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- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <cinttypes>
- #include <clocale>
- #include <memory>
- #include <thread>
- // VFS includes must be before glad as they will conflict with Windows file api, which uses defines.
- #include "applets/error.h"
- #include "applets/profile_select.h"
- #include "applets/software_keyboard.h"
- #include "applets/web_browser.h"
- #include "configuration/configure_input.h"
- #include "configuration/configure_per_general.h"
- #include "core/file_sys/vfs.h"
- #include "core/file_sys/vfs_real.h"
- #include "core/frontend/applets/general_frontend.h"
- #include "core/frontend/scope_acquire_window_context.h"
- #include "core/hle/service/acc/profile_manager.h"
- #include "core/hle/service/am/applets/applets.h"
- #include "core/hle/service/hid/controllers/npad.h"
- #include "core/hle/service/hid/hid.h"
- // These are wrappers to avoid the calls to CreateDirectory and CreateFile because of the Windows
- // defines.
- static FileSys::VirtualDir VfsFilesystemCreateDirectoryWrapper(
- const FileSys::VirtualFilesystem& vfs, const std::string& path, FileSys::Mode mode) {
- return vfs->CreateDirectory(path, mode);
- }
- static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::VirtualDir& dir,
- const std::string& path) {
- return dir->CreateFile(path);
- }
- #include <fmt/ostream.h>
- #include <glad/glad.h>
- #define QT_NO_OPENGL
- #include <QClipboard>
- #include <QDesktopServices>
- #include <QDesktopWidget>
- #include <QDialogButtonBox>
- #include <QFile>
- #include <QFileDialog>
- #include <QInputDialog>
- #include <QMessageBox>
- #include <QProgressBar>
- #include <QProgressDialog>
- #include <QShortcut>
- #include <QStatusBar>
- #include <QtConcurrent/QtConcurrent>
- #include <fmt/format.h>
- #include "common/common_paths.h"
- #include "common/detached_tasks.h"
- #include "common/file_util.h"
- #include "common/logging/backend.h"
- #include "common/logging/filter.h"
- #include "common/logging/log.h"
- #include "common/microprofile.h"
- #include "common/scm_rev.h"
- #include "common/scope_exit.h"
- #include "common/telemetry.h"
- #include "core/core.h"
- #include "core/crypto/key_manager.h"
- #include "core/file_sys/card_image.h"
- #include "core/file_sys/content_archive.h"
- #include "core/file_sys/control_metadata.h"
- #include "core/file_sys/patch_manager.h"
- #include "core/file_sys/registered_cache.h"
- #include "core/file_sys/romfs.h"
- #include "core/file_sys/savedata_factory.h"
- #include "core/file_sys/submission_package.h"
- #include "core/frontend/applets/software_keyboard.h"
- #include "core/hle/kernel/process.h"
- #include "core/hle/service/filesystem/filesystem.h"
- #include "core/hle/service/nfp/nfp.h"
- #include "core/hle/service/sm/sm.h"
- #include "core/loader/loader.h"
- #include "core/perf_stats.h"
- #include "core/settings.h"
- #include "core/telemetry_session.h"
- #include "video_core/debug_utils/debug_utils.h"
- #include "yuzu/about_dialog.h"
- #include "yuzu/bootmanager.h"
- #include "yuzu/compatdb.h"
- #include "yuzu/compatibility_list.h"
- #include "yuzu/configuration/config.h"
- #include "yuzu/configuration/configure_dialog.h"
- #include "yuzu/debugger/console.h"
- #include "yuzu/debugger/graphics/graphics_breakpoints.h"
- #include "yuzu/debugger/profiler.h"
- #include "yuzu/debugger/wait_tree.h"
- #include "yuzu/discord.h"
- #include "yuzu/game_list.h"
- #include "yuzu/game_list_p.h"
- #include "yuzu/hotkeys.h"
- #include "yuzu/loading_screen.h"
- #include "yuzu/main.h"
- #include "yuzu/uisettings.h"
- #ifdef USE_DISCORD_PRESENCE
- #include "yuzu/discord_impl.h"
- #endif
- #ifdef YUZU_USE_QT_WEB_ENGINE
- #include <QWebEngineProfile>
- #include <QWebEngineScript>
- #include <QWebEngineScriptCollection>
- #include <QWebEngineSettings>
- #include <QWebEngineView>
- #endif
- #ifdef QT_STATICPLUGIN
- Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin);
- #endif
- #ifdef _WIN32
- #include <windows.h>
- extern "C" {
- // tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable
- // graphics
- __declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001;
- __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
- }
- #endif
- constexpr u64 DLC_BASE_TITLE_ID_MASK = 0xFFFFFFFFFFFFE000;
- /**
- * "Callouts" are one-time instructional messages shown to the user. In the config settings, there
- * is a bitfield "callout_flags" options, used to track if a message has already been shown to the
- * user. This is 32-bits - if we have more than 32 callouts, we should retire and recyle old ones.
- */
- enum class CalloutFlag : uint32_t {
- Telemetry = 0x1,
- DRDDeprecation = 0x2,
- };
- void GMainWindow::ShowTelemetryCallout() {
- if (UISettings::values.callout_flags & static_cast<uint32_t>(CalloutFlag::Telemetry)) {
- return;
- }
- UISettings::values.callout_flags |= static_cast<uint32_t>(CalloutFlag::Telemetry);
- const QString telemetry_message =
- tr("<a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonymous "
- "data is collected</a> to help improve yuzu. "
- "<br/><br/>Would you like to share your usage data with us?");
- if (QMessageBox::question(this, tr("Telemetry"), telemetry_message) != QMessageBox::Yes) {
- Settings::values.enable_telemetry = false;
- Settings::Apply();
- }
- }
- const int GMainWindow::max_recent_files_item;
- static void InitializeLogging() {
- Log::Filter log_filter;
- log_filter.ParseFilterString(Settings::values.log_filter);
- Log::SetGlobalFilter(log_filter);
- const std::string& log_dir = FileUtil::GetUserPath(FileUtil::UserPath::LogDir);
- FileUtil::CreateFullPath(log_dir);
- Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir + LOG_FILE));
- #ifdef _WIN32
- Log::AddBackend(std::make_unique<Log::DebuggerBackend>());
- #endif
- }
- GMainWindow::GMainWindow()
- : config(new Config()), emu_thread(nullptr),
- vfs(std::make_shared<FileSys::RealVfsFilesystem>()),
- provider(std::make_unique<FileSys::ManualContentProvider>()) {
- InitializeLogging();
- debug_context = Tegra::DebugContext::Construct();
- setAcceptDrops(true);
- ui.setupUi(this);
- statusBar()->hide();
- default_theme_paths = QIcon::themeSearchPaths();
- UpdateUITheme();
- SetDiscordEnabled(UISettings::values.enable_discord_presence);
- discord_rpc->Update();
- InitializeWidgets();
- InitializeDebugWidgets();
- InitializeRecentFileMenuActions();
- InitializeHotkeys();
- SetDefaultUIGeometry();
- RestoreUIState();
- ConnectMenuEvents();
- ConnectWidgetEvents();
- LOG_INFO(Frontend, "yuzu Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch,
- Common::g_scm_desc);
- UpdateWindowTitle();
- show();
- Core::System::GetInstance().SetContentProvider(
- std::make_unique<FileSys::ContentProviderUnion>());
- Core::System::GetInstance().RegisterContentProvider(
- FileSys::ContentProviderUnionSlot::FrontendManual, provider.get());
- Service::FileSystem::CreateFactories(*vfs);
- // Gen keys if necessary
- OnReinitializeKeys(ReinitializeKeyBehavior::NoWarning);
- game_list->LoadCompatibilityList();
- game_list->PopulateAsync(UISettings::values.game_dirs);
- // Show one-time "callout" messages to the user
- ShowTelemetryCallout();
- QStringList args = QApplication::arguments();
- if (args.length() >= 2) {
- BootGame(args[1]);
- }
- }
- GMainWindow::~GMainWindow() {
- // will get automatically deleted otherwise
- if (render_window->parent() == nullptr)
- delete render_window;
- }
- void GMainWindow::ProfileSelectorSelectProfile() {
- QtProfileSelectionDialog dialog(this);
- dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
- Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
- dialog.setWindowModality(Qt::WindowModal);
- if (dialog.exec() == QDialog::Rejected) {
- emit ProfileSelectorFinishedSelection(std::nullopt);
- return;
- }
- Service::Account::ProfileManager manager;
- const auto uuid = manager.GetUser(static_cast<std::size_t>(dialog.GetIndex()));
- if (!uuid.has_value()) {
- emit ProfileSelectorFinishedSelection(std::nullopt);
- return;
- }
- emit ProfileSelectorFinishedSelection(uuid);
- }
- void GMainWindow::SoftwareKeyboardGetText(
- const Core::Frontend::SoftwareKeyboardParameters& parameters) {
- QtSoftwareKeyboardDialog dialog(this, parameters);
- dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
- Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
- dialog.setWindowModality(Qt::WindowModal);
- if (dialog.exec() == QDialog::Rejected) {
- emit SoftwareKeyboardFinishedText(std::nullopt);
- return;
- }
- emit SoftwareKeyboardFinishedText(dialog.GetText());
- }
- void GMainWindow::SoftwareKeyboardInvokeCheckDialog(std::u16string error_message) {
- QMessageBox::warning(this, tr("Text Check Failed"), QString::fromStdU16String(error_message));
- emit SoftwareKeyboardFinishedCheckDialog();
- }
- #ifdef YUZU_USE_QT_WEB_ENGINE
- void GMainWindow::WebBrowserOpenPage(std::string_view filename, std::string_view additional_args) {
- NXInputWebEngineView web_browser_view(this);
- // Scope to contain the QProgressDialog for initialization
- {
- QProgressDialog progress(this);
- progress.setMinimumDuration(200);
- progress.setLabelText(tr("Loading Web Applet..."));
- progress.setRange(0, 4);
- progress.setValue(0);
- progress.show();
- auto future = QtConcurrent::run([this] { emit WebBrowserUnpackRomFS(); });
- while (!future.isFinished())
- QApplication::processEvents();
- progress.setValue(1);
- // Load the special shim script to handle input and exit.
