configure_general.cpp 5.8 KB

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  1. // SPDX-FileCopyrightText: 2016 Citra Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include <functional>
  4. #include <utility>
  5. #include <QMessageBox>
  6. #include "common/settings.h"
  7. #include "core/core.h"
  8. #include "ui_configure_general.h"
  9. #include "yuzu/configuration/configuration_shared.h"
  10. #include "yuzu/configuration/configure_general.h"
  11. #include "yuzu/uisettings.h"
  12. ConfigureGeneral::ConfigureGeneral(const Core::System& system_, QWidget* parent)
  13. : QWidget(parent), ui{std::make_unique<Ui::ConfigureGeneral>()}, system{system_} {
  14. ui->setupUi(this);
  15. SetupPerGameUI();
  16. SetConfiguration();
  17. if (Settings::IsConfiguringGlobal()) {
  18. connect(ui->toggle_speed_limit, &QCheckBox::clicked, ui->speed_limit,
  19. [this]() { ui->speed_limit->setEnabled(ui->toggle_speed_limit->isChecked()); });
  20. }
  21. connect(ui->button_reset_defaults, &QPushButton::clicked, this,
  22. &ConfigureGeneral::ResetDefaults);
  23. }
  24. ConfigureGeneral::~ConfigureGeneral() = default;
  25. void ConfigureGeneral::SetConfiguration() {
  26. const bool runtime_lock = !system.IsPoweredOn();
  27. ui->use_multi_core->setEnabled(runtime_lock);
  28. ui->use_multi_core->setChecked(Settings::values.use_multi_core.GetValue());
  29. ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing.GetValue());
  30. ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot.GetValue());
  31. ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background.GetValue());
  32. ui->toggle_hide_mouse->setChecked(UISettings::values.hide_mouse.GetValue());
  33. ui->toggle_speed_limit->setChecked(Settings::values.use_speed_limit.GetValue());
  34. ui->speed_limit->setValue(Settings::values.speed_limit.GetValue());
  35. ui->button_reset_defaults->setEnabled(runtime_lock);
  36. if (Settings::IsConfiguringGlobal()) {
  37. ui->speed_limit->setEnabled(Settings::values.use_speed_limit.GetValue());
  38. } else {
  39. ui->speed_limit->setEnabled(Settings::values.use_speed_limit.GetValue() &&
  40. use_speed_limit != ConfigurationShared::CheckState::Global);
  41. }
  42. }
  43. // Called to set the callback when resetting settings to defaults
  44. void ConfigureGeneral::SetResetCallback(std::function<void()> callback) {
  45. reset_callback = std::move(callback);
  46. }
  47. void ConfigureGeneral::ResetDefaults() {
  48. QMessageBox::StandardButton answer = QMessageBox::question(
  49. this, tr("yuzu"),
  50. tr("This reset all settings and remove all per-game configurations. This will not delete "
  51. "game directories, profiles, or input profiles. Proceed?"),
  52. QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
  53. if (answer == QMessageBox::No) {
  54. return;
  55. }
  56. UISettings::values.reset_to_defaults = true;
  57. UISettings::values.is_game_list_reload_pending.exchange(true);
  58. reset_callback();
  59. }
  60. void ConfigureGeneral::ApplyConfiguration() {
  61. ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_multi_core, ui->use_multi_core,
  62. use_multi_core);
  63. if (Settings::IsConfiguringGlobal()) {
  64. UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
  65. UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked();
  66. UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked();
  67. UISettings::values.hide_mouse = ui->toggle_hide_mouse->isChecked();
  68. // Guard if during game and set to game-specific value
  69. if (Settings::values.use_speed_limit.UsingGlobal()) {
  70. Settings::values.use_speed_limit.SetValue(ui->toggle_speed_limit->checkState() ==
  71. Qt::Checked);
  72. Settings::values.speed_limit.SetValue(ui->speed_limit->value());
  73. }
  74. } else {
  75. bool global_speed_limit = use_speed_limit == ConfigurationShared::CheckState::Global;
  76. Settings::values.use_speed_limit.SetGlobal(global_speed_limit);
  77. Settings::values.speed_limit.SetGlobal(global_speed_limit);
  78. if (!global_speed_limit) {
  79. Settings::values.use_speed_limit.SetValue(ui->toggle_speed_limit->checkState() ==
  80. Qt::Checked);
  81. Settings::values.speed_limit.SetValue(ui->speed_limit->value());
  82. }
  83. }
  84. }
  85. void ConfigureGeneral::changeEvent(QEvent* event) {
  86. if (event->type() == QEvent::LanguageChange) {
  87. RetranslateUI();
  88. }
  89. QWidget::changeEvent(event);
  90. }
  91. void ConfigureGeneral::RetranslateUI() {
  92. ui->retranslateUi(this);
  93. }
  94. void ConfigureGeneral::SetupPerGameUI() {
  95. if (Settings::IsConfiguringGlobal()) {
  96. // Disables each setting if:
  97. // - A game is running (thus settings in use), and
  98. // - A non-global setting is applied.
  99. ui->toggle_speed_limit->setEnabled(Settings::values.use_speed_limit.UsingGlobal());
  100. ui->speed_limit->setEnabled(Settings::values.speed_limit.UsingGlobal());
  101. return;
  102. }
  103. ui->toggle_check_exit->setVisible(false);
  104. ui->toggle_user_on_boot->setVisible(false);
  105. ui->toggle_background_pause->setVisible(false);
  106. ui->toggle_hide_mouse->setVisible(false);
  107. ui->button_reset_defaults->setVisible(false);
  108. ConfigurationShared::SetColoredTristate(ui->toggle_speed_limit,
  109. Settings::values.use_speed_limit, use_speed_limit);
  110. ConfigurationShared::SetColoredTristate(ui->use_multi_core, Settings::values.use_multi_core,
  111. use_multi_core);
  112. connect(ui->toggle_speed_limit, &QCheckBox::clicked, ui->speed_limit, [this]() {
  113. ui->speed_limit->setEnabled(ui->toggle_speed_limit->isChecked() &&
  114. (use_speed_limit != ConfigurationShared::CheckState::Global));
  115. });
  116. }