, SO_RCVTIMEO, static_cast<int>(value));
  226. }
  227. Errno ProxySocket::SetNonBlock(bool enable) {
  228. blocking = !enable;
  229. return Errno::SUCCESS;
  230. }
  231. bool ProxySocket::IsOpened() const {
  232. return fd != INVALID_SOCKET;
  233. }
  234. } // namespace Network