- QWebEngineScript nx_shim;
- nx_shim.setSourceCode(GetNXShimInjectionScript());
- nx_shim.setWorldId(QWebEngineScript::MainWorld);
- nx_shim.setName(QStringLiteral("nx_inject.js"));
- nx_shim.setInjectionPoint(QWebEngineScript::DocumentCreation);
- nx_shim.setRunsOnSubFrames(true);
- web_browser_view.page()->profile()->scripts()->insert(nx_shim);
- web_browser_view.load(
- QUrl(QUrl::fromLocalFile(QString::fromStdString(std::string(filename))).toString() +
- QString::fromStdString(std::string(additional_args))));
- progress.setValue(2);
- render_window->hide();
- web_browser_view.setFocus();
- const auto& layout = render_window->GetFramebufferLayout();
- web_browser_view.resize(layout.screen.GetWidth(), layout.screen.GetHeight());
- web_browser_view.move(layout.screen.left, layout.screen.top + menuBar()->height());
- web_browser_view.setZoomFactor(static_cast<qreal>(layout.screen.GetWidth()) /
- Layout::ScreenUndocked::Width);
- web_browser_view.settings()->setAttribute(
- QWebEngineSettings::LocalContentCanAccessRemoteUrls, true);
- web_browser_view.show();
- progress.setValue(3);
- QApplication::processEvents();
- progress.setValue(4);
- }
- bool finished = false;
- QAction* exit_action = new QAction(tr("Exit Web Applet"), this);
- connect(exit_action, &QAction::triggered, this, [&finished] { finished = true; });
- ui.menubar->addAction(exit_action);
- auto& npad =
- Core::System::GetInstance()
- .ServiceManager()
- .GetService<Service::HID::Hid>("hid")
- ->GetAppletResource()
- ->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad);
- const auto fire_js_keypress = [&web_browser_view](u32 key_code) {
- web_browser_view.page()->runJavaScript(
- QStringLiteral("document.dispatchEvent(new KeyboardEvent('keydown', {'key': %1}));")
- .arg(key_code));
- };
- QMessageBox::information(
- this, tr("Exit"),
- tr("To exit the web application, use the game provided controls to select exit, select the "
- "'Exit Web Applet' option in the menu bar, or press the 'Enter' key."));
- bool running_exit_check = false;
- while (!finished) {
- QApplication::processEvents();
- if (!running_exit_check) {
- web_browser_view.page()->runJavaScript(QStringLiteral("applet_done;"),
- [&](const QVariant& res) {
- running_exit_check = false;
- if (res.toBool())
- finished = true;
- });
- running_exit_check = true;
- }
- const auto input = npad.GetAndResetPressState();
- for (std::size_t i = 0; i < Settings::NativeButton::NumButtons; ++i) {
- if ((input & (1 << i)) != 0) {
- LOG_DEBUG(Frontend, "firing input for button id={:02X}", i);
- web_browser_view.page()->runJavaScript(
- QStringLiteral("yuzu_key_callbacks[%1]();").arg(i));
- }
- }
- if (input & 0x00888000) // RStick Down | LStick Down | DPad Down
- fire_js_keypress(40); // Down Arrow Key
- else if (input & 0x00444000) // RStick Right | LStick Right | DPad Right
- fire_js_keypress(39); // Right Arrow Key
- else if (input & 0x00222000) // RStick Up | LStick Up | DPad Up
- fire_js_keypress(38); // Up Arrow Key
- else if (input & 0x00111000) // RStick Left | LStick Left | DPad Left
- fire_js_keypress(37); // Left Arrow Key
- else if (input & 0x00000001) // A Button
- fire_js_keypress(13); // Enter Key
- }
- web_browser_view.hide();
- render_window->show();
- render_window->setFocus();
- ui.menubar->removeAction(exit_action);
- // Needed to update render window focus/show and remove menubar action
- QApplication::processEvents();
- emit WebBrowserFinishedBrowsing();
- }
- #else
- void GMainWindow::WebBrowserOpenPage(std::string_view filename, std::string_view additional_args) {
- QMessageBox::warning(
- this, tr("Web Applet"),
- tr("This version of yuzu was built without QtWebEngine support, meaning that yuzu cannot "
- "properly display the game manual or web page requested."),
- QMessageBox::Ok, QMessageBox::Ok);
- LOG_INFO(Frontend,
- "(STUBBED) called - Missing QtWebEngine dependency needed to open website page at "
- "'{}' with arguments '{}'!",
- filename, additional_args);
- emit WebBrowserFinishedBrowsing();
- }
- #endif
- void GMainWindow::InitializeWidgets() {
- #ifdef YUZU_ENABLE_COMPATIBILITY_REPORTING
- ui.action_Report_Compatibility->setVisible(true);
- #endif
- render_window = new GRenderWindow(this, emu_thread.get());
- render_window->hide();
- game_list = new GameList(vfs, provider.get(), this);
- ui.horizontalLayout->addWidget(game_list);
- game_list_placeholder = new GameListPlaceholder(this);
- ui.horizontalLayout->addWidget(game_list_placeholder);
- game_list_placeholder->setVisible(false);
- loading_screen = new LoadingScreen(this);
- loading_screen->hide();
- ui.horizontalLayout->addWidget(loading_screen);
- connect(loading_screen, &LoadingScreen::Hidden, [&] {
- loading_screen->Clear();
- if (emulation_running) {
- render_window->show();
- render_window->setFocus();
- }
- });
- // Create status bar
- message_label = new QLabel();
- // Configured separately for left alignment
- message_label->setVisible(false);
- message_label->setFrameStyle(QFrame::NoFrame);
- message_label->setContentsMargins(4, 0, 4, 0);
- message_label->setAlignment(Qt::AlignLeft);
- statusBar()->addPermanentWidget(message_label, 1);
- emu_speed_label = new QLabel();
- emu_speed_label->setToolTip(
- tr("Current emulation speed. Values higher or lower than 100% "
- "indicate emulation is running faster or slower than a Switch."));
- game_fps_label = new QLabel();
- game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. "
- "This will vary from game to game and scene to scene."));
- emu_frametime_label = new QLabel();
- emu_frametime_label->setToolTip(
- tr("Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For "
- "full-speed emulation this should be at most 16.67 ms."));
- for (auto& label : {emu_speed_label, game_fps_label, emu_frametime_label}) {
- label->setVisible(false);
- label->setFrameStyle(QFrame::NoFrame);
- label->setContentsMargins(4, 0, 4, 0);
- statusBar()->addPermanentWidget(label, 0);
- }
- statusBar()->setVisible(true);
- setStyleSheet(QStringLiteral("QStatusBar::item{border: none;}"));
- }
- void GMainWindow::InitializeDebugWidgets() {
- QMenu* debug_menu = ui.menu_View_Debugging;
- #if MICROPROFILE_ENABLED
- microProfileDialog = new MicroProfileDialog(this);
- microProfileDialog->hide();
- debug_menu->addAction(microProfileDialog->toggleViewAction());
- #endif
- graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(debug_context, this);
- addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget);
- graphicsBreakpointsWidget->hide();
- debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction());
- waitTreeWidget = new WaitTreeWidget(this);
- addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget);
- waitTreeWidget->hide();
- debug_menu->addAction(waitTreeWidget->toggleViewAction());
- connect(this, &GMainWindow::EmulationStarting, waitTreeWidget,
- &WaitTreeWidget::OnEmulationStarting);
- connect(this, &GMainWindow::EmulationStopping, waitTreeWidget,
- &WaitTreeWidget::OnEmulationStopping);
- }
- void GMainWindow::InitializeRecentFileMenuActions() {
- for (int i = 0; i < max_recent_files_item; ++i) {
- actions_recent_files[i] = new QAction(this);
- actions_recent_files[i]->setVisible(false);
- connect(actions_recent_files[i], &QAction::triggered, this, &GMainWindow::OnMenuRecentFile);
- ui.menu_recent_files->addAction(actions_recent_files[i]);
- }
- ui.menu_recent_files->addSeparator();
- QAction* action_clear_recent_files = new QAction(this);
- action_clear_recent_files->setText(tr("Clear Recent Files"));
- connect(action_clear_recent_files, &QAction::triggered, this, [this] {
- UISettings::values.recent_files.clear();
- UpdateRecentFiles();
- });
- ui.menu_recent_files->addAction(action_clear_recent_files);
- UpdateRecentFiles();
- }
- void GMainWindow::InitializeHotkeys() {
- hotkey_registry.LoadHotkeys();
- const QString main_window = QStringLiteral("Main Window");
- const QString load_file = QStringLiteral("Load File");
- const QString exit_yuzu = QStringLiteral("Exit yuzu");
- const QString stop_emulation = QStringLiteral("Stop Emulation");
- const QString toggle_filter_bar = QStringLiteral("Toggle Filter Bar");
- const QString toggle_status_bar = QStringLiteral("Toggle Status Bar");
- const QString fullscreen = QStringLiteral("Fullscreen");
- ui.action_Load_File->setShortcut(hotkey_registry.GetKeySequence(main_window, load_file));
- ui.action_Load_File->setShortcutContext(
- hotkey_registry.GetShortcutContext(main_window, load_file));
- ui.action_Exit->setShortcut(hotkey_registry.GetKeySequence(main_window, exit_yuzu));
- ui.action_Exit->setShortcutContext(hotkey_registry.GetShortcutContext(main_window, exit_yuzu));
- ui.action_Stop->setShortcut(hotkey_registry.GetKeySequence(main_window, stop_emulation));
- ui.action_Stop->setShortcutContext(
- hotkey_registry.GetShortcutContext(main_window, stop_emulation));
- ui.action_Show_Filter_Bar->setShortcut(
- hotkey_registry.GetKeySequence(main_window, toggle_filter_bar));
- ui.action_Show_Filter_Bar->setShortcutContext(
- hotkey_registry.GetShortcutContext(main_window, toggle_filter_bar));
- ui.action_Show_Status_Bar->setShortcut(
- hotkey_registry.GetKeySequence(main_window, toggle_status_bar));
- ui.action_Show_Status_Bar->setShortcutContext(
- hotkey_registry.GetShortcutContext(main_window, toggle_status_bar));
- connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Load File"), this),
- &QShortcut::activated, this, &GMainWindow::OnMenuLoadFile);
