| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332 |
- // Copyright 2014 Citra Emulator Project / PPSSPP Project
- // Licensed under GPLv2
- // Refer to the license.txt file included.
- #include <stdio.h>
- #include <list>
- #include <vector>
- #include <map>
- #include <string>
- #include "common/common.h"
- #include "common/thread_queue_list.h"
- #include "core/core.h"
- #include "core/mem_map.h"
- #include "core/hle/hle.h"
- #include "core/hle/svc.h"
- #include "core/hle/kernel/kernel.h"
- #include "core/hle/kernel/thread.h"
- namespace Kernel {
- class Thread : public Kernel::Object {
- public:
- const char* GetName() { return name; }
- const char* GetTypeName() { return "Thread"; }
- static Kernel::HandleType GetStaticHandleType() { return Kernel::HandleType::Thread; }
- Kernel::HandleType GetHandleType() const { return Kernel::HandleType::Thread; }
- inline bool IsRunning() const { return (status & THREADSTATUS_RUNNING) != 0; }
- inline bool IsStopped() const { return (status & THREADSTATUS_DORMANT) != 0; }
- inline bool IsReady() const { return (status & THREADSTATUS_READY) != 0; }
- inline bool IsWaiting() const { return (status & THREADSTATUS_WAIT) != 0; }
- inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; }
- /**
- * Synchronize kernel object
- * @param wait Boolean wait set if current thread should wait as a result of sync operation
- * @return Result of operation, 0 on success, otherwise error code
- */
- Result SyncRequest(bool* wait) {
- return 0;
- }
- ThreadContext context;
- u32 status;
- u32 entry_point;
- u32 stack_top;
- u32 stack_size;
- s32 initial_priority;
- s32 current_priority;
- s32 processor_id;
- WaitType wait_type;
- char name[Kernel::MAX_NAME_LENGTH + 1];
- };
- // Lists all thread ids that aren't deleted/etc.
- std::vector<Handle> g_thread_queue;
- // Lists only ready thread ids.
- Common::ThreadQueueList<Handle> g_thread_ready_queue;
- Handle g_current_thread_handle;
- Thread* g_current_thread;
- /// Gets the current thread
- inline Thread* GetCurrentThread() {
- return g_current_thread;
- }
- /// Gets the current thread handle
- Handle GetCurrentThreadHandle() {
- return GetCurrentThread()->GetHandle();
- }
- /// Sets the current thread
- inline void SetCurrentThread(Thread* t) {
- g_current_thread = t;
- g_current_thread_handle = t->GetHandle();
- }
- /// Saves the current CPU context
- void SaveContext(ThreadContext& ctx) {
- Core::g_app_core->SaveContext(ctx);
- }
- /// Loads a CPU context
- void LoadContext(ThreadContext& ctx) {
- Core::g_app_core->LoadContext(ctx);
- }
- /// Resets a thread
- void ResetThread(Thread* t, u32 arg, s32 lowest_priority) {
- memset(&t->context, 0, sizeof(ThreadContext));
- t->context.cpu_registers[0] = arg;
- t->context.pc = t->entry_point;
- t->context.sp = t->stack_top;
- t->context.cpsr = 0x1F; // Usermode
-
- if (t->current_priority < lowest_priority) {
- t->current_priority = t->initial_priority;
- }
-
- t->wait_type = WAITTYPE_NONE;
- }
- /// Change a thread to "ready" state
- void ChangeReadyState(Thread* t, bool ready) {
- Handle handle = t->GetHandle();
- if (t->IsReady()) {
- if (!ready) {
- g_thread_ready_queue.remove(t->current_priority, handle);
- }
- } else if (ready) {
- if (t->IsRunning()) {
- g_thread_ready_queue.push_front(t->current_priority, handle);
- } else {
- g_thread_ready_queue.push_back(t->current_priority, handle);
- }
- t->status = THREADSTATUS_READY;
- }
- }
- /// Changes a threads state
- void ChangeThreadState(Thread* t, ThreadStatus new_status) {
- if (!t || t->status == new_status) {
- return;
- }
- ChangeReadyState(t, (new_status & THREADSTATUS_READY) != 0);
- t->status = new_status;
-
- if (new_status == THREADSTATUS_WAIT) {
- if (t->wait_type == WAITTYPE_NONE) {
- printf("ERROR: Waittype none not allowed here\n");
- }
- }
- }
- /// Calls a thread by marking it as "ready" (note: will not actually execute until current thread yields)
- void CallThread(Thread* t) {
- // Stop waiting
- if (t->wait_type != WAITTYPE_NONE) {
- t->wait_type = WAITTYPE_NONE;
- }
- ChangeThreadState(t, THREADSTATUS_READY);
- }
- /// Switches CPU context to that of the specified thread
- void SwitchContext(Thread* t) {
- Thread* cur = GetCurrentThread();
-
- // Save context for current thread
- if (cur) {
- SaveContext(cur->context);
-
- if (cur->IsRunning()) {
- ChangeReadyState(cur, true);
- }
- }
- // Load context of new thread
- if (t) {
- SetCurrentThread(t);
- ChangeReadyState(t, false);
- t->status = (t->status | THREADSTATUS_RUNNING) & ~THREADSTATUS_READY;
- t->wait_type = WAITTYPE_NONE;
