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- // Copyright 2020 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <algorithm>
- #include <memory>
- #include <utility>
- #include <QCheckBox>
- #include <QHeaderView>
- #include <QMenu>
- #include <QStandardItemModel>
- #include <QString>
- #include <QTimer>
- #include <QTreeView>
- #include "common/common_paths.h"
- #include "common/file_util.h"
- #include "core/file_sys/control_metadata.h"
- #include "core/file_sys/patch_manager.h"
- #include "core/file_sys/xts_archive.h"
- #include "core/loader/loader.h"
- #include "ui_configure_per_game.h"
- #include "yuzu/configuration/config.h"
- #include "yuzu/configuration/configure_input.h"
- #include "yuzu/configuration/configure_per_game.h"
- #include "yuzu/uisettings.h"
- #include "yuzu/util/util.h"
- ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id)
- : QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()), title_id(title_id) {
- game_config = std::make_unique<Config>(fmt::format("{:016X}", title_id),
- Config::ConfigType::PerGameConfig);
- Settings::SetConfiguringGlobal(false);
- ui->setupUi(this);
- setFocusPolicy(Qt::ClickFocus);
- setWindowTitle(tr("Properties"));
- ui->addonsTab->SetTitleId(title_id);
- scene = new QGraphicsScene;
- ui->icon_view->setScene(scene);
- LoadConfiguration();
- }
- ConfigurePerGame::~ConfigurePerGame() = default;
- void ConfigurePerGame::ApplyConfiguration() {
- ui->addonsTab->ApplyConfiguration();
- ui->generalTab->ApplyConfiguration();
- ui->systemTab->ApplyConfiguration();
- ui->graphicsTab->ApplyConfiguration();
- ui->graphicsAdvancedTab->ApplyConfiguration();
- ui->audioTab->ApplyConfiguration();
- Settings::Apply();
- Settings::LogSettings();
- game_config->Save();
- }
- void ConfigurePerGame::changeEvent(QEvent* event) {
- if (event->type() == QEvent::LanguageChange) {
- RetranslateUI();
- }
- QDialog::changeEvent(event);
- }
- void ConfigurePerGame::RetranslateUI() {
- ui->retranslateUi(this);
- }
- void ConfigurePerGame::LoadFromFile(FileSys::VirtualFile file) {
- this->file = std::move(file);
- LoadConfiguration();
- }
- void ConfigurePerGame::LoadConfiguration() {
- if (file == nullptr) {
- return;
- }
- ui->addonsTab->LoadFromFile(file);
- ui->display_title_id->setText(
- QStringLiteral("%1").arg(title_id, 16, 16, QLatin1Char{'0'}).toUpper());
- FileSys::PatchManager pm{title_id};
- const auto control = pm.GetControlMetadata();
- const auto loader = Loader::GetLoader(file);
- if (control.first != nullptr) {
- ui->display_version->setText(QString::fromStdString(control.first->GetVersionString()));
- ui->display_name->setText(QString::fromStdString(control.first->GetApplicationName()));
- ui->display_developer->setText(QString::fromStdString(control.first->GetDeveloperName()));
- } else {
- std::string title;
- if (loader->ReadTitle(title) == Loader::ResultStatus::Success)
- ui->display_name->setText(QString::fromStdString(title));
- FileSys::NACP nacp;
- if (loader->ReadControlData(nacp) == Loader::ResultStatus::Success)
- ui->display_developer->setText(QString::fromStdString(nacp.GetDeveloperName()));
- ui->display_version->setText(QStringLiteral("1.0.0"));
- }
- if (control.second != nullptr) {
- scene->clear();
- QPixmap map;
- const auto bytes = control.second->ReadAllBytes();
- map.loadFromData(bytes.data(), static_cast<u32>(bytes.size()));
- scene->addPixmap(map.scaled(ui->icon_view->width(), ui->icon_view->height(),
- Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
- } else {
- std::vector<u8> bytes;
- if (loader->ReadIcon(bytes) == Loader::ResultStatus::Success) {
- scene->clear();
- QPixmap map;
- map.loadFromData(bytes.data(), static_cast<u32>(bytes.size()));
- scene->addPixmap(map.scaled(ui->icon_view->width(), ui->icon_view->height(),
- Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
- }
- }
- ui->display_filename->setText(QString::fromStdString(file->GetName()));
- ui->display_format->setText(
- QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())));
- const auto valueText = ReadableByteSize(file->GetSize());
- ui->display_size->setText(valueText);
- }
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