configure_per_game.cpp 5.4 KB

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  1. // Copyright 2020 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <algorithm>
  5. #include <filesystem>
  6. #include <memory>
  7. #include <string>
  8. #include <utility>
  9. #include <fmt/format.h>
  10. #include <QAbstractButton>
  11. #include <QCheckBox>
  12. #include <QDialogButtonBox>
  13. #include <QHeaderView>
  14. #include <QMenu>
  15. #include <QPushButton>
  16. #include <QStandardItemModel>
  17. #include <QString>
  18. #include <QTimer>
  19. #include <QTreeView>
  20. #include "common/fs/fs_util.h"
  21. #include "common/fs/path_util.h"
  22. #include "core/core.h"
  23. #include "core/file_sys/control_metadata.h"
  24. #include "core/file_sys/patch_manager.h"
  25. #include "core/file_sys/xts_archive.h"
  26. #include "core/loader/loader.h"
  27. #include "ui_configure_per_game.h"
  28. #include "yuzu/configuration/config.h"
  29. #include "yuzu/configuration/configure_input.h"
  30. #include "yuzu/configuration/configure_per_game.h"
  31. #include "yuzu/uisettings.h"
  32. #include "yuzu/util/util.h"
  33. ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id, const std::string& file_name)
  34. : QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()), title_id(title_id) {
  35. const auto file_path = std::filesystem::path(Common::FS::ToU8String(file_name));
  36. const auto config_file_name = title_id == 0 ? Common::FS::PathToUTF8String(file_path.filename())
  37. : fmt::format("{:016X}", title_id);
  38. game_config = std::make_unique<Config>(config_file_name, Config::ConfigType::PerGameConfig);
  39. Settings::SetConfiguringGlobal(false);
  40. ui->setupUi(this);
  41. setFocusPolicy(Qt::ClickFocus);
  42. setWindowTitle(tr("Properties"));
  43. ui->addonsTab->SetTitleId(title_id);
  44. scene = new QGraphicsScene;
  45. ui->icon_view->setScene(scene);
  46. if (Core::System::GetInstance().IsPoweredOn()) {
  47. QPushButton* apply_button = ui->buttonBox->addButton(QDialogButtonBox::Apply);
  48. connect(apply_button, &QAbstractButton::clicked, this,
  49. &ConfigurePerGame::HandleApplyButtonClicked);
  50. }
  51. LoadConfiguration();
  52. }
  53. ConfigurePerGame::~ConfigurePerGame() = default;
  54. void ConfigurePerGame::ApplyConfiguration() {
  55. ui->addonsTab->ApplyConfiguration();
  56. ui->generalTab->ApplyConfiguration();
  57. ui->cpuTab->ApplyConfiguration();
  58. ui->systemTab->ApplyConfiguration();
  59. ui->graphicsTab->ApplyConfiguration();
  60. ui->graphicsAdvancedTab->ApplyConfiguration();
  61. ui->audioTab->ApplyConfiguration();
  62. Core::System::GetInstance().ApplySettings();
  63. Settings::LogSettings();
  64. game_config->Save();
  65. }
  66. void ConfigurePerGame::changeEvent(QEvent* event) {
  67. if (event->type() == QEvent::LanguageChange) {
  68. RetranslateUI();
  69. }
  70. QDialog::changeEvent(event);
  71. }
  72. void ConfigurePerGame::RetranslateUI() {
  73. ui->retranslateUi(this);
  74. }
  75. void ConfigurePerGame::HandleApplyButtonClicked() {
  76. UISettings::values.configuration_applied = true;
  77. ApplyConfiguration();
  78. }
  79. void ConfigurePerGame::LoadFromFile(FileSys::VirtualFile file) {
  80. this->file = std::move(file);
  81. LoadConfiguration();
  82. }
  83. void ConfigurePerGame::LoadConfiguration() {
  84. if (file == nullptr) {
  85. return;
  86. }
  87. ui->addonsTab->LoadFromFile(file);
  88. ui->display_title_id->setText(
  89. QStringLiteral("%1").arg(title_id, 16, 16, QLatin1Char{'0'}).toUpper());
  90. auto& system = Core::System::GetInstance();
  91. const FileSys::PatchManager pm{title_id, system.GetFileSystemController(),
  92. system.GetContentProvider()};
  93. const auto control = pm.GetControlMetadata();
  94. const auto loader = Loader::GetLoader(system, file);
  95. if (control.first != nullptr) {
  96. ui->display_version->setText(QString::fromStdString(control.first->GetVersionString()));
  97. ui->display_name->setText(QString::fromStdString(control.first->GetApplicationName()));
  98. ui->display_developer->setText(QString::fromStdString(control.first->GetDeveloperName()));
  99. } else {
  100. std::string title;
  101. if (loader->ReadTitle(title) == Loader::ResultStatus::Success)
  102. ui->display_name->setText(QString::fromStdString(title));
  103. FileSys::NACP nacp;
  104. if (loader->ReadControlData(nacp) == Loader::ResultStatus::Success)
  105. ui->display_developer->setText(QString::fromStdString(nacp.GetDeveloperName()));
  106. ui->display_version->setText(QStringLiteral("1.0.0"));
  107. }
  108. if (control.second != nullptr) {
  109. scene->clear();
  110. QPixmap map;
  111. const auto bytes = control.second->ReadAllBytes();
  112. map.loadFromData(bytes.data(), static_cast<u32>(bytes.size()));
  113. scene->addPixmap(map.scaled(ui->icon_view->width(), ui->icon_view->height(),
  114. Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
  115. } else {
  116. std::vector<u8> bytes;
  117. if (loader->ReadIcon(bytes) == Loader::ResultStatus::Success) {
  118. scene->clear();
  119. QPixmap map;
  120. map.loadFromData(bytes.data(), static_cast<u32>(bytes.size()));
  121. scene->addPixmap(map.scaled(ui->icon_view->width(), ui->icon_view->height(),
  122. Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
  123. }
  124. }
  125. ui->display_filename->setText(QString::fromStdString(file->GetName()));
  126. ui->display_format->setText(
  127. QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())));
  128. const auto valueText = ReadableByteSize(file->GetSize());
  129. ui->display_size->setText(valueText);
  130. }