- connect(
- hotkey_registry.GetHotkey(main_window, QStringLiteral("Continue/Pause Emulation"), this),
- &QShortcut::activated, this, [&] {
- if (emulation_running) {
- if (emu_thread->IsRunning()) {
- OnPauseGame();
- } else {
- OnStartGame();
- }
- }
- });
- connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Restart Emulation"), this),
- &QShortcut::activated, this, [this] {
- if (!Core::System::GetInstance().IsPoweredOn()) {
- return;
- }
- BootGame(game_path);
- });
- connect(hotkey_registry.GetHotkey(main_window, fullscreen, render_window),
- &QShortcut::activated, ui.action_Fullscreen, &QAction::trigger);
- connect(hotkey_registry.GetHotkey(main_window, fullscreen, render_window),
- &QShortcut::activatedAmbiguously, ui.action_Fullscreen, &QAction::trigger);
- connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Exit Fullscreen"), this),
- &QShortcut::activated, this, [&] {
- if (emulation_running) {
- ui.action_Fullscreen->setChecked(false);
- ToggleFullscreen();
- }
- });
- connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Speed Limit"), this),
- &QShortcut::activated, this, [&] {
- Settings::values.use_frame_limit = !Settings::values.use_frame_limit;
- UpdateStatusBar();
- });
- // TODO: Remove this comment/static whenever the next major release of
- // MSVC occurs and we make it a requirement (see:
- // https://developercommunity.visualstudio.com/content/problem/93922/constexprs-are-trying-to-be-captured-in-lambda-fun.html)
- static constexpr u16 SPEED_LIMIT_STEP = 5;
- connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Increase Speed Limit"), this),
- &QShortcut::activated, this, [&] {
- if (Settings::values.frame_limit < 9999 - SPEED_LIMIT_STEP) {
- Settings::values.frame_limit += SPEED_LIMIT_STEP;
- UpdateStatusBar();
- }
- });
- connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Decrease Speed Limit"), this),
- &QShortcut::activated, this, [&] {
- if (Settings::values.frame_limit > SPEED_LIMIT_STEP) {
- Settings::values.frame_limit -= SPEED_LIMIT_STEP;
- UpdateStatusBar();
- }
- });
- connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Load Amiibo"), this),
- &QShortcut::activated, this, [&] {
- if (ui.action_Load_Amiibo->isEnabled()) {
- OnLoadAmiibo();
- }
- });
- connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Capture Screenshot"), this),
- &QShortcut::activated, this, [&] {
- if (emu_thread->IsRunning()) {
- OnCaptureScreenshot();
- }
- });
- connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Change Docked Mode"), this),
- &QShortcut::activated, this, [&] {
- Settings::values.use_docked_mode = !Settings::values.use_docked_mode;
- OnDockedModeChanged(!Settings::values.use_docked_mode,
- Settings::values.use_docked_mode);
- });
- }
- void GMainWindow::SetDefaultUIGeometry() {
- // geometry: 55% of the window contents are in the upper screen half, 45% in the lower half
- const QRect screenRect = QApplication::desktop()->screenGeometry(this);
- const int w = screenRect.width() * 2 / 3;
- const int h = screenRect.height() / 2;
- const int x = (screenRect.x() + screenRect.width()) / 2 - w / 2;
- const int y = (screenRect.y() + screenRect.height()) / 2 - h * 55 / 100;
- setGeometry(x, y, w, h);
- }
- void GMainWindow::RestoreUIState() {
- restoreGeometry(UISettings::values.geometry);
- restoreState(UISettings::values.state);
- render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
- #if MICROPROFILE_ENABLED
- microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry);
- microProfileDialog->setVisible(UISettings::values.microprofile_visible);
- #endif
- game_list->LoadInterfaceLayout();
- ui.action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode);
- ToggleWindowMode();
- ui.action_Fullscreen->setChecked(UISettings::values.fullscreen);
- ui.action_Display_Dock_Widget_Headers->setChecked(UISettings::values.display_titlebar);
- OnDisplayTitleBars(ui.action_Display_Dock_Widget_Headers->isChecked());
- ui.action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar);
- game_list->setFilterVisible(ui.action_Show_Filter_Bar->isChecked());
- ui.action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar);
- statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
- Debugger::ToggleConsole();
- }
- void GMainWindow::ConnectWidgetEvents() {
- connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
- connect(game_list, &GameList::OpenDirectory, this, &GMainWindow::OnGameListOpenDirectory);
- connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
- connect(game_list, &GameList::OpenTransferableShaderCacheRequested, this,
- &GMainWindow::OnTransferableShaderCacheOpenFile);
- connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS);
- connect(game_list, &GameList::CopyTIDRequested, this, &GMainWindow::OnGameListCopyTID);
- connect(game_list, &GameList::NavigateToGamedbEntryRequested, this,
- &GMainWindow::OnGameListNavigateToGamedbEntry);
- connect(game_list, &GameList::AddDirectory, this, &GMainWindow::OnGameListAddDirectory);
- connect(game_list_placeholder, &GameListPlaceholder::AddDirectory, this,
- &GMainWindow::OnGameListAddDirectory);
- connect(game_list, &GameList::ShowList, this, &GMainWindow::OnGameListShowList);
- connect(game_list, &GameList::OpenPerGameGeneralRequested, this,
- &GMainWindow::OnGameListOpenPerGameProperties);
- connect(this, &GMainWindow::EmulationStarting, render_window,
- &GRenderWindow::OnEmulationStarting);
- connect(this, &GMainWindow::EmulationStopping, render_window,
- &GRenderWindow::OnEmulationStopping);
- connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar);
- }
- void GMainWindow::ConnectMenuEvents() {
- // File
- connect(ui.action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile);
- connect(ui.action_Load_Folder, &QAction::triggered, this, &GMainWindow::OnMenuLoadFolder);
- connect(ui.action_Install_File_NAND, &QAction::triggered, this,
- &GMainWindow::OnMenuInstallToNAND);
- connect(ui.action_Select_NAND_Directory, &QAction::triggered, this,
- [this] { OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget::NAND); });
- connect(ui.action_Select_SDMC_Directory, &QAction::triggered, this,
- [this] { OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget::SDMC); });
- connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close);
- connect(ui.action_Load_Amiibo, &QAction::triggered, this, &GMainWindow::OnLoadAmiibo);
- // Emulation
- connect(ui.action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame);
- connect(ui.action_Pause, &QAction::triggered, this, &GMainWindow::OnPauseGame);
- connect(ui.action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame);
- connect(ui.action_Report_Compatibility, &QAction::triggered, this,
- &GMainWindow::OnMenuReportCompatibility);
- connect(ui.action_Restart, &QAction::triggered, this, [this] { BootGame(QString(game_path)); });
- connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure);
- // View
- connect(ui.action_Single_Window_Mode, &QAction::triggered, this,
- &GMainWindow::ToggleWindowMode);
- connect(ui.action_Display_Dock_Widget_Headers, &QAction::triggered, this,
- &GMainWindow::OnDisplayTitleBars);
- connect(ui.action_Show_Filter_Bar, &QAction::triggered, this, &GMainWindow::OnToggleFilterBar);
- connect(ui.action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible);
- // Fullscreen
- ui.action_Fullscreen->setShortcut(
- hotkey_registry
- .GetHotkey(QStringLiteral("Main Window"), QStringLiteral("Fullscreen"), this)
- ->key());
- connect(ui.action_Fullscreen, &QAction::triggered, this, &GMainWindow::ToggleFullscreen);
- // Movie
- connect(ui.action_Capture_Screenshot, &QAction::triggered, this,
- &GMainWindow::OnCaptureScreenshot);
- // Help
- connect(ui.action_Open_yuzu_Folder, &QAction::triggered, this, &GMainWindow::OnOpenYuzuFolder);
- connect(ui.action_Rederive, &QAction::triggered, this,
- std::bind(&GMainWindow::OnReinitializeKeys, this, ReinitializeKeyBehavior::Warning));
- connect(ui.action_About, &QAction::triggered, this, &GMainWindow::OnAbout);
- }
- void GMainWindow::OnDisplayTitleBars(bool show) {
- QList<QDockWidget*> widgets = findChildren<QDockWidget*>();
- if (show) {
- for (QDockWidget* widget : widgets) {
- QWidget* old = widget->titleBarWidget();
- widget->setTitleBarWidget(nullptr);
- if (old != nullptr)
- delete old;
- }
- } else {
- for (QDockWidget* widget : widgets) {
- QWidget* old = widget->titleBarWidget();
- widget->setTitleBarWidget(new QWidget());
- if (old != nullptr)
- delete old;
- }
- }
- }
- void GMainWindow::PreventOSSleep() {
- #ifdef _WIN32
- SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED);
- #endif
- }
- void GMainWindow::AllowOSSleep() {
- #ifdef _WIN32
- SetThreadExecutionState(ES_CONTINUOUS);
- #endif
- }
- QStringList GMainWindow::GetUnsupportedGLExtensions() {
- QStringList unsupported_ext;
- if (!GLAD_GL_ARB_buffer_storage) {
- unsupported_ext.append(QStringLiteral("ARB_buffer_storage"));
- }
- if (!GLAD_GL_ARB_direct_state_access) {
- unsupported_ext.append(QStringLiteral("ARB_direct_state_access"));
- }
- if (!GLAD_GL_ARB_vertex_type_10f_11f_11f_rev) {
- unsupported_ext.append(QStringLiteral("ARB_vertex_type_10f_11f_11f_rev"));
- }
- if (!GLAD_GL_ARB_texture_mirror_clamp_to_edge) {
- unsupported_ext.append(QStringLiteral("ARB_texture_mirror_clamp_to_edge"));
- }
- if (!GLAD_GL_ARB_multi_bind) {
- unsupported_ext.append(QStringLiteral("ARB_multi_bind"));
- }
- // Extensions required to support some texture formats.