- LoadContext(t->context);
- } else {
- SetCurrentThread(NULL);
- }
- }
- /// Gets the next thread that is ready to be run by priority
- Thread* NextThread() {
- Handle next;
- Thread* cur = GetCurrentThread();
-
- if (cur && cur->IsRunning()) {
- next = g_thread_ready_queue.pop_first_better(cur->current_priority);
- } else {
- next = g_thread_ready_queue.pop_first();
- }
- if (next == 0) {
- return NULL;
- }
- return Kernel::g_object_pool.GetFast<Thread>(next);
- }
- /// Puts the current thread in the wait state for the given type
- void WaitCurrentThread(WaitType wait_type) {
- Thread* t = GetCurrentThread();
- t->wait_type = wait_type;
- ChangeThreadState(t, ThreadStatus(THREADSTATUS_WAIT | (t->status & THREADSTATUS_SUSPEND)));
- }
- /// Resumes a thread from waiting by marking it as "ready"
- void ResumeThreadFromWait(Handle handle) {
- u32 error;
- Thread* t = Kernel::g_object_pool.Get<Thread>(handle, error);
- if (t) {
- t->status &= ~THREADSTATUS_WAIT;
- if (!(t->status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) {
- ChangeReadyState(t, true);
- }
- }
- }
- /// Creates a new thread
- Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 priority,
- s32 processor_id, u32 stack_top, int stack_size) {
- _assert_msg_(KERNEL, (priority >= THREADPRIO_HIGHEST && priority <= THREADPRIO_LOWEST),
- "CreateThread priority=%d, outside of allowable range!", priority)
- Thread* t = new Thread;
-
- handle = Kernel::g_object_pool.Create(t);
-
- g_thread_queue.push_back(handle);
- g_thread_ready_queue.prepare(priority);
-
- t->status = THREADSTATUS_DORMANT;
- t->entry_point = entry_point;
- t->stack_top = stack_top;
- t->stack_size = stack_size;
- t->initial_priority = t->current_priority = priority;
- t->processor_id = processor_id;
- t->wait_type = WAITTYPE_NONE;
-
- strncpy(t->name, name, Kernel::MAX_NAME_LENGTH);
- t->name[Kernel::MAX_NAME_LENGTH] = '\0';
-
- return t;
- }
- /// Creates a new thread - wrapper for external user
- Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s32 processor_id,
- u32 stack_top, int stack_size) {
- if (name == NULL) {
- ERROR_LOG(KERNEL, "CreateThread(): NULL name");
- return -1;
- }
- if ((u32)stack_size < 0x200) {
- ERROR_LOG(KERNEL, "CreateThread(name=%s): invalid stack_size=0x%08X", name,
- stack_size);
- return -1;
- }
- if (priority < THREADPRIO_HIGHEST || priority > THREADPRIO_LOWEST) {
- s32 new_priority = CLAMP(priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST);
- WARN_LOG(KERNEL, "CreateThread(name=%s): invalid priority=0x%08X, clamping to %08X",
- name, priority, new_priority);
- // TODO(bunnei): Clamping to a valid priority is not necessarily correct behavior... Confirm
- // validity of this
- priority = new_priority;
- }
- if (!Memory::GetPointer(entry_point)) {
- ERROR_LOG(KERNEL, "CreateThread(name=%s): invalid entry %08x", name, entry_point);
- return -1;
- }
- Handle handle;
- Thread* t = CreateThread(handle, name, entry_point, priority, processor_id, stack_top,
- stack_size);
- ResetThread(t, arg, 0);
- HLE::EatCycles(32000);
- // This won't schedule to the new thread, but it may to one woken from eating cycles.
- // Technically, this should not eat all at once, and reschedule in the middle, but that's hard.
- HLE::ReSchedule("thread created");
- CallThread(t);
-
- return handle;
- }
- /// Sets up the primary application thread
- Handle SetupMainThread(s32 priority, int stack_size) {
- Handle handle;
-
- // Initialize new "main" thread
- Thread* t = CreateThread(handle, "main", Core::g_app_core->GetPC(), priority,
- THREADPROCESSORID_0, Memory::SCRATCHPAD_VADDR_END, stack_size);
-
- ResetThread(t, 0, 0);
-
- // If running another thread already, set it to "ready" state
- Thread* cur = GetCurrentThread();
- if (cur && cur->IsRunning()) {
- ChangeReadyState(cur, true);
- }
-
- // Run new "main" thread
- SetCurrentThread(t);
- t->status = THREADSTATUS_RUNNING;
- LoadContext(t->context);
- return handle;
- }
- /// Reschedules to the next available thread (call after current thread is suspended)
- void Reschedule() {
- Thread* prev = GetCurrentThread();
- Thread* next = NextThread();
- if (next > 0) {
- SwitchContext(next);
- // Hack - automatically change previous thread (which would have been in "wait" state) to
- // "ready" state, so that we can immediately resume to it when new thread yields. FixMe to
- // actually wait for whatever event it is supposed to be waiting on.
- ChangeReadyState(prev, true);
- }
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void ThreadingInit() {
- }
- void ThreadingShutdown() {
- }
- } // namespace
|