- if (!GLAD_GL_EXT_texture_compression_s3tc) {
- unsupported_ext.append(QStringLiteral("EXT_texture_compression_s3tc"));
- }
- if (!GLAD_GL_ARB_texture_compression_rgtc) {
- unsupported_ext.append(QStringLiteral("ARB_texture_compression_rgtc"));
- }
- if (!GLAD_GL_ARB_depth_buffer_float) {
- unsupported_ext.append(QStringLiteral("ARB_depth_buffer_float"));
- }
- for (const QString& ext : unsupported_ext) {
- LOG_CRITICAL(Frontend, "Unsupported GL extension: {}", ext.toStdString());
- }
- return unsupported_ext;
- }
- bool GMainWindow::LoadROM(const QString& filename) {
- // Shutdown previous session if the emu thread is still active...
- if (emu_thread != nullptr)
- ShutdownGame();
- render_window->InitRenderTarget();
- {
- Core::Frontend::ScopeAcquireWindowContext acquire_context{*render_window};
- if (!gladLoadGL()) {
- QMessageBox::critical(this, tr("Error while initializing OpenGL 4.3 Core!"),
- tr("Your GPU may not support OpenGL 4.3, or you do not "
- "have the latest graphics driver."));
- return false;
- }
- }
- const QStringList unsupported_gl_extensions = GetUnsupportedGLExtensions();
- if (!unsupported_gl_extensions.empty()) {
- QMessageBox::critical(this, tr("Error while initializing OpenGL Core!"),
- tr("Your GPU may not support one or more required OpenGL"
- "extensions. Please ensure you have the latest graphics "
- "driver.<br><br>Unsupported extensions:<br>") +
- unsupported_gl_extensions.join(QStringLiteral("<br>")));
- return false;
- }
- Core::System& system{Core::System::GetInstance()};
- system.SetFilesystem(vfs);
- system.SetGPUDebugContext(debug_context);
- system.SetAppletFrontendSet({
- nullptr, // Parental Controls
- std::make_unique<QtErrorDisplay>(*this), //
- nullptr, // Photo Viewer
- std::make_unique<QtProfileSelector>(*this), //
- std::make_unique<QtSoftwareKeyboard>(*this), //
- std::make_unique<QtWebBrowser>(*this), //
- nullptr, // E-Commerce
- });
- const Core::System::ResultStatus result{system.Load(*render_window, filename.toStdString())};
- const auto drd_callout =
- (UISettings::values.callout_flags & static_cast<u32>(CalloutFlag::DRDDeprecation)) == 0;
- if (result == Core::System::ResultStatus::Success &&
- system.GetAppLoader().GetFileType() == Loader::FileType::DeconstructedRomDirectory &&
- drd_callout) {
- UISettings::values.callout_flags |= static_cast<u32>(CalloutFlag::DRDDeprecation);
- QMessageBox::warning(
- this, tr("Warning Outdated Game Format"),
- tr("You are using the deconstructed ROM directory format for this game, which is an "
- "outdated format that has been superseded by others such as NCA, NAX, XCI, or "
- "NSP. Deconstructed ROM directories lack icons, metadata, and update "
- "support.<br><br>For an explanation of the various Switch formats yuzu supports, <a "
- "href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our "
- "wiki</a>. This message will not be shown again."));
- }
- if (result != Core::System::ResultStatus::Success) {
- switch (result) {
- case Core::System::ResultStatus::ErrorGetLoader:
- LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filename.toStdString());
- QMessageBox::critical(this, tr("Error while loading ROM!"),
- tr("The ROM format is not supported."));
- break;
- case Core::System::ResultStatus::ErrorVideoCore:
- QMessageBox::critical(
- this, tr("An error occurred initializing the video core."),
- tr("yuzu has encountered an error while running the video core, please see the "
- "log for more details."
- "For more information on accessing the log, please see the following page: "
- "<a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How "
- "to "
- "Upload the Log File</a>."
- "Ensure that you have the latest graphics drivers for your GPU."));
- break;
- default:
- if (static_cast<u32>(result) >
- static_cast<u32>(Core::System::ResultStatus::ErrorLoader)) {
- LOG_CRITICAL(Frontend, "Failed to load ROM!");
- const u16 loader_id = static_cast<u16>(Core::System::ResultStatus::ErrorLoader);
- const u16 error_id = static_cast<u16>(result) - loader_id;
- QMessageBox::critical(
- this, tr("Error while loading ROM!"),
- QString::fromStdString(fmt::format(
- "While attempting to load the ROM requested, an error occured. Please "
- "refer to the yuzu wiki for more information or the yuzu discord for "
- "additional help.\n\nError Code: {:04X}-{:04X}\nError Description: {}",
- loader_id, error_id, static_cast<Loader::ResultStatus>(error_id))));
- } else {
- QMessageBox::critical(
- this, tr("Error while loading ROM!"),
- tr("An unknown error occurred. Please see the log for more details."));
- }
- break;
- }
- return false;
- }
- game_path = filename;
- system.TelemetrySession().AddField(Telemetry::FieldType::App, "Frontend", "Qt");
- return true;
- }
- void GMainWindow::SelectAndSetCurrentUser() {
- QtProfileSelectionDialog dialog(this);
- dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
- Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
- dialog.setWindowModality(Qt::WindowModal);
- if (dialog.exec() == QDialog::Rejected) {
- return;
- }
- Settings::values.current_user = dialog.GetIndex();
- }
- void GMainWindow::BootGame(const QString& filename) {
- LOG_INFO(Frontend, "yuzu starting...");
- StoreRecentFile(filename); // Put the filename on top of the list
- if (UISettings::values.select_user_on_boot) {
- SelectAndSetCurrentUser();
- }
- if (!LoadROM(filename))
- return;
- // Create and start the emulation thread
- emu_thread = std::make_unique<EmuThread>(render_window);
- emit EmulationStarting(emu_thread.get());
- render_window->moveContext();
- emu_thread->start();
- connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
- // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
- // before the CPU continues
- connect(emu_thread.get(), &EmuThread::DebugModeEntered, waitTreeWidget,
- &WaitTreeWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection);
- connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget,
- &WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection);
- connect(emu_thread.get(), &EmuThread::LoadProgress, loading_screen,
- &LoadingScreen::OnLoadProgress, Qt::QueuedConnection);
- // Update the GUI
- if (ui.action_Single_Window_Mode->isChecked()) {
- game_list->hide();
- game_list_placeholder->hide();
- }
- status_bar_update_timer.start(2000);
- std::string title_name;
- const auto res = Core::System::GetInstance().GetGameName(title_name);
- if (res != Loader::ResultStatus::Success) {
- const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
- const auto [nacp, icon_file] = FileSys::PatchManager(title_id).GetControlMetadata();
- if (nacp != nullptr)
- title_name = nacp->GetApplicationName();
- if (title_name.empty())
- title_name = FileUtil::GetFilename(filename.toStdString());
- }
- UpdateWindowTitle(QString::fromStdString(title_name));
- loading_screen->Prepare(Core::System::GetInstance().GetAppLoader());
- loading_screen->show();
- emulation_running = true;
- if (ui.action_Fullscreen->isChecked()) {
- ShowFullscreen();
- }
- OnStartGame();
- }
- void GMainWindow::ShutdownGame() {
- AllowOSSleep();
- discord_rpc->Pause();
- emu_thread->RequestStop();
- emit EmulationStopping();
- // Wait for emulation thread to complete and delete it
- emu_thread->wait();
- emu_thread = nullptr;
- discord_rpc->Update();
- // The emulation is stopped, so closing the window or not does not matter anymore
- disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
- // Update the GUI
- ui.action_Start->setEnabled(false);
- ui.action_Start->setText(tr("Start"));
- ui.action_Pause->setEnabled(false);
- ui.action_Stop->setEnabled(false);
- ui.action_Restart->setEnabled(false);
- ui.action_Report_Compatibility->setEnabled(false);
- ui.action_Load_Amiibo->setEnabled(false);
- ui.action_Capture_Screenshot->setEnabled(false);
- render_window->hide();
- loading_screen->hide();
- loading_screen->Clear();
- if (game_list->isEmpty())
- game_list_placeholder->show();
- else
- game_list->show();
- game_list->setFilterFocus();
- UpdateWindowTitle();
- // Disable status bar updates
- status_bar_update_timer.stop();
- message_label->setVisible(false);
- emu_speed_label->setVisible(false);
- game_fps_label->setVisible(false);
- emu_frametime_label->setVisible(false);
- emulation_running = false;
- game_path.clear();
- }
- void GMainWindow::StoreRecentFile(const QString& filename) {
- UISettings::values.recent_files.prepend(filename);
- UISettings::values.recent_files.removeDuplicates();
- while (UISettings::values.recent_files.size() > max_recent_files_item) {
- UISettings::values.recent_files.removeLast();
- }
- UpdateRecentFiles();
- }
- void GMainWindow::UpdateRecentFiles() {
- const int num_recent_files =
- std::min(UISettings::values.recent_files.size(), max_recent_files_item);
- for (int i = 0; i < num_recent_files; i++) {
- const QString text = QStringLiteral("&%1. %2").arg(i + 1).arg(
- QFileInfo(UISettings::values.recent_files[i]).fileName());
- actions_recent_files[i]->setText(text);
- actions_recent_files[i]->setData(UISettings::values.recent_files[i]);
- actions_recent_files[i]->setToolTip(UISettings::values.recent_files[i]);
- actions_recent_files[i]->setVisible(true);
- }
- for (int j = num_recent_files; j < max_recent_files_item; ++j) {
- actions_recent_files[j]->setVisible(false);
- }
- // Enable the recent files menu if the list isn't empty
- ui.menu_recent_files->setEnabled(num_recent_files != 0);
- }
- void GMainWindow::OnGameListLoadFile(QString game_path) {
- BootGame(game_path);
- }
- void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target) {
- std::string path;
- QString open_target;
- switch (target) {
- case GameListOpenTarget::SaveData: {
- open_target = tr("Save Data");
- const std::string nand_dir = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
- ASSERT(program_id != 0);
- const auto select_profile = [this] {
- QtProfileSelectionDialog dialog(this);
- dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
- Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
- dialog.setWindowModality(Qt::WindowModal);
- if (dialog.exec() == QDialog::Rejected) {
- return -1;
- }
- return dialog.GetIndex();
- };
- const auto index = select_profile();
- if (index == -1) {
- return;
- }
- Service::Account::ProfileManager manager;
- const auto user_id = manager.GetUser(static_cast<std::size_t>(index));
- ASSERT(user_id);
- path = nand_dir + FileSys::SaveDataFactory::GetFullPath(FileSys::SaveDataSpaceId::NandUser,
- FileSys::SaveDataType::SaveData,
- program_id, user_id->uuid, 0);
- if (!FileUtil::Exists(path)) {
- FileUtil::CreateFullPath(path);
- FileUtil::CreateDir(path);
- }
- break;
- }
- case GameListOpenTarget::ModData: {
- open_target = tr("Mod Data");
- const auto load_dir = FileUtil::GetUserPath(FileUtil::UserPath::LoadDir);
- path = fmt::format("{}{:016X}", load_dir, program_id);
- break;
- }
- default:
- UNIMPLEMENTED();
- }
- const QString qpath = QString::fromStdString(path);
- const QDir dir(qpath);
- if (!dir.exists()) {
- QMessageBox::warning(this, tr("Error Opening %1 Folder").arg(open_target),
- tr("Folder does not exist!"));
- return;
- }
- LOG_INFO(Frontend, "Opening {} path for program_id={:016x}", open_target.toStdString(),
- program_id);
- QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
- }
- void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
- ASSERT(program_id != 0);
- const QString shader_dir =
- QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir));
- const QString tranferable_shader_cache_folder_path =
- shader_dir + QStringLiteral("opengl") + QDir::separator() + QStringLiteral("transferable");
- const QString transferable_shader_cache_file_path =
- tranferable_shader_cache_folder_path + QDir::separator() +
- QString::fromStdString(fmt::format("{:016X}.bin", program_id));
- if (!QFile::exists(transferable_shader_cache_file_path)) {
- QMessageBox::warning(this, tr("Error Opening Transferable Shader Cache"),
- tr("A shader cache for this title does not exist."));
- return;
- }
- // Windows supports opening a folder with selecting a specified file in explorer. On every other
- // OS we just open the transferable shader cache folder without preselecting the transferable
- // shader cache file for the selected game.
- #if defined(Q_OS_WIN)
- const QString explorer = QStringLiteral("explorer");
- QStringList param;
- if (!QFileInfo(transferable_shader_cache_file_path).isDir()) {
- param << QStringLiteral("/select,");
- }
- param << QDir::toNativeSeparators(transferable_shader_cache_file_path);
- QProcess::startDetached(explorer, param);
- #else
- QDesktopServices::openUrl(QUrl::fromLocalFile(tranferable_shader_cache_folder_path));
- #endif
- }
- static std::size_t CalculateRomFSEntrySize(const FileSys::VirtualDir& dir, bool full) {
- std::size_t out = 0;
- for (const auto& subdir : dir->GetSubdirectories()) {
- out += 1 + CalculateRomFSEntrySize(subdir, full);
- }
- return out + (full ? dir->GetFiles().size() : 0);
- }
- static bool RomFSRawCopy(QProgressDialog& dialog, const FileSys::VirtualDir& src,
- const FileSys::VirtualDir& dest, std::size_t block_size, bool full) {
- if (src == nullptr || dest == nullptr || !src->IsReadable() || !dest->IsWritable())
- return false;
- if (dialog.wasCanceled())
- return false;
- if (full) {
- for (const auto& file : src->GetFiles()) {
- const auto out = VfsDirectoryCreateFileWrapper(dest, file->GetName());
- if (!FileSys::VfsRawCopy(file, out, block_size))
- return false;
- dialog.setValue(dialog.value() + 1);
- if (dialog.wasCanceled())
- return false;
- }
- }
- for (const auto& dir : src->GetSubdirectories()) {
- const auto out = dest->CreateSubdirectory(dir->GetName());
- if (!RomFSRawCopy(dialog, dir, out, block_size, full))
- return false;
- dialog.setValue(dialog.value() + 1);
- if (dialog.wasCanceled())
- return false;
- }
- return true;
- }
- void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_path) {
- const auto failed = [this] {
- QMessageBox::warning(this, tr("RomFS Extraction Failed!"),
- tr("There was an error copying the RomFS files or the user "
- "cancelled the operation."));
- };
- const auto loader = Loader::GetLoader(vfs->OpenFile(game_path, FileSys::Mode::Read));
- if (loader == nullptr) {
- failed();
- return;
- }
- FileSys::VirtualFile file;
- if (loader->ReadRomFS(file) != Loader::ResultStatus::Success) {
- failed();
- return;
- }
- const auto& installed = Core::System::GetInstance().GetContentProvider();
- const auto romfs_title_id = SelectRomFSDumpTarget(installed, program_id);
- if (!romfs_title_id) {
- failed();
- return;
- }
- const auto path = fmt::format(
- "{}{:016X}/romfs", FileUtil::GetUserPath(FileUtil::UserPath::DumpDir), *romfs_title_id);
- FileSys::VirtualFile romfs;
- if (*romfs_title_id == program_id) {
- romfs = file;
- } else {
- romfs = installed.GetEntry(*romfs_title_id, FileSys::ContentRecordType::Data)->GetRomFS();
- }
- const auto extracted = FileSys::ExtractRomFS(romfs, FileSys::RomFSExtractionType::Full);
- if (extracted == nullptr) {
- failed();
- return;
- }
- const auto out = VfsFilesystemCreateDirectoryWrapper(vfs, path, FileSys::Mode::ReadWrite);
- if (out == nullptr) {
- failed();
- vfs->DeleteDirectory(path);
- return;
- }
- bool ok = false;
- const QStringList selections{tr("Full"), tr("Skeleton")};
- const auto res = QInputDialog::getItem(
- this, tr("Select RomFS Dump Mode"),
- tr("Please select the how you would like the RomFS dumped.<br>Full will copy all of the "
- "files into the new directory while <br>skeleton will only create the directory "
- "structure."),
- selections, 0, false, &ok);
- if (!ok) {
- failed();
- vfs->DeleteDirectory(path);
- return;
- }
- const auto full = res == selections.constFirst();
- const auto entry_size = CalculateRomFSEntrySize(extracted, full);
- QProgressDialog progress(tr("Extracting RomFS..."), tr("Cancel"), 0,
- static_cast<s32>(entry_size), this);
- progress.setWindowModality(Qt::WindowModal);
- progress.setMinimumDuration(100);
- if (RomFSRawCopy(progress, extracted, out, 0x400000, full)) {
- progress.close();
- QMessageBox::information(this, tr("RomFS Extraction Succeeded!"),
- tr("The operation completed successfully."));
- QDesktopServices::openUrl(QUrl::fromLocalFile(QString::fromStdString(path)));
- } else {
- progress.close();
- failed();
- vfs->DeleteDirectory(path);
- }
- }
- void GMainWindow::OnGameListCopyTID(u64 program_id) {
- QClipboard* clipboard = QGuiApplication::clipboard();
- clipboard->setText(QString::fromStdString(fmt::format("{:016X}", program_id)));
- }
- void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
- const CompatibilityList& compatibility_list) {
- const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
- QString directory;
- if (it != compatibility_list.end()) {
- directory = it->second.second;
- }
- QDesktopServices::openUrl(QUrl(QStringLiteral("https://yuzu-emu.org/game/") + directory));
- }
- void GMainWindow::OnGameListOpenDirectory(const QString& directory) {
- QString path;
- if (directory == QStringLiteral("SDMC")) {
- path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir) +
- "Nintendo/Contents/registered");
- } else if (directory == QStringLiteral("UserNAND")) {
- path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
- "user/Contents/registered");
- } else if (directory == QStringLiteral("SysNAND")) {
- path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
- "system/Contents/registered");
- } else {
- path = directory;
- }
- if (!QFileInfo::exists(path)) {
- QMessageBox::critical(this, tr("Error Opening %1").arg(path), tr("Folder does not exist!"));
- return;
- }
- QDesktopServices::openUrl(QUrl::fromLocalFile(path));
- }
- void GMainWindow::OnGameListAddDirectory() {
- const QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
- if (dir_path.isEmpty())
- return;
- UISettings::GameDir game_dir{dir_path, false, true};
- if (!UISettings::values.game_dirs.contains(game_dir)) {
- UISettings::values.game_dirs.append(game_dir);
- game_list->PopulateAsync(UISettings::values.game_dirs);
- } else {
- LOG_WARNING(Frontend, "Selected directory is already in the game list");
- }
- }
- void GMainWindow::OnGameListShowList(bool show) {
- if (emulation_running && ui.action_Single_Window_Mode->isChecked())
- return;
- game_list->setVisible(show);
- game_list_placeholder->setVisible(!show);
- };
- void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) {
- u64 title_id{};
- const auto v_file = Core::GetGameFileFromPath(vfs, file);
- const auto loader = Loader::GetLoader(v_file);
- if (loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
- QMessageBox::information(this, tr("Properties"),
- tr("The game properties could not be loaded."));
- return;
- }
- ConfigurePerGameGeneral dialog(this, title_id);
- dialog.LoadFromFile(v_file);
- auto result = dialog.exec();
- if (result == QDialog::Accepted) {
- dialog.ApplyConfiguration();
- const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
- if (reload) {
- game_list->PopulateAsync(UISettings::values.game_dirs);
- }
- config->Save();
- }
- }
- void GMainWindow::OnMenuLoadFile() {
- const QString extensions =
- QStringLiteral("*.")
- .append(GameList::supported_file_extensions.join(QStringLiteral(" *.")))
- .append(QStringLiteral(" main"));
- const QString file_filter = tr("Switch Executable (%1);;All Files (*.*)",
- "%1 is an identifier for the Switch executable file extensions.")
- .arg(extensions);
- const QString filename = QFileDialog::getOpenFileName(
- this, tr("Load File"), UISettings::values.roms_path, file_filter);
- if (filename.isEmpty()) {
- return;
- }
- UISettings::values.roms_path = QFileInfo(filename).path();
- BootGame(filename);
- }
- void GMainWindow::OnMenuLoadFolder() {
- const QString dir_path =
- QFileDialog::getExistingDirectory(this, tr("Open Extracted ROM Directory"));
- if (dir_path.isNull()) {
- return;
- }
- const QDir dir{dir_path};
- const QStringList matching_main = dir.entryList({QStringLiteral("main")}, QDir::Files);
- if (matching_main.size() == 1) {
- BootGame(dir.path() + QDir::separator() + matching_main[0]);
- } else {
- QMessageBox::warning(this, tr("Invalid Directory Selected"),
- tr("The directory you have selected does not contain a 'main' file."));
- }
- }
- void GMainWindow::OnMenuInstallToNAND() {
- const QString file_filter =
- tr("Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive "
- "(*.nca);;Nintendo Submissions Package (*.nsp);;NX Cartridge "
- "Image (*.xci)");
- QString filename = QFileDialog::getOpenFileName(this, tr("Install File"),
- UISettings::values.roms_path, file_filter);
- if (filename.isEmpty()) {
- return;
- }
- const auto qt_raw_copy = [this](const FileSys::VirtualFile& src,
- const FileSys::VirtualFile& dest, std::size_t block_size) {
- if (src == nullptr || dest == nullptr)
- return false;
- if (!dest->Resize(src->GetSize()))
- return false;
- std::array<u8, 0x1000> buffer{};
- const int progress_maximum = static_cast<int>(src->GetSize() / buffer.size());
- QProgressDialog progress(
- tr("Installing file \"%1\"...").arg(QString::fromStdString(src->GetName())),
- tr("Cancel"), 0, progress_maximum, this);
- progress.setWindowModality(Qt::WindowModal);
- for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) {
- if (progress.wasCanceled()) {
- dest->Resize(0);
- return false;
- }
- const int progress_value = static_cast<int>(i / buffer.size());
- progress.setValue(progress_value);
- const auto read = src->Read(buffer.data(), buffer.size(), i);
- dest->Write(buffer.data(), read, i);
- }
- return true;
- };
- const auto success = [this]() {
- QMessageBox::information(this, tr("Successfully Installed"),
- tr("The file was successfully installed."));
- game_list->PopulateAsync(UISettings::values.game_dirs);
- FileUtil::DeleteDirRecursively(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) +
- DIR_SEP + "game_list");
- };
- const auto failed = [this]() {
- QMessageBox::warning(
- this, tr("Failed to Install"),
- tr("There was an error while attempting to install the provided file. It "
- "could have an incorrect format or be missing metadata. Please "
- "double-check your file and try again."));
- };
- const auto overwrite = [this]() {
- return QMessageBox::question(this, tr("Failed to Install"),
- tr("The file you are attempting to install already exists "
- "in the cache. Would you like to overwrite it?")) ==
- QMessageBox::Yes;
- };
- if (filename.endsWith(QStringLiteral("xci"), Qt::CaseInsensitive) ||
- filename.endsWith(QStringLiteral("nsp"), Qt::CaseInsensitive)) {
- std::shared_ptr<FileSys::NSP> nsp;
- if (filename.endsWith(QStringLiteral("nsp"), Qt::CaseInsensitive)) {
- nsp = std::make_shared<FileSys::NSP>(
- vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
- if (nsp->IsExtractedType())
- failed();
- } else {
- const auto xci = std::make_shared<FileSys::XCI>(
- vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
- nsp = xci->GetSecurePartitionNSP();
- }
- if (nsp->GetStatus() != Loader::ResultStatus::Success) {
- failed();
- return;
- }
- const auto res =
- Service::FileSystem::GetUserNANDContents()->InstallEntry(*nsp, false, qt_raw_copy);
- if (res == FileSys::InstallResult::Success) {
- success();
- } else {
- if (res == FileSys::InstallResult::ErrorAlreadyExists) {
- if (overwrite()) {
- const auto res2 = Service::FileSystem::GetUserNANDContents()->InstallEntry(
- *nsp, true, qt_raw_copy);
- if (res2 == FileSys::InstallResult::Success) {
- success();
- } else {
- failed();
- }
- }
- } else {
- failed();
- }
- }
- } else {
- const auto nca = std::make_shared<FileSys::NCA>(
- vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
- const auto id = nca->GetStatus();
- // Game updates necessary are missing base RomFS
- if (id != Loader::ResultStatus::Success &&
- id != Loader::ResultStatus::ErrorMissingBKTRBaseRomFS) {
- failed();
- return;
- }
- const QStringList tt_options{tr("System Application"),
- tr("System Archive"),
- tr("System Application Update"),
- tr("Firmware Package (Type A)"),
- tr("Firmware Package (Type B)"),
- tr("Game"),
- tr("Game Update"),
- tr("Game DLC"),
- tr("Delta Title")};
- bool ok;
- const auto item = QInputDialog::getItem(
- this, tr("Select NCA Install Type..."),
- tr("Please select the type of title you would like to install this NCA as:\n(In "
- "most instances, the default 'Game' is fine.)"),
- tt_options, 5, false, &ok);
- auto index = tt_options.indexOf(item);
- if (!ok || index == -1) {
- QMessageBox::warning(this, tr("Failed to Install"),
- tr("The title type you selected for the NCA is invalid."));
- return;
- }
- // If index is equal to or past Game, add the jump in TitleType.
- if (index >= 5) {
- index += static_cast<size_t>(FileSys::TitleType::Application) -
- static_cast<size_t>(FileSys::TitleType::FirmwarePackageB);
- }
- FileSys::InstallResult res;
- if (index >= static_cast<size_t>(FileSys::TitleType::Application)) {
- res = Service::FileSystem::GetUserNANDContents()->InstallEntry(
- *nca, static_cast<FileSys::TitleType>(index), false, qt_raw_copy);
- } else {
- res = Service::FileSystem::GetSystemNANDContents()->InstallEntry(
- *nca, static_cast<FileSys::TitleType>(index), false, qt_raw_copy);
- }
- if (res == FileSys::InstallResult::Success) {
- success();
- } else if (res == FileSys::InstallResult::ErrorAlreadyExists) {
- if (overwrite()) {
- const auto res2 = Service::FileSystem::GetUserNANDContents()->InstallEntry(
- *nca, static_cast<FileSys::TitleType>(index), true, qt_raw_copy);
- if (res2 == FileSys::InstallResult::Success) {
- success();
- } else {
- failed();
- }
- }
- } else {
- failed();
- }
- }
- }
- void GMainWindow::OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target) {
- const auto res = QMessageBox::information(
- this, tr("Changing Emulated Directory"),
- tr("You are about to change the emulated %1 directory of the system. Please note "
- "that this does not also move the contents of the previous directory to the "
- "new one and you will have to do that yourself.")
- .arg(target == EmulatedDirectoryTarget::SDMC ? tr("SD card") : tr("NAND")),
- QMessageBox::StandardButtons{QMessageBox::Ok, QMessageBox::Cancel});
- if (res == QMessageBox::Cancel)
- return;
- QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
- if (!dir_path.isEmpty()) {
- FileUtil::GetUserPath(target == EmulatedDirectoryTarget::SDMC ? FileUtil::UserPath::SDMCDir
- : FileUtil::UserPath::NANDDir,
- dir_path.toStdString());
- Service::FileSystem::CreateFactories(*vfs);
- game_list->PopulateAsync(UISettings::values.game_dirs);
- }
- }
- void GMainWindow::OnMenuRecentFile() {
- QAction* action = qobject_cast<QAction*>(sender());
- assert(action);
- const QString filename = action->data().toString();
- if (QFileInfo::exists(filename)) {
- BootGame(filename);
- } else {
- // Display an error message and remove the file from the list.
- QMessageBox::information(this, tr("File not found"),
- tr("File \"%1\" not found").arg(filename));
- UISettings::values.recent_files.removeOne(filename);
- UpdateRecentFiles();
- }
- }
- void GMainWindow::OnStartGame() {
- PreventOSSleep();
- emu_thread->SetRunning(true);
- qRegisterMetaType<Core::Frontend::SoftwareKeyboardParameters>(
- "Core::Frontend::SoftwareKeyboardParameters");
- qRegisterMetaType<Core::System::ResultStatus>("Core::System::ResultStatus");
- qRegisterMetaType<std::string>("std::string");
- qRegisterMetaType<std::optional<std::u16string>>("std::optional<std::u16string>");
- qRegisterMetaType<std::string_view>("std::string_view");
- connect(emu_thread.get(), &EmuThread::ErrorThrown, this, &GMainWindow::OnCoreError);
- ui.action_Start->setEnabled(false);
- ui.action_Start->setText(tr("Continue"));
- ui.action_Pause->setEnabled(true);
- ui.action_Stop->setEnabled(true);
- ui.action_Restart->setEnabled(true);
- ui.action_Report_Compatibility->setEnabled(true);
- discord_rpc->Update();
- ui.action_Load_Amiibo->setEnabled(true);
- ui.action_Capture_Screenshot->setEnabled(true);
- }
- void GMainWindow::OnPauseGame() {
- emu_thread->SetRunning(false);
- ui.action_Start->setEnabled(true);
- ui.action_Pause->setEnabled(false);
- ui.action_Stop->setEnabled(true);
- ui.action_Capture_Screenshot->setEnabled(false);
- AllowOSSleep();
- }
- void GMainWindow::OnStopGame() {
- ShutdownGame();
- }
- void GMainWindow::OnLoadComplete() {
- loading_screen->OnLoadComplete();
- }
- void GMainWindow::ErrorDisplayDisplayError(QString body) {
- QMessageBox::critical(this, tr("Error Display"), body);
- emit ErrorDisplayFinished();
- }
- void GMainWindow::OnMenuReportCompatibility() {
- if (!Settings::values.yuzu_token.empty() && !Settings::values.yuzu_username.empty()) {
- CompatDB compatdb{this};
- compatdb.exec();
- } else {
- QMessageBox::critical(
- this, tr("Missing yuzu Account"),
- tr("In order to submit a game compatibility test case, you must link your yuzu "
- "account.<br><br/>To link your yuzu account, go to Emulation > Configuration "
- "> "
- "Web."));
- }
- }
- void GMainWindow::ToggleFullscreen() {
- if (!emulation_running) {
- return;
- }
- if (ui.action_Fullscreen->isChecked()) {
- ShowFullscreen();
- } else {
- HideFullscreen();
- }
- }
- void GMainWindow::ShowFullscreen() {
- if (ui.action_Single_Window_Mode->isChecked()) {
- UISettings::values.geometry = saveGeometry();
- ui.menubar->hide();
- statusBar()->hide();
- showFullScreen();
- } else {
- UISettings::values.renderwindow_geometry = render_window->saveGeometry();
- render_window->showFullScreen();
- }
- }
- void GMainWindow::HideFullscreen() {
- if (ui.action_Single_Window_Mode->isChecked()) {
- statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
- ui.menubar->show();
- showNormal();
- restoreGeometry(UISettings::values.geometry);
- } else {
- render_window->showNormal();
- render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
- }
- }
- void GMainWindow::ToggleWindowMode() {
- if (ui.action_Single_Window_Mode->isChecked()) {
- // Render in the main window...
- render_window->BackupGeometry();
- ui.horizontalLayout->addWidget(render_window);
- render_window->setFocusPolicy(Qt::ClickFocus);
- if (emulation_running) {
- render_window->setVisible(true);
- render_window->setFocus();
- game_list->hide();
- }
- } else {
- // Render in a separate window...
- ui.horizontalLayout->removeWidget(render_window);
- render_window->setParent(nullptr);
- render_window->setFocusPolicy(Qt::NoFocus);
- if (emulation_running) {
- render_window->setVisible(true);
- render_window->RestoreGeometry();
- game_list->show();
- }
- }
- }
- void GMainWindow::OnConfigure() {
- const auto old_theme = UISettings::values.theme;
- const bool old_discord_presence = UISettings::values.enable_discord_presence;
- ConfigureDialog configure_dialog(this, hotkey_registry);
- const auto result = configure_dialog.exec();
- if (result != QDialog::Accepted) {
- return;
- }
- configure_dialog.ApplyConfiguration();
- InitializeHotkeys();
- if (UISettings::values.theme != old_theme) {
- UpdateUITheme();
- }
- if (UISettings::values.enable_discord_presence != old_discord_presence) {
- SetDiscordEnabled(UISettings::values.enable_discord_presence);
- }
- emit UpdateThemedIcons();
- const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
- if (reload) {
- game_list->PopulateAsync(UISettings::values.game_dirs);
- }
- config->Save();
- }
- void GMainWindow::OnLoadAmiibo() {
- const QString extensions{QStringLiteral("*.bin")};
- const QString file_filter = tr("Amiibo File (%1);; All Files (*.*)").arg(extensions);
- const QString filename = QFileDialog::getOpenFileName(this, tr("Load Amiibo"), {}, file_filter);
- if (filename.isEmpty()) {
- return;
- }
- Core::System& system{Core::System::GetInstance()};
- Service::SM::ServiceManager& sm = system.ServiceManager();
- auto nfc = sm.GetService<Service::NFP::Module::Interface>("nfp:user");
- if (nfc == nullptr) {
- return;
- }
- QFile nfc_file{filename};
- if (!nfc_file.open(QIODevice::ReadOnly)) {
- QMessageBox::warning(this, tr("Error opening Amiibo data file"),
- tr("Unable to open Amiibo file \"%1\" for reading.").arg(filename));
- return;
- }
- const u64 nfc_file_size = nfc_file.size();
- std::vector<u8> buffer(nfc_file_size);
- const u64 read_size = nfc_file.read(reinterpret_cast<char*>(buffer.data()), nfc_file_size);
- if (nfc_file_size != read_size) {
- QMessageBox::warning(this, tr("Error reading Amiibo data file"),
- tr("Unable to fully read Amiibo data. Expected to read %1 bytes, but "
- "was only able to read %2 bytes.")
- .arg(nfc_file_size)
- .arg(read_size));
- return;
- }
- if (!nfc->LoadAmiibo(buffer)) {
- QMessageBox::warning(this, tr("Error loading Amiibo data"),
- tr("Unable to load Amiibo data."));
- }
- }
- void GMainWindow::OnOpenYuzuFolder() {
- QDesktopServices::openUrl(QUrl::fromLocalFile(
- QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::UserDir))));
- }
- void GMainWindow::OnAbout() {
- AboutDialog aboutDialog(this);
- aboutDialog.exec();
- }
- void GMainWindow::OnToggleFilterBar() {
- game_list->setFilterVisible(ui.action_Show_Filter_Bar->isChecked());
- if (ui.action_Show_Filter_Bar->isChecked()) {
- game_list->setFilterFocus();
- } else {
- game_list->clearFilter();
- }
- }
- void GMainWindow::OnCaptureScreenshot() {
- OnPauseGame();
- QFileDialog png_dialog(this, tr("Capture Screenshot"), UISettings::values.screenshot_path,
- tr("PNG Image (*.png)"));
- png_dialog.setAcceptMode(QFileDialog::AcceptSave);
- png_dialog.setDefaultSuffix(QStringLiteral("png"));
- if (png_dialog.exec()) {
- const QString path = png_dialog.selectedFiles().first();
- if (!path.isEmpty()) {
- UISettings::values.screenshot_path = QFileInfo(path).path();
- render_window->CaptureScreenshot(UISettings::values.screenshot_resolution_factor, path);
- }
- }
- OnStartGame();
- }
- void GMainWindow::UpdateWindowTitle(const QString& title_name) {
- const QString full_name = QString::fromUtf8(Common::g_build_fullname);
- const QString branch_name = QString::fromUtf8(Common::g_scm_branch);
- const QString description = QString::fromUtf8(Common::g_scm_desc);
- if (title_name.isEmpty()) {
- setWindowTitle(QStringLiteral("yuzu %1| %2-%3").arg(full_name, branch_name, description));
- } else {
- setWindowTitle(QStringLiteral("yuzu %1| %4 | %2-%3")
- .arg(full_name, branch_name, description, title_name));
- }
- }
- void GMainWindow::UpdateStatusBar() {
- if (emu_thread == nullptr) {
- status_bar_update_timer.stop();
- return;
- }
- auto results = Core::System::GetInstance().GetAndResetPerfStats();
- if (Settings::values.use_frame_limit) {
- emu_speed_label->setText(tr("Speed: %1% / %2%")
- .arg(results.emulation_speed * 100.0, 0, 'f', 0)
- .arg(Settings::values.frame_limit));
- } else {
- emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
- }
- game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 0));
- emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));
- emu_speed_label->setVisible(true);
- game_fps_label->setVisible(true);
- emu_frametime_label->setVisible(true);
- }
- void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string details) {
- QMessageBox::StandardButton answer;
- QString status_message;
- const QString common_message =
- tr("The game you are trying to load requires additional files from your Switch to be "
- "dumped "
- "before playing.<br/><br/>For more information on dumping these files, please see the "
- "following wiki page: <a "
- "href='https://yuzu-emu.org/wiki/"
- "dumping-system-archives-and-the-shared-fonts-from-a-switch-console/'>Dumping System "
- "Archives and the Shared Fonts from a Switch Console</a>.<br/><br/>Would you like to "
- "quit "
- "back to the game list? Continuing emulation may result in crashes, corrupted save "
- "data, or other bugs.");
- switch (result) {
- case Core::System::ResultStatus::ErrorSystemFiles: {
- QString message;
- if (details.empty()) {
- message =
- tr("yuzu was unable to locate a Switch system archive. %1").arg(common_message);
- } else {
- message = tr("yuzu was unable to locate a Switch system archive: %1. %2")
- .arg(QString::fromStdString(details), common_message);
- }
- answer = QMessageBox::question(this, tr("System Archive Not Found"), message,
- QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
- status_message = tr("System Archive Missing");
- break;
- }
- case Core::System::ResultStatus::ErrorSharedFont: {
- const QString message =
- tr("yuzu was unable to locate the Switch shared fonts. %1").arg(common_message);
- answer = QMessageBox::question(this, tr("Shared Fonts Not Found"), message,
- QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
- status_message = tr("Shared Font Missing");
- break;
- }
- default:
- answer = QMessageBox::question(
- this, tr("Fatal Error"),
- tr("yuzu has encountered a fatal error, please see the log for more details. "
- "For more information on accessing the log, please see the following page: "
- "<a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How "
- "to "
- "Upload the Log File</a>.<br/><br/>Would you like to quit back to the game "
- "list? "
- "Continuing emulation may result in crashes, corrupted save data, or other "
- "bugs."),
- QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
- status_message = tr("Fatal Error encountered");
- break;
- }
- if (answer == QMessageBox::Yes) {
- if (emu_thread) {
- ShutdownGame();
- }
- } else {
- // Only show the message if the game is still running.
- if (emu_thread) {
- emu_thread->SetRunning(true);
- message_label->setText(status_message);
- message_label->setVisible(true);
- }
- }
- }
- void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
- if (behavior == ReinitializeKeyBehavior::Warning) {
- const auto res = QMessageBox::information(
- this, tr("Confirm Key Rederivation"),
- tr("You are about to force rederive all of your keys. \nIf you do not know what this "
- "means or what you are doing, \nthis is a potentially destructive action. \nPlease "
- "make sure this is what you want \nand optionally make backups.\n\nThis will delete "
- "your autogenerated key files and re-run the key derivation module."),
- QMessageBox::StandardButtons{QMessageBox::Ok, QMessageBox::Cancel});
- if (res == QMessageBox::Cancel)
- return;
- FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::KeysDir) +
- "prod.keys_autogenerated");
- FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::KeysDir) +
- "console.keys_autogenerated");
- FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::KeysDir) +
- "title.keys_autogenerated");
- }
- Core::Crypto::KeyManager keys{};
- if (keys.BaseDeriveNecessary()) {
- Core::Crypto::PartitionDataManager pdm{vfs->OpenDirectory(
- FileUtil::GetUserPath(FileUtil::UserPath::SysDataDir), FileSys::Mode::Read)};
- const auto function = [this, &keys, &pdm] {
- keys.PopulateFromPartitionData(pdm);
- Service::FileSystem::CreateFactories(*vfs);
- keys.DeriveETicket(pdm);
- };
- QString errors;
- if (!pdm.HasFuses()) {
- errors += tr("- Missing fuses - Cannot derive SBK\n");
- }
- if (!pdm.HasBoot0()) {
- errors += tr("- Missing BOOT0 - Cannot derive master keys\n");
- }
- if (!pdm.HasPackage2()) {
- errors += tr("- Missing BCPKG2-1-Normal-Main - Cannot derive general keys\n");
- }
- if (!pdm.HasProdInfo()) {
- errors += tr("- Missing PRODINFO - Cannot derive title keys\n");
- }
- if (!errors.isEmpty()) {
- QMessageBox::warning(
- this, tr("Warning Missing Derivation Components"),
- tr("The following are missing from your configuration that may hinder key "
- "derivation. It will be attempted but may not complete.<br><br>") +
- errors +
- tr("<br><br>You can get all of these and dump all of your games easily by "
- "following <a href='https://yuzu-emu.org/help/quickstart/'>the "
- "quickstart guide</a>. Alternatively, you can use another method of dumping "
- "to obtain all of your keys."));
- }
- QProgressDialog prog;
- prog.setRange(0, 0);
- prog.setLabelText(tr("Deriving keys...\nThis may take up to a minute depending \non your "
- "system's performance."));
- prog.setWindowTitle(tr("Deriving Keys"));
- prog.show();
- auto future = QtConcurrent::run(function);
- while (!future.isFinished()) {
- QCoreApplication::processEvents();
- }
- prog.close();
- }
- Service::FileSystem::CreateFactories(*vfs);
- if (behavior == ReinitializeKeyBehavior::Warning) {
- game_list->PopulateAsync(UISettings::values.game_dirs);
- }
- }
- std::optional<u64> GMainWindow::SelectRomFSDumpTarget(const FileSys::ContentProvider& installed,
- u64 program_id) {
- const auto dlc_entries =
- installed.ListEntriesFilter(FileSys::TitleType::AOC, FileSys::ContentRecordType::Data);
- std::vector<FileSys::ContentProviderEntry> dlc_match;
- dlc_match.reserve(dlc_entries.size());
- std::copy_if(dlc_entries.begin(), dlc_entries.end(), std::back_inserter(dlc_match),
- [&program_id, &installed](const FileSys::ContentProviderEntry& entry) {
- return (entry.title_id & DLC_BASE_TITLE_ID_MASK) == program_id &&
- installed.GetEntry(entry)->GetStatus() == Loader::ResultStatus::Success;
- });
- std::vector<u64> romfs_tids;
- romfs_tids.push_back(program_id);
- for (const auto& entry : dlc_match) {
- romfs_tids.push_back(entry.title_id);
- }
- if (romfs_tids.size() > 1) {
- QStringList list{QStringLiteral("Base")};
- for (std::size_t i = 1; i < romfs_tids.size(); ++i) {
- list.push_back(QStringLiteral("DLC %1").arg(romfs_tids[i] & 0x7FF));
- }
- bool ok;
- const auto res = QInputDialog::getItem(
- this, tr("Select RomFS Dump Target"),
- tr("Please select which RomFS you would like to dump."), list, 0, false, &ok);
- if (!ok) {
- return {};
- }
- return romfs_tids[list.indexOf(res)];
- }
- return program_id;
- }
- bool GMainWindow::ConfirmClose() {
- if (emu_thread == nullptr || !UISettings::values.confirm_before_closing)
- return true;
- QMessageBox::StandardButton answer =
- QMessageBox::question(this, tr("yuzu"), tr("Are you sure you want to close yuzu?"),
- QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
- return answer != QMessageBox::No;
- }
- void GMainWindow::closeEvent(QCloseEvent* event) {
- if (!ConfirmClose()) {
- event->ignore();
- return;
- }
- if (!ui.action_Fullscreen->isChecked()) {
- UISettings::values.geometry = saveGeometry();
- UISettings::values.renderwindow_geometry = render_window->saveGeometry();
- }
- UISettings::values.state = saveState();
- #if MICROPROFILE_ENABLED
- UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry();
- UISettings::values.microprofile_visible = microProfileDialog->isVisible();
- #endif
- UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked();
- UISettings::values.fullscreen = ui.action_Fullscreen->isChecked();
- UISettings::values.display_titlebar = ui.action_Display_Dock_Widget_Headers->isChecked();
- UISettings::values.show_filter_bar = ui.action_Show_Filter_Bar->isChecked();
- UISettings::values.show_status_bar = ui.action_Show_Status_Bar->isChecked();
- UISettings::values.first_start = false;
- game_list->SaveInterfaceLayout();
- hotkey_registry.SaveHotkeys();
- // Shutdown session if the emu thread is active...
- if (emu_thread != nullptr)
- ShutdownGame();
- render_window->close();
- QWidget::closeEvent(event);
- }
- static bool IsSingleFileDropEvent(QDropEvent* event) {
- const QMimeData* mimeData = event->mimeData();
- return mimeData->hasUrls() && mimeData->urls().length() == 1;
- }
- void GMainWindow::dropEvent(QDropEvent* event) {
- if (IsSingleFileDropEvent(event) && ConfirmChangeGame()) {
- const QMimeData* mimeData = event->mimeData();
- QString filename = mimeData->urls().at(0).toLocalFile();
- BootGame(filename);
- }
- }
- void GMainWindow::dragEnterEvent(QDragEnterEvent* event) {
- if (IsSingleFileDropEvent(event)) {
- event->acceptProposedAction();
- }
- }
- void GMainWindow::dragMoveEvent(QDragMoveEvent* event) {
- event->acceptProposedAction();
- }
- void GMainWindow::keyPressEvent(QKeyEvent* event) {
- if (render_window) {
- render_window->ForwardKeyPressEvent(event);
- }
- }
- void GMainWindow::keyReleaseEvent(QKeyEvent* event) {
- if (render_window) {
- render_window->ForwardKeyReleaseEvent(event);
- }
- }
- bool GMainWindow::ConfirmChangeGame() {
- if (emu_thread == nullptr)
- return true;
- auto answer = QMessageBox::question(
- this, tr("yuzu"),
- tr("Are you sure you want to stop the emulation? Any unsaved progress will be lost."),
- QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
- return answer != QMessageBox::No;
- }
- void GMainWindow::filterBarSetChecked(bool state) {
- ui.action_Show_Filter_Bar->setChecked(state);
- emit(OnToggleFilterBar());
- }
- void GMainWindow::UpdateUITheme() {
- const QString default_icons = QStringLiteral(":/icons/default");
- const QString& current_theme = UISettings::values.theme;
- const bool is_default_theme = current_theme == QString::fromUtf8(UISettings::themes[0].second);
- QStringList theme_paths(default_theme_paths);
- if (is_default_theme || current_theme.isEmpty()) {
- qApp->setStyleSheet({});
- setStyleSheet({});
- theme_paths.append(default_icons);
- QIcon::setThemeName(default_icons);
- } else {
- const QString theme_uri(QLatin1Char{':'} + current_theme + QStringLiteral("/style.qss"));
- QFile f(theme_uri);
- if (f.open(QFile::ReadOnly | QFile::Text)) {
- QTextStream ts(&f);
- qApp->setStyleSheet(ts.readAll());
- setStyleSheet(ts.readAll());
- } else {
- LOG_ERROR(Frontend, "Unable to set style, stylesheet file not found");
- }
- const QString theme_name = QStringLiteral(":/icons/") + current_theme;
- theme_paths.append({default_icons, theme_name});
- QIcon::setThemeName(theme_name);
- }
- QIcon::setThemeSearchPaths(theme_paths);
- }
- void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
- #ifdef USE_DISCORD_PRESENCE
- if (state) {
- discord_rpc = std::make_unique<DiscordRPC::DiscordImpl>();
- } else {
- discord_rpc = std::make_unique<DiscordRPC::NullImpl>();
- }
- #else
- discord_rpc = std::make_unique<DiscordRPC::NullImpl>();
- #endif
- discord_rpc->Update();
- }
- #ifdef main
- #undef main
- #endif
- int main(int argc, char* argv[]) {
- Common::DetachedTasks detached_tasks;
- MicroProfileOnThreadCreate("Frontend");
- SCOPE_EXIT({ MicroProfileShutdown(); });
- // Init settings params
- QCoreApplication::setOrganizationName(QStringLiteral("yuzu team"));
- QCoreApplication::setApplicationName(QStringLiteral("yuzu"));
- // Enables the core to make the qt created contexts current on std::threads
- QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity);
- QApplication app(argc, argv);
- // Qt changes the locale and causes issues in float conversion using std::to_string() when
- // generating shaders
- setlocale(LC_ALL, "C");
- GMainWindow main_window;
- // After settings have been loaded by GMainWindow, apply the filter
- main_window.show();
- Settings::LogSettings();
- int result = app.exec();
- detached_tasks.WaitForAllTasks();
- return result;
- }
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